company commander reference sheet updated

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  • 7/30/2019 Company Commander Reference Sheet Updated

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    Company Commander Reference Sheet

    Turn Sequence

    1. Identify a leader figure. Form a group that is in LOS and within 6 from the leader.

    2. Select the action the group will take. Then implement it. Repeat until you lose theInitiative.

    ActionsMove *Move until your opponent achieves a Suppression result.

    Fire Shoot a group at an enemy group. Target must be within a Bound of each other.

    Command 1-4 Success. 5-6 is Failure..

    Rally Rally Suppressedtroops.

    Cautious Advance Move 1 Bound, receiving the cover modifier when fired

    upon.

    Retreat Turn 180 and retreat. May not be fired at until exits terrain

    Charge Move up to 2 Bounds to engage the enemy in close

    assault.

    ShootingRoll dice equal to ROF vs. each figure in the target group. Base 5+ to Hit.

    ROF Modifiers To HitModifiers

    Three or more weapons

    firing/Rapid Fire+1 die

    Target is in cover-1

    Target is a stationary in

    the open+1 die

    Target is suppressed

    figure-2

    Target is in cover-1 die

    Firing while performing

    a Cautious Advance-1

    Shooting in mist, rain,

    smoke, etc.

    -1 dieExplosive Blast

    -1

    Firing while performing

    a cautious advance-1 die

    Target is a small vehicle

    or cavalry/Crack Shot+1

    Shooting at night or in

    dense cover/woods-2 dice

    Target is a medium

    vehicle/Marksman+2

    Target has Infiltrate -1 die Target is a large vehicle +3

    *Trace your intended route. You may move up to 2 Bounds(Infantry) or 3 (vehicles). Fast Attackadd a Bound.. If suppressed

    you may move up to a Bound from that point. Then pass Initiativeto opponent.

    Close CombatRoll 1 die for each figure. The figure

    with the lower score is eliminated. Bothfigures remain the case of a tie.

    Close Combat Modifiers

    Defending in terrain +1

    Charging/Shock Trooper +1

    2:1 Odds +1

    3:1 or better odds +2

    Unarmed -2

    Opponent is suppressed +2

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    Artillery/Mortar Call ChartDie Roll Delay in Initiatives

    1-2 Request unable to get through

    3-4 Three

    5 Two6 Next Initiative

    *Forward Observer adds +2 to die roll.

    Anti-Aircraft Fire ChartWeapon Type AA Value

    Small Arms 4

    Lmgs 5

    MMgs/Hmgs 6

    AA Guns smaller Caliber, Rpg 7

    AA Guns Large Caliber 10

    Shoulder fired AA Missile 8Vehicle Fired AA Missile 10

    Must have LOS or present in same terrain feature.

    Must be in weapons Arc of Fire .

    Fire ArcsVehicles/Heavy Weapons have 90 degree.

    Infantry have 360 in open and 180 in cover.

    Armor PenetrationRoll 1d6+PEN-Armor rating. For AA

    fire roll 1d6+AA-armor rating.Total Result

    Less than 0 No effect

    0 1: Crew Shaken, 2-6: No

    effect

    1 1: Vehicle KOd, 2-3:

    Crew Shaken, 4-6: No

    effect

    2 1-2: Vehicle KOd, 3-4:Crew Shaken, 5-6: Noeffect

    3 or more 1-3: Vehicle KOd, 4-5:

    Crew Shaken, 6: Noeffect

    Rally: Roll 1d10