course 28 siggraph 2007 - home - amd...1145 am tessellation in viva piñata (boulton) 1215pm –130...
TRANSCRIPT
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Course 28SIGGRAPH 2007
San Diego, CA
Course 28SIGGRAPH 2007
San Diego, CA
Advanced RealAdvanced Real--Time Rendering in Time Rendering in 3D Graphics and Games3D Graphics and Games
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Convergence of Games and ResearchConvergence of Games and Research• Explosion of innovative algorithms in the interactive
domain– Advances in real-time graphics research
– Ever increasing power of mainstream GPUs
• Games are quickly catching up to research in complexity– Tremendous visual quality improvements
– Novel algorithms driven by game developers push researchers
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State-of-the-Art Real-Time RenderingState-of-the-Art Real-Time Rendering
• Focus on interactive research algorithms • Algorithms implemented in several
award-winning games• General, optimized methods• Applicable in a variety of applications
– Game rendering– Scientific visualizations– Offline and cinematic rendering
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ChallengesChallenges
• Interactivity and massive worlds require high detail– Complexity grows with each year
• Algorithms must be flexible to be easily adopted on variety of hardware models
• Many unsolved research problems – Detail representation
– High quality animation
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TopicsTopics
• Terrain and character rendering– Shading and lighting– Efficient and high quality animation, including facial wrinkles
• Tessellation on GPU• Illustrative rendering• Self-shadowing bump maps • Dynamic object deformation on GPU• Particle dynamics• Real-time ambient occlusion • And many more!...
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LecturersLecturers
• Natalya Tatarchuk, AMD• Christopher Oat, AMD• Jason Mitchell, Valve• Chris Green, Valve• Johan Andersson, DICE• Nico Galoppo, UNC• Shanon Drone, Microsoft• Martin Mittring, Crytek
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Course Schedule – Morning Course Schedule – Morning
Real-Time Particle System on the GPU in Dynamic Environments (Drone)
835am
Dynamic Deformation Textures (Galoppo) 920am
Break1015 - 1030 am
Surface Detail Maps with Soft Self-Shadowing (Green)
950am
Introduction (Tatarchuk)830am
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Course Schedule – Morning Course Schedule – Morning
Tessellation in Viva Piñata (Boulton)1145 am
Lunch1215pm–130 pm
Real-Time Tessellation on GPU (Tatarchuk)1055 am
Simple, Fast Vector Texture Maps on GPU (Green)1030 am
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Course Schedule - AfternoonCourse Schedule - Afternoon
Frostbite Rendering Architecture and Case Study: Terrain Rendering (Andersson)
230 pm
Break330 pm-345 pm
Discussion and Q & A (All)520pm
Finding Next GenCryEngine2 (Mittring)425 pm
Real-Time Wrinkles (Oat)345 pm
Interactive Illustrative Rendering in Team Fortress 2 (Mitchell)
145 pm
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Please Fill Out Course Evaluations!Please Fill Out Course Evaluations!
http://www.siggraph.org/courses_evaluation4 Random Individuals will win an ATI Radeontm HD2900XT