course material – g. tempesti

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Course material – G. Tempesti http://www-users.york.ac.uk/~gt512/BI C.html Course material will generally be available the day before the lecture Includes PowerPoint slides and reading material

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Course material – G. Tempesti. http://www-users.york.ac.uk/~gt512/BIC.html Course material will generally be available the day before the lecture Includes PowerPoint slides and reading material. Phylogeny (P) [Evolvability]. PO hw. PE hw. POE hw. Ontogeny (O) [Scalability]. OE hw. - PowerPoint PPT Presentation

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Page 1: Course material – G. Tempesti

Course material – G. Tempestihttp://www-users.york.ac.uk/~gt512/BIC.html

Course material will generally be available the day before the lecture

Includes PowerPoint slides and reading material

Page 2: Course material – G. Tempesti

Ontogenetic systems

Drawing inspiration from growth and healing processes of living organisms…

…and applying them to electronic computing systems

Phylogeny (P)[Evolvability]

Epigenesis (E)[Adaptability]

Ontogeny (O)[Scalability]

PO hw

POE hw

OE hw

PE hw

Page 3: Course material – G. Tempesti

Introduction

At the heart of the growth of a multi-cellular organism is the process of cellular division…

… aka (in computing) self-replication

Page 4: Course material – G. Tempesti

Introduction In the 50s, John von Neumann wanted to build a

machine capable of self-replication

Mark II Aiken Relay Calculator (Harvard, 1947)

Page 5: Course material – G. Tempesti

Introduction In the 50s, John von Neumann wanted to build a

machine capable of self-replication… but HOW?

Page 6: Course material – G. Tempesti

Introduction In the 50s, John von Neumann wanted to build a

machine capable of self-replicationAt the same time, Stanislaw Ulam was working

on the computer-based realization of recursive patterns: geometric objects defined recursively.

Ulam suggested to Von Neumann to build an “abstract world”, controlled by well-defined rules, to analyze the logical principles of self-replication: this world is the world of cellular automata.

Page 7: Course material – G. Tempesti

Cellular Automata (CA) Conceived by S.M. Ulam and J. von Neumann

Framework for the study of complex systems

Organized as a two-dimensional array of cells

Each cell can be in a finite number of states

Updated synchronously in discrete time steps

The state at the next time step depends of the current

states of the neighbourhood

The transitions are specified in a rule table

Page 8: Course material – G. Tempesti

Environment states

0 =

1 =

2 =

3 =

4 =

etc…

Cellular Automata (CA)

Page 9: Course material – G. Tempesti

Cellular Automata (CA)

Environment states neighbourhood

Wolfram (1-D)

Von Neumann

Moore (Life)

Page 10: Course material – G. Tempesti

Cellular Automata (CA)

Environment states neighbourhood transition rules

== ==

== ==

Page 11: Course material – G. Tempesti

Cellular Automata (CA)

Environment states neighbourhood transition rules

Configuration Initial state of the array

Page 12: Course material – G. Tempesti

Wolfram’s Elementary CA

The simplest class of 1-D CA: two states (0 or 1), and rules that depend only on nearest neighbour values. Since there are 8 possible states for the three cells in a neighbourhood, there are a total of 256 elementary CA, each of which can be indexed with an 8-bit binary number.

Rule 30

Page 13: Course material – G. Tempesti

Wolfram’s Elementary CA

Rule 30

Page 14: Course material – G. Tempesti

Invented by John M. Conway (University of Cambridge)

Popularised by Martin Gardner (Scientific American, october 1970, february 1971)

Two-dimensional CATwo states per cell: dead and aliveEight neighbours (Moore)

2D CA: Game of Life

Page 15: Course material – G. Tempesti

2D CA: Game of Life

• Birth of a cell

• Death of a cell

• Survival of a cell

• More than three neighbors• Less than three neighbors

• Two or three neighbors

• Three neighbors

Page 16: Course material – G. Tempesti

2D CA: Game of Life

Page 17: Course material – G. Tempesti

Gliders:

Glider gun:

Game of Life: the glider

Page 18: Course material – G. Tempesti

Game of Life

Page 19: Course material – G. Tempesti

Von Neumann’s CA

Environment

states = 29 neighborhood = von Neumann transition rules = 295 ~ 20M

Configuration

Initial state of the array ~ 200k cells for the constructor, > 1M for the memory tape

Page 20: Course material – G. Tempesti

Von Neumann’s Constructor

Von Neumann’s Universal Constructor (Uconst) can build any finite machine (Ucomp), given its description D(Ucomp).

Uconst

D(Ucomp)M

Ucomp

Page 21: Course material – G. Tempesti

M

Uconst

D(Uconst)

Von Neumann’s Constructor

Von Neumann’s Universal Constructor (Uconst) can build a copy of itself (Uconst’), given its own description D(Uconst).

Uconst'

D(Uconst)M'

Page 22: Course material – G. Tempesti

Von Neumann’s Constructor

Von Neumann’s Universal Constructor (Uconst) can build a copy of itself (Uconst’) and of any finite machine (Ucomp’), given the description of both D(Uconst+Ucomp).

MUconstUcomp

D(Uconst+Ucomp)

M'

D(Uconst+Ucomp)

Ucomp' Uconst'

The universal constructor is a unicellular organism.

MOTHER CELL

DAUGHTER CELL

GENOME

Page 23: Course material – G. Tempesti

Von Neumann’s Constructor Ordinary transmission states

Standard signal transmission paths (wires)

Non-excited:

Excited:

Input

InputInput

Output

Page 24: Course material – G. Tempesti

Von Neumann’s Constructor Ordinary transmission states

Property 1: Transmission of excitations with a unit delay

Page 25: Course material – G. Tempesti

Von Neumann’s Constructor Ordinary transmission states

Property 2: OR logic gate

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Von Neumann’s Constructor Confluent states

Signal synchronization Non-directional (depends on neighbor’s direction)

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Von Neumann’s Constructor Confluent states

Property 1: Introduction of double unit delay

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Von Neumann’s Constructor Confluent states

Property 2: AND gate

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Von Neumann’s Constructor Confluent states

Property 4: Fan-out

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Von Neumann’s Constructor The XOR gate

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Von Neumann’s Constructor The SR flip-flop

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Von Neumann’s Constructor

Sensitive states Construction

Ordinary or special excitation

No excitation

Page 33: Course material – G. Tempesti

Demonstration

Page 34: Course material – G. Tempesti

Demonstration

Page 35: Course material – G. Tempesti

Self-replicating CA After von Neumann, nothing much happened for

almost 30 years! Why? Probably because the hardware wasn’t

ready. In 1984, Chris Langton designed Langton’s Loop

Page 36: Course material – G. Tempesti

Langton’s Loop Environment: 8 (?) states, 5 neighbours (von

Neumann), rules designed by hand Initial configuration: 94 active cells (vs. 200k+ in

von Neumann’s Universal Constructor) Replication occurs after 151 iterations

Page 37: Course material – G. Tempesti

Langton’s Loop Aim: studying self-replication as “Artificial Life” Problem: does nothing but self-replicate

Page 38: Course material – G. Tempesti

Langton’s Loop After Langton, the loops were optimized In one case (Perrier et al.) a Turing machine was

added to the loop (but at a high cost)

Page 39: Course material – G. Tempesti

Towards functional self-replication Environment: 7+ states, 9 neighbours (Moore),

rules designed by hand Simple initial configuration, easily simulated

Page 40: Course material – G. Tempesti

Towards functional self-replication Can be extended by adding “applications” (the

complexity depends on the task)