creative chaos
TRANSCRIPT
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Creative ChaosMaking the Magic
Drew Davidson
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A Little About Me
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Creative Production
Design & Development
Communication & Collaboration
Leadership & Management
Schedule & Budget
Trust & Respect
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Creative Chaos
Ambiguous Ideas & Uncertain Results
Rapid Prototyping & Iterative Design
Flexible Process & Comfort with Unknowns
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Making Stuff
Intellectual Property
Not Ideas, What is Created
Sharing Development
Do the Work, not What They Want
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Making the Magic
New, Useful, Good
Design Process
Problem Solving
Critical Creation
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Entertainment Technologies
Games, Animation, Theme Parks, Museums, Augmented Reality, Mobile, Robotics, Interactive Performances, Websites, Film, CrossMedia…
Education, Training, Health, Medical, Civics, Entertainment…
And More…
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How?
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CMU Tepper Study of ETC
Laurie Weingart
Sr. Assc Dean of Education & Carnegie Bosch Professor of Organizational Behavior and Theory, Tepper, CMU
Gergana Todorova
University of Miami
Kenneth Goh
University of Western Ontario
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ETC Study Methods
How Does Expertise Diversity Translate into Innovation?
60 ETC Projects (2008-2011)
Teams Surveyed 4 Times during Semester
Observations & Interviews
Independent Ratings of Final Product
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ETC Study Measures
Team Processes
Conflict & Communication
Coordination & Leadership
Faculty Ratings
Innovation, Quality
Useful, Usable, Desirable
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ETC Study Results
More Diversity Leads to:
More Conflict during Process
and
More Useful, Usable, Desirable Products
Higher Quality & More Innovation
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Further ETC Data*
Gender, Ethnicity, Work Experience
Project Type, Team Size, Instructors
Familiarity, Leadership, Valuing Diversity
*2014, Anna MayoCMU Tepper Doctoral Student
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Creative Orchestration
Creative Process is Inherently Chaotic
Failures Happen, On-Going Challenge
More Diversity if Better and Harder
Process needs Support
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Pro Tips
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Valuing Diversity
Gender, Sexual Orientation, Ethnicity, Socio-Economic, Culture, Religion, Age, Disability, Expertise…
Inclusive & Supportive
Actions & Words
Product & Process
Discuss & Address
Culture & Community
Difference & Progress
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Improv
Yes and…
Shaping Experiences
Comfort with Chaos
Something from Nothing
Serve the Story
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Feedback
10 years worth in 2
Product, Process, Public Events
From Faculty, Peers, Guests
Daily, Weekly, Milestones
When you’re screwing up, and nobody is saying anything to you anymore, that means they gave up. - Randy Pausch
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Workshops & Lectures
Skills, Process, Strengths, Conflict Management, Playtesting, Aesthetics, Design, Intellectual Property, Branding, Entrepreneurialism, Public Speaking, Pitching, Interviews, Professional Communication, Portfolios, Resumes, Critique, Analysis, Personal Health, Project Management, Agile Development, Producing, Storytelling, Field Overview, Professional Development, Life-Long Learning…
And More…
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People (Can) Suck
Supervisor
Client
Colleagues
Bureaucracy
Public
You
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Responsibility
For the Work
For Dealing with Colleagues
For Mistakes, Failures, Regrets
For What They Don’t Know
For Being Their Best
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Comfortability
With Responsibility
With the Unknown
With New Challenges
With Failures
With Themselves
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Reputation
Good Colleague, Good Team Member, Good Attitude
Not How Smart or Talented, Not Better
Continual Process, Manners
Actions as Well as Words
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Reputation
Fun to Play With (Not, Have Fun Playing
Quality, Quantity, Effort
Be Good, Be Pleasant, Be On Time
Awful - Average - Awesome
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Collaboration
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Not So Much
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Collaboration
Co-Creation
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Constraints
Creativity Needs Context
Yes and…
Sometimes No
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Failure
Learn From Mistakes, Develop Grit
Fail Faster, Experiment, Explore
Rapid Prototyping
Iterate toward Solutions
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Experience
Ultimate Design Goal
For the User, Player, Guest…
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Transformational Experiences
Design for Impact
Creativity for Good
Changes in Our Daily Lives
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Collective Intelligence
Equal Contributions, Listening
Empathy, Emotional Intelligence
More Women
- Anita WoolleyAsst Professor, Tepper, CMU
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Orchestrating Creativity
Collaborative, Innovative
Value & Embrace Diversity
Creative Problem Solvers
Comfortable Doing Things They’ve Never Done Before
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Creative Chaos
Diversity is Valuable & Challenging
Supportive Orchestration
Making The Magic
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Thanks!
Questions?
Goh, K., Goodman, P., & Weingart, L. (2013) Team innovation processes: An examination of activity cycles in creative project teams. Small Group Research, 44, 159-194.
Weingart, L., Todorova, G., & Goh, K. Conflict Resolution as a Moderator versus Mediator of the Effects of Task, Process, and Relationshop Conflict on Team Outcomes. Eighth Annual Interdisciplinary Network for Group Research (INGRoup) Conference (Atlanta, GA), July 2013.
Anita Woolley: http://www.anitawoolley.com