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    Creating Minimal Pixel Art with Photoshop(Part 1)By Rich Grillotti| Published Jan 29 2008 06:54 AM inVisual Arts

    tool,pixel,pixels,color,photoshop,zoom,set,using,art,

    If you find this article contains errors or problems rendering it unreadable (missing images or files, mangledcode, improper text formatting, etc) please contact the editorso corrections can be made. Thank you forhelping us improve this resource

    "When the small predominates, it gets through successfully.."- I Ching, The Predominance of the Small

    Above:an actual single pixel (look close):

    Below:image of what a pixel looks like up close (made up of 36864 actual pixels):

    Watched Content New Content

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    Hello, my name is Rich and I make pixel art. I create graphics and animations for the retro-style games ofPixeljam.com, and also create other forms of pixel artthat I may mention later on. This is a tutorial on drawing with pixels of sorts. I don't really know what it isexactly, but what I do know is that I'm going to create, display and talk aboutmaking minimal pixel art, as well as provide some info about using Adobe Photoshopto help you make

    your own pixel art.

    So, why Pixels? Well, I don't know why for anyone else, but I personally love playing with pixels. Big, blocky,colorful, fun, versatile; pixels are beautiful things. I grew up with the Atari2600, Intellivision, Commodore 64, Nintendo (NES) & Sega Genesis, and so, pixels are embedded deep in mypsyche. It always feels good to me to look at pixelly things of all resolutions andstyles. The work I do is currently in the 8-bit style range, but I may eventually make games in the 16-bit SegaGenesis/Super Nintendo style, as well as a game in isometric pixel style. For thepurposes of this tutorial, I'm going to stick to minimal pixel art styles. It's what I love and is what I'm mostfamiliar working and playing with at present. You can take what you learn here thoughand make whatever you like. The fundamentals of working with pixels will be the same.

    What I'm referring to as "minimal" pixel style is the art of using as few pixels as possible to create something,which inherently looks like old computer and video game graphics. The firstexample of this would be a game like Pong: Two rectangles, a square and large blocky numbers to keep score.Completely simple yet fun was had around the world, and the now thriving video gameindustry was born.

    Before I start writing a bunch of words on how to do this or that, or specifics on Photoshop tools ortechniques, I'd like to go right into showing some big pixels up close & in action! For

    your reference on the beginnings of this style, here are some re-creations of several of my favorite Atari 2600graphics (also known as "sprites"):

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    Ahhh nice, right? I love seeing these broad areas of color & funky shapes attempting to look like somethingparticular. It's somehow very gratifying for me to see. The examples herecome from Combat,Space Invaders,Adventure,Berzerkand CircusAtari. These are enlarged, of course, fromtheir original sizes.

    Below are some examples of my own minimal pixel art as flowers I've made for Pixeljam Games ranging fromvery simple and blocky to more organic and curvy.

    Above:100% scale. 1x1 - Pixels in their natural size

    Below:300% scale. 3x1 - The final resolution these were intended to be seen at

    And here they are below, nice and large. This is how I like my pixels. I've also set them up as large time-lapseGif animations to demonstrate roughly the process involved in making these. Justclick each one to see it draw out.

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    "http://images.gamedev.net/features/art/pixelart1/flower05GrowLg.gif">

    "http://images.gamedev.net/features/art/pixelart1/roseGrows02Lg.gif">

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    "http://images.gamedev.net/features/art/pixelart1/flowerGrow04Lg.gif">

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    Notes on Pixel ArtBefore I get into Photoshop & drawing details, I'd like to share a few general tips & thoughts on making pixelart, with a few examples here & there.

    Play, experiment, have fun!What strange shapes you will make. Choose greater and lesser numbers ofpixels and colors to work with. Try some very limited color palettes. Some old Atari games (like CombatandSpace Invaders) for example had only 4 colors total on the screen at once,and still we got the idea of what we were looking at.

    As you can see, illustrating with pixels at this minimal level is a lot like a doing a puzzle. Putpixels down, move them around, erase them, duplicate them, see what works and what doesn't.

    You don't have tobe a great or even good illustrator to make great pixel art. It canhelp, butwhat's most helpful is to practice & experiment on your own. It's fun to get in there and just start puttingpixels on the screen.

    Sometimes I'll Zoomin and start putting pixels down without any idea what I want to make. Shapesstart

    to happen, ideas start to form from seeing those, blocky messes begin to look like something and you canfollow that. It's also fine to have an idea of what you want to make, but simply exploring andseeing what happens is a great way to get started.

    When I work on something, I usually do a lot of zooming in and out of what I'm drawing or animating.Iusually draw zoomed in anywhere from 300% to 1600%. For example, I would probably work on the largeflower above at about the level it appears here, and zoom out often to make sure what I'm doing isactually looking good at the size it's intended to be seen at.

    It's helpful toaccept in advance that it's going to be somewhat abstract. Maybe downright ugly orridiculous looking, depending on what you're trying to draw. It's okay and it's part of big blocky pixel graphicscharm. The beautiful thing is that even as bad as something looks, our brains andeyes can usually interpret correctly what it is supposed to be. Our job here is to mostly suggest a form as best

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    we can, and if it's just not looking like you had hoped, it's okay to simply enjoy thenonsensical & ugly. It's also fun to see pixel art that doesn't really look like what it was intended to.

    Context will helpbrains make sense of what we're looking at. A single pixel can be interpreted as somany different things, depending on what it's in relation to. A single pixel coming from a gun-like shape willappear as a bullet, from a cloud shape, snow or a raindrop.

    Don't be hesitantto abandon what you started if you feel like you're not getting anywhere. Start fresh.I often leave a trail of abandoned files that I never go back to, but they were all necessary steps in the processof eventually arriving at something I am pleased with.

    With practice& and experimenting your sense of how the eye & brain interpret these blockyshapes as this or that will naturally improve. I've been really amazed by how some of the objects I've madeactually look like what I'm trying to create with so few pixels. Human eyes/brains resolveshapes on their own. All you have to do is loosely suggest a form, and remove all possible distractions.

    It's helpful to seepixels at work up close in other image files too. Here's an exercise you should tryat some point. Zoom into & out of a bunch of photos and other images in Photoshop. Zoom as far in as youcan. Move the image in the window around, see different parts of it at different zoomlevels. Do this with many different styles of graphics and images, other people's pixel art, video gamescreenshots, etc.

    If you set outto make a particular thing, make a few versions of it, using more or less numbers ofpixels, colors, etc. As an example, for our Bee game (still in development) it took me a few days of drawingpixel bees to arrive at the bee style I really liked for the game (#5). Below is a series

    of concepts in chronological order.

    For the above designs, I started drawing freehand on the big bee #1, with ideas of what a bee is in my head,but felt it was too large, too detailed. It took me some trial and error to even arriveat this bee, but okay, I'll leave it behind and move on. I tried going much more basic and made #2, which Iliked but still wanted to go even simpler, and made #3. I like this one very much, she'stotally cute and I am glad to have her to use if I want in the future, but it presented problems for the gameplay

    mechanics, particularly how the bee will sting in front of herself while flying.Should she have to spin around every time? No, bees don't do that. I needed a bee that would have anabdomen that I could animate that would look more true to how a bee would sting forward. So atthis point, I sought out some photos of bees online, and found a bunch including this one:

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    I shrank the original size of this photo way down to what you see above and used it as a guide for drawing bee#4. I like #4, but in my original idea for this game, the bee had a black head and Iwanted to stick with that. With some creative license, I swapped colors around and spent some timestreamlining the bee into #5, the bee design we're using for our Bee game. #4 can be used as ayellow jacket though. Lots of times what I leave behind are also useable as something else that I didn't expect.

    As in the above example, when you want to make something specific, do some research and find photosandother image resources of what you're trying to create. You can grab and use these as reference or even toshrink down to the actual pixel size you want your piece to be at, and then do your best totrace! I do this often to save time and get some results I've been very happy with. With minimal pixel style,most things you are tracing will look quite different so there is no worry of copyrightinfringement. I have also taken digital photos of objects myself to use as a guide to trace, and have sketchedon paper, scanned & traced shapes too. Whatever works. I'll show an example of thisin the next section on drawing in Photoshop.

    Choosing colors is key. If its possible to know what color the background of the objects you'redrawing will be, draw on top of that so you know your color choices will work. There are no outlines to beused in this minimal pixel style to separate shapes. The shapes themselves have to stand ontheir own, and so the colors & values you choose will be very relevant to the color they are next to or are ontop of. The same colors & values will look a lot different depending on whatthey are against. Notice the same is true for lighter pixels against darker backgrounds & darker pixels againstlighter backgrounds. You may have to change your object color if you change what itis seen against.

    Here is a sample of the same color orange used against different backgrounds. Notice how the orange squareappears lighter, darker, more or less saturated.

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    The file below shows a variety of fruits and vegetables and stuff I designed for our first game, which we willnever finish. These fruits & veggies will have a place in our future gamesthough. Anyway, as you see I just got started and designed a whole family of these things. I didn't have abackground color in particular in mind for them, but I figured it would be darker than theobjects so I chose black to work on. I set up an animation of this file that cycles through background colors soyou can see how some of these things would require their color and/or values adjustedin order to look right against different colored backgrounds. Click on the image below to see that animation.

    And in reference to the above file, it never ceases to amaze me how so few pixels can actually suggest a shapeenough for our brains to see it. Like I mentioned earlier, context is very helpfulfor this. The Green Beans and those loose Grapes and Blueberries would probably be meaningless without thesurrounding veggies to get your brain into the "I'm looking at fruits & vegetables"mode.

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    Alright, that's all I can think of right now to mention before moving on. Once you've gone through this entiretutorial, come back and read this section again as it will have increased relevanceonce you try making some things on your own.

    Using Adobe Photoshop to Make Pixel ArtThe most recent Photoshop I have is Adobe Photoshop CS2, and I work on a Mac. I'm referencing a windowsversion of Photoshop as well, but the most recent version I have access to for Windows isPhotoshop CS. Hopefully things are mostly the same. If not, I'm not really using anything in my process thatyou couldn't also do in most earlier versions of Photoshop. If you do not own any versionsof Adobe Photoshop, there are other applications that you can use, although I don't have experience withthose. One robust, free application I hear good things about is Gimp: "http://www.gimp.org/">http://www.gimp.org. If you download it and enjoy using it, don't forget to donate some $$ to the Gimp team. It'smy strong recommendation that we support that which wevalue in our lives. Otherwise it might just go away

    I also want to mention using a Wacom drawing tablet whenever possible. Especially for things like that bigflower earlier on. I used to do all this on a laptop trackpad, and on my desktop with amouse. Eventually I switched to using my Wacom tablet and it helps tremendously. I would highlyrecommend getting yourself a small one. They are not expensive.

    I use keyboard shortcuts a LOT. For example, if I want to switch from the pencil tool to the eraser tool, I'lltype "e" and the eraser tool will be active. I save loads of time this way and I willadd the keyboard shortcut references whenever possible next to commands I'm using.

    So, before we start drawing with Photoshop's tools, lets set up Photoshops Preferences! We need to havethe greatest amount of control possible for our pixel manipulations, solet's make some changes to Photoshop's default preferences. If you've got particular preferences set already,you should save them as presets wherever possible in order to easily switch between thesetup for pixel art and whatever you usually use it for.

    To get to the General Preferences

    Mac: Command + k

    or Photoshop > Preferences > General

    Windows: Ctrl + kor Edit > Preferences > General

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    History States:it defaults to 20 on my Mac CS2 version. I'll increase that to 100. Set that to 50 at least. If

    your computer isn't tight on RAM or scratch disk space, the more the better.More options to go back and fix something you did earlier on.

    Image Interpolation:Set to "Nearest Neighbor". This will make sure Photoshop keeps crisp pixels whendoing any resizing or scaling of your artwork. Nearest Neighbor means when you do anyre-sizing and scaling of your work, Photoshop will refer to the pixels around it and create more of those. If yougo back and forth between pixel art and other smooth graphic or photo-editing, youshould remember to change this back to the default "Bicubic" when finished.

    If you're new to Photoshop, you might want to make sure that "Turn on Tool Tips" is checked. This is nicebecause when you hover the mouse over tools and other things, the name of the toolshows up, as well as the keyboard shortcut to make that tool active. I use keyboard shortcuts a LOT!! All thetime. I mention this again because they are one of the greatest time saving devicesyoull have at your disposal and will allow for more fluid image creation.

    Preferences: Display & Cursors

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    For "Painting Cursors" select "Normal Brush Tip"

    For "Other Cursors" select "Precise"

    Preferences: Transparency & Gamut

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    It's my personal preference to turn off that background grid that could show through transparent areas of

    layers.

    Preferences: Units & Rulers

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    Units:

    Change Rulers from "Inches" to "Pixels"Change Type from "Points" to "Pixels"

    Everything else in the main Prefs should be fine as is.

    Now lets change some settings of some particular Toolsthemselves. First I'll list the tools I actually usewhen making pixel art:

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    Below I'll describe what settings I have for each of these tools, if it's different from the default setting.

    Marquee Selection Tool (M):set "Feather" to "0". This should be the default, but just in case

    Lasso Tool (L):Deselect "Anti-alias" and make sure and "Feather" is set to "0".

    (I'll describe below what the significance of Anti-aliasing is, after I get through these tool settings)

    Magic Wand Tool (W):Set "Tolerance" to "0", Deselect "Anti-alias". You can check and uncheck"Contiguous" as needed, depends on the situation. Same with "Sample All Layers", but generallyI leave that one unchecked

    Pencil/Brush Tool (B):It's the "Brush" tool by default. Change this to the "Pencil" tool. Select a 1 Pixel

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    Brush.

    Also, go to the Brush Presets to the far right of the tool settings, (Brushes tab) and make sure to uncheckanything that's checked. Usually "Smoothing" is selected by default. "ShapeDynamics may be checked as well. Uncheck these or you will/may experience a short delay with every singlepixel you draw.

    Eraser Tool (E):Set Brush Size to 1 pixel. Set Mode to "Pencil". Also, uncheck all Brush Presets, as you didfor the Pencil tool earlier. (See above screenshot).

    Paint Bucket/Gradient Tool (G):It's the Gradient tool by default; select the Paint Bucket tool instead.You may choose to use the gradient tool at times, but paint bucket seems to be muchmore useful in pixel art.

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    Type tool (T):Set the, um, smoothing? to "None". It's the menu item in the middle that is set to "Sharp" bydefault, in my Photoshop. Setting this to "none" will allow you to use anytypeface as a pixel font. Try different point sizes for lots of different fonts.

    Note: For a great resource with loads of great FREE pixel fonts, visit http://www.dafont.com/bitmap.php?page=1.webloc

    Line Tool (U):Use the settings in the screenshot. Bitmap, not Vector, Line option, Weight 1 pixel. DeselectAnti-alias.

    Whew! That's about all you should need to set. It sure would be great for Adobe to support Pixel Artists with a

    holistic "Pixel Art" setting, where all this could be set with one click. Some ofthis can be set with "Presets" that you can save yourself, so try experimenting with those to save time in thefuture.

    Now that we've got Photoshop all prepared, lets try drawing something and learning a few things that makethe process easier. If anyone has different or better ideas on how things are done,go with that. I only know what I know so far and Photoshop is a massive program. There's almost always morethan one way to do the same thing in Photoshop, if not many ways. So, I'll show you theways I do it, you do it how you like.

    Also, I'm not going to reinvent the wheel here, so to speak. There are plenty of good Photoshop tutorials andresources & books out there. If I mention, "Just do this" without too muchdirection, please know that whatever time I spend here is time I am not spending on making our next game!So, if I leave out something you'd like to know more about, just do a little searching onlineand I'm sure you will be able to find answers quickly. I'll add some resources and links at the end of thistutorial that may be helpful.

    Anti-aliasing:Before we draw anything, let me quickly describe the difference between aliased &anti-aliased graphics. All the graphics I used above are "aliased". That is, hard edged.They are all using only the primary colors you see in them, and the edges of the graphic are blocky as they

    should be in pixel art. Anti-aliasing is a method of adding semi-transparent pixels to theedges of graphics in order to give the illusion of smoothness, to eliminate the pixelly appearance. It's like aslightly feathered edge to graphics. Text is often anti-aliased on computer screens tomake the curves smoother and easier to read. I've set up this sample file below to help illustrate thedifference.

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    See all those extra pixels added to the edges of graphics on the right? It sure does work though, for what it'sintended to do. Brilliant! Note:I custom created that lasso tool on the leftmyself to show an example of something familiar as aliased & anti-aliased. The lasso tool won't actually lookaliased like that if you deselect the anti-aliasing option.

    So, let's get to some drawing now!

    Exercise #1: Draw something simpleLet's start by opening a new document.

    Mac: COMMAND + N, or "File" > "New"PC: CTRL + N, or "File" > "New"

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    Choose a small number of pixels for the window dimensions, like 20x20, and zoomall the way into thewindow. My Photoshop CS2 still only zooms in as far as 1600%. I'd very much like to seePhotoshop increase this zoom capacity. Maybe CS3 has this?

    Okay, now lets select the Pencil tool (B). It should be set to Pencil, not Paintbrush, so change it to pencil ifit's not already. Select the smallest brush size, 1pixel. For this

    example, lets just stick with the default foreground color, Black. Now, click and put pixels on the page. Itdoesn't matter what you draw, I'm just trying to take you through using the tools.Here's what I did:

    Ack! It's funny looking and it's winking! But, still kind of charming being made of big pixels and all. The left isthe 1x1 size, the right is 10x1 size for your viewing pleasure. That was easy,

    right? Well, lets try making some changes to what we've drawn. Lets add a new color to the scene.

    Choosing colors:There are lots of options in Photoshop involving color, but let's keep it simple for now.Click on the foreground color in the tools palette, it will bring up the color

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    chooser. You can choose a color from here and that will be the color you will be drawing with next. There'salso a "Colors" palette I keep open. For Mac & PC, hit F6 or choose "Window" >"Color". You can select colors here, or click on the "Swatches" tab in that palette, which is another good placeto find colors. You can use the default color palette or load new ones in, which I do.Photoshop comes with additional palettes that you can load and you can find more custom palettes online todownload.

    So, choose a color and use the Pencil tool to draw more pixels to your artwork. Here's what I did:

    Man, that's ugly. It's okay though. I don't want anyone getting hung up on making something detailed andamazing for these exercises, myself included. Let's move on. You can close your firstexample now or save it if you like. "Photoshop" format is fine for now (.PSD).

    Undo:What a useful feature! If you do anything you'd like to Undo, just press "COMMAND" + "Z" (Mac) and"CTRL"+"Z" (PC). Or choose "Edit">"Undo". Keep in mind, however, it only works onthe very last thing you did. The same command is for Undo & Redo. If you want to go back further in yourprocess, that's what the History Palette is for.

    History Palette:Remember we set the History States preferences in the beginning to 50? Well, this is whatthat relates to. In the top menu, select "Window" > "History". It's pretty selfexplanatory as each change you make is listed in order and you can click each command you did to go back intime. Careful though, making a change from a previous state will effectively wipe out allthat you have done beyond that point. What you can do to help this is use the little Camera Icon button at thebottom right of the History Palette before going back in time. This takes a "Snapshot"of the last state the image was at, and posts it at the top of the palette. Note: The History Palette is clearedupon closing your file. That info is not saved. For more information on using theHistory palette, do some research! Haha, sorry, I mean, it's beyond the scope of this tutorial to get any moredetailed on that.

    I mentioned Zoominga few paragraphs ago. Let me take a moment to describe a bit about methods ofzooming in and out of your windows. This will be helpful in all Photshop use. To Zoom in

    and out, I bounce between different methods depending on what I'm doing. In this example, I just used thekeyboard to zoom in by holding COMMAND and pressing "+" a number of times until it won't zoomany more. "COMMAND" + "-" would zoom out. In Windows, it's "CTRL" + "=" to zoom in & "CTRL" + "-" tozoom out.

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    You can also use the Zoom Tool (Z) itself and play with that. Click a bunch & zoom straight in, or click anddrag a box around a specific area you want to zoom to. By default, the zoom toolwill have a "+", meaning it's set to zoom in. Again, hold "OPTION" on Mac or "ALT" in Windows to change itto zoom out. You can also click the little toggle in the tool options themselves, but thatis too much work since I zoom in & out so often.

    Myfavoritemethod is to simply activate the zoom tool temporarily or transientlyif you like that word better,

    no matter what tool you're using. Say you're on the pencil tool andwant to zoom in to a specific spot quickly. On Mac, hold "SPACE BAR " + "COMMAND", on PC it's "SPACEBAR" + "CNTRL", and the cursor should turn into the Zoom-in tool until you let go of these keys.To make it the Zoom-out tool instead, on Mac hold "SPACE" + "COMMAND" + "OPTION". On PC Hold"SPACE" + "ALT". When you let go of these keys it will return to the tool you had selected originally.Very convenient. I can move around quickly without breaking much stride with this method. I also use thekeyboard method a lot, since it resizes the window as well, where using the zoom too leavesthe window borders themselves at the same size. You can change preferences on this if you want to.

    That's more than enough on Zooming. Let's make a new file to work on now.

    Exercise #2: Use selections, Fill them inOpen a new document. Make it 20x20 pixels again. This time though, in the "New Document" dialogue box,choose "Transparent" for the "Background Contents". This will open your document without anycolor present, not even white. It lacks a "Background Layer". What your file consists of is one transparent"Layer" which is the more accurate way to refer to it. It'll probably look white, or have acheckered pattern if you haven't turned off the grid in the preferences as I suggested earlier.

    Zoom in all the way and choose the Rectangular Marquee Tool. The Rectangular Marquee tool is a means

    of selecting rectangular areas. Its alternate form is the Elliptical MarqueeTool, which you can toggle to by pressing "SHIFT" + "M". This will toggle back and forth between the two. Oryou can click and hold on the Marquee tool icon in the tool palette and it will giveyou choices.

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    So, click somewhere near the upper left of the window & make a rectangle, but make it smaller than thewindow so there's some room around it. Something like this:

    (Sometimes selections are referred to as "marching ants")

    Now that you have this selection, choose a foreground color and " Fill" it with a color using the keyboard only.On a Mac, to fill an entire Layer or a selected area, press "OPTION" +"DELETE". On PC it's "ALT" + "BACKSPACE". This will fill this marquee in with the foreground color. Mineturned out like this:

    You can also f ill selections and Layers using the current Background coloras well using "OPTION" +"DELETE" on Mac, "CNTRL" + "BACKSPACE/DELETE" on PC. Try choosing a Background color(click on it in the "Tools" palette or the "Colors" palette) and filling a new Marquee selection with thebackground color now. I make selections and fill them these ways quite often. Using Selectiontools are very helpful in making pixel art in many ways. I could have used the Paint Bucket tool to fill that

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    selected area, but I'll get to better uses for that tool later. You don't really need tosee a screenshot of the Foreground/Background selectors, do you? Ookay it's this thing:

    Filling a layerwithouta selection:If you have nothing selected and while Filling like I just described, youwill just fill the entire layer with one color. This is good for makingbackground layers. try it out some time.

    Okay, now let's Deletewhat we've created on this Layer. I do this often by using the keyboard alone to "SelectAll", and deleting the contents of that Layer. "Select All" by pressing"COMMAND" + "A" on Mac, "CTRL" + "A" on PC. Or, you can choose "Select" > "All" in the menu up top. Thiswill create a selection lining the edges of the layer. You can use this selection to Deletewhat is on this layer by pressing the "DELETE" key & on PC, you can hit "BACKSPACE" or "DELETE". I don'tthink I need to show a screenshot of any of this. :)

    Note:If you want to keep your examples, and don't like to throw anything away, you can save each exampleand open a new file for each new example OR just make new Layers to work on in yourPhotoshop document & hide the previous ones if you have experience with Layers already. Otherwise do someresearch or wait. I'm not going to get into working with and managing Layers and the

    Layers Palette in detail until Part II of this tutorial.

    Deselecting:The graphic contents of the layer may now be gone, but the Selection remains! A fast way to"Deselect" an active selection is to press "COMMAND" + "D" on Mac, and "CTRL" + "D"on PC. Poof! It's gone. You can also Deselect a selection by clicking outside of it when a Selection tool is active(Marquee, Lasso, Magic Wand). In this case, that is an option. If you have theentire layer selected, clicking outside of it isn't really an option.

    Constraining Proportions:Lets use the Rectangular Marquee tool now to easily create a perfect

    squareusing the "SHIFT" key. Shift is a modifier for a number of tools,but in the case of selections, it can "Constrains Proportions" when used in the way I'll describe. In the case ofthe Rectangular Marquee tool this means it will create a square. Try making a squareand then fill it with a color of your choice.

    Try clicking towards the upper left of your window and drag the Marquee to the lower right area holdingSHIFT. it's a Square!

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    Elliptical Marquee tool:You should also play with the Elliptical Marquee tool in the same way. Choosethat tool ("SHIFT" + "M") to make it active. If you haven't done this already, uncheck"Anti-alias" in the tool options. It may still be checked, even if you unchecked it for the Rectangular Marqueetool. So, Delete your square, and draw an ellipse now. Fill that in. Pat yourself onthe back. Also try holding SHIFT when dragging the ellipse to constrain it to a circle. I made these selections

    myself and filled them all the same ways as before. Here's how mine look:

    Mmm colors Okay, so there you have the basics of the Marquee tool.

    Exercise #3: Making more complex selectionsSo, we've used "SHIFT" to constrain proportions with the Marquee Tools. SHIFT can also be used to Add toSelections. That is, to select more than what you've already got selected. Let'sopen a new file, same as before: 20x20 with a transparent background layer. Now, zoom in & select a portionof that window with any method you've learned so far. Now, hold SHIFT down, click and

    drag the Marquee to add new selections to the existing selection. Outside of it, preferably. For example, heresa selection, and then the same selection with more areas selected:

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    I used both Marquee tools. Do that as much as you like.

    What about using SHIFT for making perfect squares and circles? In order to Constrain Proportions whileadding to a selection, since you need SHIFT to do both, here's what you do. Make a selection.Hold SHIFT and start adding a new selection to it. While holding the mouse button down (or keep holding the

    pen to the drawing tablet), you can actually let go of SHIFT at any time after you beginadding to your selection. SHIFT is only necessary to initiate adding to a selection. If you press and hold itagain, you will now be constraining the proportions. Let go of it again and you'll beback to the normal mode. Just don't let go of that mouse button or you'll have to start over.

    You can also Subtract from selections. Basically it's the same thing, except instead of holding SHIFT, youhold OPTION on Mac, and ALT on PC. So, using the existing selection you just made,(or deselect & make a new selection), hold OPTION (or ALT on PC) and drag a new selection over a portion ofthe existing selection. Viola! It's been subtracted from. Here's what mine looks likenow, along with the selection filled in to show you what it looks like.

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    Inverse Selections:And finally (for now) you can Invertexisting selections. To invert a selection is toselect the opposite space that is currently selected. Use your existingselection if it's still active, or you can make a new one to try this out. To do this on Mac, press "SHIFT" +"COMMAND" + "I", and on PC press "SHIFT" + "CTRL" + "I". Or you can choose "Select" >"Inverse". I will fill my image in to show you the results.

    Um, don't ask me what that is. Maybe a race car & a driver?

    ConclusionWell, that's about all the time I've got for this week! Next week I'll complete part 2 of this pixel drawingtutorial with the rest of what I think you should know, including using the Lasso tool,The Magic Wand, the Hand tool, the Move Tool & the Navigator, the Line tool, the Paint Bucket tool, and

    more keyboard shortcuts. I'll also finally be able to get into more advanced things likeworking with Layers, Resizing images while retaining the pixel purity, Saving .GIF files & indexing colors,Dithering colors, working with Pixel Type, plus I'll lead you through some examples ofusing existing photos or graphics as a guide to create your own pixel art, AND I'll touch on bringing pixelgraphics into Flash and autotracing them perfectly for use in your own independent video

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    Home Home Articles Creative Visual Arts Article: Creating Minimal Pixel Art with Photoshop (Part 1)

    games! And whatever else I can think of. For now, I have to get back to working on our latest game, Dino Run!We're almost finished but still have a whole lot of work to do in the nextmonth.

    AfterDino Runis complete and released, (some time in March '08 I hope) I might just put together an articleon how I make frame-by-frame animations using current versions of Photshop (CS2and later).

    If anyone has any questions:You can email me at [email protected] comment here on Gamedev.netand I can write an article specifically answeringthe most relevant or most frequently asked questions in a Q&A format. This will also have to wait untilDinoRunis finished. I will probably not be able to answer all questions I receivesimply due to time constraints, but will try to include the big ones in that article.

    So, check back next week to learn some more. In the meantime check out our games Gamma BrosandRatmaze

    2at http://pixeljam.com/.

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