conifer cast 2.6.1 new features 64bit version improvements in postprocessing large results...
TRANSCRIPT
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Conifer Cast 2.6.1
New features
64bit version
Improvements in postprocessing large results
Compressed flsgrf.dat result file format
Meshing reworked
Customizable color scales
Postprocessing dialog reworked
F-packing options
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64 bit version
With Conifer Cast 2.6.1 fully 64 bit version will be available
Using 64 bit version will allow making efficient use of RAM memories larger than 4GB
32 bit Conifer Cast Application
max3GB
32 bit Windows
32 bit FLOW-3D
Solver Process
max3GB
System 1GB
32 bit Conifer Cast Application
max4GB
64 bit Windows
32 bit FLOW-3D
Solver Process
max4GB
64 bit Conifer Cast Application
max128GB
64 bit Windows
64 bit FLOW-3D
Solver Process
max128GB
SystemSystem
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Memory
Postprocessing large results During postprocessing only fraction of the result
data is actually needed for drawing the view
Starting from Conifer Cast version 2.6.1 when running short of memory the Conifer Cast will swap the unnecessary data to disk thus saving memory
This allows postprocessing MUCH larger result files than before
Removes the limitation of 32bit Conifer Cast that prevented postprocessing result files whose compressed size exceeded 4GB
Result Variable 1
Result Variable 2
Result Variable 3
Result Variable 4
Result Variable 1
Result Variable 2
Result Variable 3
Result Variable 4
Memory
Disk
Before
Now
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Compressed result file format New option of using compressed result data file
format has been added
Use of compression will slow down simulation slightly
Using compression introduces approximately 90% savings in the work file size
Compression is selected in Advanced Options Dialog
In Conifer Cast 2.6.1 compression is by default ON
FLOW-3D Conifer Cast
flsgrf.dat
FLOW-3D Conifer Cast
gzip compreesion
flsgrf.dat
Before
Now
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Meshing reworked 1/9
The meshing has been reworked
New functionality:
- Creating new mesh blocks by splitting them
- Selecting wether to draw other mesh blocks
- Visualization improvements
- Use of transparent STLs
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Meshing reworked 2/9
CREATING A NEW GRIDLINE
1) Select a layer between gridlines from the list. This layer will be splitted into two by the new gridline.
2) Click 'New gridline' button
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Meshing reworked 3/9
...
3) New gridline will appear on the list. The new gridline is shown on the screen with white color.
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Meshing reworked 4/9
MOVING A GRIDLINE
1) Select a gridline from the list
2) Selected gridline is show with white color on the screen
3) Move the gridline by either
a) Pressing +/- buttons
b) Moving the slider
or
c) Type in the gridline coordinate
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Meshing reworked 5/9
CHANGING MESH ACCURACY
1) Select a layer between gridlines from the list
2) Change the number of cells by either
a) Pressing +/- buttons
b) Moving the slider
c) Typing in number of cells for the layer
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Meshing reworked 6/9
SPLITTING MESH BLOCK
1) Select a grid line
2) Click 'Split mesh block'
The old mesh block has now been split into two.
This feature is not available in gravity version.
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Meshing reworked 7/9
VIEWING MESH BLOCKS
Selected mesh block is shown as cyan/white
Other mesh blocks are shown in light brown
Clicking 'Draw other mesh blocks' allows hiding other mesh block'
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Meshing reworked 8/9
IMPORTING GRIDLINES
Clicking 'Import gridlines' allows importing explicit gridlines from another mesh block
This is usefull when using embedded mesh blocks for increased mesh accuracy at given area in the mesh
This helps matching the gridlines in the nested mesh block to the gridlines of the main mesh.
Matching gridlines helps in modeling complex geometry problems to minimize block to block area and volume errors.
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Meshing reworked 9/9
TRANSPARENT STLs
The toolbar now contains a new button which makes STL's transparent
In meshing making STL transparent allows looking inside the STL
This can be very usefull when meshing systems where mould is modeled as STL file
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Material Classification 1/3 Materials are divided in the classes
Material classes form a tree structure
Helps maintaining large material databases
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Material Classification 2/3
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Material Classification 3/3
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Custom Materials For mould materials it is
possible to have a customized material
Custom material is based on a material in materiald database but can have exceptions in its properties
Custom material is simulation specific. Any changes to custom material are not propagated to the material database.
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Customizable Color Scales
In Conifer Cast 2.6.1 it is possible to have a customized color scales in postprocessing.
This is what the default color scale looks like
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Customizable Color Scales New menu entry 'Edit
color scale' has been added to 'View' menu
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Customizable Color Scales
Color scale edit dialog allows
Modifying current color scale
Saving color scale in a file
Loading color scale from a file
Resetting color scale back to default
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Reworked postprocessing dialog Postprocessing dialog has been redesigned
By default only most commonly used operations are visible
Clicking More/Less will toggle the visibility of advanced options
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Reworked postprocessing dialog New option 'Tilt pour
rotation effect' has been added. It is used for selecting wether the view is rotated according to tilt angle or not.
New option 'Vector coloring' has been added. It is used for selecting wether vector arrows are colored or not.
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F-packing related numeric options
Options for configuring f-packing have been added
F-packing controls the behavior of free surface in case of splashing