concept bible
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This chapter will give you a brief example of
how I envision the storyboard for Shadow of
the Beast 4.
The following storyboard example takes place
when our hero faces his nemesis for the sec-
ond time. Aabron has ventured to thestronghold of Zelek and ventured to oldest
and innermost place of the castle. A diresituation with unforeseen consequences pro-
ceeds...
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I have walked these halls before. Rekann said. His
voice echoed off the far end of the corridor eventhough he spoke in a lowered voice. The ancient cas-
tle had seemed alien to the mage so far, but nally his
knowledge of the place could prove useful. Aabron
wondered if Rekanns presence was all in his head orif he in fact was there with him, as they carefully madetheir way through the gothic interior.
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Keep your voice down old man Aabron hushed. I
can smell the stench of dark magic. He continued
with his inhuman voice. One of the numerous side ef-fects of his beast form his twisted vocal cords. Fortu-
nately, Rekann had taught him how to control it, to
such an extend, that he could form human wordsnow.
A faint memory struck his mind, months before Aabron
lived in a silent world. As a beast, his communication
had consisted primarily of grunts and screams. Whenmeeting others of his kind, they would enter a contest
of power, using body language like animals. Silent, but
mortally dangerous.
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Oh? Rekann replied in a mock manner. Do I trace
fear in your two hearts beastman? The mage snick-ered. The ghostly image of Rekann would manifest
now and then. In this certain situation he was fully vis-
ible, other times he would be more faint, and some-
times he would icker out of existence. His sendingmagic wasnt a constant he could control completely.
He could form the ow of magic, but the stream oftenfound boundaries where it couldnt go.
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Cautiousness. Aabron hinted as his red eyes darted
around the foreign architecture. You might knowwhere to go, but you dont know where Zeleks pawnshide. He crouched into a predator like posture, the
scent of monsters was growing near.
Wait, something is wrong. Rekann replied. This timehis jolly attitude had changed. It must be powerfulmagic, I ... As he was about to form his last sentence,
the ow of magic was whisked away. Aabron knew itcould happen, as it had done before. But could it be
a coincidence right here in the beast mages strong-
hold?
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Aabron hid motionless in the shadow of a grand gar-goyle. He could feel it too, the presence of power-
ful dark magic. The place became silent after Re-kanns presence dissipated. Too silent. He could feelhis hearts pump faster, the drumming pounded in his
ears.
It was as if the corruption in his body and mind dou-
bled by this dark presence. He could hardly contain
his new found control, everything in his body tearedat his mental inuence. Like a wild beast trying to
claw its way out of Aabrons skin. He had felt this way
before. It was the dark inuence of Zelek himself.
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At that realization a gloomy voice spoke from above.
You wretched little puppet. Aabron instinctivelydodged out from the shadows, he knew the power
of the Zelek, and took no chances. Zelek was cun-
ning and spiteful, he would not hesitate to launchan attack at an unknowing opponent. Zelek broke
into a hideous laughter So Rekann was right, you
are afraid? The beast mage mused. I hardly evenmoved and here you scuttle around like a frightened
little mouse. How pathetic!.
The silhouette of giant tall gure stood almost mo-tionless on top of one of the gargoyles. Huge horns
protruding upwards and two glowing eyes looking
down. The gure tilted its head. Aabron rememberedthe beast mage very well. In their last battle Zelek
fought Aabron with an advantage, this time though,
it seemed the tables had turned. Within this conned
space Zelek would not be able to use his dragonform and so Aabron would have the upper hand. It
seemed too easy.
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A cry pierced the hallway and Aabron spun around.Sister! He screamed. At the far end of the passage
a young girl was pulled out by two grunts. Aabron
hearts rushed. He could feel his kin at the far end of
the room. His family. His lost life. For a moment he for-got about Zelek and as he rushed towards his sister a
crackling sound shot through the castle.
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A scorching blast of magical re melted a hole inthe ground in front of Aabron. Did you really think
I didnt have a contingency plan? I created you, I
know your every move, I am your god, beast messen-
ger. Zeleks form sprawled into life and he held is skullstaff high. It was glowing ercely. I am your god, and
now you will die for your hubris.
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This chapter gives two axamples of ingame
screenshots.
Being a third person action adventure game,
the antagonist will dominate the center of thescreen. The camera will be xed to follow him
in most situations. There will be HUD in the topleft corner of the screen that shows Aabronsstatus.
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Every game need selling art. It could be for abox cover, a poster, a internet portal or may-
be a magazine.
Shadow of the Beast already have an
established identity. The logo speaks strongly
and every old fan will recognize it.
This chapter shows an example of a poster
that works with the original logo and gives anexample of what the game is about.
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This chapter covers the concept of Aabron,the protagonist of the Shadow of the Beast ofthe beast games.
The hero of the story. Aabron is both man andbeast. He is driven by a hunger for revenge.
He is proud, dominant, strong, resource-
ful. Few other things than revenge stir in hisheart, but occasional he might ally with the
denizens of world if it helps him achieve his
goal. Aabrons only weakness is himself andhis younger sister. His inner beast is something
he gradually learns to master, but Zelek ab-ducts his sister, he is powerless, and only more
slaughtering can solve that problem.
Aabrons is agile and athletic. He was the
beast messenger of Zelek, and his speed is
unmatched by most of the other strongerbeasts. Playing Aabron is an experience
where you get to be the monster. Aabrons
movements and personality reect this.
Playing Aabron is also playing a heroic man.
When in this form Aabron knows that he isweaker, and his movements and personality
reect this.
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This chapter covers the concept of Rekann,the mentor of the Aabron, and good goodcounterpart to Maletoth.
Rekann is old and wise. He has lived longerthan the rule of Maletoth. But even though he
is wise, he is a little naive. A naivety that gave
Maletoth a chance to overthrow the old king.He is kind, charismatic and trustworthy, but he
has a strong sense of persona, and his words
bear power.
Rekann is a mentor, and he teaches Aabron
about himself, and the world. In the end, it is
his plan that gives Aabron the tools he needsto kill Maletoth.
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The grunts appear in Shadow of the Beast I.One of the more interesting creatures to ght
in the rst game is these big brutes. They try to
hit you with their sword if you come to close,so you have to be quick to strike before they
do.
Not the most interesting mechanic, but com-
paring it with the numerous of other creatures,that just storm at you with no regard for their
life, it is cool.
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In the third game, you meat a tribe of cave
men like creatures. Although fairly easy to kill,the death animation is great. They literally gib
when you strike them with your shuriken. A
great feedback that makes them a memora-ble encounter.
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Zelek is the creator of Aabron, and all the oth-
er beasts. It is hinted in the original story that
he is the direct subordinate of Maletoth, andthat there are other mages that could take
his place as The Beast Mage, if he didnt nd
a suitable substitute for Aabron. A powerful
position, a powerful being, evil being, but stillnot as dominant as Maletoth himself.
Zelek is a vengeful soul, when beaten by
Aabron he doesnt just take a new child as
the Beast Messenger, he deliberately goesout of his way to steal Aabrons sister in spite.
Zeleks power is that of transformation, reand lighting. In the rst game he is portrayed
as a giant beast, and you can only see hisgrotesque foot. But after he is beaten, he is
more of a beastly ghost-like being, with the
ability to take the form of a black dragon.
Since Zelek is the master of the castle in the
rst game, it is only reasonable to suspect heis also a master of the technologies presented
there. His magical power of lighting could just
as well be electricity.
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Maletoth is the supreme antagonist. Even
though very little is said about him, we can ex-
pect him to be overly badass since hecontrols Zelek through fear.
He is ultimately dominant, powerful and clev-
er, tricking an entire Kingdom, and then con-quering it.
In the third game you nally encounter the
mysterious super villain. You had picturedsomething immensely powerful, evil looking
and dark. However, it seems Maletoth is noth-
ing but a ying head and two hands. With allthe amazing monsters in the game, this is a
shame.
The battle against him is easy since you have
gotten your ultimate weapon so not even
here is Maletoth especially imposing. In a new
version I would take a lot of effort into remak-ing Maletoth into the ultimate antagonist, he
is.
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Shadow of the Beast is a fantasy world rstand foremost. It is a land with unworldly cli-
mate and marvelous creatures. It has magic,dragons, ghosts, castles, swords and axes. But
Shadow of the Beast is more than this. It bears
a hint of something out of place that youdont see in your regular fantasy genre.
While the land offers you regular gothic cas-tles, forests and monsters from the beginning
of the rst game, the technological level isgradually varying from stone age to high tech
throughout the story.
Apart from the rst game, there have beena slight hint of Asian inspiration throughout
Shadow of the Beast.
Another aspect of Shadow of the Beast that
makes it so unique is the arches. Arches in themountains, arches in the bridges, arches in
buildings and arches in the concept art.
The fauna in Shadow of the Beast ranges from
normal looking oak trees, bonsai trees, alien
looking mushrooms to actual alien environ-ment.
Following is an example of environmentalconcept art.
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