crisis design doc
TRANSCRIPT
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Presents
Crisis of the Super-Verse
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ContentsConcept ................................................................................................................................................................................ 3
Context ................................................................................................................................................................................. 3
Gameplay.............................................................................................................................................................................. 4
Unique Combat Controls .............................................................................................................................................. 4
Tug-of-War Health System ........................................................................................................................................... 7
Energy System ................................................................................................................................................................ 7
Damage Curve Multiplier/Invisible Timer ................................................................................................................ 7
Blocking- .......................................................................................................................................................................... 8
Combo Breaker- ............................................................................................................................................................. 8
Special Attack- ................................................................................................................................................................ 8
Characters ........................................................................................................................................................................... 10
Character Systems ........................................................................................................................................................ 10
Character Concepts ...................................................................................................................................................... 10
Major Marvelous ...................................................................................................................................................... 11
The Witch ................................................................................................................................................................. 17
Lightspeed Lass ........................................................................................................................................................ 21
Denny Adams ........................................................................................................................................................... 26
Will Kahn .................................................................................................................................................................. 32
Chain .......................................................................................................................................................................... 37
Settings/Stages .................................................................................................................................................................. 42
Menus/Screen ................................................................................................................................................................... 43
Main Menu .................................................................................................................................................................... 43
Expositional Cut Scene ............................................................................................................................................... 43
Character Select Screen ............................................................................................................................................... 44
Stage Select Screen ....................................................................................................................................................... 44
Combat Stage ................................................................................................................................................................ 44
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Concept
Crisis of the Super-Verse is an innovative and strategic new take on the fighting genre crossed
with the stylistic appeal and popularity of comic book heroes. Choose from a variety of fighters
each representing a historic era of comics, and battle it out with your friends either in the same
room or online. With an innovative tug-of-war fighting system, and a unique new control style,
Crisis of the Super-Verse will keep you fighting for hours.
Context
In 1938 a man revealed to the public the amazing and tremendous powers that he possessed.
Unlike Platos Gyges, this man used his powers for the good of the people. He was a hero, and
quickly others began to appear as well. Where ever the American Public needed them they werethere, and when our soldiers went to war they followed suit.
In the 1950s a new threat arose, filling the void that was left by the war. Monsters and
murderers were becoming the norm throughout the country. The public became suspicious and
fearful of anyone out of place or unnatural, including the heroes they once looked up to. To
appease the people the Heroes created a system through which to police themselves. Despite this
many heroes fell out of the public grace and quickly resigned their mission for good.
By the 1960s a new wave of heroes where arising. These heroes lacked the unquestioning
resolve of the previous generation. These heroes had worries and were capable of mistakes. They
were heroes and human.
By the 1970s heroes and citizens began to question how effective their tactics were really being.
They could fight giant robots and aliens, but could the fight drug addiction or poverty? And
moral relativism was turning out to be a greater weakness than any radioactive meteor.
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This then lead to disillusionment of the heroes in the 1980s. Many thought that if they hoped to
truly be effective they would have to drastically change their tactics. They became proactive,
hunting down wronging doing to dole out justice that looked more like punishment. Some simply
retired. Then again some came out of retirement.
This mentality only became more combative by the 1990s. The heroes that arose now sawthemselves only as soldiers. They fought a war against an increasingly ill-defined enemy. The
line between our heroes and our villain was blurred beyond recognition was often considered
inconsequential, while the line between the heroes and citizens grew thick. Actions were
conducted with no regard for how theyll could affect the people they were supposedly intending
to protect.
Now the American people are more politically polarized than they have been in the last 25 years.
The greatest enemy to the American people as far as we think is other American people, those
that think on the opposite end of the spectrum. This is no different for our heroes. They have
their own opinions and views just as our people do. They fight over how to save us rather thansaving us. Our heroes are at war.
Gameplay
Crisis of the Super-Verse introduces a different control system and health system than ever seen
in a fighting game, which causes it to give gameplay a new feel away from the typical button-mashing based control scheme that most fighting games already have.
Unique Combat Controls
The melee system uses a very different controls system then those seen in previous games within
the fighting genre. Most games in the genre use multiple inputs for the various kinds of attacks
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despite the commonalities of the attacks. This system is based off of older ones in which inputs
are assigned for high, middle and low versions of the standard punch and kick attacks. Instead in
this system only the right bumper is used for all three versions of the standard punch. As well the
left bumper is used for all three versions of the kick attack. This is done through the use of the
right analog stick. The possible positions of the analog stick are broken into 6 sections. Aiming
the analog sticks towards your opponent in conjunction with either the punch or kick button does
a standard version of this attack. Aiming the stick to the top corner towards your enemy does a
high version, and the same is the case for aiming in the bottom corner that is toward your enemy.
Aiming in the opposite direction of your enemy does something different depending on your
attack.
1) Punches- are accomplishedby holding the right bumper and
flicking the right joystick. Punches
do damage and knock-back to an
opponent.
a) Jab Punches- is doneby holding the right bumper and
flicking the right joystick toward the
opponent. Jab Punches do less
damage and have less knock-back
than Strong Punches.
a. High Jab- isdone by holding the right bumper and
flicking in the direction of the enemy
in an upward direction. High Jabshave a greater knock-back in the y
direction than in the x.
b. Middle Jab-is done by holding the right bumper and flicking in the direction of the enemy in a
center direction. Middle Jabs have a greater knock-back in the x direction than in the
y.
c. Low Jab- is done by holding the right bumper and flicking in the direction of theenemy in a downward direction. Middle Jabs have a knock-back in the negative y
direction, pushing them down.
b) Strong Punches- is done by holding the right bumper and flicking the right joystick awayfrom the opponent. Strong Punches do greater damage and have greater knock-back than
Strong Punches.
a. High Jab- is done by holding the right bumper and flicking in the opposite directionof the enemy in an upward direction. High Jabs have a greater knock-back in the y
direction than in the x.
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b. Middle Jab- is done by holding the right bumper and flicking in the oppositedirection of the enemy in a center direction. Middle Jabs have a greater knock-back
in the x direction than in the y.
c. Low Jab- is done by holding the right bumper and flicking in the opposite directionof the enemy in a downward direction. Middle Jabs have a knock-back in the
negative y direction, pushing them down.2) Kicks- are accomplished by holding the left bumper and flicking the right joystick. Kicks do
damage and knock-back to an opponent.
c) Jab Kicks- is done by holding the left bumper and flicking the right joystick toward theopponent. Jab Kicks do less damage and have less knock-back than Jab Punches.
a. High Jab- is done by holding the left bumper and flicking in the direction of theenemy in an upward direction. High Jabs have a greater knock-back in the y direction
than in the x.
b. Middle Jab- is done by holding the left bumper and flicking in the direction of theenemy in a center direction. Middle Jabs have a greater knock-back in the x direction
than in the y.
c. Low Jab- is done by holding the left bumper and flicking in the direction of theenemy in a downward direction. Middle Jabs have a knock-back in the negative y
direction, pushing them down.
d) Strong Kicks- is done by holding the left bumper and flicking the right joystick away fromthe opponent. Strong Kicks do greater damage and have greater knock-back than Jab Kicks.
a. High Jab- is done by holding the left bumper and flicking in the opposite direction ofthe enemy in an upward direction. High Jabs have a greater knock-back in the y
direction than in the x.
b. Middle Jab- is done by holding the left bumper and flicking in the opposite directionof the enemy in a center direction. Middle Jabs have a greater knock-back in the x
direction than in the y.c. Low Jab- is done by holding the left bumper and flicking in the opposite direction of
the enemy in a downward direction. Middle Jabs have a knock-back in the negative y
direction, pushing them down.
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Tug-of-War Health System
Instead of using the typical fighting game health bars, Crisis of the Super-Verse uses a
new tug-of-war style health system. Characters share a large health bar, instead of each having
their own personal bar, which contains a Combat Compass that goes back and forth to indicatewho is currently winning the fight. The more damage you inflict on an opponent, the farther you
push the marker all the way to your opponents side, ensuring victory. When a player is currently
in control of the combat, as in have successfully made a series of hits against their enemy, the
compass will rotate to point towards their enemy. If this player does more damage to their
enemy, then the compass with move along the Victory Meter toward their enemys side of the
GUI.
The players also have a resolve meterthat acts as a last reserve of health. When the
Conflict Compass is pushed all the way to their side, that characters resolve meterwill start to
drain until it is empty, causing them to lose. Unlike the other aspect of the health system the
resolve health does not regenerate. Giving them this last reserve of health, allows players to have
a chance to get hits in and turn the fight around to their advantage. This helps get rid of situations
where one player slaughters the other, without any chance for a comeback. This system also
helps emulate the back-and-forth fighting that generally happens between comic book heroes.
Energy System
The Energy System in Crisis of The Super-Verse is broken into three different sections.
These sections are designated to three different moves. These are blocking, performing a combo
breaker, and using the player characters special attack. The energy meter fills from the blocking
section across into the special section. When an energy move is done the energy drains in the
opposite direction, from the special side to the blocking side. An energy move can only be
accomplished when there is energy within that designated section of the energy bar.
Damage Curve Multiplier/Invisible Timer
FIGURE 1
GREEN (VICTORYMETER),BLUE(COMBAT COMPASS),PURPLE (ENERGYMETER),GREY(RESOLVE METER)
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Because of the potential force stale mates due to the tug of war health system, there is a system
to help avoid this. This this is a damage multiplier over the progression of time in the game.
After sixty seconds, the damage of all the attacks doubles at a rate over thirty seconds. This
damage multiplier flattens out for fifteen seconds before increasing again to four times the
original damage over another fifteen seconds.
Blocking-
2; right trigger
Blocking is performed when the right trigger is held down. Having energy in the Energy
Meter is required to perform a block. If a character is taking damage while a block is being
performed, then the damage is transferred to the Energy Meter, and no damage is done to the
Health Meter.
Combo Breaker-
3 + 4; both bumpers
Combo Breaker- is performed by pressing both bumpers, simultaneously. Having energy
in the Breaker Meter is required to perform a Combo Breaker. If an opponent is within a range
when the Combo Breaker is initiated and an amount of knock-back is applied to the opponent.
Performing a Combo Breaker removes an amount of energy from the Energy Meter.
Special Attack-
1 + 9, 2; hold left trigger and aim right joystick, then right trigger
Special Attack Mode is entered by holding the left trigger. While in Special Attack
Mode, the Targeting Reticle is visible and Movement is disabled.
a. Targeting Reticle- is aimed through the right joy stick. The Targeting Reticleorbits the character with a fixed diameter. The Targeting Reticle notes the
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direction in which the character will fire their Special Attack.
b. Special Attack- is accomplished by pressing the right trigger while in SpecialAttack Mode. Having energy in the Special Meter is required to use a Special
Attack. Performing a Special Attack reduces an amount of energy in the Energy
Meter. (In the current prototype performing a Special Attack fires a Projectile.)
c. (Projectile- is created by performing a Special Attack. A Projectile moves in thedirection of the Targeting Reticle away from the character. If the Projectile hit the
opponent, then the opponent receives damage.)
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Characters
Character Systems
Each character has unique statistics in several systems to help to define the characters
fighting style.
Attack Time- This is the amount of time that must pass when an attack is triggered,before another attack can be triggered.
Attack Damage- This is the amount of damage that these attacks do to the opposingplayer character.
Hit Stun- This is the amount of time that a player a character is stunned, unable to triggeran action, after being hit by an attack.
Knock Back- This is a force that is applied to a player character when the have received ahit. This is broken into X and Y components.
Character Concepts
Every character in Crisis of the Super-Verse represents a different and important decade
in comics, with the characters being based on the important tropes of comics in those decades
.
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Major Marvelous
Character Name / Nicknames / Aliases:Wilford Billy Carter, Major
Marvelous
o (Wilford Fawcett was thecreator of Fawcett comics and
inspiration for the name Billy
Batson, Joe Carter was a
pseudonym of Jerry Siegels,
Captain Marvelous was a
proposed name for Captain
Marvel now Shazam.)
Birth Date: April 18, 1914o (April 18 1938 was the
publication date of ActionComics #1, 1914 was the birth
year of both Jerry Siegel and
Joe Shuster.)
Place of Birth: Cleveland, Ohioo (Home town of Jerry Siegel and
Joe Shuster.)
Residence: Chicago, Michigan Height: 5ft, 6ft 5in Weight: 180 lbs., 350 lbs. Physique: thin and slouched, muscular Clothing Sizes / Styles: suit and fedora,
costume with shoulder cape
Hair Color: black Hair Length: short Eye Color: blown Ethnicity: Caucasian, Jewish-American
o (Jerry Siegel, Joe Shuster, Harry Donenfeld, Lack Liebowitz, Stanly Stan LeeLieber, Jacob Jack Kirby Kurtzberg, etc)
Relationship with Family: Close, but unaware of his superhero life. Key Family / Relatives:
o Father- Mitchell Carter, was killed in an attempted robbery of his storeo Adoptive Father- Will Kahn, billionaire
(the character Billy Batson is an orphan, Jerry Sigels father MitchellSiegel was killed in an attempted robbery, Bill finger and Ropbert Bob
Kane Kahn are the creators of Batman)
Relationship with Friends: Strong, Close
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Key Friends: The Marvelous Family Educational History: Still in school Skills: Mild Deductive Reasoning Phobias / Fears:
o None Quirks:
o Retains childlike mannerisms while in his adult hero form Best Qualities:
o Hopefulness Worst Qualities:
o Naivets Favorites (food, clothing, art, music, TV show, movie, book, etc.)
o Crime Fiction novelso Science Fiction Pulpso
Fitness Magazines Personal Goals:
o Protect people Professional Goals: Morality / Ethics:
o Believes in people as naturally good beings. Everyone deserves forgiveness andcompassion.
o No Killing Style of Speech: Commonly Used Words / Slang / Jargon: Lies / Misinformation:
o Will Kahn doesnt know Billy is Major Marvelous Reactions: Secret Origin:
o Billy Carter had a pretty normal life for a boy growing up in Cleveland Ohio. Hewasnt rich but his single father was able to support them with a store he owned.
He wasnt popular, but he had friends, who help him produce comic strips for
their school newspaper. Sadly this suburban happiness was not destined to last.
When Billy was in junior high his father was killed. He died of a heart attack
induced by receiving a gunshot wound during an armed robbery of his store.
Thankfully he was not alone. Industrial Philanthropist and billionaire playboy
Will Kahn who heard about Billy took interest. Will Kahn was similarly orphaned
at a young age and understood what he was feeling. Mr. Kahn adopted Billy and
brought him to his home in Chicago. Billy was only a kid at the time, and was
angry at the world for stealing his father, and he ran way. He hid from the police
looking for him in an abandoned train station. As the police approach calling his
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name, he was guided by a shadowy stranger into an unnoticed train car. Billy is
grateful to the man, having successfully avoided his pursuers. The train lets out to
a mysterious cave filled with darkness and smoke. Attempting to question this
new environment, Bill discovers his new friend to be missing along with the train
that brought him there. Having no other choice he follows the cave forward. It
eventually opens up to a great hall in the center of which is enthroned an ancient
bearded man. The man introduces himself as Quin, and states that he is a time
wizard. He claims to have protected the planets for thousands of year within the
past and the future, but now he is too old and near death. He tells Billy that he has
chosen him as his successor. Quin reveals to him that through a magic word Billy
will have the power to become earths greatest champion. He will gain the
collective wisdom of his entire lifetime, and mature to a physical peak only
accessible through thousands of years of evolution. Billy says the word, Kara-
Set! and is unfolded in a burst of temporal energy. In his place stand the tall and
muscular adult of Major Marvelous, clad in a costume suited for the mostpowerful hero the world has ever known. The Wizard Quin says his farewells, and
as the scene fades from Major Marvelous eyes he witnesses the old mans last
breaths. Then our hero is back at his new home of Kahn Manor and back to being
Billy Carter.
Fighting Style:o Boxing likeo High knock backo High damageo Slow movemento High jumpingo Low damage vulnerability
Abilities:o Super-strengtho Leapingo Nuclear Vision
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Major Marvelous Attack Time Attack Damage Hit Stun Knock Back X Knock Back Y
Light High Punch 0.3 12 0.25 12 10
Light Middle Punch 0.3 12 0.25 12 1
Light Low Punch 0.3 12 0.25 7 -10
Strong High Punch 0.5 15 0.3167 20 25
Strong Middle Punch 0.5 15 0.3167 30 10
Strong Low Punch 0.5 15 0.3167 15 -20
Light High Kick 0.5 15 0.2833 10 20
Light Middle Kick 0.5 15 0.2833 20 5
Light Low Kick 0.5 15 0.2833 12 -12
Strong High Kick 0.75 20 0.3167 30 25
Strong Middle Kick 0.75 20 0.3167 30 10
Strong Low Kick 0.75 20 0.3167
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-40
-20
0
20
40
60
80
100
Knock Back Y
Knock Back X
Hit Stun
Attack Damage
Attack Time
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Special Attack
o Firing the special attack generates a line render If the opponent is within the line, the receive an amount of damage per
second
Stats- Initial energy cost Energy Cost Per Second Initial Damage Damage Per Second Delay Between Uses Delay On Energy Recharge
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The Witch
Character Name / Nicknames / Aliases:The Witch, The Keeper
o (The Crypt Keeper, VaultKeeper, and Old Witch of EC
Comics)
Residence: Dungeon within a DarkDimension
Height: 4 5 Weight: 120 lbs. Physique: Skeletal Clothing: Robe Hair Color: White Hair Length: Long
Eye Color: Blue Ethnicity: Caucasian Relationship with Family: Strained Key Family / Relatives:
o Two other siblings Relationship with Friends: Key Friends: None Key Enemies: Educational History:
o Ancient learning of the mystic arts Skills:
o Magico Storytelling
Phobias / Fears: n/a Bad Habits / Vices: Goals: Bring Chaos to the World Morality / Ethics:
o Continuous Change is good Style of Speech:
o Middle English Lies / Misinformation:
o Lies in most cases to others Reactions: Bio:
o The Witch is a timeless entity of reflection and pessimism. Her universe once hadpowerful, wonderful Heroes of hope and valor. Now they are only babbling
schizophrenic satire of who they once were. An always laughing psychiatrist
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walks the halls of Miskatonic Asylum for the Super-Insane, past the rooms of
Bird-Brain and Major Fabulous. Screams can be heard throughout the world from
the tragic victims of a place completely devoid of heroism. The Witch watches on
with a sense of pride for the universe shes created. The Witch soon realizes that
she has completed her work here, and need to expand. To move on to new worlds.
To liberate them from their out dated and childish philosophies. To educate them
on the absurdity of their existence, to teach them what a joke they are. So she
leaves her world, to continue to decay in her absence, to find another. Another
Universe.
Fighting Style:o Very Slowo High damageo Low knock backo Clawingo
Low hit stunso Low damage vulnerabilityo Week kickso Really strong breakero Low multiplier on blocking
Abilities:o Magic
1950's Attack Time Attack Damage Hit Stun Knock Back X Knock Back Y
Light High Punch 0.275 12 0.1833 10 10
Light Middle Punch 0.275 12 0.1833 10 1
Light Low Punch 0.275 12 0.1833 5 -10Strong High Punch 0.275 15 0.25 10 20
Strong Middle Punch 0.5 15 0.25 20 7.5
Strong Low Punch 0.5 15 0.25 7.5 -15
Light High Kick 0.5 12 0.2167 7.5 15
Light Middle Kick 0.5 12 0.2167 15 5
Light Low Kick 0.5 12 0.2167 7.5 -7.5
Strong High Kick 0.75 15 0.25 20 15
Strong Middle Kick 0.75 15 0.25 20 7.5
Strong Low Kick 0.75 15 0.25
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-20
-10
0
10
20
30
40
50
60
Knock Back Y
Knock Back X
Hit Stun
Attack Damage
Attack Time
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Proposed Special Attack
o Firing the special attack generates a projectile
o The projectile is a physics object and has gravity
o Where the projectile lands, the player character will teleport to The act of teleporting has an area of effect damage to the enemy if they
are near where the player teleports to.
Teleporting also has an area of effect knock-back to the enemy Stats-
Energy Cost Projectile Speed Damage Amount Damage Range Knock-back Amount Knock-back Range Delay Between Uses Delay On Energy Recharge
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Lightspeed Lass
Character Name / Nicknames /Aliases: Joan J.C. Cirby,
Velocity Girl
o (Joan Celia J.C. Lee,Jack Kirby)
Birth Date: 1941o (1941 Stan Lee was
promoted to interim
editor)
Place of Birth: New York City,New York
Residence: Salem Center, NewYork
o(Location of the fictionalLocation the X-mansion)
Height: Weight: Physique: Clothing: Suit deigned for space
travel, doubling as a costume
Hair Color: red Hair Length: Shoulder length Eye Color: green Ethnicity: Caucasian Relationship with Family: Key Family / Relatives: Relationship with Friends: Dysfunctional but close Key Friends:
o Explore Four Doctor Normal (Keith Brynner)- leader and father figure The Unmovable Mass (Denny Adams)- sibling rivalry Stop Watch (Bobby Quin)- Close friendship:
Educational History:o College (in progress)
Work History: Skills:
o Navigationo Physicso Aeronautics
Phobias / Fears:
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o Failure, incompetenceo Losing Control
Best Qualities:o Care-free attitude
Worst Qualities:o Carelessness
Key Childhood Experiences:o Being picked on for exceeding in school
Key Teenage Experiences:o Being transferred to a school for the extremely gifted
Personal Goals:o Use abilities to their full extento Help others in need
Professional Goals:o
Be known as a great super-hero Morality / Ethics:
o Loves using her powers, and thinks helping people is the best way of doing that Reactions: Bio:
o Joan J.C. Cirby had a difficult childhood. As a clear prodigy, she often feltalienated from her peers and even her own family. No one would keep up with
her. This all changed when she was accepted into the Brynner Program for
Exceptional Students. This was a radically new educational system funded by the
government to create a think-tank in which these children would be able to use
their gifts to advance human society. J.C. was put on the aeronautical division andbecame a key player in a secret aspect of the space race and worked directly under
Doctor Keith Brynner himself. This is also where she met the best friends she
would ever have Jay Gavinn, stubborn resolute but also kind hearted, and Bobby
Quin who was always shy until there was a problem at which point he was the
greatest leader imaginable capable of doing a hundred things at once. With friends
she could relate, she quickly became a fun loving extroverted young woman. The
four of them continued to work on the project through its completion. Against
regulation Brynner insisted that they be the one to pilot the craft they designed, no
other person in the world understood their unique propulsion system which
moved by attaching to and riding energy beams. Given the go ahead on the
mission, the team prepared for a launch as the Explore 4. The flight seemed
successful until he ship began to leave earth atmosphere. Doctor Brynner would
later say that the energy beam they were riding must have cut. This resulted in an
explosion of an unknown energy causing the ship to crash. As the Explore 4
crawled out of the wreckage they quickly became aware of ramifications of their
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journey. Dr. Brynner could manipulate the forces acting on an object to control its
net force. Bobby Quin could now manipulate time. J.C. saw Jay Gavinn balled
over. She ran over to see if he was injured. She crossed the gap in milliseconds,
discovering her knew exceptional speed. Turning to face her she Jay now as a
large mass of muscle and calloused skin. In the wake of the accident Doctor
Brynner repurposed the program and Explore for to investigate the nature of their
powers, the cause of them and the discovery of a cure.
Fighting Style:o High speedo Acrobatico Low attack timeso Low jumping
Abilities:o Super speedo
Light based powers (maybe)
Lightspeed Lass Attack Time Attack Damage Hit Stun Knock Back X Knock Back Y
Light High Punch 0.25 5 0.1833 10 10
Light Middle Punch 0.25 5 0.1833 10 1
Light Low Punch 0.25 5 0.1833 5 -10
Strong High Punch 0.3 10 0.25 10 20
Strong Middle Punch 0.3 10 0.25 20 7.5
Strong Low Punch 0.3 10 0.25 7.5 -15
Light High Kick 0.625 15 0.2167 7.5 15
Light Middle Kick 0.625 15 0.2167 15 5
Light Low Kick 0.625 15 0.2167 7.5 -7.5Strong High Kick 0.75 20 0.25 20 15
Strong Middle Kick 0.75 20 0.25 20 7.5
Strong Low Kick 0.75 20 0.25
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-20
-10
0
10
20
30
40
50
60
Knock Back Y
Knock Back X
Hit Stun
Attack Damage
Attack Time
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Special Attack
o
o Using the special attack will put the character into a charge state While in this state, the character moves in a bust of movement in the
direction that the player is aiming.
If he character collides with the enemy while in this state, the enemy willtake damage.
The enemy will also take knock-back if collided with the character while itis in this state.
Stats- Energy Cost Damage Delay Between Uses Delay On Energy Recharge Charge speed Charge knock-back
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Denny Adams
Character Name / Nicknames / Aliases:Dennis Neal Adams, Blue Torch
o (Denis Oneil, Neal Adams) Place of Birth: Chicago, Michigan Residence: Chicago, Michigan Physique: Slender but muscular Clothing: Street clothes, jacket Hair Color: Black Hair Length: short Eye Color: brown Ethnicity: African-American Relationship with Family: Very Close Key Family / Relatives:
oGrandmother- Raised him
o Mother-Died during child birth Relationship with Friends: Strong but
distant
Key Friends: Bird-Man (Will Kahn) Key Enemies:
o Monsterso Mummyso Werewolveso Vampires
Educational History:o College Graduate
Work History:o Former Architecto Works for the Blue Torch Brotherhood
Skills:o Expert marksman
Phobias / Fears:o Hurting otherso Being usedo Returning to prison
Bad Habits / Vices:o Overacting, anger issues
Best Qualities:o Understandingo Quick to act
Worst Qualities:
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o Unforgiving Sexual Background: Straight Personal Goals: Professional Goals: Morality / Ethics:
o Used to believe in law and ordero Is now trying to find a universal morality
Reactions: Bio:
o Denny Adams joined the Explore Four at a young age. On their first journey intospace a horrible accident caused their space ship to crash back to Earth. Each of
the four gained amazing powers from the energies they were exposed to in space.
Unfortunately Dr. Brynner, their leader emerged from the wreckage paralyzed. In
reaction, Adams became their field leader. With the new Explorers, Adams spent
a long time as an adventuring hero in the farthest reaches of space.o Eventually Adams returned back to Earth, and his home town. Back in his home
town Adams witnessed the public beating of a business man. Adams quickly
saved the many and incapacitated his attacker, only to by the surrounding
spectators. Thankfully the fellow hero and recently bankrupt Bird-Man (Will
Kahn) arrived to clarify the publics displeasure. Bird-man revealed to him that
the business man was the landlord, who was evicting all of his residence and that
the man Blue Torch had arrested was his mother only source of income for their
family. Being exposed to this kind of moral relativism made Adams realize that
he is now out of touch with his own country and culture. Volunteering to be his
guide, Bird-Man and Blue Torch then embarked upon a cross country road trip toreacquaint themselves with the every-man American spirit. This relationship
lasted through many difficult adventures against cults, pollution industry leaders,
and racist politicians, but became very strained when they together discovered
that Bird-mans ward Bill Carter was suffering from a narcotics addiction. The
duo defeated the drug dealers and brought them to justice, but soon after went
their separate paths.
Fighting Style:o Low attack time on kickso kicks do more damageo high jumpso moderate speedo high blocking multiplier
Abilities:o Density manipulationo Strength
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o Intangibility
1970's Attack Time Attack Damage Hit Stun Knock Back X Knock Back Y
Light High Punch 0.25 2.5 0.25 12 10
Light Middle Punch 0.25 2.5 0.25 12 1
Light Low Punch 0.25 2.5 0.25 7 -10
Strong High Punch 0.3 5 0.25 20 25
Strong Middle Punch 0.3 5 0.25 30 10
Strong Low Punch 0.3 5 0.25 15 -20
Light High Kick 0.5 15 0.2167 7.5 15
Light Middle Kick 0.5 15 0.2167 15 5
Light Low Kick 0.5 15 0.2167 7.5 -7.5
Strong High Kick 0.625 20 0.25 20 15
Strong Middle Kick 0.625 20 0.25 20 7.5
Strong Low Kick 0.625 20 0.25
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-30
-20
-10
0
10
20
30
40
50
60
Knock Back Y
Knock Back X
Hit Stun
Attack Damage
Attack Time
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Proposed Special Attack
o This special attack is a choice between two options. For the first the reticle
is aimed towards the enemy.
o Initiating the attack first does an area of effect of knockback.
o The player prefab is then swapped with another character. In this instance
the new prefab is a stronger slower character, which does more damage.
This state is limited to certain duration.
o Aiming the reticle to the top section switches the character to the standard
prefab. This also does and area of effect of knock back.
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Will Kahn
Character Name / Nicknames / Aliases: WillKahn, Formerly Bird-Man
Birth Date: Place of Birth: Chicago Residence: Chicago Physique: broad and muscular Clothing: Suit and coat Hair Color: grey Hair Length: short Eye Color: blue grey Ethnicity: Caucasian Relationship with Family: Key Family / Relatives:
oKent Kahn- Died during WWII whenhis plane was shot down over France
(The character Kent AllardThe Shadow and his back
story)
o Catherine Kitty Kahn (born inEngland)- Was killed in a mugging
(Named after Kitty Genovese,whose murder was part of the origin story of the character Walter
Korvacs/Rorschach)
Billy Carter- ward, was killed Relationship with Friends: Very close, family like Key Friends:
o Thaddeus Crane-butler/valet, was Kahns guardian after his parents deaths (Named after the character Alfred Thaddeus Crane Pennyworth)
Key Enemies:o The Man Who Laughs
(Named after the film that inspired the Joker) Educational History:
o Collegeo Trained under expert detectives, magicians and martial artists
Work History:o Owner and CEO of Kahn Industries
Skills:o Deductiono Investigationo Hand to hand combat
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o Piloting Phobias / Fears:
o Birds of preyo Allowing or indirectly causing harm to his family friends.
Best Qualities:o Vigilant
Worst Qualities:o Incapable of slowing down, or relaxing
Key Childhood Experiences:o Death of his mother
Key Adult Experiences:o Trainingo Superhero careero Death of Billy Cartero
Retirement Morality / Ethics:
o Crime should be punished and eliminatedo No killing, ever
Bio:o Once, Will Kahn live a life of comfort and safety as a child with his mother Kitty
Kahn, who ran her husbands corporation following his death. This all ended
when she was killed in front of him in a failed attempted mugging. Now an
orphan, he was raised by his family butler Thaddeus Crane. After witnessing this
traumatic event, Will dedicated his life towards a war on crime as a soldier like
his father. Once he was of age, Will spent years exploring the world andmastering every skill he would ever require in his new mission. Upon his return to
his home city of Chicago he created an arsenal and a new identity. His life was
now that of Bird-Man, a hunter of criminals and billionaire Will Kahn was a
mask, and a means to an end.
o He spent some time as a lone soul until becoming aware of a similarly orphanyoung boy, Billy carter. Kahn adopted the boy as his ward and sidekick, Sparrow.
Sadly the life of a hunter of criminals is far too dangerous for children as Kahn
soon learned. In a battle between Bird-Man and the serial killer known as the Man
Who Laughs, Sparrow was brutally murdered in front of him. In reaction to this
knew tragedy Will Kahn soon retired from his role of Bird-Man. Now Will Kahn
attempts to live a normal life, while witnessing the chaotic world around him
become more instable in Bird-Mans absence. This suppressed aspect of his
personality is starting to resurface in angry and exaggerated bursts against this
knew culture that has arisen.
Fighting Style:
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o Expert Martial Artisto Focus on jabso High hit stuno Very low knock backo Low damage multiplier
Abilities:o Gadgets
Boomerang Grappling hook
1980's Attack Time Attack Damage Hit Stun Knock Back X Knock Back Y
Light High Punch 0.25 10 0.25 7.5 7.5
Light Middle Punch 0.25 10 0.25 7.5 1
Light Low Punch 0.25 10 0.25 5 -7.5
Strong High Punch 0.3 7.5 0.25 7.5 15
Strong Middle Punch 0.3 7.5 0.25 15 7.5
Strong Low Punch 0.3 7.5 0.25 7.5 -15
Light High Kick 0.625 12 0.2833 10 10
Light Middle Kick 0.625 12 0.2833 10 1
Light Low Kick 0.625 12 0.2833 5 -10
Strong High Kick 0.75 15 0.3167 10 20
Strong Middle Kick 0.75 15 0.3167 20 7.5
Strong Low Kick 0.75 15 0.3167
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-20
-10
0
10
20
30
40
50
Knock Back Y
Knock Back X
Hit Stun
Attack Damage
Attack Time
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Proposed Special Attack
o Using the special attack fires a projectile (grapple)
o The projectile attaches itself o surfaces and the enemy.
o The character then accelerates toward the projectile If the projectile is attached to the enemy, the character will collide with it
and do damage and knock-back to it.
Stats- Energy Cost Damage Delay Between Uses Delay On Energy Recharge Charge speed Charge knock-back
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Chain
Character Name / Nicknames / Aliases: BirthDate: Robert Quin, Stop-Watch, Chain
o (Rob Liefeld, a proposed name for thecharacter Cable)
Physique: Bulky Clothing: Pouches and straps Hair Color: White Hair Length: Short Eye Color: one blue, one solid gold Ethnicity: Caucasian Relationship with Family: Key Family / Relatives:
Wife, Joan J.C Cirby-Deceased
Relationship with Friends: Serious, MilitantDynamic
Key Friends:o Explore Force
Abnormal (Net Bryner)-Deceased
Mass-hole (Jay Gavinn )-Deceased
Bloodstain- Deceased Diva- Deceased
Key Enemies:o The Man Who Laughs- Deceased
Educational History: Work History: Skills:
o Marksmano Combat
Phobias / Fears:o Allowing criminals to continue to hurt otherso Having inadvertently allowed crime to continue
Best Qualities:o vigilance
Worst Qualities:o brutality
Key Teenage Experiences:o Joining Explore Four
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o Getting Super Powers Key Adult Experiences:
o Death of Joan Cirbyo Murdering the Man Who Laughs
Goals:o Eliminate crime and evil, at any cost
Morality / Ethics:o The guilt should be punished, and eliminated to prevent reoccurrence
Reactions: Bio:
o Robert Quin spent his entire life as the super-hero Stop-Watch, believing hisactions was making a difference. This changed the day that the super-villain
known as the Man Who Laughs killed the entirety of Kahn Industries, including
its owner Will Kahn. Quin quickly captured the maniac along with the assistance
of Major Marvelous. Mavelous insisted that he get his due process. UnfortunatelyThe Man Who Laughs soon after escaped from Miskatonic Asylum, home for the
super-insane. Soon after Quin returned home only to discover the Man had gotten
revenge against him. Quin found his wife Joan Cirby murder and mutilated inside
the oven. Its not hard to sympathize with Quins next action. He hunted down the
fleeing villain, and in a public square snapped his neck. Major Marvelous arrived
on the Scene and sadly had to arrest Quin for murder. Neither expected him to be
acquitted. It was clear this was the kind of hero America wanted now. Someone
who would act proactively and with some real permanence in their help. While
Major Marvelous Reacted by going into retirement, Quin repurposed his team, the
Explore 4 into the Explore Force as the Commander, Chain. Using his timemanipulating powers, Chain leads this knew team throughout history hunting
down historys greatest criminals who never truly felt justices power.
Fighting Style:o Brawlingo High knock back on all attackso Low hit stun
Abilities:o High Powered Future Weapons
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1990's Attack Time Attack Damage Hit Stun Knock Back X Knock Back Y
Light High Punch 0.3 5 0.1833 15 15
Light Middle Punch 0.3 5 0.1833 15 1
Light Low Punch 0.3 5 0.1833 10 -15
Strong High Punch 0.5 10 0.2167 30 15
Strong Middle Punch 0.5 10 0.2167 30 1
Strong Low Punch 0.5 10 0.2167 15 -15
Light High Kick 0.5 15 0.2167 30 15
Light Middle Kick 0.5 15 0.2167 30 1
Light Low Kick 0.5 15 0.2167 15 -15
Strong High Kick 0.75 20 2.5 35 15
Strong Middle Kick 0.75 20 2.5 35 1
Strong Low Kick 0.75 20 2.5
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-20
-10
0
10
20
30
40
50
60
70
80
Knock Back Y
Knock Back X
Hit Stun
Attack Damage
Attack Time
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Proposed Special Attack
o Pressing the trigger and releasing it will fire a projectile. Holding the trigger will cause the enemies movements to slow down If the trigger was held, releasing the trigger will generate a projectile that
does less damage.
Stats- Standard Energy Cost Charged Energy Cost Standard Damage Charged Damage Delay Between Uses Delay On Energy Recharge Charging Rate Negative multiplier To Enemy Movements
Curve on Multiplier
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Settings/Stages
All the stages that can be played on in Crisis of the Super-Verse are also based upon the various
comic eras represented in the game. The stages are designed to help promote verticality in the
game, giving more reasoning for the ranged aiming system. Each stage will also be designed for
each character, as a method of reflection an aspect of their back story
Major Marvelous, 1940s- A city environment, where platforms are based around rooftops.
oo Wider that other map designs
The Witch, 1950s- Dungeon based, uses columns to create a mild separation between theplayers and their characters.
oo Narrowest designo No platformingo Pillars are in foreground
Lightspeed Lass, 1960s- Uses ramps in a smaller map that is the rooftop of a mansion
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oo Pits allow for more close combat without eliminating the plat forming aspect
Blue Torch, 1970s William Kahn, 1980s- A secret hideout made up of platforms connected by staircases
oo More plat forming focused than others
Chain, 1990s
Menus/Screen
Main Menu
This menus screen is the first that appears to the players. From here the players have access to
several options other than those for the competitive game play.
The player navigates the menu by using the left joystick. When the option that the want is
highlighted, this option is selected by pressing the green A button.
Expositional Cut Scene
This is the first scene after selecting V.S. from the main menu. This is the scene in which the
Narrator character explains the backstory to the narrative of the game. This scene is shippable by
pressing any input.
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Character Select Screen
This is the scene in which both players can choose their player characters. This is done in the
same manner as the main menu.
Stage Select Screen
The Stage Select screen displays the different stages to choose from. The player chooses a stageand then the combat stage opens, with both selected characters spawned.
Combat Stage
The combat stage is the state of the game in which the player v.s. player combat takes place. This
state is broken into rounds. A player wins a round by doing damage to their enemies resolve
health until it depleted. The winner of two rounds is the winner of the match.