compensating for the lack of touch in online retail sites

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Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/ Compensating for the Lack of Touch in Online Retail Sites Donna L. Hoffman & Thomas P. Novak Sloan Center for Internet Retailing University of California, Riverside Sloan Industry Studies Annual Conference April 26-27, 2007

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Page 1: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Compensating for the Lack of Touch inOnline Retail Sites

Donna L. Hoffman & Thomas P. Novak

Sloan Center for Internet RetailingUniversity of California, Riverside

Sloan Industry Studies Annual ConferenceApril 26-27, 2007

Page 2: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Outline

Need for Touch

How to Compensate?

Some Preliminary Pilot Results

Next Steps

Page 3: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Why Don’t Some People Buy Online?

Industry research suggests that the inability totouch and feel products is hampering onlinepurchasing.

54% of online consumers prefer to shop in a store ratherthan online because the store provides the ability tobetter understand products through sensory experiencesuch as touch and feel (Allurent 2006).

35% of online consumers say they do not purchaseproducts online because they cannot touch or feel theproducts (Internet Retailer 2005; Retail Forward 2005)

Page 4: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Sensory Experience is Important Online

The increasing sophistication of video gamesand the emergence of new gaming genressuch as social networking, virtual pet rearingand virtual world building will influenceconsumer desire for more “experiences”online.

Nintendogs

Myst

Page 5: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Sensory Experience is Important Online

33% of US consumers are video gamers (Nielsen Media ResearchMarch 2007) – that’s nearly 94 million people over the age of 2.

Note that though 62% of gamers are men, 76% of “casual” gamersare female! And 75% of all gamers fall into the “advertiser-coveted” demographic of < 18 and 18-44 (Ipsos Insight May 2006).

These experiences will influence consumers’ expectations withrespect to online retailing.

Second Life Store

Page 6: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Touch is Important in Making Product Choices

• The ability to touch a product (a digital camerafeels solidly made) can strengthen yourconfidence in your judgment about the product.

• The ability to touch a product (rub a soft leathercoat) may increase your overall attitude/liking ofthe product.

Problem: people can’t touch products online!

Page 7: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Need for Touch

Consumers differ according to their need fortouch (NFT). For some consumers, touch is veryimportant (high NFT). For others, not so much.

There are two distinct dimensions to NFT:

Autotelic – “touching products can be fun.” This is touchfor it’s own sake. These people just enjoy touchingproducts. Experiential touch.

Instrumental – “touching a product is the best way to besure the product is worth buying.” This is touch thatprovides information. Rational, analytic touch.

We can measure an individual consumer’s Need for Touch.Source: Peck and Childers (2003 Journal of Consumer Research)

Page 8: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Need for Touch Scale

The two dimensions of NFT tend to covary together with a correlation of about .65

Source: Peck and Childers (2003 Journal of Consumer Research)

Page 9: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Need for Touch – Online Implicationsof NFT SegmentationSince we can “type” consumers according to NFT, we

can identify those for whom touch does and doesnot matter.

Low Need for Touch Segment. These consumers willbe fine with a picture of a product.

High Need for Touch Segment. These consumers willbe both more frustrated and less confident if theycannot touch a product while evaluating it. A picturewon’t help!

Page 10: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Need for Touch – Online Implicationsof NFT Segmentation

Question: For the High NFT segment, how canonline retailers somehow compensate for theinability to physically touch a product online?

Page 11: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Some Implications from Theory

1) Identify high NFT consumers and use the Web to get them intophysical stores with special incentives.

2) Optimize the product picture so that it somehow conveys hapticinformation.

3) Use a 3D model that the high NFT customer can manipulate with amouse (we can call this “mouse-touch”).

Provide a written description that compensates for the inability totouch.

Manipulate low NFT individuals with non-diagnostic touch cues.

Provide opportunities for high NFT consumers to “model” touchthrough online product videos.

Page 12: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Compensating for NFT: 1) Drive highNFT consumers offlineMarket segmentation approach. Identify high

NFT consumers in the customer database.Target these customers with special promotionsto drive them into the physical store.

Linens 'N Things - 20% off in-storecoupon

Print the coupon in this link to save 20%off in-store purchases at Linens 'NThings. Some online sales at LNTinclude buy 1, get 1 50% off entire stockof every window panel, valance, andhardware set, select sheets, Oxfordtowels and bath rugs, and HomedicsTheraP and Dream Rx foam pillows andtoppers. Coupon is valid through03/25/2007.

Page 13: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Compensating for NFT: 2) Optimizeproduct images

Product packaging has “heavy spots” and “light spots.”

Source: Deng and Kahn (2007)

Heavy Spots: right side of the package,and bottom of the package

Light Spots:left side of the package,and top of the package

Page 14: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Compensating for NFT: Whenheaviness is preferred

DLH

Preferred because paperweight isperceived as heavier

DLH

Page 15: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Compensating for NFT: Whenlightness is preferred

MOTOROLA

MOTOROLA

Preferred because cell phone isperceived as lighter

Page 16: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Compensating for high NFT: 3) useinteractive 3D models

Page 17: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

The High NFT Segment can be compensated for their inability to touch, withthe right type of written description:

a) Instrumental information. “This sofa is made of top quality Italian leatherwith a 10 year warranty on materials and construction. It’s 76 inch widedimension, combined with low back and detachable legs, allows the sofa to fitthrough nearly any size doorway. It is available the 17 colors, with black andred leather available as “quick-ship” options.”

b) Autotelic information. “This sofa is made of buttery soft Italian leather,handcrafted by Italian artisans. Its transitional style sets the mood in eithercontemporary or traditional decors. The cushions offer gentle support thatcomforts you as you sink into the sofa. Numerous eye catching designer colorsare available to satisfy the most discriminating tastes.”

QUESTION: would “a” or “b” be more effective with the High NFTSegment?

Compensating for NFT: 4) writtenproduct descriptions

Source: Peck and Childers (2003 Journal of Marketing)

Page 18: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Compensating for NFT: 5)nondiagnostic touch cues

Source: Krishna and Morrin (2007)

Diagnostic touch cues. The touch cue is central to the core consumptionexperience (soft sweater, rough nail file, lightweight backback).

Nondiagnostic touch cues. The touch cue is extraneous to the core consumptionexperience (flimsy vs. solid plastic cup that orange juice is served in).

High NFT individuals are influenced by diagnostic touch cues.

Low NFT individuals are influenced by nondiagnostic touch cues.

Why?

Page 19: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Compensating for NFT: 5)nondiagnostic touch cues

Source: Krishna and Morrin (2007)

Two-stage process:

High NFT Low NFTConsumers Consumers

Stage 1: Firmness of cup Firmness of cupAutomatic processing means OJ tastes better. means OJ tastes better.

Stage 2: High NFT consumer has Low NFT consumerDeliberative processing has greater experience has less experience(correction stage) with touching objects with touching objects

and quickly realizes that and does not discountfeel of the cup is irrelevant the feel of the cup into the taste of the orange evaluating the taste ofjuice. the orange juice.

Page 20: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Compensating for NFT: 5) nondiagnostictouch cues Implications for 3D product representations and games.

These touch cues are diagnostic.Mouse movements show differentviews of the shoe. Mouse clicksshow how the shoe looks whencolored.

“Mouse-Touch” impacts HighNFT Consumers

These touch cues arenondiagnostic. Mousemovements have nothing to dowith the taste of Orbitz chewinggum.

“Mouse-Touch” impacts LowNFT Consumers

Page 21: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Compensating for NFT: 6) learn fromobserved behavior

Apply principles from social learning theory (Bandura 1997) to enablehigh NFT consumers to “model” the behavior of consumers in onlinevideos.

Will videodemonstrationscompensate for lack oftouch for high NFTindividuals?

Page 22: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Can We Compensate for the Lack ofTouch Online? Pilot Study

N= 67 U.S. females

One experimental factor (between-subjects)Simulated online shopping experience for a fleece jacketusing either a static photo or a 3D “virtual model”

Page 23: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

My Virtual Model

Page 24: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

My Virtual Model

Page 25: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Measures

One individual differences factor:NFT - Need for Touch (median split)

Key DVs

1. Website was helpful in learning about the product2. If I bought this, confident I would get what I saw3. Website gave me a good sense of the product4. Enjoy this type of online shopping experience5. Like to explore other products through this depiction6. Would be less likely to return if product displayed like this7. Would be more likely to buy from websites that display

products like this

Page 26: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Main Effects

.112

.087

.007

.008

.039

.158

.055

LearningConfidentGood Sense of ProductEnjoyLike to ExploreLess Likely to ReturnMore Likely to Buy

P-valueLow vs. High NFT

.000

.002

.000

.000

.000

.146

.101

LearningConfidentGood Sense of ProductEnjoyLike to ExploreLess Likely to ReturnMore Likely to Buy

P-valueStatic vs. Virtual Model

Page 27: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Main Effects

Helps Learning

Low NFT

High NFT

Confident What You See is What You Get

Page 28: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Main Effects

Explore Other Products This Way

Low NFTHigh NFT

Enjoy This Online Experience

More Likely to Buy

Page 29: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Interactions

.236

.136

.006

.262

.485

.056

.293

LearningConfidentGood Sense of ProductEnjoyLike to ExploreLess Likely to ReturnMore Likely to Buy

P-valueDisplay X NFT Good Sense of Product

Low NFT

High NFT

Less Likely to Return

High NFT

Low NFT

Page 30: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Next StepsReplicate study with other :

virtual model formats, e.g. directly manipulate a singleobject vs. design an entire room and move things aroundproduct categoriesConsumer experience with the product category

Explore in more detail the difference between theautotelic vs. instrumental dimensions of NFT:

Is it easier to compensate for the autotelic or theinstrumental dimension?

Suppose we define a construct, “Need formanipulation.” Is that the same or different thanNFT?

Page 31: Compensating for the Lack of Touch in Online Retail Sites

Sloan Center for Internet Retailing/UCR eLab http://sloan.ucr.edu/

Sloan Center for Internet RetailingUniversity of California, Riverside