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Codex:

Orks

-Ork Special Rules-

Waaagh!Once per game, the controlling player may declare a Waaagh! at the start of their turn. When a Waaagh! is declared, all fleeing friendly Ork units with this special rule immediately rally, but do not consolidate, and may move, shoot and assault that turn normally.Additionally, in a turn in which a Waaagh! is declared, all units with this special rule gain the Fleet special rule and may initiate an assault even if they Ran in the preceding Shooting phase.

Mob RuleMobs with this special rule may always choose to substitute the number of models in their mob for their normal Leadership value. If a mob numbers 11 or more models, it has Leadership 10 and gains the Fearless special rule. Gretchin do not count towards this special rule.

AnimosityAt the beginning of the controlling player’s turn, all units that consisting of one or more models which contain a model with this special rule must make a special Animosity check. To do so, roll a D6 for each affected unit. On a roll of a 2+, the unit is unaffected and behaves normally. On a roll of a 1, the player must roll on the table below and apply the result to that unit.D6 Result Effect

1 I’z Gonna Krump Ya One! The unit breaks down into a melee of stabbing biting and kicking. It immediately suffers D6, AP - hits with a Strength equal to the majority Strength of the unit. The unit may not move, shoot, run, assault or use psychic powers this turn.

2-5 Squabble If there is an enemy model within 12” of this unit, it must be treated as if it had failed a Rage test this turn (note that they do not gain the bonus attacks conferred by the Rage special rule.) If there is no enemy model in range, then instead, the unit may not move, shoot, run, assault or use psychic powers this turn.

6 Get ‘Em Ladz! The unit must be treated as if it had failed a Rage test this turn (note that they do not gain the bonus attacks conferred by the Rage special rule.) In addition, the unit gains the Fleet special rule until the end of the turn.

Exhaust CloudA model with this special rule has a 4+ Cover save.

Wargear

Ammo RuntA model armed with an ammo runt may re-roll a single failed to-hit roll in the Shooting phase once per game.

Attack SquigA model armed with an attack squig gains +1 Attack.

BosspoleA mob which includes one or more models with a bosspole may re-roll failed Morale checks by inflicting one automatic wound on the mob. Armor saves are allowed against this wound and it may not be allocated to a model equipped with a bosspole.

GitfindaA model armed with a gitfinda gains +1 Ballistic Skill.

Kustom Force FieldA model armed with a Kustom Force Field and all friendly models within 6” of him gain the Shrouded special rule.

MegaboostaModels in Megaarmor only. Models wearing megaarmor with a megaboosta do not have the Slow and Purposeful special rule.

Squig HoundIf a unit of Gretchin contains one or more models with squig hounds, then if that unit fails a Morale check, the controlling player may choose to remove D3 Gretchin as casualties and may then re-roll the check.If a unit of Snotlings contains one or more models with squig hounds, then if that unit fails a Morale check, the controlling player may choose to sacrifice D3 Wounds from a the Snotling bases and may then re-roll the check.

StikkbombzStikkbombz function as both Frag and Krak grenades.

Tankbusta BombA tankbusta bomb functions as a Krak grenade, but benefits from the Armorbane special rule. A tankbusta bomb may not be used in the Shooting phase.

WarbikeA model on a warbike changes its type to Bike and gains +1 Toughness, a 4+ Armor save and gains the Exhaust Cloud special rule. A warbike is armed with twin-linked dakkaguns.

Weapons

Assult KannonRng S A

PType

24” 5 5 Heavy 2D3, Supa-gatla*, One Shot*Supa-gatlaAfter firing a weapon with this special rule, the controlling player must nominate another enemy unit within 12” of the original target and then fire again. The controlling player must then select another enemy unit within 12” (this may be the previous unit) and fire again. If the number of shots rolled for the second or subsequent burst is a double (i.e., 1 and 1 on D3; 2 and 2 on D3 etc.) then the weapon has run out of ammunition and stops firing immediately.

AutokannonRng S AP Type48” 7 6 Heavy

3

Big ChoppaRng S AP Type

- User +2 4 Melee, Two-handed

Big ShootaRng

S AP Type

36” 5 5 Assault 3

BurnaA model armed with a Burna may choose to use it either in the Shooting phase or in the Assault phase, but may not use it in both phases in the same turn.

Rng S AP TypeBurna

(Shooting)Template 4 5 Assault 1

Burna (Assault) - User 3 Melee

ChoppaRng

S AP

Type

- User* - Melee*A model attacking with a Choppa adds a +1 bonus to their Strength value on a turn that they charge.

DakkagunRng

S AP Type

18” 5 5 Assault 3

‘Eavy BoltaRng

S AP

Type

24” 5 4 Heavy 3, Twin-linked

Grabba Stikk

A grabba stikk is a close combat weapon. At the beginning of either player’s Fight subphase, a model armed with a grabba stikk may choose one enemy model in base to base contact with them to lose 1 Attack, to a minimum of 1 until the end of the phase.

Grot BlastaRng

S AP Type

12” 3 - Assault 1

Grot-prodA grot-prod is a close combat weapon with the Poisoned (4+) special rule.

Kombi-weaponA kombi-weapon follows all the rules for combi-weapons. The primary weapon of a kombi-weapon is a Shoota, while the secondary weapon will be either a skorcha or a rokkit launcha, chosen when building the army.

Kustom Mega-blastaRng S A

PType

24” 7 2 Assault 1, Blast, Gets Hot

LazkannonRng

S AP Type

48” 9 2 Heavy D3, Gets Hot

Missile LaunchaRng

S AP

Type

48” 6 4 Heavy 1, Blast

Multa-MelterRng S AP Type18” 8 1 Rapid Fire, Melta

Plasma KannonRng

S AP Type

36” 7 3 Heavy D6, Gets Hot

Rokkit LaunchaRng

S AP Type

24” 8 3 Assault 1

ShootaRng

S AP Type

18” 4 6 Assault 2

Skorcha

Rng S AP TypeTemplate 5 4 Assault 1

SluggaRng

S AP Type

12” 4 6 Pistol

SnazzgunRng S AP Type24” 5 D6 Assault 1, Twin-linked

Snoipa RifleRng

S AP

Type

28” X 6 Rapid Fire, Sniper

Supa ShootaRng

S AP Type

30” 6 4 Assault 3

TankhammerRng

S AP

Type

- 10 - Melee, Two-handed

Armor

Body ArmorBody armor grants a 6+ Armor save.

‘Eavy Armor‘Eavy Armor grants a 4+ Armor save.

Mega ArmorMega Armor grants a 2+ Armor save and includes a built in twin-linked shoota and power klaw. A model in Mega Armor has the Bulky and Slow and Purposeful special rule.

Cybork BodyA cybork body grants a 5+ Invulnerable save.

Vehicle Upgrades

Boarding PlankThis upgrade allows a single embarked model to attack an enemy vehicle within 2” of its transport in the Assault phase, provided that the transport did not move Flat out. When doing so, the attacking model counts as having initiated a Disorganized Charge.

Red Paint JobIf a vehicle with this upgrade moves during the Movement phase, it may move an additional 1” on top of any other movement it makes. This extra movement is not counted when determining at which speed the vehicle moved in that turn.

Grot RiggersIf a vehicle with this upgrade is Immobilized, it may attempt to repair in the controlling player’s Shooting phase. Roll a D6. On a 4+, the Immobilized result is negated and the vehicle may start moving again in the controlling player’s next turn.

Reinforced RamA vehicle with a reinforced ram counts as having a dozer blade. In addition, it may initiate Tank Shocks and Rams as if it were a Tank, though it does not gain that subtype.

Stikkbomb ChukkaAny unit that disembarks from a vehicle with this upgrade does not suffer the Initiative penalties for charging enemies through cover, but instead fights at their normal Initiative in the ensuing combat if it charges in the same player turn..

Wreckin’ BallIn the Assault phase, a vehicle with this upgrade may inflict a Strength 9 AP 4 hit on one unengaged enemy unit within 2” on a roll of 4+. This attack counts as a close combat attack. The vehicle may not use this upgrade if it moved Flat Out in the same turn.

BOSsEz

1+ Warboss……………………………………………………………….65 pointsWS BS S T W I A L

dSv Unit Type Unit Composition

Warboss

6 2 5 5 4 4 4 9 6+ Infantry (Character)

1 Warboss

Special Rules: Da Big Boss Independent Character Fearless Form Up Ya Gitz! Waaagh!

Wargear: Body Armor Slugga or Shoota Choppa Stikkbombz

Da Big BossFor each Warboss taken in an army, a single unit of Nobz or Meganobz may be taken as a Troops choice.

Form Up Ya Gitz!If a unit which contains a model with this special rule fails an Animosity test, immediately inflict D6, AP – hits with a Strength equal to the Strength of the model to the unit. These hits must be allocated to models with

the Animosity special rule. The unit then counts as having passed its Animosity test for that turn.

Options: May replace choppa and/or slugga with one of

the following:- Twin-linked shoota +5 pts

- Big Choppa +5 pts

- Power klaw +25 pts

May replace body armor with ‘eavy armor +5 pts

May replace body armor, slugga and choppa with mega armor +40 pts

If equipped with mega armor, may take a mega boosta +8 pts

May replace his twin-linked shoota with a kombi-rokkit or –skorcha free

May take any of the following:- Ammo runt +2 pts

- Bosspole +5 pts

- Tankbusta bombs +5 pts

- Cybork body +10 pts

- Gitfinda +10 pts

- Attack squig +12 pts

- Warbike* +40 pts

*A Warboss may not have both mega armor and a warbike as he would probably fall off a lot.

Ork Big Bosses points eachAn Ork army may include 1-5 Big Bosses as a single HQ choice. The Big Bosses do not form a unit and instead must be attached to another unit in the army as an upgrade character. No more than one boss may be added to a unit in this way and the bosses may not be attached to Independent Characters, Vehicles, or single model units.

WS BS

S T W I A Ld Sv Unit Type Unit Composition

Big Boss 5 2 4 4 2 3 3 8 6+

Infantry (Character) 1-5 Big Bosses

Special Rules: Form Up Ya Gitz! Mob Rule Waaagh!

Wargear Body Armor Slugga or Shoota Choppa

Options: May replace choppa and/or slugga with one of

the following:- Twin-linked shoota +5 pts per model

- Big Choppa +5 pts per model

- Power klaw +25 pts per model

May replace body armor with ‘eavy armor +4 pts per model

May replace body armor, slugga and choppa with mega armor +25 pts per model

If equipped with mega armor, may take a mega boosta +5 pts per model

May replace his twin-linked shoota with a kombi-rokkit or –skorcha free

May take any of the following:- Stikkbombz +1 pt per model

- Ammo runt +2 pts per model

- Bosspole +5 pts per model

- Tankbusta bombs +5 pts per model

- Cybork body +8 pts per model

- Warbike* +25 pts per model

*A model may not have both mega armor and a warbike as he would probably fall off a lot.

Big Mek…………………………………………………………………...35 pointsWS B

SS T W I A Ld Sv Unit Type Unit Composition

Big Mek

4 2 4 4 2 3 3 8 6+ Infantry (Character)

1 Big Mek

Special Rules: Da Big Mek Independent Character Mob Rule Waaagh!

Wargear: Body Armor Slugga or Shoota Choppa Mek’s Tools

Da Big MekFor each Big Mek taken in an army, a single Deff Dread may be taken as a Troops choice.

Options: May replace slugga and/or choppa with one of

the following:- Big choppa, big shoota or twin-linked

shoota +5 pts- Burna +10 pts

- Power Klaw +25 pts

May be given stikkbombz +1 pt May replace body armor with ‘eavy

armor +4 pts May replace slugga with one of the following:

- Kombi-rokkit or –sorcha +5 pts

- Kustom mega-blasta +10 pts

- Shokk attack gun +50 pts

- Warbike +40 pts

May replace body armor, slugga and choppa with mega armor +40 pts

If equipped with mega armor, may take a mega boosta +8 pts

May replace his twin-linked shoota with a kombi-rokkit or –skorcha free

May take any of the following:

- Ammo runt +2 pts

- Bosspole +5 pts

- Tankbusta bombs +5 pts

- Cybork body +10 pts

- Gitfinda +10 pts

- Attack squig +12 pts

- Kustom force field +20 pts

May take up to three grot oilers +3 pts each

Weirdboy

SPESHILISTz

Nobz Mob…………………………………………………………………60 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

Nob

4 2 4 4 2 3 3 7 6+

Infantry 3 Nobz

Special Rules: Animosity Mob Rule Waaagh!

Wargear: Body Armor Slugga Choppa

Transport: Unless it is mounted on Warbikes, the mob

may take a Trukk or a Battlewagon as a dedicated transport.

Options: May include up to seven additional

nobz +20 pts per model The entire mob may be given

stikkbombs +1 pt per model The entire mob may be given ‘eavy

armor +4 pts per model Any nob may replace their choppa with one of

the following:- Big choppa +5 pts per model

- Power klaw +25 pts per model

Any nob may replace their slugga with one of the following:- Twin-linked shoota +5 pts per model

- Kombi-rokkit or –skorcha +5 pts per

model Any nob may take any of the following:

- Ammo runt +2 pts per model

- ‘Eavy armor +4 pts per model

- Bosspole +8 pts per model

- Cybork body +8 pts per model

A single nob may be given a Waaagh! banner +15 pts per model

The entire mob may be mounted on Warbikes +25 pts per model

Meganobz Mob………………………………………………………….120 pointsWS BS S T W I A Ld Sv Unit

TypeUnit Composition

Meganob 4 2 4 4 2 3 3 7 2+ Infantry 3 MeganobzSpecial Rules:

Animosity Mob Rule Waaagh!

Wargear: Mega Armor Stikkbombz

Dedicated Transport The mob may take a Trukk or a Battlewagon as

a dedicated transport.

Options: May include up to seven additional

Meganobz +40 pts per model Any Meganob may replace the twin-linked

shoota on their mega armor with a kombi-rokkit or –skorcha free

The entire mob may be given cybork bodies +8 pts per model

The entire mob may be given megaboostas +4 pts per model Any model may be given any of the following:

- Ammo runt +2 pts per model

- Bosspole +5 pts per model

A single meganob may be given a Waaagh! banner +15 pts per model

Flash Gitz…………………………………………………………………75 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

Flash Git 4 2(3) 4 4 2 3 3 7 4+ Infantry 3 Flash GitzSpecial Rules:

Animosity Mob Rule Waaagh!

Wargear: ‘Eavy Armor Snazzgun Gitfinda

Dedicated Transport: The mob may take a Trukk or a Battlewagon as

a dedicated transport.

Options: May include up to seven additional Flash

Gitz +25 pts per model The mob may take any of the following:

- Longa barrels +3 pts per model

- More dakka +5 pts per model

- Shootier +5 pts per model

- Kombi-snazzguns +6 pts per model

- Blastas +8 pts per model

Any model in the mob may take an ammo runt +3 pts per model

Any model in the mob may take cybork bodies +8 pts per model

Longa BarrelsSnazzguns with longa barrels add +6” to their maximum Range.

More DakkaSnazzguns with more dakka add +1 to their Assault value.

ShootierSnazzguns with this upgrade gain +1 Strength

Kombi-snazzgunsSnazzguns with this upgrade become kombi-weapons, with the snazzgun itself becoming the primary weapon and gaining either a skorcha or a rokkit launcher as the secondary weapon. Each model in the mob may be armed individually.

BlastasSnazzguns with the blastas upgrade roll D3 for their AP value when shooting, rather than the normal D6.

Painboyz………………………………………………………40 points per modelAn Ork army may include 1-5 Painboyz as a single Elites choice. The Painboyz do not form a unit and instead must be attached to another unit in the army as an upgrade character. No more than one Painboy may be added to a unit in this way and they may not be attached to Independent Characters, Vehicles, or single model units.

WS BS S T W I A Ld Sv Unit Type Unit CompositionPainboy 4 2 4 4 2 3 3 7 6+ Infantry (Character) 1-3 PainboyzSpecial Rules:

Independent Character Mob Rule Waaagh!

Wargear: Body Armor ‘Urty Syringe Dok’s Tools

Options: Any Painboy may take a Grot

orderly +5 pts per model Any Painboy may be given any of the

following:- Stikkbombz +1 pt per model

- ‘Eavy armor +4 pts per model

- Cybork body +5 pts per model

- Warbike +30 pts per model

Kommandos………………………………………………………………50 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

Kommando 4 2 3 4 1 2 2 6 6+ Infantry 5 KommandosNob 4 2 4 4 2 3 3 7 6+ Infantry (Character)

Special Rules: Animosity Form Up Ya Gitz! (Nob only) Infiltrate Mob Rule Move Through Cover Waaagh!

Wargear: Body Armor Slugga Choppa Stikkbombs

Options: May include up to ten additional kommandos

+10 pts per model Up to two kommandos may replace their

sluggas and choppas with one of the following:- Big shoota +5 pts per model

- Rokkit launcha +8 pts per model

- Burna +10 pts per model

Any number of kommandos may be given tankbusta bombs +4 pts per model

One kommando may be upgraded to a nob +10 pts

The nob may replace his choppa with one of the following:- Big choppa +5 pts

- Power klaw +25 pts

The nob may take any of the following:- ‘Eavy armor +4 pts

- Tankbusta bombs +5 pts

- Bosspole +5 pts

- Cybork body +8 pts

Burna Boyz Mob…………………………………………………………70 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

Burna Boy 4 2 3 4 1 2 2 6 6+

Infantry 10 Burna Boyz

Mek 4 2 3 4 1 2 2 7 6+

Infantry (Character)

Special Rules: Animosity Mob Rule Waaagh!

Wargear: Body Armor Slugga Choppa Mek’s Tools (Mek only)

Dedicated Transport: The mob may take a Trukk as a dedicated

transport.

Options: May include up to twenty additional burna

boyz +7 pts per model The entire mob may replace its sluggas and

choppas with shootas free Up to half the mob, rounding down, may

replace their choppa and slugga or shoota with a burna +8 pts per model

The entire mob may be given stikk bombs +1 pt per model

The entire mob may be given ‘eavy armor +3 pts per model

For every ten models in the mob, one burna boy may be upgraded to a mek free

Any mek may replace their slugga and choppa or shoota with one of the following:- Big shoota +3 pts per model

- Kustom mega-blasta +5 pts per model

- Rokkit launcha +5 pts per model

- Kustom force field +20 pts per model

Any mek may be accompanied by a grot oiler +3 pts per model

Tankbusta Mob…………………………………………………………..70 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

Tankbusta 4 2 3 4 1 2 2 6 6+

Infantry 10 Tankbustas

Nob 4 2 4 4 2 3 3 7 6+

Infantry (Character)

Special Rules: Animosity Glory Hogs Mob Rule Tank Hunters Waaagh!

Wargear: Body Armor Slugga Choppa

Dedicated Transport: The mob may take a Trukk as a dedicated

transport.

Options: May include up to twenty additional

Tankbustas +7 pts per model The entire mob may replace its sluggas and

choppas with shootas free

Up to half the mob, rounding down, may replace their choppa and slugga or shoota with a rokkit launcha and tankbusta bombs +8 pts per model

Up to two tankbustas may replace their choppa and slugga or shoota with a tankhammer and tankbusta bombs +8 pts per model

The mob may include up to three bomb squigs +5 pts each

The entire mob may be given stikk bombs +1 pt per model

The entire mob may be given ‘eavy

armor +3 pts per model One tankbusta may be upgraded to a

Nob +10 pts The nob may replace his choppa or shoota with

one of the following:- Big choppa +5 pts

- Power klaw +25 pts

The nob may take any of the following:- ‘Eavy armor (if not already taken) +4 pts

- Tankbusta bombs +5 pts

- Bosspole +5 pts

- Cybork body +8 pts

Glory HogsIf a Tankbusta mob is within 24” of an enemy vehicle in the Shooting phase, they must take a Leadership test. If passed, the unit may shoot normally. If the test is failed, the Tankbusta mob must shoot at any one enemy vehicle within 24” during that Shooting phase.

DA BOYZ

Ork Boyz Mob……………………………………………………………60 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

Ork Boy 4 2 3 4 1 2 2 6 6+ Infantry 10 Ork BoyzNob 4 2 4 4 2 3 3 7 6+ Infantry

(Character)Special Rules:

Animosity Mob Rule Waaagh!

Wargear: Body Armor Choppa Slugga

Dedicated Transport: The unit may take a Trukk as a dedicated

transport.Options:

May include up to 20 additional ork boyz +6 pts per model

The entire mob may replace its sluggas and choppas with shootas +1 pt per model

The entire mob may replace their body armor with ‘eavy armor +2 pts per model

The entire mob may be given stikkbombz +1 pt per model

For every ten models in the mob, one ork boy may replace his slugga or shoota for one of the following:- Big shoota +5 pts per model

- Burna +10 pts per model

- Rokkit Launcha +8 pts per model

One boy may be upgraded to a nob +10 pts The nob may replace his choppa or shoota with

one of the following:- Big choppa +5 pts

- Power klaw +25 pts

The nob may take any of the following:- ‘Eavy armor (if not already taken) +4 pts

- Tankbusta bombs +5 pts

- Bosspole +5 pts

- Cybork body +8 pts

Gretchin Mob…………………………………………………………….40 pointsWS BS S T W I A L

dSv Unit Type Unit Composition

Gretchin 2 3 2 2 1 2 1 5 - Infantry 10 GretchinRuntherd 4 2 3 4 1 2 2 6 6+ Infantry (Character) 1 RuntherdSpecial Rules:

Animosity It’s a Grot’s Life

Wargear:Gretchin

Grot BlastaRuntherd

Body Armor Grabba Stikk Slugga Squig Hound

Options: May include up to 20 additional

Gretchin +3 pts per model The mob must have one additional Runtherd

for every ten additional Gretchin +10 pts per model

Runtherds may replace their grabba stikks with grot-prods +3 pts per model

It’s a Grot’s Life

If a non-Gretchin, non-Snotling Ork unit attempts to move through a piece of terrain, if there is also a mob of Gretchin within that piece of terrain and within 6” of the moving unit, the moving unit counts as having the Move Through Cover special rule.Additionally, if a mob of Gretchin moves into a minefield, then remove the minefield marker and 3D6 Gretchin along with it.

Snotling Herd……………………………………………………………..30 pointsSnotling Herds do not count towards the minimum Force Organization Chart requirements.

WS BS S T W I A Ld

Sv Unit Type Unit Composition

Snotling Base 2 2 1 2 3 3 3 4 - Infantry 5 Snotling BasesRuntherd 4 2 3 4 1 2 2 6 6+ Infantry

(Character)1 Runtherd

Special Rules:Snotlings

It’s a Snot’s Life Swarm

Wargear:Snotlings

Close Combat WeaponRuntherd

Body Armor Slugga Grabba Stikk

Options: May include up to ten additional snotling

bases +4 pts per base The mob must have one additional Runtherd

for every five additional snotling bases +10 pts per model

Any runtherd may replace their grabba stikks with grot-prods +3 pts per model

It’s a Snot’s LifeIf a non-Snotling Ork unit attempts to move through a piece of terrain, if there is also a herd of Snotlings within that piece of terrain and within 6” of the moving unit, the moving unit counts as having the Move Through Cover special rule.Additionally, if a herd of Snotlings moves into a minefield, then remove the minefield marker and D6 bases of Snotlings along with it.

DEDIKATED TRANzPORTz

Trukk……………………………………………………………………...30 pointsBS

Front Side Rear HP

Unit Type Unit Composition

Trukk 2 10 10 10 2 Vehicle (Fast, Open-topped) 1 TrukkSpecial Rules:

Ramshackle

Wargear: Big Shoota

Transport Capacity: Twelve Models. A trukk may only transport

infantry.

Options: May replace big shoota with rokkit launcha

free May take any of the following:

- Searchlight +1 pt

- Red paint job +3 pts

- Boarding plank +5 pts

- Grot riggers +5 pts

- Stikkbomb chukka +5 pts

- Reinforced ram +8 pts

- Extra armor +10 pts - Wreckin’ ball +10 pts

RamshackleWhen a trukk becomes a wreck, rather than applying a result from the vehicle damage table, roll a D6 and apply the result listed on the table below instead.D6 Effect1 Kaboom! The trukk is destroyed as per the Explodes result on the vehicle damage table.

2-3 Kareen! Move the trukk 3D6” as far as possible in a random direction. The controlling player chooses the direction moved if a Hit is rolled on the scatter dice. Then apply the Kaboom! result above. If the trukk would move into enemy models or terrain or would move off the table, stop it 1” away.

4-5 Kerrunch! Move the trukk 3D6” as far as possible in a random direction. The controlling player chooses the direction moved if a Hit is rolled on the scatter dice. Then apply the Ka-chunk! result below. If the trukk would move into enemy models or terrain or would move off the table, stop it 1” away.

6 Ka-chunk! The trukk is destroyed as per the Wrecked result on the vehicle damage table.

FASTA ATTAKk

Stormboyz Squad………………………………………………………...40 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

Stormboy

4 2 3 4 1 2 2 6 6+

Jump Infantry 5 Stormboyz

Nob 4 2 4 4 2 3 3 7 6+

Jump Infantry (Character)

Special Rules: Mob Rule Waaagh!

Wargear: Body Armor Slugga Choppa Rokkit Pakks

Options: May include up to fifteen additional stormboyz

+8 pts per model The entire squad may be given ‘eavy armor +3

pts per model The entire squad may be given stikkbombs +1

pt per model A single stormboy may be upgraded to a Nob

+10 pts

The nob may replace his choppa with one of the following:- Big choppa +5 pts

- Power klaw +25 pts

The nob may take any of the following:- ‘Eavy armor (if not already taken) +4 pts

- Tankbusta bombs +5 pts

- Bosspole +5 pts

- Cybork body +8 pts

Deffkopta Squadron……………………………………………………...30 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

Deffkopta

4 2 3 5 1 2 2 6 4+

Jetbike 1 Deffkopta

Special Rules: Hit and Run Mob Rule Scouts

Wargear: Choppa Twin-linked Big Shoota

Options: May include up to nine additional

deffkoptas +30 pts per model Any deffkopta may replace their twin-linked

big shoota with one of the following:- Kustom mega-blasta +5 pts per model

- Twin-linked rokkit

launcha +10 pts per model Any deffkopta may be equipped with any of

the following:- Bigbomm +15 pts per model

- Buzzsaw +25 pts per model

Warbuggies……………………………………………………………….30 pointsBS Front Side Rea

rHP Unit Type Unit Composition

Warbuggie

2 10 10 10 2 Vehicle (Fast, Open-topped) 1 Warbuggy

Wargear: Twin-linked Big Shoota

Options: May include up to two additional warbuggies,

forming a squadron +30 pts per model Any warbuggy may replace its twin-linked big

shoota with one of the following:

- Twin-linked rokkit

launcha +5 pts per model- Skorcha +5 pts per model

Any Warbuggy may take any of the following:

- Red paint job +3 pts per model

- Grot riggers +5 pts per model

- Wartrkk +5 pts per model

- Extra armor +10 pts per model

Warbiker Mob……………………………………………………………75 pointsWS B

SS T W I A Ld Sv Unit Type Unit Composition

Warbiker

4 2 3 4 1 2 2 6 4+ Bike 3 Warbikers

Nob 4 2 4 4 2 3 3 7 4+ Bike (Character)Special Rules:

Animosity Mob Rule Waaagh!

Wargear: Warbike Choppa Slugga

Options: May include up to eight additional

warbikers +25 pts per model A single warbiker may be upgraded to a

Nob +10 pts The nob may replace his choppa with one of

the following:- Big choppa +5 pts

- Power klaw +25 pts

The nob may take any of the following:- Tankbusta bombs +5 pts

- Bosspole +5 pts

- Cybork body +8 pts

Dakkajet…………………………………………………………………110 pointsBS Fron

tSide Rea

rHP Unit Type Unit Composition

Dakkajet 2 10 10 10 2 Vehicle (Flyer, Interceptor) 1 DakkajetSpecial Rules:

Strafing Run Waagh! Plane

Wargear: Two Twin-linked Supa Shootas

Options: May take an additional twin-linked supa

shoota +10 pts May be given a red paint job +5 pts May be upgraded to a fighta ace +10 pts

Waaagh! PlaneDuring a turn in which a Waaagh! is declared, this models weapons fire double the number of shots as normal.

Fighta AceA model with this upgrade counts as Ballistic Skill 3 when targeting Flying Monstrous Creatures that are Swooping and vehicles with the Skimmer or Flyer types/

‘EAVY SUPPORT

Loota Mob………………………………………………………………...35 pointsWS BS S T W I A L

dSv Unit Type Unit Composition

Loota

4 2 3 4 1 2 2 6 6+ Infantry 5 Lootas

Mek 4 2 3 4 1 2 2 7 6+ Infantry (Character)Special Rules: Animosity

Mob Rule Oops… (Lootas only) Waaagh!

Wargear: Body Armor Slugga Choppa

Dedicated Transport: The mob may take a Trukk as a dedicated

transport.

Options:

May include up to fifteen additional lootas +7 pts per model

The entire mob may replace its sluggas and choppas with shootas free

Up to half the mob, rounding down, may replace their choppa and slugga or shoota with one of the following:- Snoipa Rifle free

- Missile Launcha +5 pts per model

- ‘Eavy Bolta +5 pts per model

- Autokannon +10 pts per model

- Multi-melter +15 pts per model

- Plasma Kannon +15 pts per model

- Lazkannon +20 pts per model

- Assult Kannon +25 pts per model

The entire mob may be given stikk bombs +1 pt per model

The entire mob may be given ‘eavy armor +3 pts per model

For every ten models in the mob, one loota may be upgraded to a mek free

Any mek may replace their slugga and choppa or shoota with one of the following:- Big shoota +3 pts per model

- Kustom mega-blasta +5 pts per model

- Rokkit launcha +5 pts per model

- Kustom force field +20 pts per model

Any mek may be accompanied by a grot oiler +3 pts per model

Oops…If a model with this special rule suffers a Wound from the Gets Hot special rule, the controlling player may allocate the Wound to any model in the unit.

Looted Tank

Deff Dread

Killa Kan Mob

Battlewagon