creative synthesis david pearson room t10, william guild building [email protected]

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CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building [email protected]

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Page 1: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

CREATIVE SYNTHESIS

David Pearson

Room T10, William Guild Building

[email protected]

Page 2: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

• Creative synthesis task suggests that people can recognise emergent properties that result from the mental transformation of images.

• However, only requirement of these emergent patterns is that they depict a recognisable object.

• Less clear whether these findings can be generalised to the use of imagery in more practical design-oriented settings.

Page 3: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

• Creative invention task (Finke, 1990) is a modification of the original creative visual synthesis task (Finke & Slayton, 1988).

• Participants are verbally presented with the names of three component parts randomly selected from a stimuli set of 15.

• Within two minutes must attempt to mentally combine the components into a practical object or device.

• Participants’ productions had to be interpreted within one of eight object categories.

Creative Invention

Page 4: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk
Page 5: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

CATEGORY EXAMPLES

Furniture Chairs, tables

Personal Items Jewellery, glasses

Transportation Cars, boats

Scientific Instruments

Measuring devices,

telescopes

Appliances Fridge, cooker

Tools & Utensils Screwdriver, spoon

Weapons Guns, knives

Toys & Games Baseball bat, dolls

Page 6: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

“cylinder, wire, cube”

“Tension Wind Vane”

(Scientific Instrument)

Page 7: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

• All productions were rated by independent judges for practicality and originality on five-point scales.

• An object with an average practicality rating of at least 4.5 was classified as a practical invention.

• A practical invention with an average originality rating of at least 4.0 was further classified as a creative invention.

• First experiment examined the effect on performance of varying the constraints under which people had to try and produce creative inventions.

Page 8: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

• There were three conditions:Condition 1: object category was randomly selected,

but participant was able to select the three components to combine together.e.g. “transportation”

Condition 2: component parts were randomly selected, but participant was able to select the object category .e.g. “sphere, hook, wheels”

Condition 3: both object category and component parts were randomly selected.e.g. “transportation” + “sphere, hook, wheels”

Page 9: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

Category Random, Parts Chosen

Parts Random, Category Chosen

Category & Parts Random

Practical Inventions

54% 53% 49%

Creative Inventions

5% 9% 14%

Page 10: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

• Results indicate that the more highly constrained the task demands, the greater the proportion of creative inventions produced.

• Appears counter-intuitive, but does parallel some observations of creative thinking in real world, i.e.- product constraints in design- scientific theories constrained by need to account for empirical data- effect of constraints on artistic creativity

Page 11: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

Sistine Chapel (1508-1512)

Page 12: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

Picasso’s “Guernica” (1937)

Page 13: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

Beethoven and Deafness

Page 14: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

DO ALL FORMS OF TASK CONSTRAINT INCREASE THE PRODUCTION OF CREATIVE INVENTIONS?• Finke carried out a second experiment in which either the

type of object or its function were randomly assigned.Condition 1: component parts randomly selected for each

trial, and within an object category a specific type of object was randomly selected; i.e., “chair”, or “table” etc.

Condition 2: component parts randomly selected, and within an object category a specific function was randomly assigned; i.e., “a piece of furniture a handicapped person could use”, or “a weapon that uses light”.

Page 15: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

Type Random, Parts Random

Function Random, Parts Random

Practical Inventions

21% 29%

Creative Inventions

6% 14%

Page 16: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

• Specifying a random type of object rather than random function severely limits the number of creative inventions produced.

• Features contained in basic object types are very specialised (Rosch et al., 1976). E.g., a ‘chair’ must allow you to sit on it.

• May not be possible to include all of these features when components are specified at random.

• Random functions allow a greater variety of possible features and object types to be considered.

Page 17: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

Preinventive Forms

• Novel and ambiguous forms may be more likely to contain unexpected emergent properties than forms created with specific object categories or functions in mind.

• An experiment was carried out to test this hypothesis:

Stage 1: participants are given one minute to mentally synthesise a preinventive form from three randomly selected components.

Page 18: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk
Page 19: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

Stage 2: participants randomly presented with one of the eight basic object categories, and have one minute to interpret their preinventive form as a practical object or device within that category.

• ‘Preinventive form’ condition contrasted with two other conditions; one in which participants chose the object category, another in which it was randomly selected.

• In both cases the object category was defined prior to mental synthesis taking place.

• Finke added a ‘highly creative’ classification, which was for those objects which achieved maximum scores on both practicality and originality scales.

Page 20: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

“cone, half-sphere, tube”

Page 21: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

“cone, half-sphere, tube”

“Contact Lens Remover”

Page 22: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

Category Chosen

Category random

Preinventive Form

Practical Inventions

53% 49% 34%

Creative Inventions

9% 14% 18%

Highly Creative

3% 4% 7%

Page 23: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

• Results showed that participants produced a greater proportion of creative and highly creative inventions when they decided the basic form of object prior to knowing what function it was expected to perform.

• Inventions displayed an ‘Illusion of Intentionality’

- Form perceived as being constructed specifically for the function it performs.

Page 24: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk
Page 25: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

• These results runs counter to the accepted maxim that ‘form follows function’

• Finke suggests a reversal of this, in which creativity is enhanced by establishing a basic preinventive form prior to the specification of function; i.e., ‘function follows form’.

Page 26: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

Sydney Opera House

• Designed by Danish architect Jorn Utzon

Page 27: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

Form in Architectural Design

• American architect Frank Lloyd Wright was originator of concept of ‘organic architecture’.

• Felt design of buildings should be inspired by pre-existing forms in nature.

Page 28: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

Emerald-Shapery Centre

Page 29: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

Creative Synthesis

• Finke regards insight as the basis of creative thought.

1. Convergent – a set of data is unified into a new pattern or structure.

2. Divergent – new uses are found for an existing pattern or structure.

• Finke argues divergent insight produces the most creative thought.

Page 30: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

Geneplore Model of Creativity (Finke, 1990)

Page 31: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

• Model consists of two distinct processing components; a generative phase, followed by an exploratory phase.

• Generative phase consists of construction of preinventive forms.

• In exploratory phase individual tries to interpret these preinventive forms in meaningful ways.

• Creative thinking initiates a ‘geneplore cycle’ in which preinventive forms are continually generated, regenerated, and modified.

Page 32: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

Geneplore Model of Creativity (Finke, 1990)

Page 33: CREATIVE SYNTHESIS David Pearson Room T10, William Guild Building d.g.pearson@abdn.ac.uk

• Number of cycles determined by desired extent of conceptual refinement or expansion of finished product.

• Both generative and exploratory phases can be affected by product constraints.

• These can include constraints on product type as well as product function.

• Restrictions on product category may benefit creative thinking, while similar restrictions on product type may constrain it.