company commander reference sheet updated
TRANSCRIPT
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7/30/2019 Company Commander Reference Sheet Updated
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Company Commander Reference Sheet
Turn Sequence
1. Identify a leader figure. Form a group that is in LOS and within 6 from the leader.
2. Select the action the group will take. Then implement it. Repeat until you lose theInitiative.
ActionsMove *Move until your opponent achieves a Suppression result.
Fire Shoot a group at an enemy group. Target must be within a Bound of each other.
Command 1-4 Success. 5-6 is Failure..
Rally Rally Suppressedtroops.
Cautious Advance Move 1 Bound, receiving the cover modifier when fired
upon.
Retreat Turn 180 and retreat. May not be fired at until exits terrain
Charge Move up to 2 Bounds to engage the enemy in close
assault.
ShootingRoll dice equal to ROF vs. each figure in the target group. Base 5+ to Hit.
ROF Modifiers To HitModifiers
Three or more weapons
firing/Rapid Fire+1 die
Target is in cover-1
Target is a stationary in
the open+1 die
Target is suppressed
figure-2
Target is in cover-1 die
Firing while performing
a Cautious Advance-1
Shooting in mist, rain,
smoke, etc.
-1 dieExplosive Blast
-1
Firing while performing
a cautious advance-1 die
Target is a small vehicle
or cavalry/Crack Shot+1
Shooting at night or in
dense cover/woods-2 dice
Target is a medium
vehicle/Marksman+2
Target has Infiltrate -1 die Target is a large vehicle +3
*Trace your intended route. You may move up to 2 Bounds(Infantry) or 3 (vehicles). Fast Attackadd a Bound.. If suppressed
you may move up to a Bound from that point. Then pass Initiativeto opponent.
Close CombatRoll 1 die for each figure. The figure
with the lower score is eliminated. Bothfigures remain the case of a tie.
Close Combat Modifiers
Defending in terrain +1
Charging/Shock Trooper +1
2:1 Odds +1
3:1 or better odds +2
Unarmed -2
Opponent is suppressed +2
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7/30/2019 Company Commander Reference Sheet Updated
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Artillery/Mortar Call ChartDie Roll Delay in Initiatives
1-2 Request unable to get through
3-4 Three
5 Two6 Next Initiative
*Forward Observer adds +2 to die roll.
Anti-Aircraft Fire ChartWeapon Type AA Value
Small Arms 4
Lmgs 5
MMgs/Hmgs 6
AA Guns smaller Caliber, Rpg 7
AA Guns Large Caliber 10
Shoulder fired AA Missile 8Vehicle Fired AA Missile 10
Must have LOS or present in same terrain feature.
Must be in weapons Arc of Fire .
Fire ArcsVehicles/Heavy Weapons have 90 degree.
Infantry have 360 in open and 180 in cover.
Armor PenetrationRoll 1d6+PEN-Armor rating. For AA
fire roll 1d6+AA-armor rating.Total Result
Less than 0 No effect
0 1: Crew Shaken, 2-6: No
effect
1 1: Vehicle KOd, 2-3:
Crew Shaken, 4-6: No
effect
2 1-2: Vehicle KOd, 3-4:Crew Shaken, 5-6: Noeffect
3 or more 1-3: Vehicle KOd, 4-5:
Crew Shaken, 6: Noeffect
Rally: Roll 1d10