comfortable 3d stereoscopy in video games: design precedents
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Comfortable 3D Stereoscopy in Video Games: Design Precedents. Some images & videos in this presentation require the use of Anaglyph glasses. Patrick Vince Digital Interdisciplinary Practice. Introduction. Early Stereoscopic Console Games Modern Stereoscopic Console Games - PowerPoint PPT PresentationTRANSCRIPT
Comfortable 3D Stereoscopy in Video Games:
Design Precedents
Patrick VinceDigital Interdisciplinary Practice
Some images & videos in this presentation require the use of
Anaglyph glasses
Introduction• Early Stereoscopic Console Games• Modern Stereoscopic Console Games• Key Innovations• Researchers
Early Stereoscopic Console Games
• Add-on to the Sega Master System
• Released in 1988• Shutter Glasses
Technology• Failure due to
console updates
SegaScope 3D
Early Stereoscopic Console Games
• Stand alone console• Released in 1995• Monochrome red
display• Very uncomfortable• Massive failure• Only on the market
for 6 months
Nintendo Virtual Boy
Modern Stereoscopic Console Games
• Developed for Xbox 360 & Playstation Network
• Several Stereoscopic modes and settings
• Side scrolling gameplay
• First 3D game for next-gen consoles
Invincible Tiger: The Legend of Han Tao
To view 3D put glasses on
Modern Stereoscopic Console Games
• Developed for PC, Ps3 & Xbox 360
• Requires a 3D Ready TV or monitor
• Impressive 3D environment
Avatar: The Game
To view 3D put glasses onClick here to view a 3D video on YouTube
Key Innovations
• Released in 1998• First Stereoscopic Driver for the PC• Over 160 Games playable in 3D• No extra work needed by the game developer
Metabyte: Wicked3D
Key Innovations
• In 2001 Nvidia release their stereoscopic driver• Supported more forms of 3D and graphics cards• Enhancements in game technology made it less compatible
Nvidia
Key Innovations
• Created at a time when CRT monitors were being phased out. Not compatible with new LCD screens.
Nvidia
Key Innovations
• In 2006 IZ3D release 17” monitor that’s 3D compatible• Uses 2 LCD panels sandwiched together• Supported by Nvidia drivers used on CRT monitors
IZ3D
Key Innovations
• In 2008 MTBS & IZ3D release first direct x 9 stereoscopic drivers• Supports post-processing effects on Nvidia & AMD graphics cards• Before only 20% of the market was compatible now around 60-70%
MTBS
Key Innovations
• In 2007 Zalman creates Trimon 3D monitors using polarised LCD Technology
• Nvidia drivers support direct x 10 including post-processing etc.• Only supported Vista• Nvidia sponsered by Zalman to support only their monitors
Zalman
Key Innovations
• Uses 2 screen panels that allocate pixels to each eye
• Autosteroscopic 3D effect • No need for glasses• Releasing old and new games developed for 3D• Nintendo stock up 10% upon the first rumour
Nintendo 3DS
To view 3D put glasses on
Researchers
• Constantly looking to enhance the 3D effect
• Re-designing glasses
Nvidia 3D Vision
Researchers
• Andrew Oliver (CTO)Blitz Games Studios
• Patrick Naud (Executive Producer)Ubisoft
• Neil Schneider (Executive Director)
S-3D Gaming Alliance
Conclusion• Plenty of methods including:
o Shutter Glasseso Nintendo’s auto-stereoscopyo Anaglyph Glasseso Polarised lenses
• Most successful 3D games are ones developed to be stereoscopic, such as:o Avatar: The Gameo Invincible Tiger
• Prototype is going to test various methods and technology
• We hope to achieve a clear understanding of best and most comfortable way to view stereoscopic 3D in games through our prototype.