creative design of simon the robot (chi2011)

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1 May 9, 2011 1 Proprietary & Confidential November 23, 2009 (Master Slide)

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Page 1: Creative Design of Simon the Robot (CHI2011)

1May 9, 2011 1Proprietary & ConfidentialNovember 23, 2009 (Master Slide)

Page 2: Creative Design of Simon the Robot (CHI2011)

2May 9, 2011 2Proprietary & ConfidentialNovember 23, 2009 (Master Slide)

The Shape of SimonCHI2011 Conference, Vancouver, BC

May 9, 2011

Page 3: Creative Design of Simon the Robot (CHI2011)

3May 9, 2011 3Proprietary & ConfidentialNovember 23, 2009 (Master Slide)

IntroductionStarting point and precedentsEstablishing a vocabulary and aesthetic targetInitial explorationsMaking it real: team collaborationSimon comes to lifeReactions

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4May 9, 2011

Introduction

Page 5: Creative Design of Simon the Robot (CHI2011)

5May 9, 2011

Hi!Introduction

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6May 9, 2011

Smart Designintroduction

Designing for people and their everyday lives.

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7May 9, 2011

Georgia Tech Socially Intelligent Machines LabIntroduction

Page 8: Creative Design of Simon the Robot (CHI2011)

8May 9, 2011

Dr. Andrea ThomazSocially Intelligent Machines Lab

Introduction

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9May 9, 2011

The Simon ProjectIntroduction

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10May 9, 2011

Starting point and precedents

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11May 9, 2011

Kismet, Cynthia Breazeal, MITStarting point and precedents

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12May 9, 2011

The Leonardo Social Robot ProjectStarting point and precedents

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13May 9, 2011

Design observations from the Leonardo Machine Learning project

Eyes are important as a natural and intuitive mechanism for HRI

“Creature”-like offers better success than human-like because it sets appropriate expectations

Hyperrealism in features, such a Leonardo’s fur, eyelashes, lips and finger pads can have a frightening effect (Leonardo was convincingly “gremlin”-like)

A balance between machine aesthetics and human forms can help avoid the “uncanny valley”

While Leo had over 30 degrees of freedom in the head and face, the ears were most often used for emotional and nonverbal expression

A desirable feature set for the head would include: a rotating and pivoting head, movable eyes, top and bottom eyelids, a mouth, eyebrows and some expressive ear feature

Key learningsStarting point and precedents

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14May 9, 2011

Initial constraints

The desired feature set for the head was a rotating and pivoting head, movable eyes, top and bottom eyelids, a mouth, eyebrows and some expressive ear feature

Overall proportions were predetermined by the Internal body mechanism constructed by Meka robotics and based on a previous mechanical design

The robot would be non-ambulatory

Its character would be friendly and inquisitive

It should appear “young” to reinforce its role as a learner

Designing a socially aware service robotStarting point and precedents

Page 15: Creative Design of Simon the Robot (CHI2011)

15May 9, 2011

Initial constraintsStarting point and precedents

Page 16: Creative Design of Simon the Robot (CHI2011)

16May 9, 2011

Initial constraintsStarting point and precedents

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17May 9, 2011

Establishing a vocabulary and aesthetic target

Page 18: Creative Design of Simon the Robot (CHI2011)

18May 9, 2011

A survey of existing robot typesEstablishing a vocabulary

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19May 9, 2011

Primary characteristics

Figure-like impression (forms that can be distinguished as head, face, body and limbs)

Non-threatening forms

Affordances that suggest multiple functions

Simplified forms that avoid the suggestion of musculature or overly detailed anatomies

Machine or appliance references to balance the creature semantics

The “friendly doll” aestheticEstablishing a vocabulary

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20May 9, 2011

References: Sony partner robotEstablishing a vocabulary

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21May 9, 2011

References: Frobo Fictional robot, Drexel University studentEstablishing a vocabulary

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22May 9, 2011

References: Marvin, Hitchiker’s Guide to the GlaxyEstablishing a vocabulary

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23May 9, 2011

References: Megaman, toy figureEstablishing a vocabulary

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24May 9, 2011

References: Munny vinyl toyEstablishing a vocabulary

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25May 9, 2011

References: Toonami TomEstablishing a vocabulary

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26May 9, 2011

Observations from references and previous research

The top of the head would have a covering of some sort, either a helmet, or a form that suggests hair

Ears would be abstracted to appear as large appliance parts, perhaps antennae

Eyes would be distinctive, as they are the focal point for the intended human-robot interaction

Mouth and eyebrows would be used in addition to the eyes and ears in order to express emotion

Proportions for the body-head size ratio, head-eye size ratio, and eye placement would be child-like

Ideal characteristicsEstablishing a vocabulary

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27May 9, 2011

ReferencesEstablishing a vocabulary

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28May 9, 2011

ReferencesEstablishing a vocabulary

Page 29: Creative Design of Simon the Robot (CHI2011)

29May 9, 2011

ReferencesEstablishing a vocabulary

Page 30: Creative Design of Simon the Robot (CHI2011)

30May 9, 2011

ReferencesEstablishing a vocabulary

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31May 9, 2011

ReferencesEstablishing a vocabulary

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32May 9, 2011

Head shapeEstablishing a vocabulary

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33May 9, 2011

Eye sizeEstablishing a vocabulary

Page 34: Creative Design of Simon the Robot (CHI2011)

34May 9, 2011

Eye placementEstablishing a vocabulary

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35May 9, 2011

Ear shapesEstablishing a vocabulary

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36May 9, 2011

Ear shapesEstablishing a vocabulary

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37May 9, 2011

Initial explorations

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38May 9, 2011

Body typesDefining proportions

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39May 9, 2011

Body typesDefining proportions

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40May 9, 2011

Initial explorationsDefining proportions

Page 41: Creative Design of Simon the Robot (CHI2011)

41May 9, 2011

Initial explorationsDefining proportions

Page 42: Creative Design of Simon the Robot (CHI2011)

42May 9, 2011

Initial explorationsDefining proportions

Page 43: Creative Design of Simon the Robot (CHI2011)

43May 9, 2011

Initial explorationsDefining proportions

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44May 9, 2011

Initial explorationsDefining proportions

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45May 9, 2011

Head to body ratioDefining proportions

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46May 9, 2011

3D sketchDefining proportions

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47May 9, 2011

Making it real: team collaboration

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48May 9, 2011

Eyeball mechanismMaking it real: team collaboration

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49May 9, 2011

IterationsMaking it real: team collaboration

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50May 9, 2011

IterationsMaking it real: team collaboration

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51May 9, 2011

IterationsMaking it real: team collaboration

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52May 9, 2011

IterationsMaking it real: team collaboration

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53May 9, 2011

IterationsMaking it real: team collaboration

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54May 9, 2011

Animating the designMaking it real: team collaboration

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55May 9, 2011

Scaled modelsMaking it real: team collaboration

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56May 9, 2011

Scaled modelsMaking it real: team collaboration

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57May 9, 2011

Seamless eyebrow integrationMaking it real: team collaboration

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58May 9, 2011

Lip movementMaking it real: team collaboration

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59May 9, 2011

Scaled modelsMaking it real: team collaboration

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60May 9, 2011

Simon comes to life

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61May 9, 2011

Head constructionSimon comes to life

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62May 9, 2011

Head constructionSimon comes to life

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63May 9, 2011

Head constructionSimon comes to life

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64May 9, 2011

Head constructionSimon comes to life

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65May 9, 2011

Head constructionSimon comes to life

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66May 9, 2011

Reactions

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67May 9, 2011

Head constructionSimon comes to life

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68May 9, 2011

Simon at CHI2010reactions

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69May 9, 2011

Simon’s gazeReactions

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70May 9, 2011

Head constructionSimon comes to life

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71May 9, 2011

Interacting with peopleSimon comes to life

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72May 9, 2011

“Cool”, “pretty life-like”

“…amazed by it.”

Regarding the robot’s gaze, “I was surprised at first but it made the interaction easier because I knew that he knew some of what I was saying”

“What was amazing was that his movements felt like there was something in there learning and it wasn’t all just motors, metal in plastic. Something inherently felt good about interfacing with Simon versus[sic] a computer”.

Nova, “Simon, the kinder gentler robot, wit a face that’s easy to love.”

The Engadget technology blog has described Simon as “super cute” with a “head that will stop you in your tracks”

What people are sayingReactions

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Simon and AndreaReactions

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74May 9, 2011

Simon and AndreaReactions

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Head constructionSimon comes to life

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76May 9, 2011

Sophistication of motion–generating more lifelike and believable motion, such as including a library of motion variants

Contingency detection across a variety of modalities – using a simple cue like “I see a person in front of me” to know when to start an interaction. Enables turn-taking behavior.

Making Simon a natural and intuitive learner, so anyone could be able to teach it new tasks, studying ways that people teach

Active learning–having the robot ask questions in order to build learning, rather than waiting for the human to initiate teaching

What Simon has been up toReactions

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How will the additional facial features (eyebrows, lips) affect the human-robot interaction?

Can the presence of body shells further enhance the robot’s approachability?

How might color and material differences play a role in differentiating features?

What kind of light vocabulary can be developed for the ear pod feedback? (Right now it indicates a moment of recognition)

How can the sound of Simon’s voice match his physical features?

Can different facial geometries imply different robot personalities?

If we build a brand and social presence (such as a Facebook page) around Simon, will that deepen people’s emotional connection?

Design questions moving forwardReactions

Page 78: Creative Design of Simon the Robot (CHI2011)

78May 9, 2011

http://www.cc.gatech.edu/social-machines/publications.html

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Reactions

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