computer science and game development

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Computer Science and Game Development By: Nicholas Fahey & Griffin Marsh

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Computer Science and Game Development. By: Nicholas Fahey & Griffin Marsh. Introduction. Applications and Technology. programs that updates and reacts to current information that may or may not happen at certain times Airport Prompters - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Computer Science and Game Development

Computer Science and

Game Development

By: Nicholas Fahey & Griffin Marsh

Page 2: Computer Science and Game Development

IntroductionGame

Development

Technical

NPC Programming

Artificial Intelligence

Graphics programming

(texture mapping)

Creative

Animation

Business

Page 3: Computer Science and Game Development

Applications and Technology

• programs that updates and reacts to current information that may or may not happen at certain times

• Airport Prompters• Video games receive and compute much more

information from the user input• The reacted information then has to be rendered

onto the screen visually• generally at least 25 fps

Real Time Software

Page 4: Computer Science and Game Development

• the three steps are implemented in a loop• These loops are called real-time loops

Page 5: Computer Science and Game Development

• Used by marketers• Uses the mechanics of a video game• Premal Shah

o Inventor of Kiva o “Companies are all competing for the attention of people in their

optional lives”

Page 6: Computer Science and Game Development

• widely used• Playing with or against real people• more complex to code as oppose to single-player• requires much more computer storage• Often times, the computational power of each of the players’

computer/console is combined to make the game session run smoothly• Players use the internet to connect and play with one another• susceptible to problems like lag or a glitch• lag is when a real-time application fails to• react to the input in a timely fashion• This can cause unrealistic occurrences that are disturbing visually and

to the gameplay

Multiplayer Gaming

Page 7: Computer Science and Game Development
Page 8: Computer Science and Game Development

• Games don’t have true AI• Game AI is preprogrammed and tells the NPC how

to react in certain situations• Game AI is not made to be perfect• AI programmers are in a constant pursuit of

making their NPC’s as human as possible

Artificial Intelligence

Page 9: Computer Science and Game Development

Economic Progress in Canada

• http://www.ctvnews.ca/sci-tech/canada-s-growing-video-game-industry-pumps-2-3b-into-economy-1.1516104

Page 10: Computer Science and Game Development

• Over 16000 people employed in the industry

• Montreal is the game development hub• Programs have been developed to teach game

development in colleges

Page 11: Computer Science and Game Development

MobileConsolePC/MacOther

• Around 910 video games were made in 2012• 43% Mobile• 16% Console• 22% PC/Mac• 19% Other

Page 12: Computer Science and Game Development

Experts in the Field• Michael Feeney from Fanshawe College

o the coordinator of advanced programming within the game development program

• Fillip Krstevski from George Brown Collegeo teaches multiple classes including Video Game Fundamentals, Mobile

Game Development, and Console Game Development

Page 13: Computer Science and Game Development

Communications with Experts

• Michael Feeneyo “over the years, the game development industry in Canada has been

growing at an incredibly fast pace. I was hoping you could provide some insight on how the number of students applying for programs like game development have changed as well” • Many more students are applying• Creates more competition amoungst people aspiring to become

game developers

Page 14: Computer Science and Game Development

• Fillip Krstevskio “It's obvious that Game Programming is a rapidly growing industry, so

what do you predict the industry will grow to in the next 5-10 years?”• Krstevski told me that the video game industry has grown a lot

from what it once was and will continue to grow to all new heights• He referred me to a link with many reports on the topic “Global

Video Games Industry”.

Page 15: Computer Science and Game Development

Job Posting• Ubisoft Montreal put up a job posting for an AI

Programmero Requirements

• 3 years experience• A Bachelor’ degree in computer science or computer engineering

or equivalent training

Page 16: Computer Science and Game Development

Languages• C, C++, C#

o Ex. Halo 4, Call of Duty: Black Ops 2• Object Oriented• Java is being used more frequently for game

developmento Ex. Minecraft