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Computer Practice for Recalling Math Facts 1
Running Head: COMPUTER PRACTICE FOR RECALLING MATH FACTS
Does practicing math facts on the computer improve student’s ability to recall basic math facts?
Andrea Meister
Kennesaw State University
ECE 7511 Inquiry: Educational Research and Prospectus
Dr. Tom Brown
March 24, 2009
Computer Practice for Recalling Math Facts 2
Abstract
There has not been much research proving that computers help students recall basic math
facts at an elementary school level. The purpose of this action research study was to see if
practicing basic math facts on the computer would improve student’s ability to recall basic math
facts. Students were split in to two groups: Group A practiced basic math facts using computer
games, while Group B practiced math facts using flash cards, with a partner, or a group game.
Each group had the same number of advanced level and on level students. In this project, I used
quantitative research to compare the groups after a six week period to see which group improved
more on recalling basic math facts. Results showed that while both groups improved on recalling
basic math facts, Group A outperforming Group B was only 3% due to chance.
Computer Practice for Recalling Math Facts 3
Introduction
As a third grade teacher, I see students struggle every day with recalling basic math facts.
When students come to me at the beginning of the year, they know their facts, but have a
difficult time recalling them in a timely manner. Many students are still counting on their fingers,
using a number line, or counting on (7 + 5 becomes 7, 8, 9, 10, 11, 12) to determine the sum of
two single digit numbers. In third grade, children should be able to use mental math on simple
addition problems. The purpose of my research is to find if using computers on a weekly basis
will improve student’s ability to recall basic math facts.
Literature Review
Children usually start using mental math strategies in first grade, however, this is a
difficult task for many students because they are too young and are still just trying to learn the
facts (Lemaire, Barrett, Fayol, & Abdi, 1994). As children progress in first grade, they should go
from using counting on their fingers to using retrieval strategies, or memorization strategies,
when adding, causing fewer errors. (Janssen, De Boeck, Viaene, & Vallayes, 1999). Mental
computation is important in math programs because it promotes number sense in young children
(Heirdsfiled, 2000). In addition, mental math also helps children decide what answers are
reasonable when using calculators or computers to do more complicated problems (Haury,
1998).
Leutzinger (1999) believes that teaching basic mathematics facts has always been a
central part to any successful mathematics program. Mental mathematics and estimation are
difficult without a mastery of basic facts (Leutzinger, 1999). In third grade mathematics, students
start to learn strategies for estimation, multiplication, division, measurement and converting
measurement between different units, and more. If students are having difficulty recalling basic
Computer Practice for Recalling Math Facts 4
addition and subtraction facts, then they will have more difficulty when they start getting in to
harder mathematics where they should know basic facts at the drop of a hat.
The contrasting view declares that while knowing basic mathematics facts has its place, it
should not be the focus of schools’ mathematics curriculum. Instead, the emphasis should be
placed on applying math concepts to everyday life (Cornell, 1999, p.5). While I agree with this
view, children also need to know their basic math facts in order to perform well with problems
that deal with everyday life concepts. I believe that knowing basic mathematical facts is the
building block of more complex math skills and that time needs to be spent practicing these facts
in order to perform well on future tasks (Cooke, Reichard, 1996). However, knowing the best
way students memorize these facts is still unknown (Checkley, 1999).
According to Julianne Lynch, “Technology is seen as a finished product that can be
inserted into an educational setting to create a particular effect” (Lynch, 2006). Studies have
found that students practicing puzzles on the computer scored higher on tests than did their paper
and pencil student counterpart (William, 2000). Furthermore, Checkley (1999, p. 3) believes that
“…when practice is embedded in a game situation, they’re more likely to learn the math.” Using
computers in the classroom to learn skills motivates students to learn and gives them more
confidence when applying those skills in the real world. It’s a different way of learning for many
students that they enjoy, therefore, they are learning what they should be learning (Li, 2007).
Adams and Burns (1999) believes that if computers enrich and assist learning, then computers
can be used as an activity in the classroom to engage students in their learning.
The existing research on whether computers affect academic achievement among
students has produced varied conclusions. Some research indicates that computers may aid in
achievement, while other research concludes that computers are of questionable effectiveness.
Computer Practice for Recalling Math Facts 5
For example, Wenglinsky states, “Students who used computers predominately for drill and
practice as opposed to using them in ways that develop higher-order thinking skills, tended to do
worse on the NAEP (National Assessment of Educational Progress) math test.” (2007).
Wenglinsky’s contrast view states “that the role of technology may be used to increase student
achievement.” (Wenglinsky, 1997)
In contrast, a study done by Wang & Sleeman and Fletcher-Flinn &Gravatt concludes
that “Students who use computers in the classroom show at least a modest level of achievement
gain over students who do not use computers.” Most of the research suggests that computers
should be used for Reading or courses that require more high-level thinking in schools, such as
Calculus or Physics. I found little research that supports computers in the classroom for learning
simple math facts.
There is still a need for research on this topic. During my research, I will use computers
on a weekly basis to help students recall basic math facts. I want to find out if computers will
have an impact on students’ ability to recall basic math facts quicker in third grade that will later
help them with concepts that are introduced.
Methodology
Participants
This third grade classroom is located in a suburban public school located in the
Southeastern United States. The school is situated in a very affluent area where parental
involvement is very high. Eighteen third grade students, ages 8-9, participated in this study. Of
the 18 students, 10 were advanced math 3rd graders and 8 students were on-level math 3rd
graders. The group of students consisted of 9 males and 9 females. Of these students, 2 were
African-American, 6 were Caucasian, 6 were Asian, and 4 were of other ethnicities. Four of the
Computer Practice for Recalling Math Facts 6
20 students participated in the Talented and Gifted Program (TAG). All students were engaged
in the activities as part of the regular math curriculum, but the inclusion of their data was only
used if consent was obtained.
Research Design and Instruments Used
The longitudinal, quantitative research was conducted over a six week period. I used a
math attitudinal survey (Appendix A) and a computer attitudinal survey (Appendix B) at the
beginning of the study in order to place students in Group A or Group B, based on their personal
responses. Student responses were scored and recorded on the teacher record form (Appendix C)
where the students’ group was then determined. I made sure that in each group there was an
equal number of On level students and Advanced level students to make the groups as even as
possible.
I collected data through administered pre-test, mid-test, and post-test. Students were
given a pretest (Appendix D) that consisted of 100 math problems in which the students had to
answer in 5 minutes. Any problem not answered was considered incorrect. Scores were recorded
on the teacher record form for Group A and Group B (Appendix E and Appendix F). At the
completion of the pre-test, students were divided into two groups, Group A and Group B, based
on their pre-test scores and math and attitude survey scores. These students were split evenly into
groups, with each group having the same number of advanced and on students according to their
last year’s teacher and how well they did on the pretest. When using the attitude surveys, I
scored each survey and put the same number of students who felt comfortable on the computer
and not comfortable on the computer into groups.
For six weeks, Group A practiced math facts using the computer and Group B practiced
math facts in a pair or group. Two times a week Group A used the wireless computer lab to
Computer Practice for Recalling Math Facts 7
practice math facts by using games on the computer while Group B worked in groups or with the
teacher. At three weeks, the mid-test (Appendix G) was administered to see how much the
students gained. The mid-test was more for just the teacher to see how the student had
progressed at that point. Group A and Group B then continued the same procedure for the next
three weeks.
Finally, a post-test (Appendix H) was given at the end of six weeks. Students had to
complete 100 problems in 5 minutes. Any problem not answered was considered incorrect. The
teacher recorded the post-test scores on the teacher record form for Group A and Group B
(Appendix E and Appendix F) and data was compared using a T-test.
Results
To analyze the students’ progress over six weeks, practice problems were checked for
accuracy throughout the study. The pre-test and post-test scores were then compared to show any
differences from the beginning of the study to the end of the study. A T-test was used to
determine if practicing basic math facts on the computer improves students’ ability to recall basic
math facts.
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Concept Map Outline
Math ComputerAttitude Survey
Scored for placement in
Group
Pre-test
Mid-test
Post-test
T-test done for
comparison
Data Results
The first week of school I gave my students the pretest of basic addition facts. Figure 1
shows their results of 100 problems in 5 minutes by each student individually. I chose to give the
pretest the first week of school to give me a true picture of where the student was at the
beginning of the year in regards to their basic addition facts.
Computer Practice for Recalling Math Facts 9
Figure 1: Whole Class Pretest Scores
Pretest
0
20
40
60
80
100
120
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Student
Scor
e
Series1
After looking at their pretests and grouping the students in to groups, we spent the next 6
weeks practicing basic addition facts. Group A spent 6 weeks visiting many websites on the
Wilson Creek Weblinks page that I assigned them. They spent about 20-30 minutes on the
websites two times a week playing math games. Some of the games required students to see how
many facts they could answer correctly in a certain number of minutes. Students would then play
again to try to beat their score. Other websites offered games where they had to defend their
planet by answering problems correctly. After 6 weeks, I gave Group A the posttest. Figure 2
shows their results.
Computer Practice for Recalling Math Facts 10
Figure 2: Group A Posttest Scores
Group A Posttest
0
20
40
60
80
100
120
1 2 3 4 5 6 7 8 9
Student
Scor
e
Posttest
While Group A was working on computers, Group B was working in small groups with
me or with a partner on practicing basic facts. If groups were playing with me, we were playing
Around the World, a game with flash cards which has students competing against each other to
get the correct answer first. If students were working individually or with a partner, students
were given flash cards that they could make and show to each other. Students made two piles;
one pile was a pile of facts that they were able to answer correctly within seconds; another pile
was facts that needed to be worked on by that student because they had difficulty answering the
problem within seconds or it was wrong. Since this can be repetitive and often boring for the
students, there were other times when I split Group B into two teams and they were competing
against each other. One player from each team was at the board. I would give both students the
same problem orally and they had to race to get the right answer. Whoever sat down first and had
the correct answer, that team got a point. While it seems like a simple game, the students loved it
Computer Practice for Recalling Math Facts 11
and always wondered what we would be doing that day to practice facts. After 6 weeks, Group B
was given the same posttest as Group A. Figure 3 represents their results.
Figure 3: Group B Posttest Scores
Group B Posttest Scores
0
20
40
60
80
100
120
1 2 3 4 5 6 7 8 9
Student
Scor
e
Posttest
Discussion of Data
After giving both groups the posttest, I graded them and analyzed them using a T-test.
First, however, I graphed the scores to see how the students did as a whole and how well they
improved from the pretest, 6 weeks earlier. Figure 4 shows how each student performed.
Computer Practice for Recalling Math Facts 12
Figure 4: Whole Class Pretest/Posttest Comparison
Class Scores
0
20
40
60
80
100
120
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Student
Scor
e PretestPosttest
Looking at the graph, it is easy to see that every student improved from the pretest,
whether it is by 1 problem or 15 problems. From here, I took each group and found the
difference in scores from their pretest and posttest scores by subtracting their pretest score from
their posttest score. Table 1 and Table 2 illustrate the difference in scores for each group and
each student.
Table 1: Group A Difference in Scores Table 2: Group B Difference in Scores
Student Pretest Posttest Difference in Scores
1 40 71 +31 2 78 90 +22 3 97 98 +1 4 49 95 +26 5 98 100 +2 6 47 75 +8 7 80 98 +18 8 64 94 +30 9 83 99 +16
Computer Practice for Recalling Math Facts 13
After this, I took all the students
difference in scores for their groups and
performed a T-test comparing the two groups.
From the results, I was able to view the statistical data. The important information is the mean
and probability scores. The mean for each group shows that Group A’s mean was an increase of
17.875 from the pretest to posttest, while Group B’s mean was an increase of 7.875 from the
pretest to posttest. That is a full 10 problem jump between the two groups. After looking at the
mean I looked at the probability score, which was a 0.03, or 3%. This means that the chances of
Group A performing higher than Group B is only 3% due to chance, or 97% of the time Group
A’s method will work better. In order for a study to be significant, the probability of the
differences in scores being due to chance should be less than .05. Figure 5 shows the result of
the full T-test that was performed, highlighting the mean and probability test scores.
Figure 5: T-test Comparison of Two Groups
The results say that 3% of the time Group A will work is due to chance. The reason I did
this study was to find out if using computers to practice basic math facts would increase
Student Pretest Posttest Difference in Scores
1 89 99 +10 2 93 100 +7 3 42 58 +16 4 98 99 +1 5 97 99 +2 6 99 99 +0 7 83 100 +17 8 98 100 +2 9 68 87 +19
31 10 Mean 17.875 7.875 Variance 124.6964 66.69643 Observations 8 8 Hypothesized Mean Difference 0 df 13 t Stat 2.044477 P(T<=t) one-tail 0.030854 t Critical one-tail 1.770933 P(T<=t) two-tail 0.061708 t Critical two-tail 2.160369
Computer Practice for Recalling Math Facts 14
students’ ability to recall basic math facts. By comparing the two groups, I was able to see that
my research was effective and that overall students in Group A had a higher increase in scores
from the pretest to posttest. While Group B also had an increase in scores for each student,
Group A had a higher mean across the entire group compared to Group B.
The research that I found when conducting my own action research was that computers
should be used for more higher-order thinking skills classes, such as physics or chemistry. Using
a computer makes sense for taking classes like that because there is a lot of data comparison.
There was not much research about using computers for practicing basic facts in an elementary
group setting. I wanted to see if using computers in the classroom a few times a week to practice
basic math facts would increase student scores over a 6 week period. After conducting my study,
I was able to prove that, in my classroom with the group of students I have, the research was a
success. Knowing this, I will continue to have my students use the computer to practice basic
facts for any operation. I will also communicate great websites to parents so that they can
practice at home as well.
Conclusions
The results say that Group A outperforming Group B is only 3% due to chance. In other
words, 97% of the time, Group A will always do better. By comparing the two groups, I was able
to see that my research was effective and that overall students in Group A had a higher increase
in scores from the pretest to posttest. While Group B also had an increase in scores for each
student, Group A had a higher mean across the entire group compared to Group B.
In order to get 3rd grade students to recall basic math facts quicker, computer practice will
make a difference. Having them practice at least twice a week for 20 minutes will show that
computers are an effective tool for helping children learn those basic math facts.
Computer Practice for Recalling Math Facts 15
Implications
This research conducted over a 6 week period implies that using computers in the
classroom to help students practice basic math facts will enable their ability to recall basic facts
easier and quicker. I wanted to see if using computers in the classroom a few times a week to
practice basic math facts would increase student scores over a 6 week period. After conducting
my study, I was able to prove that, in my classroom with the group of students I have, the
research was a success.
As a teacher, having students know their basic math facts is an important part of the 3rd
grade curriculum. Without knowing math facts, students have a difficult time when getting in to
later units, such as measurement, area, perimeter, and fractions. In order to succeed in all of these
areas, students need to be able to recall their basic math facts quickly and efficiently.
Research shows that teaching basic mathematics facts has always been a central part to
any successful mathematics program. Mental mathematics and estimation are difficult without a
mastery of basic facts (Leutzinger, 1999).
In most 3rd grade classrooms in my school, teachers have said many times that students
struggle every day with recalling basic math facts, no matter the operation. In my future classes,
I will continue to have my students use the computer to practice basic facts for any operation
after seeing what an impact it had on their overall performance in my study. From here, I can
start implementing real-world math problems in the classroom each day. This will enable the
students to apply their facts to things that they will encounter later in life.
If successfully implemented each week, teachers and students will see an improvement in
recalling basic math facts when using computers and computer games for practice.
Limitations
Computer Practice for Recalling Math Facts 16
Although the results of this study provided useful information about students’ ability to
recall basic math facts, there were many limitations. Time seemed to be the most significant
limitation. The initial plan had students working two days a week for 20 minutes solving basic
math facts on the computer or in pairs/group. Group A, who used the school’s wireless lab, had
difficulty getting the lab, signing on, and getting in to the math program the teacher assigned in
the allotted amount of time. Students were pulled out for TAG class or other assemblies, which
caused them to miss a day of practicing their math facts. Students were given twenty minutes to
practice; however, as a result, much of that time was trying to get Group A started while Group
B had to be put in pairs/groups. If I did not put a cap on the time, students could have taken 40
minutes to practice with no interruptions.
Student absences also affected the whole group. If one student was absent on one of the
days of the week, that student did not get the opportunity to practice his/her math facts. If the
absent student was in Group B, this defeated the purpose of working in pairs/groups. Since the
pairs/groups were randomly assigned, students ended up working with someone they may not
have normally chosen to work with. This affected the attitude of the students.
Reflecting back on my research, there were many factors I did not take into consideration which
created many inconsistencies. In the future, I will plan more time for Group A to have on the
computer in case logging in is an issue. I will also have two plans for Group B in case some
students are absent and my original plan is unable to work out.
Computer Practice for Recalling Math Facts 17
References
(1997). Computer Attitude Questionnaire. Retrieved April 3, 2008, Web site:
http://www.tcet.unt.edu/research/survey/caq522.pdf
(2000). Math Fact Cafe. Retrieved April 14, 2008, Web site:
http://www.mathfactcafe.com/
Adams, S., & Burns, M. (1999). Connecting Student Learning and Technology. Southwest
Educational Development Lab, Retrieved September 27, 2007
Checkley, K. (1999). Laying a foundation for later learning. Math in the Early Grades [Online],
Available: http://www.ascd.org/readingroom/cupdate/1999/1sum.html.
Cooke, N, & Reichard, S (1996). The Effects of Different Interspersal Drill Ratios on
Acquisition and Generalization of Multiplication and Division Facts. Education and
Treatment of Children, Retrieved September 27, 2007,
Cornell, C. (1999). I hate Math! I couldn’t learn it, and I can’t teach it!. Childhood Education.
75, 225-230.
Fletcher-Flinn, Claire M., & Gravatt, Breon (1995). The Efficacy of Computer Assisted
Instruction (CAI): A Meta-Analysis. Journal of Educational Computing Research. 12,
219-242.
Haury, David L., & Milbourne, Linda A. (1998). Helping Your Child Learn Math. ERIC Digest,
Retrieved October 15, 2007, from
http://www.eric.ed/gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/1
5/d5/cd.pdf.
Heirdsfield, Ann (2000). Mental Computation: Is it More Than Mental Architecture? Centre for
Mathematics and Science Education. Queensland University of Technology. 1-15.
Computer Practice for Recalling Math Facts 18
Janssen, Rianne, De Boeck, Paul, Viaene, Mieke, & Vallaeys, Lies (1999). Simple Mental
Addition in Children with and without Mild Mental Retardation. Journal of Experimental
Psychology, 74, 261-181.
Lemaire, Patrick (1994). Automatic Activation of Addition and Multiplication Facts in
Elementary School Children. Journal of Experimental Child Psychology, 57, 224-258.
Leutzinger, Larry, P. (1999). Developing Thinking Strategies for Addition Facts. Teaching
Children Mathematics. 6, 14-18.
Li, Qing (2007). Student and Teacher Views About Technology: A Tale of Two Cities?. Journal
of Research on Technology in Education, 39, 377-397.
Lynch, Julianne (2006). Assessing Effects of Technology Usage on Mathematics Learning.
Mathematics Education Research Journal, 18, 29-43.
Math Attitude Survey. Retrieved April 3, 2008, Web site:
http://www1.esc.edu/personalfac/numberwhiz/newmath/assesment/attitude/survey .html
Mathematics Attitude Survey. Retrieved April 3, 2008, Web site:
http://oregonstate.edu/~schorir/ocept/survey.html
Su, H. F. (1990). ERIC Documents. Retrieved April 3, 2008, from Increasing Fourth Grade Math
Achievement with Improved Instructional Strategies Web site:
http://www.eric.ed.gov/ERICWebPortal/custom/portlets/recordDetails/detailminij
sp?_nfpb=true&_&ERICExtSearch_SearchValue_0=ED325395&ERICExtSearch
SearchType_0=no&accno=ED325395
Wang, Shousan, & Sleeman, Phillip J. (1993). Computer-Assisted Instruction Effectiveness…A
Brief Review of the Research. International Journal of Instructional Media, 20, 333-
348.
Computer Practice for Recalling Math Facts 19
Wenglinsky, H. (1997). Does It Compute? The Relationship Between Educational Technology
and Student Achievement in Mathematics. Princeton, NJ: Educational Testing Service.
Williams, Lynda P. (2000). The Effect of Drill and Practice Software on Multiplication Skills:
“Multiplication Puzzles” versus “The Mad Minute.” ERIC, Retrieved October 15, 2007,
from
http://www.eric.ed/gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/1
6/59/ef.pdf.
Websites used by Group A
Wilson Creek Weblinks:
http://www.harcourtschool.com/activity/thats_a_fact/english_K_3.html
AplusMath:
http://www.aplusmath.com/games/matho/AddMatho.html
http://www.aplusmath.com/games/picture/AddPicture.html
FunBrain:
http://www.funbrain.com/cgi-
bin/mb.cgi?A1=start1&A2=0&ALG=Yes&INSTRUCTS=1
AAA Math:
http://www.aaastudy.com/add26ax1.htm
Group B Resource
Student-Made Flash Cards:
http://www.harcourtschool.com/teacher_resources/math/pdfs/add_gr1.pdf
Computer Practice for Recalling Math Facts 20
Appendix A
Math Attitude Survey
Name ____________________
Read each statement and then check the number that best shows how you feel.
1 = Disagree 2 = Undecided 3 = Agree
1 2 3 1. I like math. 2. You are either good at math or not. 3. Doing math well involves being able to recall basic math facts.
4. People who can add numbers quickly in their head are usually the ones who are good in math.
5. Those that have difficulty with recalling basic math facts will not be able to master more advanced topics.
6. Math consists mainly of thinking on your feet and answering quickly.
7. Mathematics is enjoyable and stimulating to me. 8. I have never liked mathematics, and it is my most dreaded subject.
9. Mathematics makes me feel uneasy and confused. 10. I feel math is an important part of school. 11. I have always hated math. 12. I never expect to do well in a math course. 13. I have low math ability. 14. I stop working as hard after I do badly on a math test. 15. I have a very weak math background. 16. I try to learn mathematics because it helps me think more clearly in general.
17. Mathematics is not important in everyday life.
Computer Practice for Recalling Math Facts 21
Appendix B
Computer Attitude Survey
Name: _________________________
Read each statement and then check the number which best shows how you feel.
1 = Disagree 2 = Undecided 3= Agree
1 2 3 1. I enjoy doing things on a computer. 2. I am tired of using a computer. 3. I enjoy computer games very much. 4. I would work harder if I could use computers more often.
5. I know that computers give me opportunities to learn many new things.
6. I can learn many things when I use a computer. 7. I enjoy lessons on the computer. 8. I believe that the more often teachers use computers, the more I will enjoy school.
9. I believe that it is very important for me to learn how to use a computer.
10. I feel comfortable working with a computer. 11. I get a sinking feeling when I think of trying to use a computer.
12. I think that it takes a long time to finish when I use a computer.
13. Working with a computer makes me nervous. 14. Using a computer is very frustrating. 15. I will do as little work with computers as possible. 16. Computers do not scare me at all. 17. Using a computer is a good way for me to learn mathematics.
Computer Practice for Recalling Math Facts 22
Appendix C
Teacher Record Form Students’ Responses to Surveys
Student Level Math Survey Score
Computer Survey Score
Group
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Computer Practice for Recalling Math Facts 23
Appendix D
© Copyright 2000-2008 Math Fact Cafe, LLC. All rights reserved.
Computer Practice for Recalling Math Facts 24
Appendix E
Group A Teacher Record Form
Students’ Pretest and Posttest Scores
Student Pretest Post-test Difference in Scores 1 2 3 4 5 6 7 8 9 10
Computer Practice for Recalling Math Facts 25
Appendix F
Group B Teacher Record Form
Students’ Pretest and Posttest Scores
Student Pretest Post-test Difference in Scores 1 2 3 4 5 6 7 8 9 10
Computer Practice for Recalling Math Facts 26
Appendix G
© Copyright 2000-2008 Math Fact Cafe, LLC. All rights reserved.
Computer Practice for Recalling Math Facts 27
Appendix H
© Copyright 2000-2008 Math Fact Cafe, LLC. All rights reserved.