creating a hardcore social game

26
Creating a Hardcore Social Game Casual Connect 2013

Upload: adem

Post on 19-Feb-2016

41 views

Category:

Documents


0 download

DESCRIPTION

Creating a Hardcore Social Game. Casual Connect 2013. Introduction. Leonard / Tianyang Tyler Projects. BS user stats x Social Life user stats. Hardcore Social game vs Casual Social Game. Battle Stations. Social Life. 79% female Easy to acquire new users Low ARPU - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Creating a Hardcore Social Game

Creating a Hardcore Social Game

Casual Connect 2013

Page 2: Creating a Hardcore Social Game

Introduction

• Leonard / Tianyang• Tyler Projects

Page 3: Creating a Hardcore Social Game
Page 4: Creating a Hardcore Social Game

BS user stats x Social Life user stats

Page 5: Creating a Hardcore Social Game

Hardcore Social game vs Casual Social Game

• 84% male• Hard to acquire new users• High ARPU• Strong player focus on item

stats• Important game balance

Social Life• 79% female• Easy to acquire new users• Low ARPU• Players interest in

art/content• Lots of fan art/video

Battle Stations

Page 6: Creating a Hardcore Social Game

Differences between Casual and Hardcore Gamers

• Hardcore gamers – Play fewer games – has “invested” time/money in the game– willing to make time for game events

• Casual Gamers– Moves from game to game– Might spend money occasionally or not at all– plays only when time is available

Page 7: Creating a Hardcore Social Game

Can we make a casual game hardcore?

Page 8: Creating a Hardcore Social Game

Build for Long-term Engagement

• Tasks / Achievements (Completion)• Levelling system (Progression)• Multiplayer (Competition)

Page 9: Creating a Hardcore Social Game

• Sense of Ownership – listen/reply to feedback• Something to lose – dead crops, pillaged town• Screenshot sharing with friends• Design contests• A story

Tools/incentives to become “hardcore”

Page 10: Creating a Hardcore Social Game
Page 11: Creating a Hardcore Social Game

Multiplayer

• 3 different levels of Competition: – Individual player– Crew / PvP (interact/compete with other players

but minimal communication)– Clan (within the clan there are "hardcore" and

"casual" players)

Page 12: Creating a Hardcore Social Game

Monetization Strategies / Events

• Casual gamer - appeal to sloth (skip, quick complete, collect all, )– cultivate envy (tutorial character has a nice

house/farm)• Hardcore gamer - appeal to pride, wrath

(revenge), greed

Page 13: Creating a Hardcore Social Game

How to create a Casual Hardcore game?

• Need to balance the demands of the casual gamer vs. the hardcore gamer– Use mobile to allow “casual” players to join

hardcore players anytime– Matchmaking and balancing mechanics to enable

both casual and hardcore gamers to have fun

Page 14: Creating a Hardcore Social Game

Technical Considerations

Page 15: Creating a Hardcore Social Game

Integration with Social Networks

• Privacy– PvP/Clan element makes players reluctant to

reveal their real identity (Grief-ing, revenge overflow into social network etc)

– Players are used to hiding behind an avatar– Spying among clans (Top clans require detailed

applicant information)

Page 16: Creating a Hardcore Social Game

Integration with Social Networks

• Player Accounts– Fake accounts especially pronounced in hardcore

games– Social engineering with fake accounts– Accounts blocked by social networks– Corporation blocking access– Countries blocking access (When players travel to

those countries)

Page 17: Creating a Hardcore Social Game

Integration with Social Networks

• Rapid Changing Landscape– Social Network changes beyond developers’

control– Important to be “up to date” with latest changes• E.g. Impacts shift in app virial-ity etc

– Be wary of adoption of new changes– Compulsory changes• E.g. Requirements to use Facebook Credits

Page 18: Creating a Hardcore Social Game

Integration with Social Networks

• Experience on other networks

Page 19: Creating a Hardcore Social Game

Server Load

• Started in 2007 with first version on VPS• Cloud still very new and unstable• Multiple server migration to handle sudden

load• Scripting cause server load to further spike• Team was new to server technologies• Eventually figured out ways to improve

performance

Page 20: Creating a Hardcore Social Game

Server Load

• Use of CDN– Large numbers of small assets– Easy way to update assets

• Database replication for improved reads + additional backup

• Webserver config tweaks

Page 21: Creating a Hardcore Social Game

Payment Methods

• “Advertising” Phase– 2007 to 2008– Easy to implement– Every other apps doing it– Low revenue • Gets less as more developers• Advertiser dollars spread to more apps

SkyscraperBanner

160x600

Page 22: Creating a Hardcore Social Game

Payment Methods

• “Offers” Phase– 2008 to current– Relatively easy to implement– Not everyone will use it– Require user action– Moderate revenue • Dependant on region

– Requires support for missing offers etc

Page 23: Creating a Hardcore Social Game

Payment Methods

• In-app Purchasing Phase– 2009 to current– Medium to hard difficulty to implement

• Depends on payment method– Not everyone will use it– Require user action– High revenue

• Fraud/Chargeback cases– Game balance

• Non paying players as foundation of player base

Page 24: Creating a Hardcore Social Game

Localization

• Chinese users started increasing• Create separate server• Converting Latin character support to UTF8• Translating for different locale• Providing game support for different locale

Page 25: Creating a Hardcore Social Game

Localization

• Good translation not easy• UI tweaks due to width and height– e.g.

Chinese text with same height too small to read.

Page 26: Creating a Hardcore Social Game

QnA

• contact us at [email protected]• Play the games at – https://www.facebook.com/appcenter/battlestations – https://www.facebook.com/appcenter/sociallifegame