consumers & creators helen goss. what i do! help people find out what they want to communicate...
TRANSCRIPT
Consumers & Creators
Helen Goss
what I do!
Help people find out what they want to communicateHelp them com it using multi media & new mediaShow them how to publish itWarn them of the repercussionsShow them the tools for safety onlineTalk about responsibilityExplain the business concept behind ‘free services’Demonstrate techniques to being found online, for spreading their messageHaving fun, experimenting, teaching me!
Consumer?
Creator?
http://www.onlineyouthoutreach.co.uk/wp-content/uploads/2012/04/UdvNktryfQIS2QnYgqNQrjl72eJkfbmt4t8yenImKBVaiQDB_Rd1H6kmuBWtceBJ.jpg
MIT Lab May 2012 Mimi ItoCultural Anthropologist: She explores the ways in which digital media are
changing relationships, identities, and communities
“Don’t just celebrate that kids do amazing things”
“The reality is that this is not scaling, Institutions are having problems getting to grips with these systems shared social goals”
“Create good principals for good participation online. Good use of technology for having engaged, participatory learning. Can we put this forward in the world for people to discover positive opportunities.”
6 years old
“what does meandering mean?”
“what does monotonous mean?”
8 yrs oldhttp://shewalkssoftly.files.wordpress.com/2009/06/etch-a-sketch.jpg?w=450&h=345
http://www.freakingnews.com/pictures/74500/Leonardo-s-Childhood-Etch-A-Sketch-Toy--74604.jpg
http://www.thinkgeek.com/gadgets/cellphone/e6e2/
10 years old
http://sandbox.yoyogames.com/extras/image/name/san2/65/307065/original/pong.jpg
http://www.geardiary.com/wp-content/uploads/2011/03/Pong-CONSOLE-700x650.jpg
15 years old
http://www.deviantart.com/download/172778948/ZX_Spectrum_by_fluffyrory.jpg
http://1.bp.blogspot.com/_YroxTydVv2U/SlXML09G4uI/AAAAAAAAAU8/65LYPotGT_E/s320/dynamite.gif
http://www.stardot.org.uk/forums/viewtopic.php?f=2&t=2126
16 years old
http://content6.flixster.com/question/59/44/57/5944572_std.gif
http://www.libertygames.co.uk/images/1/products/1141_galaxy-cosmic.jpg
http://en.wikipedia.org/wiki/Gauntlet_%281985_video_game%29
Empty suite of computers at Art College – Photoshop – digitising my artMaking it interactive HypercardLearned about the Internet on PaperTaught ourselves webdesignGlastonbury Technomadic demoWorked on projects with Cyberia and WebMedia
23 years old
http://www.intel.com/content/www/us/en/what-about-me/what-about-me.html
Now
‘Digital Natives’
Imagine this
You can no longer use the Internet
We have taken over the TV and Radio stations
We have disabled the phone networks
We have access to your Digital Dossiers and your Personal Identification Information
We know everything about you
await our next instruction
Would you help create the new world
or would you be controlled?
What do we have in the room?
Reactions of the Young People
Some young people said they would pay someone else to do the creating
Some were not interested at all creatingThe geeks became heroes, understanding SOPA
and the anonymous movement1/3 were receptive & wanted to learn moreSmall but significant numbers wanted to learn
more
Working with disadvantaged young people
Video disappearing effects
Host of a gameshow
Drummer in Digital Club
The Guardian Campaign for digital literacy1.4.12
Howard Rheingold launches his book NET SMART
Nominet commissions a study
David Wilcox & Tim Davies report
Antony Mayfield talks about SuperSkills
Coding for kids is set up by Young Wired State
Rasberry Pi is launched
MIT’s SCRATCH is more widely used
Other projects gain momentum
Your personal development
What systems do you useHow much information do you give awayWhat would you create if you could programHow would you make your social networks more responsive to your needsIs this relevant in your worldYour online persona (personal and professional)Become an expert and share
Group list: How to engage Young People to create
Not just about the technologyUnderstanding your message and how you want to communicate itOrganising meaningful informationCreating a safe open spaceExchanging SkillsCollaborating to createMotivating people to participateInfluencing policyPushing boundariesMaking it accessible
10 Challenges raised by the Nominet Study
• Blend online and offline• Use games to engage• Address the innovation gaps in the back-office• Support young people to be creators, not consumers• Encourage co-design/co-design with young people• Consider the livelihoods of the future• Use digital tools to enable peer-to-peer learning• Use technology to personalise services• Be network literate and create new connections• Recognise the diversity of youth
Do you feel anything can be added?
What I would like to get from this week with your help
http://videovolunteers.eu/blog/
https://www.facebook.com/groups/166165290110055/
https://www.facebook.com/VideoVolunteers.eu
TWITTER?
# ?
www.wayoutmedia.com
thank you