confidential retire the horse and buggy: opening a new era for voice interaction design phillip...
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Confidential
Retire the Horse and Buggy:Opening a New Era for Voice Interaction Design
Phillip Hunter
Confidential
Company Overview
Rapidly growing software company
• Software + Services
• On-demand and on-premise managed service
• Founded in 2001; NYC-based
Experts in speech science, software engineering, advanced voice interaction design
Processing millions of calls every month for 5 of the top 6 US cable operators
Engage caller in speech dialogs that average 6-8 minutes!
SpeechCycle is the leading provider of 3rd Generation Speech Technology for digital service providers
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Glory Days
SpeechCycle - Building a premier design team to design the most complex speech applications in production
14 years in development and design of apps - 10 years in speech development and voice interaction design - Building 3rd design team
Intervoice, designoutloud, VoicePartners
2004 SpeechTek Persona of the year
Client in 2005 CIO 100 due in part to speech app
Patent for caller goal tracking
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Talk Talk
Voice interaction design Vitally important to application success
Challenging and controversial
Done with widely varying quality.
Few and often incorrect standards.
Objective quality is difficult to measure.
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What Are Words For?
It’s time for something new
New things are made from old
This is a challenge: “Good enough never is” (Debbie Fields)
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Tomorrow
“The horse is here to stay, but the automobile is only a novelty - a fad.“
President of the Michigan Savings Bank advising Horace Rackham (Henry Ford's lawyer) not to invest in the Ford Motor Company in 1903
"The automobile has practically reached the limit of its development."
Scientific American, 1909
The Car
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Cars
From outsourcing horsepower…
=>
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Cars
To simplifying construction…
Ford’s Model T
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Cars
To the design “revolution” of the 1930’s.
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Words Get In The Way
Horse and Buggy ≠ DTMF or “press or say” apps
Horse and Buggy = Holdovers of Early 90’s Design Methods
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Spirits in the Material World
Model T = “standards”-based instant apps
Keeping the spirit of the horse and buggy alive
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Voices Carry
Menus with 5 or more items
Lengthy intros
Inappropriate personas and poor voice talent coaching
Just what is your Father’s Oldsmobile?
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Lengthy help tips that every caller hears before they can say a word
Ubiquitous use of “Main menu” anchoring
Terrible concatenation
Just what is your Father’s Oldsmobile?
Voices Carry
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Gratuitous “help”
Confusing and ambiguous wording
Strange design strategies
Just what is your Father’s Oldsmobile?
Voices Carry
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Overly long queries
Fill-in-the-blank apps
Just what is your Father’s Oldsmobile?
Voices Carry
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Bumps and bruises and cries of agony
Always Something There to Remind Me
gethuman.com, consumerist.com, nophonetrees.com
Fast Company: The Agonies of Lewis Black“The beginning of the end of customer service… was when they took the simplest service of all--'Hi, I need a phone number'--and put a machine in.”
NPR: Improving Customer Service Over the Phone “The growing use of automated attendants has not improved service”
MSNBC: CEOs think customer service is great “nearly 6 in 10 respondents told researchers they were somewhat upset or
extremely upset with the way their most recent customer service experience was handled”
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Let’s Go
Appreciation of the situation
Voice interaction design requires a design talent for human spoken dialog
“Listeners and talkers cannot suppress their natural responses to speech, regardless of source.” – Nass, Brave
Deep sensitivity to interactive language, not just knowledge of app recipes or top ten lists
Solutions are often non-obvious
No longer a technology problem“Voice interfaces are intrinsically social interfaces.” – Ibid.
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Listen and reflect
The real people around us
Transcribe others and yourself
Commonly used strategies
Let’s Go
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Evangelize the customer
Spread the good news of good design
Explain voice interaction patiently Boxing – jab, hook, uppercut
Fight for good design
Use data and examples
Let’s Go
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Put the buggy in the museum and the horse out to pasture
Examples of things to stop doing Long pauses around greeting and language selection Poorly coached talent 25 - 40 seconds before caller can talk Only NL offered Crammed menus (Nine! 16!!) Unclear modality (DTMF, spoken digit, NL!, Directed!) Confusing cohesion
Others “Please choose from one of the following” “I’m sorry. I didn’t understand you.” “Sure, here’s some help. You must enter the account
number.”
Let’s Go
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Let’s help each other Internal and external peer interaction and reviews
Professional, separate, usability testing and heuristic evaluation
Read Obvious: Voice User Interface, Wired For Speech Stretch: Design of Everyday things, psycho-linguistics
Get involved in the larger interaction design community UPAssoc.org, ixda.org, goodexperience.com
Classes HCI and design degree programs, local CHI courses,
Learning conferences
Reach for a higher standard – Push!
Let’s Go
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How Will I Know?
The revolution will be publicized
Open prompt – increased stagnating performance by 10% “To begin, briefly describe the problem, saying something like
'I can’t get on the internet". Or you can say 'What are my choices.' [> 2 seconds] So go ahead and describe the problem.”
Mobile phone provider – appropriate persona, 3 month ROI
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How Will I Know?
The revolution will be publicized
Troubleshooting application – streamlining modem reset for 30% less handling time (78 seconds down to 45)
Mobile phone provider – easier representation of multiple navigation options: Help Me With Something Else
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Things Can Only Get Better
We are supposed to be providing a service.
There are those who think that success is beyond us or just want to see this fail
Advance the general field of interaction design and HCI
Fight the forces of evil and chaos
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How Soon Is Now?
Maybe this isn’t so hard
Maybe it’s supposed to be this way
But, I don’t think so. We can do better and should.