convr 2010 - visualisation of semantic architectural information within a game engine environment

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VISUALISATION OF SEMANTIC ARCHITECTURAL INFORMATION WITHIN A GAME ENGINE ENVIRONMENT Pieter Pauwels Ronald De Meyer Jan Van Campenhout

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Page 1: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

VISUALISATION OF SEMANTIC ARCHITECTURAL INFORMATION WITHIN A GAME ENGINE ENVIRONMENT

Pieter Pauwels

Ronald De Meyer

Jan Van Campenhout

Page 2: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

AR / VR visualisations

Re-use / Interoperability through IFCBIM

Building Performance CheckingVirtual Environment

4D / 5D planning

BIM model

Page 3: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

World Wide Web

Semantic Web

Page 4: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

The Linked Open Data Cloud (LOD) LOD

cloudLOD – May 2007

Linked Data: Now what?by Tom Heath: Presentation at ESWC2010.

http://videolectures.net/eswc2010_heath_ldnw/

Page 5: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

LOD – Sep. 2010Linking Open Data cloud diagram

by Richard Cyganiak and Anja Jentzsch.http://lod-cloud.net/

LOD

cloud

Page 6: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

E-commerce sites

LOD

cloud

Search agents

Digital Heritage archives

Government applications

LOD cloud

Page 7: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

UGent MultiMediaLabhttp://multimedialab.elis.ugent.be/

Dr. Ir. Davy Van Deursen, Ir. Ruben Verborgh, Dr. Ir. Jos de Roo Prof. Dr. Ir. Rik Van de Walle

UGent SmartLabhttp://smartlab.elis.ugent.be/

Ir. Arch. Pieter Pauwels, Ir. Arch. Ruben Verstraeten, Ir. Arch. Tine Jonckheere Prof. Dr. Ronald De Meyer, Prof. Dr. Ir. Jan Van Campenhout

Page 8: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

Bring BIM into the Semantic WebBIM

LOD

cloud

BIM

Page 9: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

Example: ‘Intelligent’ Virtual EnvironmentsBIM

See video on: http://www.graphisoft.com/ftp/marketing/vbe/int/01/01.html

Page 10: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

‘Intelligent’ Virtual Environments

Page 11: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

1. The quest for extra information

2. What virtual environment to use?

3. Bringing the information into a virtual environment

Page 12: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

Bring BIM into the Semantic WebBIM

LOD

cloud

BIM

Page 13: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

It exists: upload!BIM

LOD

cloud

http://ninsuna.elis.ugent.be/IfcRDFService

Page 14: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

It exists: query!

http://ninsuna.elis.ugent.be/SPARQLEndpoint/

BIM

LOD

cloud

Page 15: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

It exists: browse!BIM

LOD

cloud

http://ninsuna.elis.ugent.be/rdf/page/ifc/IFC2X3_TC1/ifcBuilding_36

Page 16: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

1. The quest for extra information

2. What virtual environment to use?

3. Bringing the information into a virtual environment

Page 17: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

What Virtual Environment to use?

- Investigation of existing virtual environments

- Decision to build a new virtual environment relying on existing game engine technology

- Investigation of existing game engine technology typically used for visualisations in construction industry

Page 18: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

An alternative Virtual Environment

1. Esperient Creator

2. 3DVIA Virtools

3. Unity3D

4. Quest3D

5. StoneTrip ShiVa

Page 19: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

The best choice?

“None fits, each is possible”:

1. Relatively small differences in functionality

2. Limited level of information exchange with AEC / BIM tools

3. Importance of ‘side parameters’: cost, development support, usage statistics, etc.

=> Unity3D was our choice, BUT a more in-depth study AND usage is to be considered

Page 20: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

1. The quest for extra information

2. What virtual environment to use?

3. Bringing the information into a virtual environment

Page 21: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

Information exchangeInformation modelling in BIM environment

Page 22: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

Information exchangeroutering of the model information

BIM model

FBX representation

IFC representation

export

export

Virtual world in Unity3D

import

BIM modelin LOD cloud

IFC-to-RDF Service

Real-time communication

Enriched BIM model

References to LOD cloud

Page 23: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

Creation of the virtual world

Page 24: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

Implemented functionalityconnecting FBX representation to the LOD cloud (1)

Page 25: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

Implemented functionalityconnecting FBX representation to the LOD cloud (2)

SELECT distinct ?s WHERE { ?s <http://multimedialab.organon.elis.ugent.be/ontologies/IFC2X3#tag> "175853"^^xsd:string . ?s <http://multimedialab.organon.elis.ugent.be/ontologies/IFC2X3#representation> ?o

}

Page 26: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

Implemented functionalitybasic user interface (1)

Page 27: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

Evaluation

Main objectives achieved:

- Bring BIM information into the Linked Data cloud

- Easy visualisation of building models in a virtual environment

- Access BIM information and other information in the LOD cloud from within a virtual environment

Further research needed:

- Further explore possible connections between building models and information in the LOD cloud

- Improve the user interface for a more intuitive usage

Page 28: CONVR 2010 - Visualisation of semantic architectural information within a game engine environment

Thank you

Pieter Pauwels

[email protected]