creating avatars for activeworlds
Embed Size (px)
DESCRIPTION
Creating Avatars for ActiveWorlds. Modeling your Avatar. Each body part must be a separate object Arms, legs, hands, torso, pelvis, etc. Setting up the Avatar. Each body part must have its own material. Exporting the Avatar. Export everything as one Wavefront .obj. Using Accutrans. - PowerPoint PPT PresentationTRANSCRIPT

Creating AvatarsCreating Avatarsfor ActiveWorldsfor ActiveWorlds

Modeling your AvatarModeling your Avatar Each body part must be a Each body part must be a
separate objectseparate object Arms, legs, hands, torso, Arms, legs, hands, torso,
pelvis, etc.pelvis, etc.

Setting up the AvatarSetting up the Avatar Each body part must have its own Each body part must have its own
materialmaterial

Exporting the AvatarExporting the Avatar Export Export
everything as everything as one one Wavefront .objWavefront .obj

Using AccutransUsing Accutrans Download/Install Download/Install
(http://www.micromouse.ca/download(http://www.micromouse.ca/downloads.html)s.html)

Opening ModelOpening Model Import .obj Import .obj
into into AccutransAccutrans

Set up AvatarSet up Avatar Open avatar windowOpen avatar window
Set tags for body partSet tags for body part Build avatar hierarchyBuild avatar hierarchy

Avatar JointsAvatar Joints Set auto position for joints in the Set auto position for joints in the
joints tabjoints tab Adjust any joints if neededAdjust any joints if needed
X - Left/RightX - Left/Right Y - Front/BackY - Front/Back Z - Up/DownZ - Up/Down

Applying ImagesApplying Images Assign images to Assign images to
each body parteach body part Unwrap any body Unwrap any body
part that might need part that might need it (Face)it (Face)

SavingSaving Save with optionsSave with options
Renderwave object (.rwx)Renderwave object (.rwx) Check “Avatar”Check “Avatar” Pick filenamePick filename SaveSave

Import into WorldImport into World Zip up .rwx fileZip up .rwx file Put .zip into avatar folder and any Put .zip into avatar folder and any
textures into the textures foldertextures into the textures folder Add Avatar toAdd Avatar to avatar file (Next Step)avatar file (Next Step)

Adding SEQsAdding SEQs Open Avatar.zip Open Avatar.zip
in avatar folderin avatar folder Open avatar file Open avatar file
in wordpadin wordpad

Deciphering CodeDeciphering Code beginimp/endimp - general beginimp/endimp - general
behaviors for avatar (walking, flying, behaviors for avatar (walking, flying, waiting)waiting)
beginexp/endexp - special actions for beginexp/endexp - special actions for your avatar when you press a button your avatar when you press a button in the ActiveWorlds browserin the ActiveWorlds browser

Creating SEQsCreating SEQs Add life to your Add life to your
Avatars!Avatars! Animate joints Animate joints
using Key framesusing Key frames 30 frames = 1 30 frames = 1
secondsecond Make your Avatar Make your Avatar
wave, walk, or wave, walk, or even danceeven dance

Saving SEQsSaving SEQs Zip SEQ fileZip SEQ file Add to SEQ Add to SEQ
folderfolder Add SEQ file to Add SEQ file to
avataravatar

TestingTesting Clear world cacheClear world cache
Show DownloadsShow Downloads Right click and empty cacheRight click and empty cache Select avatar from Avatar menuSelect avatar from Avatar menu

TroubleshootingTroubleshooting Scale - adjust the scale in the "Save with Scale - adjust the scale in the "Save with
options" window in Accutransoptions" window in Accutrans
Textures - make sure the images are in Textures - make sure the images are in the right folder and applied to the body the right folder and applied to the body parts correctlyparts correctly
Laggy - Model may need to be optimized Laggy - Model may need to be optimized better to have a smaller filesizebetter to have a smaller filesize