conferences scheduleltm.game-connection.com/uploads/marketing/gceurope_2019/...cross-platform...
TRANSCRIPT
Indie Development Awards Pitch
10:00 - 10:30 10:00 - 10:30
09:00 - 10:00 09:00 - 10:00
10:30 - 11:00 10:30 - 11:00
11:00 - 11:30 11:00 - 11:30
11:30 - 12:00 11:30 - 12:00
Should I put my titles on a Netflix for games?Juancho Carrillo (PlayGiga) - PUBLISHING
Winning Strategies for Indie Game StudiosSebastien Borget (PIXOWL) - PUBLISHING
European Co production: making your game happenThierry Baujard (SpielFabrique UG) - PUBLISHING
Games Industry POV 2019Joost Van Dreunen (Nielsen) - PUBLISHING
DAY 1 - OCT.29 - TUESDAY
DAY 2 - OCT.30 - WEDNESDAY
DAY 3 - OCT.31 - THURSDAY
ROOM 1
ROOM 1
ROOM 1
ROOM 2
ROOM 2
ROOM 3
ROOM 3
ROOM 3
ROOM 4
ROOM 4
09:00 - 09:30
09:00 - 09:30
Addictive Storytelling on MobileRyan Kaufman (Jam City) - PUBLISHING
Latest Trends from China’s Gaming Market and How Mi Game Helps Developers
Neo Liu (MiGame) - PUBLISHING
Creating an own game genre!Marvin Eschenauer (Bytro Labs GmbH) - PUBLISHING
Volatility in the Games IndustryNicola Smith (Foxnext Games) - PUBLISHING
Bridge Seminar by MintegralHyper-Casual Game Monetization and User Acquisition in China
Guest speakers:Speech :• User acquisition in China market by Stella Zhu - Mindworks• Analyzing the behavior of Chinese players by Ivan Bravo -
GameAnalytics• Monetization in China market by Secret VIP GuestPanel session : User acquisition and monetization in China by authoritative guests
Growing your Games Successfully in China - The next stop for casual/hyper casual games
Laeticia Ye (Mobvista), Carole Wai Hai (Tenjin) - PUBLISHING
Publishing indie games in China with East2west Games Raymond Qiang (East2West) - PUBLISHING
Indie Pitch
Games Made in France Pitch
Les soutiens publics à l’industrie du jeu vidéo en France
Lionel Prevot (CNC), Marie-Pierre Bouvet (DGE), Pierre Carde (Connection Events), Edouard Tunc (I.F.C.I.C.) - PUBLISHING
So Videogame ! Quittez Paris pour développer votre studio indé
Stéphane Natkin (La Compagnie des Martingales), Fabrice Carré (Bordeaux Games), David «Blackmagic» Elahee (Headbang.club),
Antonin Demeilliez (Seed by Seed) - PUBLISHING
Indie Development Awards CeremonyPUBLISHING
Publishing paid games on mobile in 2019: Situation and new opportunities Xavier Liard (Playdigious) - PUBLISHING
Consolidation (M&A) and Investment in the gaming spaceAndrew Ponomar (Enter Capital), Sean Lee (Wargaming) - PUBLISHING
How to make your next app go big Emmanuel Carraud (appChocolate Ltd) - UA
A year of ASO AB tests. ZooCraft review Sergei Kharchenko (Creative Mobile) - UA
Cross-platform effects on free-to-play user acquisition Julian Verner (Bytro Labs) - UA
UA & Marketing mistakes: what to keep in mind to avoid failure Dmitry Gubanenkov (Chimp Works) - UA
Top 10 Tips on How To Work With MENA Influencers Mariela Tzvetanova (Imperia Online Ltd.) - UA
How to market your console game Pierre Chetreff (The Chetreff Company), Adrien Briatta (Publishing and Marketing Manager - Shiro Ga-
mes) - UA
Diversifying Your Partner mix - Strategies for Testing & onboarding Ad networks Rob Jenkins (Gram Games) - UA
What can you learn from Top Game Developers. Improving profitability, success and organic traffic through ASO Jami Wardman (Lab Cave Games) - UA
Increasing App Acquisition, Retention, and Monetization by leveraging Blockchain Technology
UA
Secret to top performing playable ads Johan Lofstrom (Playable Platform) - UA
The rise of the adult gaming market Serge Landry (Nutaku) - UA
Getting Triple A Treatment Without Selling Your SoulChristina Seelye (Maximum Games & Modus Games) - PUBLISHING
Negotiations lowball and highball like a proPatryk Hamerlak (Vivid Games) - PUBLISHING
Investing in Gaming: How do we pickMickael Bougis (Phoenix Games), Patryk Hamerlak (Vivid Games), Riccardo Comazzi (Tencent), Guillaume
Lautour (Level Up), LK Shelley (Affiniti Ventures) - PUBLISHING
Self publishing your game in 2019 - what are the opportunities and challenges?Attaba Rahim (Bungie), Thomas Bidaux (ICO Partners), Sebastien Vidal (Shiro Games) - PUBLISHING
The rise of hyper-casual games - Opportunities and trendsOlivier Le Bas (Homa Games), Falko Böcker (Joypac), Jean-Nicolas Vernin (Madbox), Gio Zhang (Duoku), Jon
Hook (Homa Games) - PUBLISHING
Brazil: The Next Super Territory for Games Eliana Russi (Brazil Games Export Program), Thiago De Freitas (Kokku) - PUBLISHING
Making the most out of your tabletop IP as a videogameArthur Dosne (Asmodee Digital), Nicolas Godement (Asmodee Digital) - PUBLISHING
Everything you wanted to know about blockchain games (but were afraid to ask)
Sebastien Borget (Pixowl), Nicolas Pouard (Ubisoft), Nicolas Gilot (Ultra.io), Shaban Shaame (Everdreamsoft), Manon Burgel (Blockchain Game Alliance), Marie Franville (B2Expand) - PUBLISHING
Next-Gen Business Martijn Van Doorn (DDM) ,Terence Mosca (Tequila Works), Heikki
Repo (Cornfox & Bros) - PUBLISHING
Looking Beyond China Maarten De Koning (DDM) - PUBLISHING
Localization and Culturalization from West To EastGio Zhang (Duoku) - PUBLISHING
Publishing PC Premium Games in China And Maximizing the SalesErwin Zhao (Tencent) - PUBLISHING
[KEYNOTE] Welcome keynote - Trends in the videogame industryGio Zhang (Duoku), Raymond Qiang (East2West), Christina Seelye (Maximum Games & Modus Games),
Benoit Clerc (Bigben), Samuel Gatte (Bandai Namco), David Liang (MiGame) - PUBLISHING
Missed Monetisation Opportunities: 5 Major Mistakes in AnalyticsIvee Feria-Padua (King) - MONETIZATION
Partnership models in the age of consolidationHenry Lowenfels (Scopely), Alina Gribanova (BoomBit), Miikka Luotio (Superscale), Tobias Edl
(WHOW) - MONETIZATION
App Store Presence: key ranking factors you hardly ever think aboutAnna Kochetkova (AppFollow), Tamara Shmeleva (AppFollow) - MONETIZATION
Efficient QA For Self-PublishingNoyan Culum (Gamelab Istanbul) - QA
How we can keep the Quality with 1 to 2 Inhouse QA per titleEnrico Mareth (Gameforge) - QA
Localization case studies from NetmarbleBaris Ozistek (Netmarble) - LOCALIZATION
Pick Your Targets Well, and Hit That Bullseye!Tamara Tirjak (Frontier Developments) - LOCALIZATION
Thinking about building an inhouse Localization team? The 5 Ws and HowEstelle Bailly (Hi-Rez Studios) - LOCALIZATION
Localization studies from Ankama: how to manage a Dofus project (translation team, language leading and technology) Michael Sobol (Ankama) - LOCALIZATION
Kids games monetization: challenges and proven solutionGalyna Iefremova (Bini Bambini) - MONETIZATION
Building a Request For Proposals - From a game developer perspectiveArthur Faure (Ubisoft) - XDEV
[TEACH ME] How to steer a team of cats, unicorns, and other unique creatures Juney Dijkstra (Soedesco) - XDEV
Building Games with Amazon Game Tech Alexis Dahan (Amazon Game Tech France) - XDEV
Five Ways a Direct to Consumer Strategy Can Work for Your StudioBrooke Van Dusen (Xsolla) - PUBLISHING
Player-centric Marketing: A Story of Glitter, Tears and TalentsApril Harmon (Wooga), Dario Quondamstefano (Wooga), Valentine Ledour (Wooga) - MONETIZATION
Eats, Shoots and Leaves: The future of online community management means context is king Simon Usiskin (JWR Ventures) - XDEV
Publishers talk creating new IP and working with vendorsBobby Wertheim (Sega), Giovanna Villani (505 Games), Markus Wilding (Private Division), Anh Luong
(Miniclip) - XDEV / PUBLISHING
09:30 - 10:00
09:30 - 10:00
10:00 - 10:30
10:00 - 10:30
10:30 - 11:00
10:30 - 11:00
11:00 - 11:30
11:00 - 11:30
11:30 - 12:00
11:30 - 12:00
12:00 - 12:30
12:00 - 12:30
12:30 - 13:00
12:30 - 13:00
13:00 - 13:30
13:00 - 13:30
13:30 - 14:00
13:30 - 14:00
14:00 - 14:30
14:00 - 14:30
14:30 - 15:00
14:30 - 15:00
15:00 - 15:30
15:00 - 15:30
15:30 - 16:00
15:30 - 16:00
16:00 - 16:30
16:00 - 16:30
16:30 - 17:00
16:30 - 17:00
17:00 - 17:30
17:00 - 17:30
17:30 - 18:00
17:30 - 18:00
20:00
18:00 - 18:30
18:30 - 20:00
START OF COCKTAIL RECEPTION
END OF COCKTAIL RECEPTION
ROOM 2 ROOM 4
Playable Platform
GAME CONNECTION OFFICIAL PARTY
09:00 - 09:30
09:30 - 10:00
10:00 - 10:30
10:30 - 11:00
11:00 - 11:30
11:30 - 12:00
12:00 - 12:30
12:30 - 13:00
13:00 - 13:30
13:30 - 14:00
14:00 - 14:30
14:30 - 15:00
15:00 - 15:30
15:30 - 16:00
16:00 - 16:30
16:30 - 17:00
17:00 - 17:30
17:30 - 18:00
20:00
09:00 - 09:30
09:30 - 10:00
10:00 - 10:30
10:30 - 11:00
11:00 - 11:30
11:30 - 12:00
12:00 - 12:30
12:30 - 13:00
13:00 - 13:30
13:30 - 14:00
14:00 - 14:30
14:30 - 15:00
15:00 - 15:30
15:30 - 16:00
16:00 - 16:30
16:30 - 17:00
17:00 - 17:30
17:30 - 18:00
18:00 - 18:30
18:30 - 20:00
CONFERENCESSCHEDULE
#GameCoEurope19