crowdsourcing through gaming – fme and minecraft (pushing the boundaries)
DESCRIPTION
This session explores how through the use of FME, Minecraft© gamers can be used to crowd source spatial data for contribution to OpenStreetMap. By enabling FME and FME Server to transform and exchange Minecraft data amazing things can happen.TRANSCRIPT
CONNECT. TRANSFORM. AUTOMATE.
Pushing the Boundaries: Crowdsourcing Through Gaming
Ulf MånssonPartner Manager Safe Software at SWECO
Estimated: 30.000 h of gaming !
Data
Systems
Ideas
Steve Johnson notes in "Where Good Ideas Come From"
that even the most amazing innovations or projects
largely involves combining what we already know
- in a new way!
For a 14 Y old son:- close to impossible!
2012 Experiments
-Is there a better way?
Datastreaming JSONGame server
Game client
Contacted insummer 2013 by
theSwedish Centre forArchitecture and
Design
Vision:
-Exact replica of Stockholm as a canvas for new buildings
-Topography, hydrography, roads, bridges, districts, property lines, parks, and squares : 1 block = 1 meter
-Properties assigned to players
Datastreaming JSONGame server Game client
Stockholm DEM + Map DataTo PointCloud and then JSON
MapData to 3D
Property Borders
Building permit system
Building permit system
No building permit system
Exhibition opening March
ViborgHi-Res Sketchup
Indoors andoutdoors
Project C.U.L.L.D.Boulder, Colorado
Thank You!
Questions?
For more information: Ulf Månsson, [email protected] SWECO Position
http://sweco-fme.com, Twitter:@ulfme
CONNECT. TRANSFORM. AUTOMATE.