creative design of simon the robot (chi2011)
TRANSCRIPT
1May 9, 2011 1Proprietary & ConfidentialNovember 23, 2009 (Master Slide)
2May 9, 2011 2Proprietary & ConfidentialNovember 23, 2009 (Master Slide)
The Shape of SimonCHI2011 Conference, Vancouver, BC
May 9, 2011
3May 9, 2011 3Proprietary & ConfidentialNovember 23, 2009 (Master Slide)
IntroductionStarting point and precedentsEstablishing a vocabulary and aesthetic targetInitial explorationsMaking it real: team collaborationSimon comes to lifeReactions
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Introduction
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Hi!Introduction
6May 9, 2011
Smart Designintroduction
Designing for people and their everyday lives.
7May 9, 2011
Georgia Tech Socially Intelligent Machines LabIntroduction
8May 9, 2011
Dr. Andrea ThomazSocially Intelligent Machines Lab
Introduction
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The Simon ProjectIntroduction
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Starting point and precedents
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Kismet, Cynthia Breazeal, MITStarting point and precedents
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The Leonardo Social Robot ProjectStarting point and precedents
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Design observations from the Leonardo Machine Learning project
Eyes are important as a natural and intuitive mechanism for HRI
“Creature”-like offers better success than human-like because it sets appropriate expectations
Hyperrealism in features, such a Leonardo’s fur, eyelashes, lips and finger pads can have a frightening effect (Leonardo was convincingly “gremlin”-like)
A balance between machine aesthetics and human forms can help avoid the “uncanny valley”
While Leo had over 30 degrees of freedom in the head and face, the ears were most often used for emotional and nonverbal expression
A desirable feature set for the head would include: a rotating and pivoting head, movable eyes, top and bottom eyelids, a mouth, eyebrows and some expressive ear feature
Key learningsStarting point and precedents
14May 9, 2011
Initial constraints
The desired feature set for the head was a rotating and pivoting head, movable eyes, top and bottom eyelids, a mouth, eyebrows and some expressive ear feature
Overall proportions were predetermined by the Internal body mechanism constructed by Meka robotics and based on a previous mechanical design
The robot would be non-ambulatory
Its character would be friendly and inquisitive
It should appear “young” to reinforce its role as a learner
Designing a socially aware service robotStarting point and precedents
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Initial constraintsStarting point and precedents
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Initial constraintsStarting point and precedents
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Establishing a vocabulary and aesthetic target
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A survey of existing robot typesEstablishing a vocabulary
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Primary characteristics
Figure-like impression (forms that can be distinguished as head, face, body and limbs)
Non-threatening forms
Affordances that suggest multiple functions
Simplified forms that avoid the suggestion of musculature or overly detailed anatomies
Machine or appliance references to balance the creature semantics
The “friendly doll” aestheticEstablishing a vocabulary
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References: Sony partner robotEstablishing a vocabulary
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References: Frobo Fictional robot, Drexel University studentEstablishing a vocabulary
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References: Marvin, Hitchiker’s Guide to the GlaxyEstablishing a vocabulary
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References: Megaman, toy figureEstablishing a vocabulary
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References: Munny vinyl toyEstablishing a vocabulary
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References: Toonami TomEstablishing a vocabulary
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Observations from references and previous research
The top of the head would have a covering of some sort, either a helmet, or a form that suggests hair
Ears would be abstracted to appear as large appliance parts, perhaps antennae
Eyes would be distinctive, as they are the focal point for the intended human-robot interaction
Mouth and eyebrows would be used in addition to the eyes and ears in order to express emotion
Proportions for the body-head size ratio, head-eye size ratio, and eye placement would be child-like
Ideal characteristicsEstablishing a vocabulary
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ReferencesEstablishing a vocabulary
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ReferencesEstablishing a vocabulary
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ReferencesEstablishing a vocabulary
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ReferencesEstablishing a vocabulary
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ReferencesEstablishing a vocabulary
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Head shapeEstablishing a vocabulary
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Eye sizeEstablishing a vocabulary
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Eye placementEstablishing a vocabulary
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Ear shapesEstablishing a vocabulary
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Ear shapesEstablishing a vocabulary
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Initial explorations
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Body typesDefining proportions
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Body typesDefining proportions
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Initial explorationsDefining proportions
41May 9, 2011
Initial explorationsDefining proportions
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Initial explorationsDefining proportions
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Initial explorationsDefining proportions
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Initial explorationsDefining proportions
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Head to body ratioDefining proportions
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3D sketchDefining proportions
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Making it real: team collaboration
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Eyeball mechanismMaking it real: team collaboration
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IterationsMaking it real: team collaboration
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IterationsMaking it real: team collaboration
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IterationsMaking it real: team collaboration
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IterationsMaking it real: team collaboration
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IterationsMaking it real: team collaboration
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Animating the designMaking it real: team collaboration
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Scaled modelsMaking it real: team collaboration
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Scaled modelsMaking it real: team collaboration
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Seamless eyebrow integrationMaking it real: team collaboration
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Lip movementMaking it real: team collaboration
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Scaled modelsMaking it real: team collaboration
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Simon comes to life
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Head constructionSimon comes to life
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Head constructionSimon comes to life
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Head constructionSimon comes to life
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Head constructionSimon comes to life
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Head constructionSimon comes to life
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Reactions
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Head constructionSimon comes to life
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Simon at CHI2010reactions
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Simon’s gazeReactions
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Head constructionSimon comes to life
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Interacting with peopleSimon comes to life
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“Cool”, “pretty life-like”
“…amazed by it.”
Regarding the robot’s gaze, “I was surprised at first but it made the interaction easier because I knew that he knew some of what I was saying”
“What was amazing was that his movements felt like there was something in there learning and it wasn’t all just motors, metal in plastic. Something inherently felt good about interfacing with Simon versus[sic] a computer”.
Nova, “Simon, the kinder gentler robot, wit a face that’s easy to love.”
The Engadget technology blog has described Simon as “super cute” with a “head that will stop you in your tracks”
What people are sayingReactions
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Simon and AndreaReactions
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Simon and AndreaReactions
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Head constructionSimon comes to life
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Sophistication of motion–generating more lifelike and believable motion, such as including a library of motion variants
Contingency detection across a variety of modalities – using a simple cue like “I see a person in front of me” to know when to start an interaction. Enables turn-taking behavior.
Making Simon a natural and intuitive learner, so anyone could be able to teach it new tasks, studying ways that people teach
Active learning–having the robot ask questions in order to build learning, rather than waiting for the human to initiate teaching
What Simon has been up toReactions
77May 9, 2011
How will the additional facial features (eyebrows, lips) affect the human-robot interaction?
Can the presence of body shells further enhance the robot’s approachability?
How might color and material differences play a role in differentiating features?
What kind of light vocabulary can be developed for the ear pod feedback? (Right now it indicates a moment of recognition)
How can the sound of Simon’s voice match his physical features?
Can different facial geometries imply different robot personalities?
If we build a brand and social presence (such as a Facebook page) around Simon, will that deepen people’s emotional connection?
Design questions moving forwardReactions
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http://www.cc.gatech.edu/social-machines/publications.html
Reactions
http://www.carladiana.comhttp://www.smartdesignworldwide.com
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