comfy business partners presentation 2011

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Comfy business partners presentation 2011

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Page 1: Comfy business partners presentation 2011

Comfy 2011

© All right reserved

Page 2: Comfy business partners presentation 2011

Company Overview ● 2003 - Founded by private investors and acquired the

Comfy brand and Intellectual Property.

● 2007 - Dov Moran founder of M-systems (sold to SanDisk for $1.65B ) invested in Comfy

● 2008 - launched an entertainment centers business unit.

● 2009 - opened a NJ based USA subsidiary.

● 2011 - launched it’s a new media & gaming business unit targeting the streamers, consoles, tablets & connected TV market.

● partnership with strategic CE providers utilizing its gamepad &content localized into 23 different languages.

● Becoming the hub for Israeli based innovation into the global edutainment market.

Page 3: Comfy business partners presentation 2011

Mr. Shachar Erez – Chairman Managing partner in Evergreen, one of Israel's largest VCs. Former President & CEO of Nur Macroprinters (NASDAQ: Nurm)

Main Share Holders

Mr. Yoav (Hillel, & Naftaly) Merari Well-established entrepreneurs, first investor in Comfy

Mr. Shahal Shai – Founder & CEO

Mr. Dov Moran

Founder of Modu, Founder and former president of Msystems and the inventor of the flash memory. The company was acquired by Scandisk in a 1.55 Billion USD deal in 2006.

Page 4: Comfy business partners presentation 2011

The Opportunity

● Early education is perceived as a key

success factor in life.

● Toddlers are exposed to interactive

environment in their day to day life, and are

extremely curious about it. This latent

learning motivation is a great tutoring

resource!

● Adjusting Consumer electronics “adult”

user interface to the need and capabilities

of children can turn this curiosity into an

effective learning tool.

Page 5: Comfy business partners presentation 2011

How we operate

We leverage our core assets into Three synergic

business units;

Digital Content,

Pedagogical

research,

Products

New media Edutainment

Centres

Consumer

Products

Page 6: Comfy business partners presentation 2011

Pedagogical Concept

Curiosity

Confidence

Challenge

A child is born with natural curiosity.

We Provide the child with

age/developmental appropriate

rich and fun content.

Acquiring the sense of control improves

the child's confidence and self-esteem.

Page 7: Comfy business partners presentation 2011

Our Target Market

Prime target market

● “First time mom”

● Involved in raising their kids

● Positive attitude to technology and daily access

to PC at home

● Competitive moms

● Middle & upper class

Secondary target market

● Dads (gadget fans, “guilty daddy toy buyers”)

● Grandparents

● Relatives and care givers

● Other vertical target markets (special

needs, kindergartens, Family Entertainment

Centers)

Page 8: Comfy business partners presentation 2011

Our product lines

Page 9: Comfy business partners presentation 2011

Consumer products business unit

Page 10: Comfy business partners presentation 2011

Toy & games Market & Trends

● $138B market in 2009 worldwide (including the video game market).

● Toy specialties (e.g. Toys R Us) are competing with general mass through differentiation

by adding entertainment or educational experience on top of their larger assortment.

● Fast growing video game market is chasing toy dollars and surpluses the US traditional

Toy & games market already in 2008

● Learning platforms are displacing stand

alone toys.

● Kids are getting older younger, & moving to gaming;

*Source : NPD, report , April 10

** Source: Gartner

2015 2013 2011

$27.3B $24.6B $17.8B Hardware

$56.5B $51.1B $44.7B software

$28.3B $21.4B $11.7B online

$112.1B $97.1B $74.4B total

gaming**Total spending on

Page 11: Comfy business partners presentation 2011

Easy PC Learning System ● Enable kids to interact effectively with mom & dad PC from

age 12 months.

● Game console type recurring revenue model, Hardware and

13 different software titles, in 10-21 different languages

embedded into the system.

● 17 educational & international

awards including PC magazine

hottest kids friendly gadgets.

● A Huge success story in its

local market.

Page 12: Comfy business partners presentation 2011

PLUG ’n PLAY PHONE

● Toddlers PC-Phone learning system

● Develops communication & listening skills

● On-screen characters react to your

child’s voice

Page 13: Comfy business partners presentation 2011

iMote – Child’s Remote Control

Walled garden Content with on site & on line reprogramming ability

Transparent buttons For visual navigation

Volume limits and On/off delay

Child’s independency With parent gadget

Rubber Grips for Child’s hands

Sealed battery door To meet Toy safety standard

Page 14: Comfy business partners presentation 2011

iCam FETURES ● Specially designed magic wands for Edu-Physical learning

● Learn spelling and Math while moving and having fun!

● Multi-level activities – progress at your own pace

● 10 educational and fun activities

● additional games available to download from the internet

INCLUDES

● Two magic wands for one

or two players,

● magic driving wheel,

● PC webcam,

● "Move & Groove“ CD &

parent guide

(No Batteries Required)

Page 15: Comfy business partners presentation 2011

Point of Sale display

Page 16: Comfy business partners presentation 2011

Comfy Edutainment Centers

Business Unit

Page 17: Comfy business partners presentation 2011

Product & Market

● A 70 sq. meter indoor educational playground for toddlers.

● Launched in 2007 and won industry’s best product of the year.

● Over 100 Installations around the world in five continents.

● an estimated $40 billion market divided into 3 major segments:

*Source: PWC: global entertainment and media outlook

** 23 billion include destination and regional parks only

● Destination parks (more then 2 days average stay)

● Regional parks (200 miles region).

● Local entertainment centers in shopping malls,

museums, daycare centers, gym complexes,

family resorts, etc**.

Page 18: Comfy business partners presentation 2011

Comfy Retail-tainment solutions Enhancing the specialty retail buying experience with

educational entertainment - watch movie

Page 19: Comfy business partners presentation 2011

New media business unit - Comfy 2.0 Connected TV, Game portals, Mobile & Tablets, cloud gaming

Page 20: Comfy business partners presentation 2011

groundbreaking changes in the

toy, games & TV industry

• Free apps, online casual & social games are “eating” the

traditional toys & console based video game industry’s

lunch!*

• Netflix became the largest TV operator in the USA (23M

subs) about 75% of the customers use their game consoles

as their TV streamers

*“iPhone/ iPad have great kids Apps but at some point Mummy will want her iPhone/ iPad back. so we see the

Apps world not only as a great business, but also as an appetizer for our console business”.

Page 21: Comfy business partners presentation 2011

New & exciting distribution channels

provide new opportunities

Page 22: Comfy business partners presentation 2011

Comfy 2.0 content configuration

& new channels Roadmap when Sales channels Comfy UI Hardware Device UI

Content configuration

current Retail Tangible

Keyboard

“3 foot” UI (Keyboard &

mouse)

CD ROM

2011

Retail & HTPC

partnerships

Tangible

W/L

Keyboard

(IR/RF

according

to cost)

“10 foot” UI (HTPC/

streamers)

Open browser

Streaming content

Retail & game portals/

ISP’s

partnerships

“3 foot” UI PC Keyboard

& mouse (desktop/

laptop)

2012

Retail & game consoles

partnerships “10 foot” UI dedicated

RF based controllers

API compatiable

streaming/ DLC content

2012

Retail & connected TV

vendors partnerships

10 foot UI

(connected TV/ smart

TV)

Pre-loaded or down-

loaded Apps

Mobile App stores

cellular carriers

partnerships

Touch

navigation

3 foot “touch” UI (4',

7', 10' smartphone/

tablets)

2012

INTOeTV

Page 23: Comfy business partners presentation 2011

Comfy 2.0 – what's new?

• New hardware enabling devices • streamers, tablets, connected TV, game consoles

• New content business model • subscription, pre installed App or in-App sales biz models

• New content coming soon

• New distribution channels • CE retail, video game retailers, game portals, MSO’s

• New potential strategic partners, • streamers, consoles, & connected TVs, HW manufacturers, MSO &

cellular operators

• New home entertainment location • from PC environment to the living room TV & handheld environments

• Brand re-positioning • new media toddler Edutainment

Page 24: Comfy business partners presentation 2011

Comfy – the “Netflix” of toddlers

interactive entertainment

• Netflix is larger then Comcast with 23M subscribers! & 30% of the internet

downstream the USA!*

• Netflix is multiplatform compatible working with all major hardware devices

• Netflix is being watched mainly with game consoles (66%) with PS3 (30%)

Xbox (25%) and Wii (11%)* and just 20% with PC

* Source: Sandive

Page 25: Comfy business partners presentation 2011

Two parallel product lines !

Bundle with 1 CD game, USB cord,

PC & Mac only compatibility

Lower retail price with one week free

subscription, wireless USB, multi

device compatibility

current 2011 – 2012 addition

Page 26: Comfy business partners presentation 2011

Thank you!