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Page 1: Course Handbook - Fife · PDF fileThis is the Course Handbook for the NC Computer Games ... 1600-1700 If you cannot ... and designing simple animation sequences for art or design projects

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Course Handbook

NC Computer Games Development

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Contents  

Welcome to Adam Smith College ...................................................................... 3  Information about your course ............................................................................ 3  Your Curriculum Head .......................................................................................... 4  Your attendance at college and part-time employment ............................... 5  Your learning .......................................................................................................... 6  Credit for previous learning .................................................................................. 7  The aims of your course ........................................................................................ 7  The structure of your course ................................................................................. 8  The content of your course .................................................................................. 9  Assessment of your work ..................................................................................... 15  Re-assessment of your work ............................................................................... 16  Submission of your coursework .......................................................................... 16  Cheating and plagiarism ................................................................................... 16  Support for your learning .................................................................................... 17  Your representation ............................................................................................. 18  Your comments, complaints or compliments .................................................. 18  Code of conduct ................................................................................................ 19  Your Notes ............................................................................................................ 21  

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Welcome to Adam Smith College

This is the Course Handbook for the NC Computer Games Development. On behalf of the Course Team I would like to warmly welcome you to Adam Smith College. We feel sure that you will enjoy your time spent here.

To help you make the most of your time at College and to familiarise you with your course we have produced this course handbook. In here you will find information about the structure of your course, the teaching and learning styles used and the ways in which your work will be assessed and graded.

There is a considerable amount of information contained in this handbook, some of which will be of greater relevance to you as you work through the course than it is at the start of your studies in the College. However, we recommend that you read this Course Handbook through carefully now, then keep it safely - you will need to use it through your course.

We hope you will find the handbook a useful guide to your course and wish you every success in your studies.

Marion Gerrie

Curriculum Head: NC Computer Games Development

Information about your course

Your course is: NC Computer Games Development

Your Curriculum Head is: Marion Gerrie

His/Her office is: Mezzanine Floor, Nairn Campus

His/Her telephone number is: 01592 223724

His/Her email address is: [email protected]

Scheduled guidance time: Personal Development Planning Class

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Your Curriculum Head

Each course in the Adam Smith College is assigned a Curriculum Head, whose role is to provide you with advice and support through your course of study. This falls roughly into two categories – guidance related to your studies and pastoral care to help you deal with any difficulties you might encounter of, for example, a personal, financial or health-related nature.

At the beginning of your course you will agree your learning targets with your Curriculum Head. These will be recorded on your Learner Agreement which both of you will sign. Throughout your course, your Curriculum Head will monitor your progress and meet with you regularly during the year to discuss how you are getting on.

Your Curriculum Head will also be available at a set time each week when you can meet if there’s something you need to discuss. However, if something comes up which has to be dealt with urgently, you can ask to speak to your Curriculum Head at any time. He/she might not be able to meet you immediately – Curriculum Heads have classes to teach and other students to look after – but he/she will offer you an appointment as soon as possible or refer you to another appropriate member of staff.

Your Curriculum Head may not always be able to personally provide you with the sort of help or support you need, in which case he/she might recommend that you are referred to a member of the College’s Guidance or Learning Support staff.

So, if at any time throughout your course, you experience difficulties which are affecting your progress as a student, your Curriculum Head should be your first contact. Please remember that unresolved problems rarely just go away. On the contrary, they tend to get worse the longer they’re not dealt with. So, speak to your Curriculum Head sooner rather than later.

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Your attendance at college and part-time employment

Your success as a student depends on full and regular attendance at all classes. You should inform your Curriculum Head as soon as possible if you have problems with attendance. Our records show that students who do not attend all their classes have a very high risk of failure.1 We recognise that you may need to undertake part-time work, but we strongly advise you not to take employment of more than 15 hours a week if you are a full time student. Should you need to take employment of more than 15 hours per week we recommend you register as a part time student. A full time student is expected to follow their timetable and negotiate work times around it.

You can make a note of your timetable here:

Semester 1 Monday Tuesday Wednesday Thursday Friday 0900-1000

1000-1100

1100-1200

1200-1300

1300-1400

1400-1500

1500-1600

1600-1700

If you cannot attend college you should contact: [email protected] on the first day of absence giving your own name and class: NC Computer Games Development. Save this email address to your address book today.

1 For full details of regulations about attendance, see the College Attendance Policy and Procedure.

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Your learning

Your College course will provide you with constant opportunities to learn new skills and acquire knowledge in your chosen subject areas. In order to make the most of all the opportunities available, you need to organise and plan your learning and also to manage your time effectively. You must attend all your timetabled classes. You also need to study in your own time and you should plan to spend several hours a week to fulfil your commitment as a full-time student. You need to allocate time for this in your diary. Prepare for lectures and tutorials by doing any reading or exercises in advance. Always make some notes – there is usually a handout provided. Review these after the class and ask your lecturer if there is anything you do not understand.

Note assignment deadlines and exam dates in your diary and remember to begin assignments early. You will enjoy researching and planning your work if you allow yourself plenty of time. Make sure you understand what you need to do and plan how you are going to tackle it. Seek advice from your lecturer or Curriculum Head if there is anything that needs clarification. For full details of regulations about attendance, see the College Attendance Policy and Procedure. In summary: v plan your learning strategy v allocate enough time v attend all of your classes v start assignments well in advance v seek advice and help v use the learning resources offered v enjoy the learning experience!

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Credit for previous learning

Some students have previous experience or qualifications for which they may receive credit on their present course of study. If you have any qualification that may exempt you from part of your course, for example from school or another college, you may apply for Accreditation of Prior Learning (APL). Similarly, if you have undertaken work, paid or voluntary, that has resulted in learning skills or knowledge that is equivalent to units you will be studying here, you may apply for Accreditation of Prior Experiential Learning (APEL). Together these are known as AP(E)L and it means you do not have to duplicate study you have done previously. It does not necessarily have to be in your chosen subject, but it must be at the same level as your course of studies here.2 If you wish to claim for APL/AP(E)L please speak to your Curriculum Head.

The aims of your course

The aims of your course are:

v to develop your knowledge of the facts, theories, concepts, applications, development and importance of computer games development;

v to enhance your practical skills in Games design and development;

v to provide a sound basis for those of you who may decide go on to a more advanced course of study;

v to give you experience of the equipment, materials, processes and practices currently used in the computer games industry;

v to encourage your development of effective learning strategies and enhance employability and core skills.

2 For full details of the scheme for crediting previous learning, see the College Credit Transfer and

APL/APEL Procedure.

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The structure of your course

The course consists of 18 units, with a total value of 18 credits. The course consists of 3 days of formal classes each week along with individual study and coursework.

The units you will study are:

Semester 1

Unit Code Unit Title Credit

F5BT 11 Animation Skills 1

F57K 11 An Introduction to Comics & Graphic Novels 1

FN92 11 Sound Design in Visual Media Applications: An Introduction

1

FN8P 11 Gameplay 1

F1KB 11 Computing Animation Fundamentals 1

F3GB 11 Communication 1

FN8Y 11 Character Creation 1

F915 12 Computer Games: Design 1

ZS4601 Personal Development Planning 1

ZS0089 Introduction to Scripting 1

Semester 2

Unit Code Unit Title Credit

F916 12 Computer Games: Media Assets 1

F917 11 Computer Games: Development 1

F3GF 11 Numeracy 1

DF1611 Media Production 1

FN9111 3D Modelling and Animation: An Introduction 1

ZS4601 Personal Development Planning N/A

ZS4050 Creative Project 1

3D Animation Options

EF78 11 Art & Design: Introduction to Illustration 1

F5CB 12 Line and Tone Techniques 1

Games Development Options

FN8R 11 Games Programming 1

FN84 11 Mathematics for Interactive computing 1

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The content of your course Here are brief descriptions of the mandatory units which make up your course:

F5BT11 - Animation Skills This unit is designed to allow you to develop basic skills in producing and designing simple animation sequences for art or design projects. Outcomes

1. Research the development of animation. 2. Produce examples of basic animation using traditional and

computer techniques.

F57K11 - An Introduction to Comics & Graphic Novels The purpose of this Unit is to introduce you to the content and characteristics of comics and graphic novels. You will be introduced to the structure, genres, codes and conventions of both comics and graphic novels and will have the opportunity to investigate how these various features have been combined to produce professional products. Following this theory and practical investigation, you will have the opportunity to produce your own illustrative comic strip frames in both comic and graphic novel format. Outcomes

1. Explain the key characteristics of comics and graphic novels. 2. Investigate the content of a range of given comics and graphic

novels. 3. Produce illustrated comic strip sequences in comic and graphic

novel formats.

FN9211 - Sound Design in Visual Media Applications: An Introduction The purpose of this Unit is to introduce you to the use of sound design in visual media applications. You will have the opportunity to investigate the role and application of sound design in a variety of visual media. You will also have the opportunity to acquire practical skills in collecting and using sound elements to produce a sound design to support a visual media sequence. Outcomes

1. Explain the role of sound design in visual media. 2. Plan a sound design to support a visual media sequence. 3. Apply a sound design to support a visual media sequence.

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FN8P11 - Gameplay This Unit is designed to introduce you to the underlying characteristics of games that control the way a game is played and to develop an understanding of the parameters that enable a game to function successfully. A key element of this Unit is that you have to play games and observe games being played with a view to identifying and exploring the game characteristics. Outcomes

1. Identify and describe game characteristics. 2. Produce a modification document for a game. 3. Test a game with modified game characteristics.

F1KB 11 - Computing Animation Fundamentals This Unit is designed to introduce you to the techniques and concepts involved in producing two-dimensional (2D) animation using software. You will gain knowledge and understanding of the techniques and concepts used in the creation of computer animation. The Unit offers you the opportunity to develop basic skills in the use of drawing, painting text tools that are a feature of computer animation software and a range of methods for achieving motion using software. You will use the above skills to create a short animation sequence. Outcomes

1. Create two-dimensional graphics from artwork and images for a computer animation sequence.

2. Animate two-dimensional graphics using computer software animation techniques.

3. Plan, produce and package a short computer animation sequence to a given brief.

FN8Y11 - Character Creation The purpose of the Unit is to provide you with the knowledge and skills to understand how characters are used within games and their importance in game narrative. You will also create a character for a game including both visual and contextual details. Outcomes

1. Investigate the use of characters within games. 2. Investigate the importance of the character in relation to the

game narrative. 3. Create a character for a game.

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F3GF11 - Numeracy You will carry out numeracy activities that involve:

1. Using numbers, carrying out calculations, and drawing conclusions from your answers

2. creating, extracting, and analysing information from tables, graphs, charts, or diagrams

F3GB11 - Communication You will carry out communication activities that involve Reading You will be asked to read an extended piece of non-fiction writing. Writing

You will produce a document totalling at least 500 words that is concerned with the presentation and analysis of information and/or with developing an opinion or argument. Speaking and listening You will take part in a discussion or give a short talk to one or more people. Your tutor will observe you and make notes or a recording.

DF1611 - Media Production This Unit is designed to develop the skill of contributing to the planning, producing and evaluating of a group media production from a brief.

Outcomes

1. Contribute to planning a group production from a brief. 2. Contribute to implementing a group production from a brief. 3. Review and evaluate a group production.

FN9111 - 3D Modelling and Animation: An Introduction The purpose of this Unit is to provide you with the knowledge and skills to produce a short 3D animated sequence. You will gain an understanding of the basic principles of planning a 3D animation as well as developing your practical skills by producing a short animated piece.

Outcomes

1. Plan the production of a 3D animated sequence. 2. Produce and texture at least one 3D model suitable for

animation. 3. Animate a 3D sequence lasting no less than ten seconds.

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F91512 - Computer Games: Design The aim of this Unit is to allow you to gain an understanding of underlying concepts and fundamental principles involved in computer game planning and design. You will

• build on your knowledge of hardware in gaming technology and investigate graphics and sound technology used by various types of digital gaming platforms.

• investigate emerging technologies in gaming and analyse how this technology will affect games and users’ expectations of games.

• investigate what organisations and activities are involved in the investment, creation, production and distribution of games and evaluate external factors to be considered when designing a computer game.

• evaluate design methods used in the planning and design stages involved in the production of a computer game.

• plan and design a computer game.

Outcomes 1. Compare gaming technologies. 2. Analyse design elements. 3. Plan and design a computer game.

F91612 - Computer Games: Media Assets The aim of this Unit is for you to analyse different media assets in computer games. You will

• acquire an understanding of the different types of media assets required for developing a computer game.

• identify current legislation relating to the acquisition of media assets and analyse its impact on the computer games industry.

• learn how to plan and produce media assets for use in a game development environment

• gain experience in using media editing and project management software.

Outcomes

1. Compare media assets in an existing computer game. 2. Plan media assets for a specified brief. 3. Produce media assets for a specified brief.

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F91712 - Computer Games: Development The aim of this Unit is to help you to gain an understanding of processes involved in the final stages of computer game development. You will learn how to use your chosen game development environment and assemble all the elements and produce a working game. You will acquire an understanding of the evaluation process and then plan and deliver activities to promote a computer game.

Outcomes

1. Create a working computer game. 2. Evaluate a computer game. 3. Promote a computer game.

ZS4601 - Personal Development Planning This unit is to help you to identify what you want to achieve. It will help you to check your progress and record your skills, goals and achievements so you have evidence of your competence in the key skills being considered. These skills link to the Curriculum for Excellence and will allow you to develop so you can become a successful learner, confident individual, responsible citizen and effective contributor.

ZS4050 - Creative Project The purpose of this Unit is to consolidate your knowledge and skills by identifying a strategy to manage and deliver a creative project. You will be required to produce a response to the brief to show that you can plan, implement and evaluate your work.

ZS0089 - Introduction to Scripting This unit will introduce you to a scripting language used to programme games. The language we will be using is GML. You will learn the basics of the language and use it to code a simple game.

Students who wish to progress to HND 3D Computer Animation will take the units:

F5CB12 - Line and Tone Techniques

This Unit is designed to enable you to further develop your basic drawing skills through the production of drawings using a variety of line and tone techniques. You will produce a range of analytical and illustrative drawings that show the applied use and selection of a variety of drawing media.

Outcomes

1. Produce a range of line drawings. 2. Produce a range of tonal drawings.

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EF7811 - Art & Design: Introduction to Illustration This unit allows you to research a given brief in illustration then complete and present work in illustration.

Outcomes

1. Research a given brief in illustration; 2. Investigate appropriate techniques and materials in illustration; 3. Produce work in illustration; 4. Formally present completed work in illustration.

Students who wish to progress to HND Computer Games Development will take the units:

FN8R11 - Games Programming The purpose of this Unit is to introduce you to the programming skills necessary to progress within the games industry. You will acquire foundation knowledge of programming concepts, coding best practice and coding techniques. You will analyse game specific code examples and learn to use segments of code to build a working computer game incorporating graphics.

OUTCOMES

1. Identify and apply good coding practice. 2. Identify and apply a range of games programming techniques. 3. Create a working game demonstration using a recognised

programming language.

FN8411 - Mathematics for Interactive Computing This Unit is intended to develop your knowledge and understanding of Mathematics with a view to supporting and underpinning your studies in a computing (games) discipline. The Unit is designed to develop aspects of your skills in numeracy, geometry, graphical communication and algebra and to apply these skills in the appropriate computing context.

Outcomes

1. Define different number sets and perform base conversions. 2. State basic geometric properties of 2D and 3D shapes and

calculate areas, perimeters volumes and surface areas in a computing (games) context.

3. Calculate vectors in two dimensions and create visual representations of information.

4. Simplify and solve computing (games) problems using algebraic techniques.

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Assessment of your work

Throughout your course, your work will be assessed in a number of different ways, depending on the different criteria in individual units.3 The majority of courses delivered in the College are assessed partly or wholly on a continuous basis – in other words, you will be assessed on parts of your work as you go along rather than all of it at the end of the unit. This assessment is carried out by the lecturer teaching the unit. So that assessments can be fair to all students, and whoever teaches them, internal assessments are checked by other lecturers teaching the same, or similar, units. This is a process called ‘internal moderation’. Over and above the internal moderation of assessments of student work, awarding bodies check that colleges are assessing work appropriately by a process called ‘external verification’. This process involves the awarding body carrying out checks on College staff’s assessments of student work. This is done by sending ‘external moderators’ to the College, where they check assessments against national standards. Only after these three stages have been completed can you be sure of your results, the certificates for which will be sent to you directly by the awarding body, not the College. Internal assessment is not just about judging whether you have passed or failed. It also provides both you and your lecturers with important information about what you’re doing well and where you have shortcomings in your knowledge, understanding or skills. Assessment is closely linked to the learning process in the sense that the feedback you will receive from your lecturers will help you improve your work in the future.

Finally, a range of courses delivered in the College are assessed by means of an externally-set and externally-assessed examination. The examining body will inform you directly whether or not you have completed your course successfully. College lecturers are not in a position to tell you whether you have passed or failed, until they have been informed by the examining body (usually at the same time as you will know directly from the examining body). If in doubt, please ask your lecturer about the procedures used.

3 For full details of the College’s regulations about assessment, see the College’s Assessment Procedure.

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Re-assessment of your work

If you are unsuccessful in an internal assessment, you will be offered the opportunity to be re-assessed. Depending on the arrangements for re-assessment laid down for a particular unit, this may involve retaking either the whole assessment or just part of it. You will normally only be allowed one (or, in exceptional circumstances, two) re-assessment opportunities.

Submission of your coursework

You should hand all coursework in to the class lecturer. All coursework for assessment will have a specified deadline for submission. It is essential that you meet the submission deadline to ensure fairness amongst all students and to enable staff to mark efficiently. Your subject lecturer may allow you an extension to a submission date if there are valid circumstances affecting your ability to meet the deadline. Any coursework (for which there are no mitigating circumstances or an agreed extension) handed in after the submission deadline will normally receive a mark of 0. If you are unwell when completing assessed coursework or sitting examinations, or have any other specific difficulties that may affect your performance in assessed coursework or examinations, you should notify your Curriculum Head in writing of the circumstances as soon as possible, and make immediate arrangements for medical certificates or other letters of support to be submitted.

Cheating and plagiarism

There are various forms of academic dishonesty but in the student's context it means cheating in examinations or presenting work for assessment which is not your own. Plagiarism as a form of cheating takes place when the student 'borrows' or copies information, data or results from an

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unacknowledged source, without quotation marks or any indication that the presenter is not the original author or researcher. If carried out knowingly, cheating and plagiarism have the objective of deceiving examiners and this threatens the integrity of the assessment procedures and the value of your award. Work produced by someone else may be summarised or repeated providing it is referenced to the original author. As well as text, work such as diagrams, maps and charts must also be acknowledged. In addition to the use of quotation marks when quoting from original sources and secondary material, full reference for both quotes and paraphrases or summaries of published material must be given. All references should then be included in a bibliography at the end of the piece of work. Appropriate references for web-based material must also be given, including the relevant URL. Any student found to have used unfair means in any examination or assessment procedure will be penalised.4

Support for your learning

The College has a positive policy of supporting students with learning difficulties or disabilities and their interests are represented by the Diversity Committee which reports directly to the Principals Group. The College has a Learning Support team, which can provide help and advice on all aspects of learning support and coping with learning difficulties. The College offers support in making alternative arrangements for exams and assessment, support with study skills and advice with applications for the Disabled Students Allowance. Support and advice can also be provided in the specification and purchase of specialist equipment and the use of Information Technology. In order to ensure that you are provided with the appropriate advice and support from the start of your studies it is important that you discuss any difficulties and special requirements with the Learning Support Manager, or with your Curriculum Head, as early as possible.  

   

4 For full details of the College’s regulations on cheating and plagiarism, see the College

Academic Deceit Procedure.

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Your representation

Each course in the College is required to have a Course Team. This meets at least twice a year to review the course and consists of the Curriculum Head, all member of staff who teach units on the course and two representatives from the students on the course. Prior to each meeting, your course representatives will be given a copy of the agenda and will be asked to consult their fellow students about the items listed and be prepared to report to the meeting on any issues raised. Following the meeting, the class representatives will receive a copy of the Course Review report to share with their fellow students on the course. The existence of the formal system of student representation doesn’t mean that you should feel this is the only channel open to you. You may of course raise issues directly with a lecturer or your Curriculum Head. Individual problems are often likely to be more easily and quickly resolved in this way.

Your comments, complaints or compliments

Naturally, we hope that your experience at the Adam Smith College will be an enjoyable and rewarding one. However, we do recognise that sometimes things can go wrong and encourage you to make your comments or complaints known to us so that we have the opportunity to resolve the problem and improve our services to you. Problems are often most quickly and easily sorted by being dealt with informally. So we would ask that, in the first instance, you raise the matter with the appropriate member of staff. If you’re not satisfied with the outcome, you can discuss the matter with your Curriculum Head. Comments or complaints can also be put forward through your course representatives. Where informal methods have failed to resolve the problem, you can make a formal complaint through the College’s Complaint Form, which is available at Reception on all College campuses and in outreach centres or through the Students’ Association.

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It’s always good to hear about what you think we do well and we encourage you to use the Compliments Form available at Reception. Every compliment received will be passed on to the person or department it’s about.

Code of conduct

Ø Be polite at all times. ü Why? It is good manners and will be expected in any future

workplace. Ø Use of offensive language (swearing, racist or sexist terms) is not

permitted. ü Why? Because it is unacceptable to use offensive language in any

public place. Ø Treat others as you would wish to be treated yourself. ü Why? Again it is good manners and will be expected in any future

workplace. Ø You will be informed at the start of the semester of the starting times for

classes. You should ensure that you are on time for the start of classes and on return from breaks.

ü Why? Good timekeeping is an important skill and avoids disruption to your and other students learning. If you do arrive late, enter quietly and cause minimum disruption to the class.

Ø Mobile Phones should be switched off or onto silent during classes and should not be answered during class.

ü Why? Use of mobile phones cause disruption to your and other students learning.

Ø Headphones should not be worn in class unless they are being used as part of a multimedia unit.

ü Why? If you are using headphones you are not giving your full attention to the lesson and may miss important information.

Ø You may use computers in classrooms responsibly during your break/lunch times but you must log off and leave if requested to do so by any member of staff.

ü Why? Classes must have first priority for use of computers Ø Students must not access games, instant messaging or chat rooms

during classes. ü Why? You are disrupting your learning by not giving full attention to

the class work. Ø Food and open drinks containers (cups and cans) are not allowed in

the classroom. You may have bottles of soft drinks or preferably water in the class.

ü Why? Many people use these computers and it is unhygienic to eat whilst using them. Open containers may be knocked over and damage equipment. It has been shown that drinking water improves

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concentration and general health so you may have bottles in class as they can be sealed.

Ø You must bring textbooks, notes, paper, pens and any other equipment needed to every class.

ü Why? You must have access to the correct equipment in class to allow for successful study. Forgetting equipment disrupts classes and your learning.

Ø During the year you will be given dates when you must hand in work or prepare for an assessment. You must meet all deadlines.

ü Why? All students are given adequate time to prepare their work. Meeting deadlines is an important skill for the work place.

Ø Do not use class rooms as a passageway. If you must pass through another classroom to reach your class then do so quickly and quietly.

ü Why? This disrupts classes and is detrimental to the learning of students in the class you are interrupting.

Ø Do not talk in class whilst the lecturer is talking to the group. ü Why? Because 1. It is very rude to talk over others and 2. You will

seriously disadvantage your and others learning by not paying attention and causing a distraction.

Ø What will happen if I don’t follow the code? ü On the first occasion you will be given a warning by the class

lecturer. ü If it occurs again you will be asked to leave the class and you will

be marked absent. If you are asked to leave the same class more than once you must attend a guidance appointment with your Curriculum Head to discuss your future on the course.

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Your Notes