college cohecklist f magics - the eye fantasy/1st e… · q replenishment of mana (core) ..... 8 q...

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HARP College of Magics Copyright © 2004 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission. Produced and distributed by Mjolnir LLC, dba Iron Crown Enterprises 112 Goodman Street, Charlottesville, Virginia 22902. Web: www.harphq.com and www.ironcrown.com. C OLLEGE O F M AGICS C HECKLIST MAGICAL THEORY AND PRACTICE THE PREMISES OF MAGIC q Magic is Energy (Core) ........................................ 7 q Magic and the Planes (Core) ............................... 7 q Magic and the Elements (Core) ........................... 7 q The Web of Mana (Core) ..................................... 8 q The Unpredictability of Mana (Core) ................. 8 q Replenishment of Mana (Core) ........................... 8 q The Limits of Magic (Core) ................................. 9 q Magic and Belief (Core) ....................................... 9 THE PRACTICE OF MAGIC q Using Magic versus Spell Casting (Core) ............ 9 q How Spell Casting Works (Core) ....................... 10 q Spell Casting and Armor (Core) ........................ 11 q Sigils, Glyphs, Runes, Seals and Grimoires (Core) ............................................. 12 TYPES OF MAGIC DEFINITIONS q Blood Magic ........................................................ 14 q Natural Magic ..................................................... 14 q Alchemy .............................................................. 14 q Charmcraft .......................................................... 14 q Ritual Magic ........................................................ 14 q Rune Magic ......................................................... 14 q Spell Magic -High Magic ................................... 14 q Spell Magic -Low Magic ..................................... 15 q Spell Magic -Middle Magic ................................ 15 q Elementalism Circle ........................................... 15 q Magery Circle ...................................................... 15 q Necromancy Circle ............................................. 15 q Thaumaturgy Circle ........................................... 15 q Vivamancy Circle ................................................ 15 q Clerics’ Spheres ................................................... 15 q Harper Sphere ..................................................... 15 q Ranger Sphere ..................................................... 15 q Warrior Mage Sphere ......................................... 15 q Universal Sphere ................................................. 15 THE PRACTITIONERS OF MAGIC PROFESSIONS q The Elementalist ................................................. 17 q The Magician ...................................................... 17 q The Necromancer ............................................... 18 q The Thaumaturge ............................................... 18 q The Vivamancer .................................................. 19 TRAINING PACKAGES q Amateur Mage .................................................... 19 q Apprentice Mage ................................................ 19 q Journeyman Mage .............................................. 19 q The Mage Hunter ............................................... 20 q Protégé ................................................................ 20 q Traditionalist Mage ............................................. 20 q Alchemist ............................................................ 20 q Charmweaver ...................................................... 21 q Enchanter ............................................................ 21 q Ritualist ............................................................... 21 q Runemaster ......................................................... 21 q Wizard ................................................................. 21 MANA SOURCES q Personal Mana .................................................... 22 q Ambient Mana .................................................... 22 q Granted Mana ..................................................... 22 q Fixed Mana .......................................................... 22 q Pure Mana ........................................................... 23 SPELL FOCUS STYLES q Gestural ............................................................... 23 q Somatic ................................................................ 24 q Song .................................................................... 24 q Music ................................................................... 24 q Trance .................................................................. 24 q Verbal ................................................................... 24 THE STUDY OF MAGIC LEARNING MAGIC q Mentoring ........................................................... 27 q Guilds .................................................................. 27 q Grimoires and Libraries ..................................... 29 q (Spell casting from a grimoire) .......................... 30 q Oral Traditions .................................................... 30 Prepared By: Nicholas H.M. Caldwell

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Page 1: COLLEGE COHECKLIST F MAGICS - The Eye Fantasy/1st E… · q Replenishment of Mana (Core) ..... 8 q The Limits of Mag ic (Core) ..... 9 q Magic and Belie f (Core) ..... 9 THE PRACTICE

HARP College of Magics Copyright © 2004 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.Produced and distributed by Mjolnir LLC, dba Iron Crown Enterprises 112 Goodman Street, Charlottesville, Virginia 22902.

Web: www.harphq.com and www.ironcrown.com.

COLLEGE

OF MAGICSCHECKLIST

MAGICAL THEORY AND PRACTICE

THE PREMISES OF MAGIC

q Magic is Energy (Core) ........................................ 7q Magic and the Planes (Core) ............................... 7q Magic and the Elements (Core) ........................... 7q The Web of Mana (Core) ..................................... 8q The Unpredictability of Mana (Core) ................. 8q Replenishment of Mana (Core) ........................... 8q The Limits of Magic (Core) ................................. 9q Magic and Belief (Core) ....................................... 9

THE PRACTICE OF MAGIC

q Using Magic versus Spell Casting (Core) ............ 9q How Spell Casting Works (Core) ....................... 10q Spell Casting and Armor (Core) ........................ 11q Sigils, Glyphs, Runes, Seals and

Grimoires (Core) ............................................. 12

TYPES OF MAGIC

DEFINITIONS

q Blood Magic ........................................................ 14q Natural Magic ..................................................... 14q Alchemy .............................................................. 14q Charmcraft .......................................................... 14q Ritual Magic ........................................................ 14q Rune Magic ......................................................... 14q Spell Magic -High Magic ................................... 14q Spell Magic -Low Magic ..................................... 15q Spell Magic -Middle Magic ................................ 15q Elementalism Circle ........................................... 15q Magery Circle ...................................................... 15q Necromancy Circle ............................................. 15q Thaumaturgy Circle ........................................... 15q Vivamancy Circle ................................................ 15q Clerics’ Spheres ................................................... 15q Harper Sphere ..................................................... 15q Ranger Sphere ..................................................... 15q Warrior Mage Sphere ......................................... 15q Universal Sphere ................................................. 15

THE PRACTITIONERS OF MAGIC

PROFESSIONS

q The Elementalist ................................................. 17q The Magician ...................................................... 17q The Necromancer ............................................... 18q The Thaumaturge ............................................... 18q The Vivamancer .................................................. 19

TRAINING PACKAGES

q Amateur Mage .................................................... 19q Apprentice Mage ................................................ 19q Journeyman Mage .............................................. 19q The Mage Hunter ............................................... 20q Protégé ................................................................ 20q Traditionalist Mage ............................................. 20q Alchemist ............................................................ 20q Charmweaver ...................................................... 21q Enchanter ............................................................ 21q Ritualist ............................................................... 21q Runemaster ......................................................... 21q Wizard ................................................................. 21

MANA SOURCES

q Personal Mana .................................................... 22q Ambient Mana .................................................... 22q Granted Mana ..................................................... 22q Fixed Mana .......................................................... 22q Pure Mana ........................................................... 23

SPELL FOCUS STYLES

q Gestural ............................................................... 23q Somatic ................................................................ 24q Song .................................................................... 24q Music ................................................................... 24q Trance .................................................................. 24q Verbal ................................................................... 24

THE STUDY OF MAGIC

LEARNING MAGIC

q Mentoring ........................................................... 27q Guilds .................................................................. 27q Grimoires and Libraries ..................................... 29q (Spell casting from a grimoire) .......................... 30q Oral Traditions .................................................... 30

Prepared By: Nicholas H.M. Caldwell

Page 2: COLLEGE COHECKLIST F MAGICS - The Eye Fantasy/1st E… · q Replenishment of Mana (Core) ..... 8 q The Limits of Mag ic (Core) ..... 9 q Magic and Belie f (Core) ..... 9 THE PRACTICE

HARP College of Magics Copyright © 2004 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.Produced and distributed by Mjolnir LLC, dba Iron Crown Enterprises 112 Goodman Street, Charlottesville, Virginia 22902.

Web: www.harphq.com and www.ironcrown.com.

RESEARCHING MAGIC

q (Researching Magic Core Rules) ........................ 30q Learning Existing Magical Effects via Research 32

NEW MAGIC

q (Creating New Spells Core Rules) ..................... 32

NEW SKILLS AND TALENTS

THE SKILLS OF MAGIC

q Alchemy .............................................................. 43q Cantrips ............................................................... 43q Charmcraft .......................................................... 43q Divination ........................................................... 43q Magical Ritual ..................................................... 44q Power Projection ................................................ 44q Inscribe Trap Rune subskill ................................ 44q Inscribe Professional Rune subskill ................... 44q Inscribe Circle subskill ....................................... 44q Use Blood Magic Ability ..................................... 44

THE TALENTS OF MAGIC

q Active Blood Magic ............................................ 45q Affinity of Air ...................................................... 45q Affinity of Earth .................................................. 45q Affinity of Fire ..................................................... 45q Affinity of Water ................................................. 45q Arcane Circle ....................................................... 45q Enhancement ...................................................... 45q Focus Style (Gestural) ........................................ 45q Focus Style (Music) ............................................ 45q Focus Style (Somatic) ......................................... 46q Focus Style (Song) .............................................. 46q Focus Style (Trance) ........................................... 46q Focus Style (Verbal) ........................................... 46q Greater Resistance (All) ..................................... 46q Greater Resistance (Magic) ................................ 46q Greater Resistance (Stamina) ............................ 46q Greater Resistance (Will) ................................... 46q Latent Blood Magic ............................................ 45q Lesser Resistance (All) ........................................ 46q Lesser Resistance (Magic) .................................. 46q Lesser Resistance (Stamina) ............................... 46q Lesser Resistance (Will) ...................................... 46q Master Craftsman ............................................... 46q Mental Resolve .................................................... 46q Potency ................................................................ 46q Tap Ambient Mana ............................................. 47q Tap Fixed Mana................................................... 47q Tap Granted Mana .............................................. 47q Tap Personal Mana ............................................. 47

BLOOD MAGIC

q (Rules for Blood Magic) ..................................... 47

NATURAL MAGIC

q (Occult Science Core Rules) .............................. 49

ALCHEMY

q (Core Alchemy Rules) ........................................ 50q (Alchemy as Potions) ......................................... 50q (Alchemy as Lotions and oils) ........................... 50

q (Alchemy as Candles) ......................................... 50q (Alchemy as Powders) ........................................ 50q Formula Potions ................................................. 51

CHARMCRAFT

q (Core Charmcraft Rules) .................................... 52Specific Charms ......................................................

q Protection against Animals ................................ 53q Protection against Demons ................................ 53q Protection against Elementals ........................... 53q Protection against Magic ................................... 53q Protection against Monsters .............................. 53q Protection against Poison ................................... 53q Protection against Sickness ................................ 53q Protection against Undead ................................. 53q Charms of Fortune ............................................. 53q Charm of Harm .................................................. 54q Charm of Ill-health ............................................. 54q Charm of Susceptibility ..................................... 54q Charm of Weakness ............................................ 54

THE COST OF ALCHEMY AND CHARMCRAFT

q (Core Natural Magic Rules) ............................... 54

ESOTERIC SUBSTANCES AND OCCULT PROPERTIES

q Primal Essence .................................................... 54q Starstones ............................................................ 54q Thunderbolts ...................................................... 54q Lightning Bolts ................................................... 54q (The Power of Crystals) ..................................... 54q (Fixed Mana from Creature Parts) .................... 55q (Plant Extracts) ................................................... 56

RITUALS AND RUNES

RITUAL MAGIC

q (Ritual Magic Core Rules) .................................. 58q GM’s Option: Pay in Advance ........................... 59

RUNE MAGIC

q (Rune Magic Core Rules) ................................... 63q (Runes as Glyphs) ............................................... 63q (Runes as Seals) ................................................... 63q Trap Runes .......................................................... 63q Professional Runes .............................................. 63q Magical Circles .................................................... 64

Page 3: COLLEGE COHECKLIST F MAGICS - The Eye Fantasy/1st E… · q Replenishment of Mana (Core) ..... 8 q The Limits of Mag ic (Core) ..... 9 q Magic and Belie f (Core) ..... 9 THE PRACTICE

HARP College of Magics Copyright © 2004 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.Produced and distributed by Mjolnir LLC, dba Iron Crown Enterprises 112 Goodman Street, Charlottesville, Virginia 22902.

Web: www.harphq.com and www.ironcrown.com.

SPECIFIC MAGICAL CIRCLES

q Spell Circles ......................................................... 65q Containment (Animals) ..................................... 65q Containment (Demons) ..................................... 65q Containment (Elementals) ................................ 65q Containment (Humanoids) ............................... 65q Containment (Monsters) ................................... 65q Containment (Spirits) ........................................ 65q Containment (Undead) ...................................... 65q Protection (Animals) .......................................... 65q Protection (Demons) ......................................... 65q Protection (Elementals) ..................................... 65q Protection (Humanoids) .................................... 65q Protection (Magic) ............................................. 65q Protection (Monsters) ........................................ 65q Protection (Spirits) ............................................. 65q Protection (Undead) .......................................... 65

SPELL MAGIC

LOW MAGIC

q (Low Magic Core Rules) ..................................... 69

SPECIFIC CANTRIPS

q Body Clock .......................................................... 70q Clean Body .......................................................... 70q Clean Item ........................................................... 70q Compass .............................................................. 70q Count ................................................................... 70q Create Water ........................................................ 70q Cure Hangover .................................................... 70q Dry Armor .......................................................... 70q Dry Clothing ....................................................... 70q Dry Manuscript .................................................. 70q Dry Weapon ........................................................ 71q Find Page ............................................................. 71q Float .................................................................... 71q Glowing Eyes ...................................................... 71q Heal Bruise .......................................................... 71q Heal Cut .............................................................. 71q Ignite ................................................................... 71q Magnify ............................................................... 72q Measure ............................................................... 72q Purify Food ......................................................... 72q Purify Drink ........................................................ 72q Relieve Pain ......................................................... 72q Remain Dry ......................................................... 72q Repair Binding .................................................... 72q Repair Clothing ................................................... 72q Repair Crack ....................................................... 72q Repair Nick ......................................................... 73q Repair Tear .......................................................... 73q Repel Filth ........................................................... 73q Repel Tiny Insects ............................................... 73q Smoke Rings ........................................................ 73q Weigh ................................................................... 73

MIDDLE MAGIC

q (Middle Magic Core Rules) ................................ 74

NEW UNIVERSAL SPELLS

q Banish Fatigue ..................................................... 76q Detect Life ........................................................... 76q Detect Signature ................................................. 76q Detect Undead .................................................... 76q Enchanted Rope ................................................. 77q Water Breathing .................................................. 77q Water Vision ........................................................ 77

NEW HARPER SPELLS

q Beguiling Voice ................................................... 78q Project Voice ....................................................... 78q Speed Reading ..................................................... 78

NEW RANGER SPELLS

q Nature’s Awareness ............................................. 78q Predict Weather .................................................. 78q Vision Protection ................................................ 79

NEW WARRIOR MAGE SPELLS

q Mantlet ................................................................ 79q Reload Weapon ................................................... 79q Sharpshooter ....................................................... 79

NEW ELEMENTALIST SPELLS

q Air Form .............................................................. 80q Breezes ................................................................. 80q Conflagration ...................................................... 80q Cool .................................................................... 80q Earth Tunnel ....................................................... 80q Earth Wall ............................................................ 81q Elemental Aura ................................................... 81q Elemental Resistance .......................................... 81q Extinguish Fires .................................................. 82q Fissure .................................................................. 82q Flash .................................................................... 83q Heat .................................................................... 83q Ice Wall ................................................................ 83q Obscuring Mist ................................................... 83q Quicksand ........................................................... 84q Stoneskin ............................................................. 84q Tremors ............................................................... 84q Trench .................................................................. 84q Underwater Movement ...................................... 84q Unfog ................................................................... 85q Water Corridor .................................................... 85q Water Form ......................................................... 85

Page 4: COLLEGE COHECKLIST F MAGICS - The Eye Fantasy/1st E… · q Replenishment of Mana (Core) ..... 8 q The Limits of Mag ic (Core) ..... 9 q Magic and Belie f (Core) ..... 9 THE PRACTICE

HARP College of Magics Copyright © 2004 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.Produced and distributed by Mjolnir LLC, dba Iron Crown Enterprises 112 Goodman Street, Charlottesville, Virginia 22902.

Web: www.harphq.com and www.ironcrown.com.

NEW NECROMANCER SPELLS

q Acid Ball .............................................................. 86q Acid Bolt .............................................................. 86q Curse .................................................................... 86q Disease ................................................................. 86q Inflict Injury ........................................................ 88q Inflict Pain ........................................................... 88q Nightvision ......................................................... 88q Poison Air ............................................................ 88q Poison Enhancement .......................................... 88q Speak with the Dead ........................................... 88q Summon Undead ................................................ 89q Undead Mastery ................................................. 89q Unluck ................................................................. 90q Weaken Agility .................................................... 90q Weaken Constitution .......................................... 90q Weaken Insight ................................................... 90q Weaken Presence ................................................ 91q Weaken Quickness .............................................. 91q Weaken Reasoning .............................................. 91q Weaken Self Discipline ....................................... 91q Weaken Strength ................................................. 91q Wounding ............................................................ 91

NEW THAUMATURGE SPELLS

q Analysis ............................................................... 92q Arcane Ball .......................................................... 92q Change Object Size ............................................. 92q Conjure Animal .................................................. 92q Conjure Creature ................................................ 92q Conjure Item ....................................................... 93q Deflect Spell* ...................................................... 93q Force Wall ............................................................ 93q Imbue Bonus ....................................................... 94q Imbue Charge ..................................................... 94q Imbue Exotic ....................................................... 94q Imbue Spell ......................................................... 94q Long Door Item .................................................. 95q Magestaff ............................................................. 95q Molding ............................................................... 96q Potion Mastery ................................................... 96q Preserve Charm .................................................. 96q Spell Resistance ................................................... 96q Spell Shield .......................................................... 96q Stabilize Elixir ..................................................... 97q Waiting Spell ....................................................... 97q Wards ................................................................... 97

NEW VIVAMANCER SPELLS

q Animal Transformation ...................................... 98q Banish Creature .................................................. 98q Control Aerial Creature ...................................... 98q Control Aquatic Creature ................................... 98q Control Land Creature ....................................... 98q Control Plant ...................................................... 99q Creature Transformation ................................... 99q Cure Insanity ....................................................... 99q Growth ................................................................ 99

q Plant Growth ...................................................... 99q Plant Healing .................................................... 100q Plant Transformation ....................................... 100q Rejuvenation ..................................................... 100q Repel Animal ..................................................... 100q Share Animal Sense .......................................... 100q Shrink ................................................................ 101q Summon Aerial Creature ................................. 101q Summon Aquatic Creature .............................. 102q Summon Land Creature ................................... 102q Telepathic Bond ................................................ 102

HIGH MAGIC

q (High Magic Core Rules) ................................. 103q GM’s Option: Low Magic or

“Magic Dead Zone” ......................................... 105

SPECIFIC HIGH MAGIC SPELLS

q Channel Mana ................................................... 106q Ley Line Alarm ................................................. 106q Ley Line Transport ........................................... 106q Nexus Alarm ..................................................... 106q Nexus Communications .................................. 107q Nexus Gate ........................................................ 107q Nexus Lock ....................................................... 107

MAGICAL ENCHANTMENT

TYPES OF MAGICAL ITEMS

q Definitions (All Core) ....................................... 109

THE PROCESS OF TEMPORARY ENCHANTMENT

q (Process Core Rules) ......................................... 110Permanent Item Enchantment

q (Item Enchantment Core Rules) ..................... 111

THE COST OF MAGICAL ITEMS

q (Item Cost Core Rules) ..................................... 116

EXOTIC MAGICAL POWERS

q (Exotic Powers Core Rules) .............................. 117

SPECIFIC SPECIAL ABILITIES

q Flight ................................................................. 118q Lesser Sharpness ............................................... 118q Fumble Modification ........................................ 118q Return by Flight ................................................ 118q Limited Shifting ................................................ 118q Return by Teleport ............................................ 118q Unencumbering ................................................ 118q Additional Equal Critical ................................. 118q Greater Sharpness ............................................. 118q Increased Attack Size ........................................ 118q Unlimited Shifting ............................................ 118q Vampirism ......................................................... 118q Holy .................................................................. 118q Slaying ............................................................... 118q GM’s Option: Automatic Abilities ................... 119