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    PROJECT REPORT

    ON

    CORE JAVA-GAMING

    SUBMITTED IN FULFILLMENT OF THE DEGREE

    UNDER THE PANJAB UNIVERSITY

    (B.C.A-2010-2013 Batch)

    GGDSD COLLEGE,SEC-32C,CHANDIGARH

    Submitted to: Submitted By:

    TEACHER HEAD-Ms.Gagandeep Kaur Sahil singla

    H.O.D-Mr Virender singh Rollno.18010000580

    Peeyush gupta

    Rollno.18010000570

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    CERTIFICATE

    It is to certify that the project work entitled CORE JAVA GAMING

    which is being submitted by us as a part of Graduation Project undertaken

    in the month of March is an authentic work carried out by us at

    Department of Computer applications, under the supervision and

    guidance ofMs.GaganDeep Kaur.

    The matter imbedded in this project work has not been submitted

    earlier for the award of any other degree student.

    Sahil singla

    Rollno.18010000580

    Peeyush gupta

    Rollno.18010000570

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    Acknowledgement

    I take this opportunity to express my deepest gratitude to those who

    have generously helped me in providing the valuable knowledge and

    expertise during my making of project.

    I am thankful to Department of Information technology for his

    thorough guidance right from day 1st till the end of the graduation(3rd

    year). I shall also like to specially thank our Incharge, Ms.GaganDeep

    Kaur (Lecturer) for giving me the required guidance and removing any

    difficulties faced by me during the project.

    And finally, I would like to thank each and every person who has

    contributed in any of the ways in my Project.

    Sahil singla

    Rollno.18010000580

    Peeyush gupta

    Rollno.18010000570

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    INDEX

    CONTENTS

    PAGE

    NO. REMARKS

    INTRODUCTION TO

    POJECT:

    -PURPOSE

    -PROJECT SCOPE

    7

    7

    PRODUCT FEATURES 8

    SECURITY LEVEL 8

    OPERATING

    ENVIRONMENT

    8

    DESIGN AND

    IMPLEMENTATION

    CONSTRAINTS:

    -SYSTEM FEATURES

    -FUNCTIONAL

    REQUIREMENTS

    -RESPONSE SEQUENCES

    9

    9

    9

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    -EXTERNAL INTERFACE

    REQUIREMENTS

    -SOFTWARE QUALITY

    ATTRIBUTES

    9-10

    10

    OBJECTIVES OF

    PROJECT

    11-12

    SYSTEM

    REQUIREMENTS:

    -PROBLEM RECOGNITION

    -FUNCTIONS TO BE PROVIDED

    13-14

    14

    INTRODUCTION TO

    J2EE FRAMEWORK

    15-16

    OOP PRINCIPLES 17-19

    SOFTWARE

    REQUIREMENT

    SPECIFICATION(SRS)

    20-22

    SYSTEM DESIGN:

    -THE EXTERNAL DESIGN

    -DESIGN OBJECTIVES

    -CHARACTERISTICS

    23

    23

    24

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    SYSTEM

    IMPLEMENTATION:

    -INTRODUCTION

    -TYPES

    -TOOLS

    25-26

    26

    27-29

    CODING OF PROJECT-

    GAMING PACMAN

    30-52

    SCREEN LAYOUT 53-55

    REFRENCES 56

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    INTRODUCTION TO PROJECT

    1. Introduction1.1 Purpose

    This project is provide you a information of core java concept i.e applet.in

    project we used a applet concept in which we use their cycle concept and madea game known as Pacman,in this game there is a creature try to collect the coins

    as more as possible . To make this we use applet viewer window and applet

    functions.

    1.2 Project Scope

    Expert Rating is a skill assessment. It is an effective method of ensuring you

    have the skills needed for your job. Expert Ratings testing tool creates valid

    tests for various skill levels. Save your time and money, and reduce thepossibility of interview failure by giving a pre-hiring skill assessment directly

    over the CMD. No software other than a Command Prompt is needed. Expert

    Rating assures a reliable service, ease-of-use.

    Work to be done:

    To handle the control navigation from other Applet window. Writing the Code Behind pages for the project. Database Design if needed. Apply all the check constraints according to the requirements.

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    Product Features :

    This product have following features :

    1. It handle the customer interest.2. It also provides the fun game activities.3. Free of cost entertaintment.4. Free to select game i.e PacMan5. It also provide the users the facility to give feedback.6. User can play it any time using command prompt.

    Security level :

    Administrator provides the proper facility for users authentification and handle

    the login system.Thus, this apply the different types of security policies over the

    system to increase the robustness of the system.

    Operating Environment:

    On the following environment it will work more smoothly:-

    1 ) Pentium III processor , 256MB Ram, 20 GB Hard disk, Printer

    2) Windows environment

    3) MYSQL database system (optional)

    4) Java jdk5.0

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    Design and Implementation Constraints

    It will needed windows environment. It will work on linux platform

    also. The 128MB minimum RAM is required for the system to use. It will onlywork on single pc not on the network but with different byte code.

    System Features

    This section illustrates the functional features of the system. It gives the

    total description about the system functionalities that are provided by the

    system.

    Functional Requirements

    * The main requirement is that JRE(JAVA RUNTIME ENVIRONMENT) with

    environment variables class path set.

    Stimulus /Response Sequences

    After compiling it using (javac) the option it show you the option to

    run it using applet viewer command which you wanted.

    External Interface Requirements

    User Interfaces:

    The system should be highly user friendly so the user interface mut be

    Graphical user interface. Every option should in the menus of the GUI.

    Hardware Interfaces:

    It is not applicable yet.

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    Software Interfaces:

    1 Software componentJava jdk1.5

    2 Databases- Oracle 9i (optional)

    3 Windows Xp Sp2

    4 Any text Editor

    Software Quality Attributes:

    1 Highly user friendly- GUI

    2 High security system

    3 reliable, robustness is the characterstics of the system.

    4 Easily learnable for the new user.

    5 Customer cant do any change to the project.

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    OBJECTIVES OF PROJECT:

    There are some Objectives, which are Envisaged under the Project:-

    Practicality: The system should be sable and can be operated with average

    intelligence.

    Efficiency: There should be balance amongst various factors like accuracy,

    comprehensiveness on one hand and response timeliness of the system on the

    other hand.

    Cost: It is desirable to aim for the system with a minimum cost subject to the

    condition that it must satisfy the entire requirement.

    Flexibility: The system should be modifiable depending on the changing needs

    of the employee or department. Such modifications should entail extensive

    reconstructing. It should also be portable to different computer systems.

    Security: This is very important aspect requiring rigorous designing of database

    including hardware reliability, fallback procedures and physical security of data.

    The development of the proposed system is done keeping in view the problems

    in the existing system. The proposed system will not only overcome the

    limitations of the present system but will also provide the following

    characteristics.

    The objective of the system would be:

    To reduce the time constraint involved.

    To centralize all the data needed.

    To provide fun game activites.

    To maintain the information about the users of the organization.

    To generate various reports as required.

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    Technologies Used:

    1. Model:

    a. Core Java

    b. Applet

    2. Design

    a. HTML

    b. JavaScript

    3. Database(optional)

    a. mysql

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    SYSTEM REQUIREMENTS:

    Problem Recognition:A problem is well defined very rarely. It corps out with a vague feeling of some

    statements that lead to vague conclusions. So the first task is to get more crucial

    information by interviewing and meeting concerned people. It clarifies how the

    problem is felt, how often it occurs, how it affects the business and which

    departments are suffering with this. This phase consists of the following tasks.

    Problem Definition And Initial Investigation

    This was a preliminary investigation done with a view to have a feel of the

    working of the proposed system. This phase has been identified the end-user

    directly involved in the system who were the managers, assistant officer and

    database administrator, and the development department. By understanding the

    working of database, its flow and also after conducting meetings and interviews

    with the concerned persons of the department, a clear idea about the working

    was obtained. A flexible approach is adapted towards people who are

    interviewed. Short hand written notes are prepared based on the response of the

    employees. The interviews are preferably conducted at the work place of the

    person being interviewed. Detailed investigation is done in order to define the

    scope of the problem .The interview is concluded with a quick resume of the

    ground covered during the interview .The Questionnaire technique is combined

    with interviews to get the best result. Proper care has been taken in the design of

    such questionnaires so that the persons answering these questions dose not feel

    hesitant. An explanatory note that serves to gain cooperation and avoid

    misunderstanding by setting out the purpose of the exercise clearly

    accomplishes each questionnaire.

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    Observation technique is also used for fact finding. The work described at the

    time of interview is observed personally ads it reduces the chances of

    misunderstanding and omissions. Some important things observed are like the

    flow of information through the system and important data transactions, the data

    being maintained and the frequency of their updating.

    By the end of this phase, idea as to how the information enters the system, how

    it is stored, how it is processed, how information changes affects the working of

    the system and finally the output format required by the end-user was collected.

    All the information generated from this phase acted as an input to the next

    phase.

    Function to be Provided:

    This phase provides the overall requirement for the system what is to be done.

    Input for this phase is the information collected through several data collecting

    schemes such as survey, cross-questioning-answering etc and the raw data

    obtained which is not properly ordered and not in the precise manner. So here

    this raw data is converted into useful information written in precise manner and

    thus output is a formal document. After collecting all the information and

    requirements, they were verified from the concerned persons by presenting a

    diagrammatic version of the proposed system. The points missing were added to

    the system specifications for the desired system. So this final document

    provides the system requirement specifications for the desired system. It helps

    in reducing the total development cost and also establishes the various points for

    validation and verification.

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    Introduction to J2EE Framework:

    Java is an object-oriented programming language with a built-in application

    programming interface (API) that can handle graphics and user interfaces and

    that can be used to create applications or applets. Because of its rich set of

    API's, similar to Macintosh and Windows, and its platform independence, Java

    can also be thought of as a platform in itself. Java also has standard libraries for

    doing mathematics.

    Much of the syntax of Java is the same as C and C++. One major difference is

    that Java does not have pointers. However, the biggest difference is that you

    must write object oriented code in Java. Procedural pieces of code can only be

    embedded in objects. In the following we assume that the reader has some

    familiarity with a programming language. In particular, some familiarity with

    the syntax of C/C++ is useful.

    In Java we distinguish between applications, which are programs that perform

    the same functions as those written in other programming languages, and

    applets, which are programs that can be embedded in a Web page and accessed

    over the Internet. Our initial focus will be on writing applications. When a

    program is compiled, a byte code is produced that can be read and executed by

    any platform that can run Java.

    Java is platform independent. A Java program can run equally well on any

    architecture that has a Java enabled browser. With the release of Netscape

    Navigator 2.0 that includes Windows 95, Windows NT , Sun Solaris, Sun OS

    4.1.3, SGI IRIX, OSF/1, HP-UX with more to come.

    Java isn't just for web sites. Java is a programming language that lets you do

    almost anything you can do with a traditional programming language like

    Fortran or C++. However Java has learned from the mistakes of its

    predecessors. It is considerably cleaner and easier to use than those languages.

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    Advantages of Java:

    1) Simple: Java has the bare bones functionality needed to implement its rich

    feature set. It does not add lots of syntactic sugar or unnecessary features.

    2) Object-Oriented: Almost everything in Java is either a class, a method or an

    object. Only the most basic primitive operations and data types (int, for, while,

    etc.) are at a sub-object level.

    3) Platform Independent : Java programs are compiled to a byte code formatthat can be read and run by interpreters on many platforms including Windows

    95, Windows NT, and Solaris 2.3 and later.

    4) Safe: Java code can be executed in an environment that prohibits it from

    introducing viruses, deleting or modifying files, or otherwise performing data

    destroying and computer crashing operations.

    5) High Performance: Java can be compiled on the fly with a Just-In-Time

    compiler (JIT) to code that rivals C++ in speed.

    6) Multi-Threaded: Java is inherently multi-threaded. A single Java program

    can have many different things processing independently and continuously.

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    OOP Principles:

    The object oriented programming languages provide mechanisms that help you

    implement the object oriented model.

    1) Data Hiding and Encapsulation: One of the important object-oriented

    techniques is hiding the data within the class and making it available only

    through the methods. This technique is known as encapsulation because it seals

    the data (and internal methods) safely inside the "capsule" of the class, where it

    can be accessed only by trusted users (i.e., by the methods of the class).

    The most important reason is to hide the internal implementation details of your

    class. If you prevent programmers from relying on those details, you can safely

    modify the implementation without worrying that you will break existing code

    that uses the class.

    Another reason for encapsulation is to protect your class against accidental or

    willful stupidity. A class often contains a number of interdependent fields that

    must be in a consistent state. If you allow a programmer (including yourself) to

    manipulate those fields directly, he may change one field without changing

    important related fields, thus leaving the class in an inconsistent state. If,

    instead, he has to call a method to change the field, that method can be sure to

    do everything necessary to keep the state consistent. Similarly, if a class definescertain methods for internal use only, hiding these methods prevents users of the

    class from calling them.

    When all the data for a class is hidden, the methods define the only possible

    operations that can be performed on objects of that class. Once you have

    carefully tested and debugged your methods, you can be confident that the class

    will work as expected. On the other hand, if all the fields of the class can be

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    directly manipulated, the number of possibilities you have to test becomes

    unmanageable.

    There are other reasons to hide fields and methods of a class, as well:

    Internal fields and methods that are visible outside the class just clutter up the

    API. Keeping visible fields to a minimum keeps your class tidy and therefore

    easier to use and understand.

    If a field or method is visible to the users of your class, you have to document

    it. Save yourself time and effort by hiding it instead.

    2) Inheritance: Inheritance is the process by which one object acquires the

    properties of another object. This is important because it supports the concept of

    hierarchical classification. Most knowledge is made by hierarchical

    classification.

    Inheritance is a compile-time mechanism in Java that allows you to extend a

    class (called the base class or super class) with another class (called the derived

    class or subclass).

    In Java, inheritance is used for two purposes:

    Class inheritance - create a new class as an extension of another class,

    primarily for the purpose of code reuse. That is, the derived class inherits the

    methods of the base class.

    Interface inheritance - create a new class to implement the methods defined as

    part of an interface for the purpose of sub typing. That is a class that implements

    an interface conforms to the interface.

    In Java, unlike C++, these two types of inheritance are made distinct by using

    different language syntax. For class inheritance, Java uses the keyword extends

    and for interface inheritance Java uses the keyword implements.

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    For example:

    class Base {

    private int x;

    public int f() { ... }

    protected int g() { ... } // NOTE: protected access means visible to subclass only

    }

    class Derived extends Base {

    private int y;

    public void h() { y = g(); ... }

    }

    In Java, unlike C++, only single class inheritance is supported. I.e., for a given

    class, there is only one super class.

    3) Polymorphism

    Polymorphism is the capability of an action or method to do different things

    based on the object that it is acting upon. This is the third basic principle of

    object oriented programming.

    Two types of polymorphism:

    Overloading and Overriding.

    Dynamic method binding.

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    SOFTWARE REQUIREMENT

    SPECIFICATION (SRS)

    System Analysis: System Analysis is the process of studying the business

    processors and procedures, generally referred to as business system, to see how

    they can operate and whether improvement is needed. This may involve

    examining data moments and storage, machines and technology used in the

    system., programs that control the machines, people providing inputs, doing the

    processing and receiving the outputs.

    1) Investigation Phase: The Investigation Phase is also known as the Fact-

    Finding stage or the analysis of the current system. This is detailed study

    conducted with the purpose of wanting to fully understand the existing system

    and to identify the basic information requirement.

    2) Detailed Study of the Existing System: This phase provides the overall

    requirement for the system what is to be done. Input for this phase is the

    information collected through several data collecting schemes such as survey,

    cross-questioning-answering etc and the raw data obtained which is not properly

    ordered and not in the precise manner. So here this raw data is converted into

    useful information written in precise manner and thus output is a formal

    document. After collecting all the information and requirements, they were

    verified from the concerned persons by presenting a diagrammatic version of

    the proposed system. The points missing were added to the system

    specifications for the desired system. So this final document provides the

    system requirement specifications for the desired system. It helps in reducing

    the total development cost and also establishes the various points for validation

    and verification.

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    Software Requirement Specification: Software Requirement Specification is

    produced at the culmination of the analysis task. The function and performance

    allocated to software as part of system engineering are refined by establishing a

    complete information description, a detailed functional description, a

    representation of system behavior, and indication of performance requirement

    and design constraints appropriate validation criteria, and other information

    pertinent to requirement.

    The introduction to SRS specification states the goals and objectives of the

    software, describing it in the context of the computer based system. The

    Information Description provides a detailed description of the problem that the

    software must solve. Information content, flow and structure are documented. A

    description of each function required to solve the problem is presented in the

    functional description. Validation Criteria is the mos important and ironically

    the most often neglected section of the software requirement specification. SRS

    can be used for the different purposes. Here are the major uses:

    1) Statement of User Need: Since end users are the ones who are finally going

    to use the system, their requirements need to be identified. This involves

    questioning the end users what their expectations were. The main requirement

    of the end user is that the system should be easy to use and take less time. In

    addition to these another important factor was to eliminate the need for database

    conversion and migration that had to be carried out presently. After conducting

    interviews with the users a document called the software requirement

    specification was created. This is the most important document that forms the

    basis for system development. It should be consistent, complete, unambiguous,

    traceable and inter-related.

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    This document has the following components:

    Functional Requirements: The functional requirements specify relationship

    between the inputs and outputs. All the operations to be performed on the input

    data to obtain output are to be specified. This includes specifying the validity

    checks on the input and output data, parameters affected by the operations and

    the other operations, which must be used to transform the inputs into outputs.

    Functional requirements specify the behavior of the system for valid input and

    outputs.

    Statements of requirements for implementation: This section includes

    performance of the product that are set by user interaction and studying the

    existing system of the organization. These are stated in complete measurable

    terms, so that they can be verified during system evaluation phase. Some of the

    performance requirements are stated below.

    User Friendly: the system produced is user friendly, understandable and easy to

    use so that the users of the system can easily learn to use the system. For this thesystem is made menu-driven with well-documented programs.

    Time Element (response and processing time): the response time of the

    system is very less and takes less time to execute queries and triggers.

    Maximum Throughput: the system gives maximum throughput with relevant

    output

    Robustness: the system will be able to handle undesirable situations and errors

    encountered at various levels e.g. if the user supplies invalid input for

    processing, the system gracefully halts, displaying a message to the user

    indicating the cause of the error and prompting him it enter the correct input.

    Flexibility: the system is flexible in nature so that likely changes and alterations

    can easily be made.

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    SYSTEM DESIGN

    After the analysis phase we have with us the details of the existing system and

    the requirements of the user for the new system. This phase diverts focus from

    the problem domain to the solution domain. It acts as a bridge between the

    requirement phase and its solution. The design phase focuses on the detailed

    implementation of the system recommended in the feasibility study. Emphasis

    is on translating performance specifications into design specifications.

    The External Design

    External design consists of conceiving, planning out and specifying the

    externally observable characteristics of the software product. These

    characteristics include user displays or user interface forms and the reportformats, external data sources and the functional characteristics, performance

    requirements etc. External design begins during the analysis phase and

    continues into the design phase.

    Design objectives:-

    The primary objective of the design is to deliver the requirements as specified inthe feasibility report. These are the some of the objectives, which I kept in

    mind.

    1) Practicality: The system is quite stable and can be operated by the people

    with average intelligence.

    2) Efficiency: I tried to involve accuracy, timeliness and comprehensiveness of

    the system output.

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    3) Cost: It is desirable to aim for the system with a minimum cost subject to the

    condition that it must satisfy the entire requirement.

    4) Flexibility: I have tried that the system should be modifiable depending on

    the changing needs of the user. Such modifications should entail extensive

    reconstructing or recreation of software. It should also be portable to different

    computer systems.

    5)Security: This is very important aspect which I followed in this designing

    phase and tried to covers the areas of hardware reliability, fallback procedures,

    and physical security of data.

    Characteristics of a Well Defined System

    In design an efficient and effective system is of great importance to consider the

    human factor and equipment that these will require to use. System analyst must

    evaluate the capabilities and limitations of the personal and correspondingfactors of the equipment itself.

    The characteristics associated with effective system operations are:

    1) Accessibility

    1) Decision Making Ability

    3) Economy

    4) Flexibility

    5) Reliability

    6) Simplicity

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    SYSTEM IMPLEMENTATION

    INTRODUCTION

    Software testing is used in association with verification and validation (V&V).

    Verification is the checking of or testing of items, including software, for

    conformance and consistency with an associated specification. Software testing

    is just one kind of verification, which also uses techniques such as reviews,

    inspections, and walkthroughs. Validation is the process of checking what has

    been specified is what the user actually wanted. Verification: Have we built the

    software right? (i.e. does it match the specification). Validation: Have we built

    the right software? (i.e. Is this what the customer wants?)

    Implementation is the stage in the project where the theoretical design is turned

    into the working system and is giving confidence to the new system for the

    users i.e. will work efficiently and effectively. It involves careful planning,

    investigation of the current system and its constraints on implementation, design

    of method to achieve the change over, an evaluation, of change over methods. A

    part from planning major task of preparing the implementation is education of

    users. The more complex system is implemented, the more involved will be the

    system analysis and design effort required just for implementation. An

    implementation coordinating committee based on policies of individual

    organization has been appointed. The implementation process begins with

    preparing a plan for the implementation for the system. According to this plan,

    the activities are to be carried out, discussions may regarding the equipment has

    to be acquired to implement the new system.

    Implementation is the final and important phase. The most critical stage is in

    achieving a successful new system and in giving the users confidence that the

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    new system will work and be effective. The system can be implemented only

    after thorough testing is done and if it found to working according to the

    specification. This method also offers the greatest security since the old system

    can take over if the errors are found or inability to handle certain types of

    transaction while using the new system.

    At the beginning of the development phase a preliminary implementation plan

    is created to schedule and manage the many different activities that must be

    integrated into plan. The implementation plan is updated throughout the

    development phase, culminating in a change over plan for the operation phase.

    The major elements of implementation plan are test plan, training plan,

    equipment installation plan, and a conversion plan.

    Types Of Implementation

    There are three types of implementation:

    Implementation of a computer system to replace a manual system.

    Implementation of a new computer system to replace an existing system.

    Implementation of a modified application to replace an existing one, using the

    same computer.

    Successful implementation may not guarantee improvement in the organization

    using the new system, but improper installation will prevent it. It has been

    observed that even the best system cannot show good result if the analysts

    managing the implementation do not attend to every important detail. This is an

    area where the systems analysts need to work with utmost care.

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    IMPLEMENTATION TOOLS:

    Training personnel

    Conversion Procedures

    Post-implementation review

    Training of Personnel involved with system

    Even well designed system can succeed or fail because of the way they are

    operated and used. Therefore, the quality of training received by the personal

    involved with the system in various capacities helps or hinders and may even

    prevent the successful implementation of management information system.

    Those who are directly or indirectly related with the system development work

    must know in detail what must know in detail what their roles will be, how they

    can make efficient use of the system and what the system will or will not do for

    them. Both system operators and users need training.

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    System Operators Training

    Running of the system successfully depend on the personnel working in the

    Computer Centre. They are Responsible for providing the necessary support.

    Their training must ensure that they are able to handle all possible operations,

    both routine and extra-ordinary in nature.

    If the system calls for the installation of new equipment, such as new computer

    system, special terminals or different data entry machines, the operators training

    should include such fundamentals as how to turn the equipment on and use it,

    how to power off and a knowledge of what constitutes normal operations. The

    operators should also be trained on different type of malfunctioning, how to

    recognize them and what steps should also be taken whenever they arise.

    User Training

    User may be trained on use equipment, particularly in the case where, e.g. a

    micro computer is in use and individual involved is both operator and user. In

    such cases, user must be given training on how to operate and user. In such

    cases, user must be given training on how to operator the system also. Questions

    that may be trivial to the analyst, such as how to turn on a terminal, how to

    insert a diskette into a micro-computer or when it is safe to turn off equipment

    with out danger of data loss are significant problems to new users who are not

    familiar.

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    Conversion Methods

    A conversion is the process of changing from the old system to the new one. It

    must be properly planned and executed. Four methods are common in use. They

    are Parallel Systems, Direct Conversion, Pilot System and Phase In method.

    Each method should be considered in the light of the opportunities that it offers

    and problems that it may create. In general, system conversion should be

    accomplished in shortest possible time. Long conversion periods create

    problems for all persons involved including both analysts and users.

    Parallel systems:

    The most secure method of converting from an old to new system is to run both

    systems in parallel. This method is safest one because it ensures that in case of

    any problem in using new system, the organization can still fall back to the old

    system without the loss of time and money.

    The disadvantages of parallel systems approach are:

    It doubles operating costs.The new system may not get fair trial.

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    The coding of project-GAMING

    PACMAN IS:

    import java.awt.*;

    import java.applet.Applet;

    /**/

    public class PacMan extends Applet implements Runnable

    {

    Dimension d;

    Font largefont = new Font("Helvetica", Font.BOLD, 24);

    Font smallfont = new Font("Helvetica", Font.BOLD, 14);

    FontMetrics fmsmall, fmlarge;

    Graphics goff;

    Image ii;

    Thread thethread;

    MediaTracker thetracker = null;

    Color dotcolor=new Color(192,192,0);

    int bigdotcolor=192;

    int dbigdotcolor=-2;

    Color mazecolor;

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    boolean ingame=false;

    public void PlayDemo()

    {

    CheckScared();

    MoveGhosts();

    ShowIntroScreen();

    }

    public void Death()

    {

    int k;

    deathcounter--;

    k=(deathcounter&15)/4;

    switch(k)

    {

    case 0:

    goff.drawImage(pacman4up,pacmanx+1,pacmany+1,this);

    break;

    case 1:

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    goff.drawImage(pacman4right,pacmanx+1,pacmany+1,this);

    break;

    case 2:

    goff.drawImage(pacman4down,pacmanx+1,pacmany+1,this);

    break;

    default:

    goff.drawImage(pacman4left,pacmanx+1,pacmany+1,this);

    }

    if (deathcounter==0)

    {

    pacsleft--;

    if (pacsleft==0)

    ingame=false;

    LevelContinue();

    }

    }

    public void MoveGhosts()

    {

    short i;

    int pos;

    int count;

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    for (i=0; i

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    dy[count]=0;

    count++;

    }

    if ((screendata[pos]&8)==0 && ghostdy[i]!=-1)

    {

    dx[count]=0;

    dy[count]=1;

    count++;

    }

    if (count==0)

    {

    if ((screendata[pos]&15)==15)

    {

    ghostdx[i]=0;

    ghostdy[i]=0;

    }

    else

    {

    ghostdx[i]=-ghostdx[i];

    ghostdy[i]=-ghostdy[i];

    }

    }

    else

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    {

    count=(int)(Math.random()*count);

    if (count>3) count=3;

    ghostdx[i]=dx[count];

    ghostdy[i]=dy[count];

    }

    }

    ghostx[i]=ghostx[i]+(ghostdx[i]*ghostspeed[i]);

    ghosty[i]=ghosty[i]+(ghostdy[i]*ghostspeed[i]);

    DrawGhost(ghostx[i]+1,ghosty[i]+1);

    if (pacmanx>(ghostx[i]-12) && pacmanx(ghosty[i]-12) && pacmany

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    deathcounter=64;

    }

    }

    }

    }

    public void DrawGhost(int x, int y)

    {

    if (ghostanimpos==0 && !scared)

    {

    goff.drawImage(ghost1,x,y,this);

    }

    else if (ghostanimpos==1 && !scared)

    {

    goff.drawImage(ghost2,x,y,this);

    }

    else if (ghostanimpos==0 && scared)

    {

    goff.drawImage(ghostscared1,x,y,this);

    }

    else if (ghostanimpos==1 && scared)

    {

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    goff.drawImage(ghostscared2,x,y,this);

    }

    }

    public void MovePacMan()

    {

    int pos;

    short ch;

    if (reqdx==-pacmandx && reqdy==-pacmandy)

    {

    pacmandx=reqdx;

    pacmandy=reqdy;

    viewdx=pacmandx;

    viewdy=pacmandy;

    }

    if (pacmanx%blocksize==0 && pacmany%blocksize==0)

    {

    pos=pacmanx/blocksize+nrofblocks*(int)(pacmany/blocksize);

    ch=screendata[pos];

    if ((ch&16)!=0)

    {

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    screendata[pos]=(short)(ch&15);

    score++;

    }

    if ((ch&32)!=0)

    {

    scared=true;

    scaredcount=scaredtime;

    screendata[pos]=(short)(ch&15);

    score+=5;

    }

    if (reqdx!=0 || reqdy!=0)

    {

    if (!( (reqdx==-1 && reqdy==0 && (ch&1)!=0) ||

    (reqdx==1 && reqdy==0 && (ch&4)!=0) ||

    (reqdx==0 && reqdy==-1 && (ch&2)!=0) ||

    (reqdx==0 && reqdy==1 && (ch&8)!=0)))

    {

    pacmandx=reqdx;

    pacmandy=reqdy;

    viewdx=pacmandx;

    viewdy=pacmandy;

    }

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    }

    if ( (pacmandx==-1 && pacmandy==0 && (ch&1)!=0) ||

    (pacmandx==1 && pacmandy==0 && (ch&4)!=0) ||

    (pacmandx==0 && pacmandy==-1 && (ch&2)!=0) ||

    (pacmandx==0 && pacmandy==1 && (ch&8)!=0))

    {

    pacmandx=0;

    pacmandy=0;

    }

    }

    pacmanx=pacmanx+pacmanspeed*pacmandx;

    pacmany=pacmany+pacmanspeed*pacmandy;

    }

    public void DrawPacMan()

    {

    if (viewdx==-1)

    DrawPacManLeft();

    else if (viewdx==1)

    DrawPacManRight();

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    else if (viewdy==-1)

    DrawPacManUp();

    else

    DrawPacManDown();

    }

    public void DrawPacManUp()

    {

    switch(pacmananimpos)

    {

    case 1:

    goff.drawImage(pacman2up,pacmanx+1,pacmany+1,this);

    break;

    case 2:

    goff.drawImage(pacman3up,pacmanx+1,pacmany+1,this);

    break;

    case 3:

    goff.drawImage(pacman4up,pacmanx+1,pacmany+1,this);

    break;

    default:

    goff.drawImage(pacman1,pacmanx+1,pacmany+1,this);

    break;

    }

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    }

    public void DrawPacManDown()

    {

    switch(pacmananimpos)

    {

    case 1:

    goff.drawImage(pacman2down,pacmanx+1,pacmany+1,this);

    break;

    case 2:

    goff.drawImage(pacman3down,pacmanx+1,pacmany+1,this);

    break;

    case 3:

    goff.drawImage(pacman4down,pacmanx+1,pacmany+1,this);

    break;

    default:

    goff.drawImage(pacman1,pacmanx+1,pacmany+1,this);

    break;

    }

    }

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    public void DrawPacManLeft()

    {

    switch(pacmananimpos)

    {

    case 1:

    goff.drawImage(pacman2left,pacmanx+1,pacmany+1,this);

    break;

    case 2:

    goff.drawImage(pacman3left,pacmanx+1,pacmany+1,this);

    break;

    case 3:

    goff.drawImage(pacman4left,pacmanx+1,pacmany+1,this);

    break;

    default:

    goff.drawImage(pacman1,pacmanx+1,pacmany+1,this);

    break;

    }

    }

    public void DrawPacManRight()

    {

    switch(pacmananimpos)

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    {

    case 1:

    goff.drawImage(pacman2right,pacmanx+1,pacmany+1,this);

    break;

    case 2:

    goff.drawImage(pacman3right,pacmanx+1,pacmany+1,this);

    break;

    case 3:

    goff.drawImage(pacman4right,pacmanx+1,pacmany+1,this);

    break;

    default:

    goff.drawImage(pacman1,pacmanx+1,pacmany+1,this);

    break;

    }

    }

    public void DrawMaze()

    {

    short i=0;

    int x,y;

    bigdotcolor=bigdotcolor+dbigdotcolor;

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    if (bigdotcolor=192)

    dbigdotcolor=-dbigdotcolor;

    for (y=0; y

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    }

    if ((screendata[i]&16)!=0)

    {

    goff.setColor(dotcolor);

    goff.fillRect(x+11,y+11,2,2);

    }

    if ((screendata[i]&32)!=0)

    {

    goff.setColor(new Color(224,224-bigdotcolor,bigdotcolor));

    goff.fillRect(x+8,y+8,8,8);

    }

    i++;

    }

    }

    }

    public void ShowIntroScreen()

    {

    String s;

    goff.setFont(largefont);

    goff.setColor(new Color(0,32,48));

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    goff.fillRect(16, scrsize/2 - 40, scrsize-32,80);

    goff.setColor(Color.white);

    goff.drawRect(16, scrsize/2 - 40, scrsize-32,80);

    if (showtitle)

    {

    s="Java PacMan";

    scared=false;

    goff.setColor(Color.white);

    goff.drawString(s,(scrsize-fmlarge.stringWidth(s)) / 2 +2, scrsize/2 - 20 +2);

    goff.setColor(new Color(96,128,255));

    goff.drawString(s,(scrsize-fmlarge.stringWidth(s)) / 2, scrsize/2 - 20);

    s="Sahil Singla";

    goff.setFont(smallfont);

    goff.setColor(new Color(255,160,64));

    goff.drawString(s,(scrsize-fmsmall.stringWidth(s))/2,scrsize/2 + 10);

    s="GGDSD";

    goff.setColor(new Color(255,160,64));

    goff.drawString(s,(scrsize-fmsmall.stringWidth(s))/2,scrsize/2 + 30);

    }

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    else

    {

    goff.setFont(smallfont);

    goff.setColor(new Color(96,128,255));

    s="'S' to start game";

    goff.drawString(s,(scrsize-fmsmall.stringWidth(s))/2,scrsize/2 - 10);

    goff.setColor(new Color(255,160,64));

    s="Use cursor keys to move";

    goff.drawString(s,(scrsize-fmsmall.stringWidth(s))/2,scrsize/2 + 20);

    scared=true;

    }

    count--;

    if (count

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    goff.setColor(new Color(96,128,255));

    s="Score: "+score;

    goff.drawString(s,scrsize/2+96,scrsize+16);

    for (i=0; i

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    screendata[7*nrofblocks+6]=11;

    screendata[7*nrofblocks+8]=14;

    }

    else

    {

    screendata[7*nrofblocks+6]=10;

    screendata[7*nrofblocks+8]=10;

    }

    }

    public void CheckMaze()

    {

    short i=0;

    boolean finished=true;

    while (i

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    {

    score+=50;

    DrawScore();

    try

    {

    Thread.sleep(3000);

    }

    catch (InterruptedException e)

    {

    }

    if (nrofghosts < maxghosts)

    nrofghosts++;

    if (currentspeed

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    {

    long starttime;

    Graphics g;

    Thread.currentThread().setPriority(Thread.MAX_PRIORITY);

    g=getGraphics();

    while(true)

    {

    starttime=System.currentTimeMillis();

    try

    {

    paint(g);

    starttime += 40;

    Thread.sleep(Math.max(0, starttime-System.currentTimeMillis()));

    }

    catch (InterruptedException e)

    {

    break;

    }

    }

    }

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    public void start()

    {

    if (thethread == null) {

    thethread = new Thread(this);

    thethread.start();

    }

    }

    public void stop()

    {

    if (thethread != null) {

    thethread.stop();

    thethread = null;

    }

    }

    }

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    SCREEN LAYOUT:

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    REFRENCES:

    Book: Programming with java

    Author: E.Balagurusamy

    www.wikkipedia.com

    www.cpprefrence.com

    http://www.wikkipedia.com/http://www.wikkipedia.com/http://www.cpprefrence.com/http://www.cpprefrence.com/http://www.cpprefrence.com/http://www.wikkipedia.com/