collaborative virtual environments and transformed social interaction jeremy bailenson department of...
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Collaborative Virtual Environments andTransformed Social InteractionJeremy BailensonDepartment of CommunicationStanford University
Virtual Human Interaction Labhttp://vhil.stanford.edu
OverviewVR/CVE technology
Theory of Transformed Social Interaction
Empirical Results
Applications
Digital Immersive Virtual Environment Technology
Collaborative Virtual Environment(CVE)
CVE AdvantagesBandwidth
Presence/Immersion
3D Visualization/Stereo
Transformed Social Interaction
Transformed Social Interaction (TSI)ActualBehaviorStrategicFilterTransformedBehavior
TSI: Implicit Twins
Example of TSI: Implicit Twins
TSI: Team Face
TSI: Non-Zero-Sum Gaze
Gaze is powerful:
Learning (Sherwood, 1987)
Persuasion (Morton, 1980)
Physiological Arousal (Wellens, 1987)
Shaping the structure of a conversation (Kendon, 1987; Argyle, 1988)
TSI: Non-Zero-Sum Gaze
TSI: Nonverbal Chameleon
TSI: Multilateral Perspectives
TSI ApplicationsDistance Education
Collaboration/Communication systems
Training systems
Sales
WorldViz Immersive virtual reality turnkey system solutions Specialized on universities & researchersProductsVizard 2.17 software for creating real-time interactivity in 3D worldsPPT 1.2 optical precision position trackerwww.worldviz.com
CollaboratorsMegan Miller Andrew Orin Nicole Lundblad Julia Hu Claire Carlson Aaron Sullivan Boyko Kakaradov Hassan Adubu Stanford Graduate Students/Post Docs
Nick YeeKayur PatelRobby RatanHunter GehlbachStanford Faculty
Shanto IyengarCliff NassUCSB Faculty/Post Docs
Andy BeallJim BlascovichJack Loomis Matthew TurkRosanna GuadagnoThank you!
Virtual Human Interaction Labhttp://vhil.stanford.edu
Josh Ainslie Adriean De La Mora Jon Shih Jaireh Tecarro Sam Warburg Kathryn RickertsenJerry Yu Stanford Undergraduates