collective intelligence: user-led mobile innovation
DESCRIPTION
This is a presentation that I recently gave at Collective Intelligence in Sydney, Australia. The focus of the presentation is on focusing on your customer base as a primary means of innovation. Ideas covered include democratised innovation, systems thinking, service design, and design thinking. Some mobile and web examples are used as to describe varying levels of engaging your customer base in customer-to-customer communication, and how this emerges new product opportunities. I have not included the detailed notes. If you are interested, please contact me.TRANSCRIPT
COLLECTIVE INTELLIGENCEUSER-LED MOBILE INNOVATION
DR. ROD FARMERSenior ManagerExperience StrategyVodafone Hutchison Australia
Sunday, 4 October 2009
LARGEST .AU MOBILE TELCO
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EXPERIENCE STRATEGYONLINE. INTRANET. EXTRANET. MOBILE. INNOVATION. DEVICES. EMERGING TECH.
Innovation. User Experience. Creative Services, Editorial. Publishing.
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6.3 MILLIONVHA
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4.6 BILLION2010
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70% SMARTPHONE
2011
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3% IPHONE34% MOBILE DATA
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MOBILE DIRECTIONS
USER LED INNOVATION
EXPERIENCE STRATEGIES
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EXPERIENCE STRATEGIES
USER LED INNOVATION
MOBILE DIRECTIONS
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SERVICE DESIGNFULL DISCLOSURE: WHAT I PREACH
DESIGN FOR EXPERIENCES THAT REACH MANY PEOPLE THROUGH MANY DIFFERENT TOUCHPOINTS, AND THAT HAPPEN OVER TIME
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SERVICE DESIGN
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TOUCHPOINTS (FORMERLY CONVERGENCE)
SYSTEMS THINKING (BEYOND SILOS)
CUSTOMER DRIVENCO-CREATION
SERVICE DESIGN
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WHAT IS THIS?
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AND THIS?
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DESIGN THINKING
INNOVATION
THROUGH INSPIRED
DESIGN
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DESIGN THINKINGCREATIVE OVER ANALYTICAL THINKING EMPATHY BEYOND THE INDIVIDUALHUMAN-CENTRED APPROACHCOLLABORATION
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HOW DOES THIS RELATE TO COLLECTIVE INTELLIGENCE?
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HOW DOES THIS RELATE TO COLLECTIVE INTELLIGENCE?FROM PRODUCTS TO PEOPLE
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col⋅lec⋅tiveOf, or relating to, charactestic of, or made by a number of people acting as a group
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in⋅tel⋅li⋅genceThe ability to acquire and apply knowledge, particularly towards a purposeful goal
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COLLECTIVE INTELLIGENCEThe emergence of learning and new information through the process of con!ict, cognition, coordination and cooperation
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SOCIO-TECHNICAL
COMPLEX
SYSTEMS
ADAPTATIVE
ENVIRONMENTS
RELATIONSHIPS
ORIENTED
BEHAVIOUR
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SYSTEMS COMPLEXITYNON-REDUCTIONIST. POSSESS MEMORY. NON-LINEAR. CHAOTIC RELATIONSHIPS. GOAL-ORIENTED. NON-DETERMINISTIC. CONTEXT SENSITIVE.
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AUTOPOESIS LIVING NETWORKSTHROUGH INTERACTION AND TRANSFORMATION CONTINUALLY REPRODUCE PROCESSES AND ENTITIES
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CUSTOMER EVOLUTIONSEE YOUR CUSTOMER BASE AS A LIVING NETWORK
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INNOVATION IS IN THE WILD
♫ ?
BELIEFS, DESIRES, INTENTIONS CHANGE
COMMUNITIES RE-FORM AND EVOLVE
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OUR USERS ARE BECOMING PROSUMERS OF CONTENT AND SERVICES
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SEED EVOLVE/EMERGE RE-SEED
S - E - R
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DEMOCRATISED INNOVATIONUSER-LED INNOVATION THROUGH COMMUNITY PARTICIPATION
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DEMOCRATISED INNOVATIONUSER-LED INNOVATION THROUGH COMMUNITY PARTICIPATION
MANUFACTURING USER-LED
Hedged bets on innovators
Poor utilisation of resources, time and money
Increased product development
Alienation and increased costs
• Convergence Culture
• Community-Driven
• Open Systems
• Encourages Prosumerism
• Emphasises Self-Expression
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DEMOCRATISED INNOVATIONUSER-LED INNOVATION THROUGH COMMUNITY PARTICIPATION
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DEMOCRATISED INNOVATIONUSER-LED INNOVATION THROUGH COMMUNITY PARTICIPATION
PARTICIPATE, CONTRIBUTE, SHAPE THE ENVIRONMENT
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DEMOCRATISED INNOVATIONUSER-LED INNOVATION THROUGH COMMUNITY PARTICIPATION
PARTICIPATE, CONTRIBUTE, SHAPE THE ENVIRONMENT
MEMBERS OF COLLECTIVE WHOLE, NOT CONSUMERS OF COMMODITIES
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DEMOCRATISED INNOVATIONUSER-LED INNOVATION THROUGH COMMUNITY PARTICIPATION
PARTICIPATE, CONTRIBUTE, SHAPE THE ENVIRONMENT
MEMBERS OF COLLECTIVE WHOLE, NOT CONSUMERS OF COMMODITIES
ENCOURAGE PROSUMERISM OVER PASSIVE CONSUMPTION
Sunday, 4 October 2009
DEMOCRATISED INNOVATIONUSER-LED INNOVATION THROUGH COMMUNITY PARTICIPATION
PARTICIPATE, CONTRIBUTE, SHAPE THE ENVIRONMENT
MEMBERS OF COLLECTIVE WHOLE, NOT CONSUMERS OF COMMODITIES
ENCOURAGE PROSUMERISM OVER PASSIVE CONSUMPTION
SELF-EXPRESSION USED TO PROMOTE IMMERSION AND ENGAGEMENT
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communicationfostering customer-to-customer innovation
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SYNCHRONOUSASYNCHRONOUS
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EXAMPLESWEB
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EXAMPLESMOBILE
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1-to-N communication
(passive synchrous)
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1-to-N communication
(active synchronous)
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N-to-N communication
(active asynchronous)
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N-to-N communication
(passive asynchronous)
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ScorecardWatch TV! Highlights
Batting R B 4s 6s SR
AUS v NZ 349 245 d. 1st Inn
3/349 (36 Ov) 318 2nd InnNZ lead by 296 runs
Recent overs . 1 . 2 . . | . . 1 1 . 4 | . . . . . . | 3 1 WLast wicket: Healey (52), bowled Williams
Bowling (NZ)
AUS (2nd Inn) - 3/493 36.1 Ov
Broad, J.MPrevious Bowler
Broad, J.M
Current Bowler0/41 (7.4)
0/41 (7.4)
Ponting, R.B40 98 3 1 38.25
Striker
Katich, I.J40 98 3 1 38.25Non Striker
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SOCIAL MOBILE EVOLUTIONCROWDSOURCING THE NEXT INNOVATION
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OPEN SYSTEMS
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OPEN PLATFORMS
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END-USER DEVELOPMENT
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INTEGRATED LIFESTREAMS
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MULTI-TARGETED EXPERIENCES
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SUMMARY• CROWDSOURCE TO CO-CREATE EXPERIENCES
• MOBILE EXPERIENCES WILL BECOME MORE SOCIAL
• BRING CUSTOMERS INTO YOUR SYSTEMS THINKING
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THANK YOU.
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