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COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

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Page 1: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

COMPUTER GRAPHICS

Hochiminh city University of TechnologyFaculty of Computer Science and Engineering

CHAPTER 02:

Graphics Programming

Page 2: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 2Faculty of Computer Science and Engineering - HCMUT

OUTLINE IntroductionOpenGL LibrariesWindows-based programmingA simple programStructure of the programViewingViewportPrimitivesDraw ObjectThe Sierpinski GasketHidden-Surface RemovalMore Examples

Page 3: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 3Faculty of Computer Science and Engineering - HCMUT

IntroductionProgramming Environment

– Hardware: display, graphics card

– Software: OS (Windows), programming language (MS VC++), graphics library (OpenGL, DirectX)

OpenGL

– Platform-independent API

– Easy to use

– Close enough to the hardware to get excellent performance

– Treat 2D and 3D in the same way

Page 4: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 4Faculty of Computer Science and Engineering - HCMUT

OpenGL LibrariesOpenGL core library

– OpenGL32 on Windows

– GL on most unix/linux systems (libGL.a)OpenGL Utility Library (GLU)

– Provides functionality in OpenGL core but avoids having to rewrite code

Links with window system

– GLX for X window systems

– WGL for Windows

– AGL for Macintosh

Page 5: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 5Faculty of Computer Science and Engineering - HCMUT

OpenGL LibrariesOpenGL Utility Toolkit (GLUT)

– Provides functionality common to all window systems

• Open a window

• Get input from mouse and keyboard

• Menus

• Event-driven

– Code is portable but GLUT lacks the functionality of a good toolkit for a specific platform

• No slide bars

Page 6: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 6Faculty of Computer Science and Engineering - HCMUT

OpenGL Libraries

Page 7: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 7Faculty of Computer Science and Engineering - HCMUT

OpenGL Libraries

Page 8: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 8Faculty of Computer Science and Engineering - HCMUT

OpenGL Libraries

Page 9: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 9Faculty of Computer Science and Engineering - HCMUT

OpenGL Libraries

Page 10: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 10Faculty of Computer Science and Engineering - HCMUT

OpenGL Libraries

Page 11: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 11Faculty of Computer Science and Engineering - HCMUT

OpenGL LibrariesOpenGL Functions

– Primitives• Points• Line Segments• Polygons

– Attributes– Transformations

• Modeling• Viewing

– Control (GLUT)– Input (GLUT)– Query

Page 12: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 12Faculty of Computer Science and Engineering - HCMUT

Windows-based programmingEvent-driven programmingEvent queueCallback functionRegister callback function

• glutDisplayFunc(myDisplay)

• glutReshapeFunc(myReshape)

• glutMouseFunc(myMouse)

• glutKeyboardFunc(myKeyboard)

Page 13: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 13Faculty of Computer Science and Engineering - HCMUT

A simple programGenerate a square on a solid background

Page 14: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 14Faculty of Computer Science and Engineering - HCMUT

A simple program#include <GL/glut.h>void mydisplay(){

glClear(GL_COLOR_BUFFER_BIT);glBegin(GL_POLYGON);

glVertex2f(-0.5, -0.5);glVertex2f(-0.5, 0.5);glVertex2f(0.5, 0.5);glVertex2f(0.5, -0.5);

glEnd();glFlush();

}int main(int argc, char** argv){

glutCreateWindow("simple");glutDisplayFunc(mydisplay);glutMainLoop();

}

Page 15: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 15Faculty of Computer Science and Engineering - HCMUT

A simple program

– Objects

– Viewer

– Light Source(s)

– Materials

Page 16: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 16Faculty of Computer Science and Engineering - HCMUT

Structure of the program Most OpenGL programs have a similar structure that consists of the

following functions

– main():

• defines the callback functions

• opens one or more windows with the required properties

• enters event loop (last executable statement)

– init(): sets the state variables

• Viewing

• Attributes

– Callbacks

• Display function

• Input and window functions

Page 17: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 17Faculty of Computer Science and Engineering - HCMUT

Structure of the program

Page 18: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 18Faculty of Computer Science and Engineering - HCMUT

Structure of the programglutInit allows application to get command line

arguments and initializes systemgluInitDisplayMode requests properties for the window

(the rendering context)– RGB color– Single buffering– Properties logically ORed together

glutWindowSize in pixelsglutWindowPosition from top-left corner of displayglutCreateWindow create window with title “simple”glutDisplayFunc display callbackglutMainLoop enter infinite event loop

Page 19: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 19Faculty of Computer Science and Engineering - HCMUT

Structure of the program

Page 20: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 20Faculty of Computer Science and Engineering - HCMUT

Structure of the program

– Objects

– Viewer

– Light Source(s)

– Materials

Page 21: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 21Faculty of Computer Science and Engineering - HCMUT

ViewingOpenGL places a camera at the origin in object space

pointing in the negative z directionThe default viewing volume is a box centered at the

origin with a side of length 2

Page 22: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 22Faculty of Computer Science and Engineering - HCMUT

ViewingPerspective projections:

all projectors meet at the center of projection

Parallel projection: projectors are parallel, center of projection is replaced by a direction of projection

Page 23: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 23Faculty of Computer Science and Engineering - HCMUT

Viewing In the default orthographic view, points are projected

forward along the z axis onto the plane z=0

z=0

z=0

Page 24: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 24Faculty of Computer Science and Engineering - HCMUT

Viewing

glBegin(GL_POLYGON);

glVertex2f(-0.5, -0.5);

glVertex2f(-0.5, 0.5);

glVertex2f(0.5, 0.5);

glVertex2f(0.5, -0.5);

glEnd();

1-1

1

-1

Page 25: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 25Faculty of Computer Science and Engineering - HCMUT

Viewing

glBegin(GL_POLYGON);

glVertex2f(1.0, 1.0);

glVertex2f(1.0, 2.0);

glVertex2f(2.0, 2.0);

glVertex2f(2.0, 1.0);

glEnd();

1-1

1

-1

Page 26: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 26Faculty of Computer Science and Engineering - HCMUT

Viewing

glBegin(GL_POLYGON);

glVertex2f(0.5, 0.5);

glVertex2f(0.5, 1.5);

glVertex2f(1.5, 1.5);

glVertex2f(1.5, 0.5);

glEnd();

1-1

1

-1

Page 27: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 27Faculty of Computer Science and Engineering - HCMUT

ViewingglMatrixMode (GL_PROJECTION)

glLoadIdentity();

glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);glMatrixMode (GL_PROJECTION)

glLoadIdentity();

glOrtho(-1.0, 1.0, -1.0, 1.0)glOrtho(left, right, bottom, top, near, far)gluOrtho2D(left, right,bottom,top)

Page 28: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 28Faculty of Computer Science and Engineering - HCMUT

Viewing

4-2

2

-4

Page 29: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 29Faculty of Computer Science and Engineering - HCMUT

ViewingglBegin(GL_POLYGON);

glVertex2f(-2.0, 0.0);glVertex2f(-2.0, 2.0);glVertex2f(0.0, 2.0);glVertex2f(0.0, 0.0);

glEnd();

glBegin(GL_POLYGON);glVertex2f( 0.0, -4.0);glVertex2f( 2.0, 0.0);glVertex2f( 4.0, -4.0);

glEnd();

Page 30: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 30Faculty of Computer Science and Engineering - HCMUT

ViewingHow to get the picture of triangle and square?

Page 31: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 31Faculty of Computer Science and Engineering - HCMUT

ViewingHow to get the picture of triangle and square?

– glMatrixMode (GL_PROJECTION);

– glLoadIdentity();

– gluOrtho2D(-2.0, 4.0, -4.0, 2.0);How to get the picture of the square?How to get the picture of the triangle?

Page 32: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 32Faculty of Computer Science and Engineering - HCMUT

ViewportDo not have use the entire window for the image:

glViewport(x,y,w,h)Values in pixels (screen coordinates)

Page 33: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 33Faculty of Computer Science and Engineering - HCMUT

ViewportSize of the graphics window

– glutInitWindowSize(cx, cy);

glutInitWindowSize(640, 480);

Page 34: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 34Faculty of Computer Science and Engineering - HCMUT

ViewportglViewport(320, 240, 320, 240)

Page 35: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 35Faculty of Computer Science and Engineering - HCMUT

ViewportglViewport(320, 240, 240, 240)

Page 36: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 36Faculty of Computer Science and Engineering - HCMUT

ViewportHow to draw picture in the second quadrant?

Page 37: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 37Faculty of Computer Science and Engineering - HCMUT

ViewportHow to draw picture in the second quadrant?

– glViewport(0, 240, 320, 240);How to draw picture in the third quadrant?How to draw picture in the fourth quadrant?How to draw picture in all quadrant?

Page 38: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 38Faculty of Computer Science and Engineering - HCMUT

ViewportHow to draw picture in all quadrant?

Page 39: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 39Faculty of Computer Science and Engineering - HCMUT

Viewport glViewport(320, 240, 320, 240);

glBegin() //draw square

………………

glEnd()

glBegin() //draw triangle

………………

glEnd() glViewport(0, 240, 320, 240);

…………………………………. glViewport(0, 0, 320, 240);

…………………………………. glViewport(320, 0, 320, 240);

………………………………….

Page 40: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 40Faculty of Computer Science and Engineering - HCMUT

Primitives

– Objects

– Viewer

– Light Source(s)

– MaterialsPolylineTextFilled regionRaster image

Page 41: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 41Faculty of Computer Science and Engineering - HCMUT

PrimitivesPolyline

– A polyline is a connected sequence of straight lines

– A polyline can be used to approximated a smooth curve

– Functions:

• Draw Point: drawDot(x1, y1)

• Draw Line: drawLine(x1, y1, x2, y2)

• Draw Polyline: drawPolyline(poly)

Page 42: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 42Faculty of Computer Science and Engineering - HCMUT

PrimitivesPolyline

– Polygon: polyline if the first and the last points are connected by an edge

– Polygon type: simple, convex

Page 43: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 43Faculty of Computer Science and Engineering - HCMUT

PrimitivesPolyline

– Attributes: Color, thickness, type (solid, dash), join points

Page 44: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 44Faculty of Computer Science and Engineering - HCMUT

PrimitivesText:

– Display mode: text mode, graphics mode– Attributes: Font, color, size, orientation, space

Page 45: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 45Faculty of Computer Science and Engineering - HCMUT

PrimitivesFilled region

– Filled region is a shape filled with some color or pattern. The boundary is often a polygon

Page 46: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 46Faculty of Computer Science and Engineering - HCMUT

PrimitivesUse filled region to shade the different faces of a three-

dimensional object

Page 47: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 47Faculty of Computer Science and Engineering - HCMUT

PrimitivesRaster Image

– Raster image is made up of many pixels.

– Stored as an array of numerical values

How are raster images created?

– Hand-designed, Computed Images, Scanned ImagesRaster image can be processed

Page 48: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 48Faculty of Computer Science and Engineering - HCMUT

Draw Object

glBegin(parameter)

glVertex2f(…) //or glVertex3f(…)

glVertex2f(…)

………………

glEnd()Parameter

– GL_POINTS, GL_LINES, GL_TRIANGLES, v.v

Page 49: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 49Faculty of Computer Science and Engineering - HCMUT

Draw Object

glBegin(GL_POINTS);

glVertex2f(-0.5, 1.0);

glVertex2f( 0.5, 1.0);

glVertex2f(-0.5, 0.0);

glVertex2f( 0.5, 0.0);

glVertex2f(-0.5, -1.0);

glVertex2f( 0.5, -1.0);

glEnd();

Page 50: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 50Faculty of Computer Science and Engineering - HCMUT

Draw Object

glBegin(GL_LINES);

glVertex2f(-0.5, 1.0);

glVertex2f( 0.5, 1.0);

glVertex2f(-0.5, 0.0);

glVertex2f( 0.5, 0.0);

glVertex2f(-0.5, -1.0);

glVertex2f( 0.5, -1.0);

glEnd();

Page 51: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 51Faculty of Computer Science and Engineering - HCMUT

Draw Object

glBegin(GL_LINE_STRIP);

glVertex2f(-0.5, 1.0);

glVertex2f( 0.5, 1.0);

glVertex2f(-0.5, 0.0);

glVertex2f( 0.5, 0.0);

glVertex2f(-0.5, -1.0);

glVertex2f( 0.5, -1.0);

glEnd();

Page 52: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 52Faculty of Computer Science and Engineering - HCMUT

Draw Object

glBegin(GL_LINE_LOOP);

glVertex2f(-0.5, 1.0);

glVertex2f( 0.5, 1.0);

glVertex2f(-0.5, 0.0);

glVertex2f( 0.5, 0.0);

glVertex2f(-0.5, -1.0);

glVertex2f( 0.5, -1.0);

glEnd();

Page 53: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 53Faculty of Computer Science and Engineering - HCMUT

Draw Object

glBegin(GL_TRIANGLES);

glVertex2f(-0.5, 1.0);

glVertex2f( 0.5, 1.0);

glVertex2f(-0.5, 0.0);

glVertex2f( 0.5, 0.0);

glVertex2f(-0.5, -1.0);

glVertex2f( 0.5, -1.0);

glEnd();

Page 54: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 54Faculty of Computer Science and Engineering - HCMUT

Draw ObjectglPolygonMode(GL_FRONT_AND_BACK, GL_LINE);glColor3f(1.0, 0.0, 0.0);glLineWidth(3.0);

Page 55: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 55Faculty of Computer Science and Engineering - HCMUT

Draw ObjectglPolygonMode(GL_FRONT_AND_BACK, GL_POINT);glColor3f(1.0, 1.0, 0.0);glPointSize(5);

Page 56: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 56Faculty of Computer Science and Engineering - HCMUT

Draw ObjectglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);glColor3f(0.0, 1.0, 0.0);glClearColor(1.0, 1.0, 1.0, 1.0);

Page 57: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 57Faculty of Computer Science and Engineering - HCMUT

Draw Object

Page 58: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 58Faculty of Computer Science and Engineering - HCMUT

Draw ObjectglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);glColor3f(0.0, 1.0, 0.0);glClearColor(1.0, 1.0, 1.0, 1.0);glBegin(GL_TRIANGLES);

……………………..glEnd();glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);glColor3f(1.0, 0.0, 0.0);glLineWidth(3);glBegin(GL_TRIANGLES);

……………………..glEnd();

Page 59: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 59Faculty of Computer Science and Engineering - HCMUT

Draw ObjectglBegin(GL_TRIANGLES);

glVertex2f(-0.5, 1.0);glVertex2f( 0.5, 1.0);glVertex2f(-0.5, 0.0);glVertex2f(-0.5, 0.0);glVertex2f( 0.5, 1.0);glVertex2f( 0.5, 0.0);glVertex2f(-0.5, -1.0);glVertex2f(-0.5, 0.0);glVertex2f( 0.5, 0.0);glVertex2f( 0.5, 0.0);glVertex2f(-0.5, -1.0);glVertex2f( 0.5, -1.0);

glEnd();

Page 60: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 60Faculty of Computer Science and Engineering - HCMUT

Draw Object

glBegin(GL_TRIANGLE_STRIP);

glVertex2f(-0.5, 1.0);

glVertex2f( 0.5, 1.0);

glVertex2f(-0.5, 0.0);

glVertex2f( 0.5, 0.0);

glVertex2f(-0.5, -1.0);

glVertex2f( 0.5, -1.0);

glEnd();

Page 61: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 61Faculty of Computer Science and Engineering - HCMUT

Draw Object

GL_QUADSGL_QUAD_STRIPGL_TRIANGLE_FAN

Page 62: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 62Faculty of Computer Science and Engineering - HCMUT

Draw Object

void drawPoint(GLint x, GLint y) {

glBegin(GL_POINTS);

glVertex2i(x, y);

glEnd();

}

void drawLine(GLint x1, GLint y1, GLint x2, GLint y2){

glBegin(GL_LINES);

glVertex2i(x1, y1);

glVertex2i(x2, y2);

glEnd();

}

Page 63: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 63Faculty of Computer Science and Engineering - HCMUT

Draw Objectclass GLintPointArray {

const int MAX_NUM = 100;

public:

int num ;

GLintPoint pt[MAX_NUM] ;

};

void drawPolyLine(GLintPointArray poly,int closed) {

glBegin(closed ? GL_LINE_LOOP : GL_LINE_STRIP);

for(int i=0;i<poly.num;i++)

glVertex2i(poly.pt[i].x, poly.pt[i].y);

glEnd();

glFlush();

}

Page 64: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 64Faculty of Computer Science and Engineering - HCMUT

The Sierpinski Gasket

Page 65: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 65Faculty of Computer Science and Engineering - HCMUT

The Sierpinski Gasket

1. Pick an initial point (x, y, z) at random inside the triangle

2. Select one of the three vertices at random

3. Find the location halfway between the initial point and the randomly selected vertex

4. Display this new point by putting some sort of marker, such as a small circle at the corresponding location on the display

5. Replace the point at (x, y, z) with this new point

6. Return to step 2

Page 66: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 66Faculty of Computer Science and Engineering - HCMUT

The Sierpinski Gasket

main()

{

Initialize_the_system();

for(some_number_of_points)

{

pt = generate_a_point();

Display_the_point(pt);

}

}

Page 67: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 67Faculty of Computer Science and Engineering - HCMUT

The Sierpinski Gasket

void myinit()

{

glClearColor(1.0, 1.0, 1.0, 1.0); /* white background */

glColor3f(1.0, 0.0, 0.0); /* draw in red */

glMatrixMode(GL_PROJECTION);

glLoadIdentity();

gluOrtho2D(0.0, 50.0, 0.0, 50.0);

glMatrixMode(GL_MODELVIEW);

}

Page 68: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 68Faculty of Computer Science and Engineering - HCMUT

The Sierpinski Gasketvoid display( void ){ GLfloat vertices[3][2]={{0.0,0.0},{25.0,50.0},{50.0,0.0}}; /* A triangle */ int j, k; int rand(); /* standard random number generator */ GLfloat p[2] ={7.5,5.0}; /* An arbitrary initial point inside traingle */

glClear(GL_COLOR_BUFFER_BIT); /*clear the window */ glBegin(GL_POINTS); for( k=0; k<5000; k++) { j = rand()%3; /* pick a vertex at random */

p[0] = (p[0]+vertices[j][0])/2.0; p[1] = (p[1]+vertices[j][1])/2.0;

glVertex2fv(p); }

glEnd();glFlush(); /* clear buffers */

}

Page 69: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 69Faculty of Computer Science and Engineering - HCMUT

The Sierpinski GasketStart with a triangle

Connect bisectors of sides and remove central triangle

Repeat

Page 70: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 70Faculty of Computer Science and Engineering - HCMUT

The Sierpinski GasketFive subdivisions

Page 71: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 71Faculty of Computer Science and Engineering - HCMUT

The Sierpinski GasketGLfloat v[3][2]={{-1.0, -0.58}, {1.0, -0.58}, {0.0, 1.15}};int n;

void triangle( GLfloat *a, GLfloat *b, GLfloat *c)

/* display one triangle */{ glVertex2fv(a); glVertex2fv(b); glVertex2fv(c);}

Page 72: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 72Faculty of Computer Science and Engineering - HCMUT

The Sierpinski Gasketvoid divide_triangle(GLfloat *a, GLfloat *b,

GLfloat *c, int m){ point2 v0, v1, v2;

int j; if(m>0){ for(j=0; j<2; j++) v0[j]=(a[j]+b[j])/2; for(j=0; j<2; j++) v1[j]=(a[j]+c[j])/2; for(j=0; j<2; j++) v2[j]=(b[j]+c[j])/2; divide_triangle(a, v0, v1, m-1); divide_triangle(c, v1, v2, m-1); divide_triangle(b, v2, v0, m-1); } else(triangle(a,b,c));}

Page 73: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 73Faculty of Computer Science and Engineering - HCMUT

The Sierpinski Gasketvoid display(){ glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_TRIANGLES); divide_triangle(v[0], v[1], v[2], n); glEnd(); glFlush();}

void myinit(){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-2.0, 2.0, -2.0, 2.0); glMatrixMode(GL_MODELVIEW); glClearColor (1.0, 1.0, 1.0,1.0) glColor3f(0.0,0.0,0.0);}

Page 74: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 74Faculty of Computer Science and Engineering - HCMUT

The Sierpinski Gasketint main(int argc, char **argv){ n=4; glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(500, 500); glutCreateWindow(“2D Gasket"); glutDisplayFunc(display); myinit();

glutMainLoop();}

Page 75: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 75Faculty of Computer Science and Engineering - HCMUT

The Sierpinski GasketWe can easily make the program three-dimensional by

using– GLfloat v[4][3]– glVertex3f– glOrtho

But that would not be very interesting Instead, we can start with a tetrahedron

Page 76: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 76Faculty of Computer Science and Engineering - HCMUT

The Sierpinski GasketWe can subdivide each of the four faces

Appears as if we remove a solid tetrahedron from the center leaving four smaller tetrahedra

Page 77: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 77Faculty of Computer Science and Engineering - HCMUT

The Sierpinski Gasketvoid triangle( GLfloat *a, GLfloat *b, GLfloat *c){ glVertex3fv(a); glVertex3fv(b); glVertex3fv(c);}

void tetra(GLfloat *a, GLfloat *b, GLfloat *c, GLfloat *d){ glColor3fv(colors[0]); triangle(b, d, c); glColor3fv(colors[1]); triangle(a, b, c); glColor3fv(colors[2]); triangle(a, c, d); glColor3fv(colors[3]); triangle(a, d, b);}

Page 78: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 78Faculty of Computer Science and Engineering - HCMUT

The Sierpinski Gasketvoid divide_tetra(GLfloat *a, GLfloat *b, GLfloat *c, GLfloat *d, int m){

GLfloat mid[6][3];

int j;

if(m>0) {

for(j=0; j<3; j++) mid[0][j]=(a[j]+b[j])/2;

…………………………………………….

divide_tetra(a, mid[0], mid[1], mid[2], m-1);

…………………………………………….

}

else(tetra(a,b,c,d)); /* draw tetrahedron at end of recursion */

}

Page 79: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 79Faculty of Computer Science and Engineering - HCMUT

The Sierpinski GasketBecause the triangles are drawn in the order they are

defined in the program, the front triangles are not always rendered in front of triangles behind them

Page 80: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 80Faculty of Computer Science and Engineering - HCMUT

Hidden-Surface RemovalWe want to see only those surfaces in front of other

surfacesOpenGL uses a hidden-surface method called the z-

buffer algorithm that saves depth information as objects are rendered so that only the front objects appear in the image

Page 81: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 81Faculty of Computer Science and Engineering - HCMUT

Hidden-Surface RemovalThe algorithm uses an extra buffer, the z-buffer, to

store depth information as geometry travels down the pipeline

It must be– Requested in main()

•glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH)

– Enabled •glEnable(GL_DEPTH_TEST)

– Cleared in the display callback•glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

Page 82: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 82Faculty of Computer Science and Engineering - HCMUT

More Examples void hardwirededHouse(){ glBegin(GL_LINE_LOOP);//vẽ khung ngôi nhà glVertex2i(40, 40); glVertex2i(40, 90); glVertex2i(70, 120); glVertex2i(100, 90); glVertex2i(100, 40); glEnd(); glBegin(GL_LINE_STRIP);//vẽ ống khói glVertex2i(50, 100); glVertex2i(50, 120); glVertex2i(60, 120); glVertex2i(60, 110); glEnd(); . . . // vẽ cửa ra vào

. . . // vẽ cửa sổ}

12040

120

40

Page 83: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 83Faculty of Computer Science and Engineering - HCMUT

More Examples void parameterizedHouse(GLintPoint peak,GLint width,GLint

height)// tọa độ của nóc nhà là peak, // chiều cao, chiều rộng của ngôi nhà là height và width{ glBegin(GL_LINE_LOOP); glVertex2i(peak.x, peak.y); glVertex2i(peak.x + width/2,peak.y – 3*height/8); glVertex2i(peak.x + width/2,peak.y – height); glVertex2i(peak.x - width/2,peak.y – height); glVertex2i(peak.x - width/2,peak.y – 3*height/8); glEnd(); vẽ ống khói vẽ cửa ra vào vẽ cửa sổ}

Page 84: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 84Faculty of Computer Science and Engineering - HCMUT

More Examples

Page 85: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 85Faculty of Computer Science and Engineering - HCMUT

More ExamplesSpherical coordinate system

– x = r*sin(theta)*cos(phi);

– z = r*cos(theta)*cos(phi);

– y = r*sin(phi);

Page 86: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 86Faculty of Computer Science and Engineering - HCMUT

More Examples

Page 87: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 87Faculty of Computer Science and Engineering - HCMUT

More Examples

Page 88: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 88Faculty of Computer Science and Engineering - HCMUT

More Examplesfor(float phi = -80; phi<=80; phi+=20){

phir = c*phi;phir20 = c*(phi+20);glBegin(GL_QUAD_STRIP);for(float theta = -180; theta<=180; theta+=20) {

thetar = c*theta;x = sin(thetar)*cos(phir); z = cos(thetar)*cos(phir);y = sin(phir);glVertex3d(x, y, z);x = sin(thetar)*cos(phir20);z =

cos(thetar)*cos(phir20);y = sin(phir20);glVertex3d(x, y, z);

}glEnd();

}

Page 89: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 89Faculty of Computer Science and Engineering - HCMUT

More ExamplesglBegin(GL_TRIANGLE_FAN);

glVertex3d(0, 1, 0);c80 = c*80;y = sin(c80);for(float theta = 180; theta>=-180; theta-=20){

thetar = c*theta;x = sin(thetar)*cos(c80);z = cos(thetar)*cos(c80);glVertex3d(x, y, z);

}glEnd();

Page 90: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 90Faculty of Computer Science and Engineering - HCMUT

More Examples

Page 91: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 91Faculty of Computer Science and Engineering - HCMUT

More Examples

Page 92: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 92Faculty of Computer Science and Engineering - HCMUT

More Examples

Page 93: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 93Faculty of Computer Science and Engineering - HCMUT

More Examples

Page 94: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 94Faculty of Computer Science and Engineering - HCMUT

More Examples

Page 95: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 95Faculty of Computer Science and Engineering - HCMUT

Modeling Shapes with Polygonal Meshes

Polygonal meshes are simply collections of polygons, or “faces,” that together form the “skin” of an object. They have become a standard way of representing a broad class of solid shapes in graphics.

Easy to represent (by a sequence of vertices) and transform, have simple properties (a single normal vector, sequence of vertices) and transform, have simple properties (a single normal vector, a well-defined inside and outside, etc.), and are easy to draw (using a polygon-fill routine or by mapping texture onto the polygon).

Page 96: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 96Faculty of Computer Science and Engineering - HCMUT

Modeling Shapes with Polygonal Meshes

glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);

glBegin(GL_POLYGON);

glVertex3f(-1, 1, 1);

glVertex3f( 1, 1, 1);

glVertex3f( 1, 1, -1);

glVertex3f( -1, 1, -1);

glEnd();

……………………………….

Page 97: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 97Faculty of Computer Science and Engineering - HCMUT

Modeling Shapes with Polygonal Meshes

glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);

glColor3f(0, 0, 1);

glBegin(GL_POLYGON);

glVertex3f(-1, 1, 1);

glVertex3f( 1, 1, 1);

glVertex3f( 1, 1, -1);

glVertex3f( -1, 1, -1);

glEnd();

……………………………….

Page 98: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 98Faculty of Computer Science and Engineering - HCMUT

Modeling Shapes with Polygonal Meshes

Page 99: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 99Faculty of Computer Science and Engineering - HCMUT

Modeling Shapes with Polygonal Meshes

Data Structureclass Mesh {

Face faceArr[];

};

class Face {

Point3 vertexArr[];

Vector3 normArr[];

}

Page 100: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 100Faculty of Computer Science and Engineering - HCMUT

Modeling Shapes with Polygonal Meshes

Defining a Polygonal Mesh

- A more efficient approach uses three separate lists : a vertex list, a normal list, and a face list

- The three lists work together : The vertex list contains locational or geometric information, the normal list contains orientation information, and the face list contains connectivity or topological information.

Page 101: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 101Faculty of Computer Science and Engineering - HCMUT

Modeling Shapes with Polygonal Meshes

Page 102: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 102Faculty of Computer Science and Engineering - HCMUT

Modeling Shapes with Polygonal Meshes

class VertexID{

public:

int vertIndex; //index of this vertex in the vertex list

int normIndex; // index of this vertex's normal

};

class Face{

public:

int nVerts; // number of vertice in this face

VertexID* vert; // the list of vertex and normal index

Face() { nVerts = 0; vert = NULL; }

~Face() { delete[] vert; nVerts = 0; }

};

Page 103: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 103Faculty of Computer Science and Engineering - HCMUT

Modeling Shapes with Polygonal Meshes

class Mesh { private: int numVerts; // number of vertices in the mesh Point3* pt; // array of 3D vertices int numNormals; // number of normal vectors for the mesh Vector3* norm; // array of normals int numFaces; // number of faces in the mesh Face* face; // array of face data // ... others to be added later public: Mesh(); ~Mesh();

// ... others };

Page 104: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 104Faculty of Computer Science and Engineering - HCMUT

Modeling Shapes with Polygonal Meshes

void Mesh::DrawWireframe(){

glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);

for (int f = 0; f < numFaces; f++) {

glBegin(GL_POLYGON);

for (int v = 0; v < face[f].nVerts; v++){

int iv = face[f].vert[v].vertIndex;

glVertex3f(pt[iv].x, pt[iv].y, pt[iv].z);

}

glEnd();

}

}

Page 105: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 105Faculty of Computer Science and Engineering - HCMUT

Modeling Shapes with Polygonal Meshes

Page 106: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 106Faculty of Computer Science and Engineering - HCMUT

Modeling Shapes with Polygonal Meshes

void Mesh::CreateTetrahedron()

{

numVerts=4;

pt = new Point3[numVerts];

pt[0].set(0, 0, 0);

pt[1].set(1, 0, 0);

pt[2].set(0, 1, 0);

pt[3].set(0, 0, 1);

Page 107: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 107Faculty of Computer Science and Engineering - HCMUT

Modeling Shapes with Polygonal Meshes

numFaces= 4;

face = new Face[numFaces];

face[0].nVerts = 3;

face[0].vert = new VertexID[face[0].nVerts];

face[0].vert[0].vertIndex = 1;

face[0].vert[1].vertIndex = 2;

face[0].vert[2].vertIndex = 3;

face[0].vert[0].normIndex = 0;

face[0].vert[1].normIndex = 0;

face[0].vert[2].normIndex = 0;

Page 108: COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 02: Graphics Programming

Slide 108Faculty of Computer Science and Engineering - HCMUT

Further Reading “Interactive Computer Graphics: A Topdown

Approach Using OpenGL”, Edward Angel

– Chapter 2: Graphics Programming “Đồ họa máy tính trong không gian hai chiều”, Trần

Giang Sơn

– Chương 2: Bước đầu tạo hình ảnh “Đồ họa máy tính trong không gian ba chiều”, Trần Giang

Sơn

– Chương 1: Mô hình hóa đối tượng ba chiều bằng lưới đa giác