crysis 2 - squarespace · pdf fileldd – “[on paper street]” confidential...
TRANSCRIPT
LDD – “[On Paper Street]” Confidential Crysis 2
LDD: “[On Paper Street]" Crysis 2
Version 1.0
Position Title Name Signature Level Designer Demitrius Pennebaker
Designer: Demitrius Pennebaker Document Date: August 10th, 2012 Intended Level Delivery Date: Friday, October 5th
Demitrius Pennebaker Page 1 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Document Revisions Table
Version Description Requestor Date
1.0 Initial Document Prof. Skinner 08/17/2012
Demitrius Pennebaker Page 2 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Table of Contents Table of Contents .......................................................................................................................................... 3
Table of Figures ............................................................................................................................................. 4
Quick Summary ............................................................................................................................................. 5
Hook(s) ...................................................................................................................................................... 5 Gameplay Highlights ................................................................................................................................. 5 Setting Summary ....................................................................................................................................... 5 Mission Difficulty....................................................................................................................................... 5 Mission Metrics ......................................................................................................................................... 5
Characters ............................................................................................................................................. 5
Visual Themes ....................................................................................................................................... 6
Key Theme References .............................................................................................................................. 6 Level Summary .............................................................................................................................................. 7
Campaign .................................................................................................................................................. 7 Context .................................................................................................................................................. 7
Backstory ............................................................................................................................................... 7
Aftermath .............................................................................................................................................. 7
Objective(s) ............................................................................................................................................... 7 Overview Map ........................................................................................................................................... 8 Level Flow .................................................................................................................................................. 9
Flow Summary ...................................................................................................................................... 9
Level Progression Chart ...................................................................................................................... 10
Level Details ................................................................................................................................................ 11
Gameplay Area Breakdown Map ............................................................................................................ 11 Area 1: Office .......................................................................................................................................... 12
Initial Loadout ..................................................................................................................................... 13
Gameplay/Story .................................................................................................................................. 13
Text and Dialog ................................................................................................................................... 13
Visual References ................................................................................................................................ 14
Perspective Shots ................................................................................................................................ 16
Area 2: Rooftops ..................................................................................................................................... 17 Gameplay/Story .................................................................................................................................. 18
Text and Dialog ................................................................................................................................... 18
Demitrius Pennebaker Page 3 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Visual References ................................................................................................................................ 18
Perspective Shots ................................................................................................................................ 20
Area 3: Parking Garage ........................................................................................................................... 21 Gameplay/Story .................................................................................................................................. 22
Text and Dialog ................................................................................................................................... 22
Visual References ................................................................................................................................ 22
Critical Asset List ......................................................................................................................................... 24
References .................................................................................................................................................. 25
Table of Figures Figure 1: Glass Elevator View ........................................................................................................................ 6 Figure 2: Office interior post destruction ..................................................................................................... 6 Figure 3: Rooftop .......................................................................................................................................... 6 Figure 4: Underground Parking Garage ........................................................................................................ 6 Figure 5: Overview Map 1 (areas 1 and 2 out of 3) ..................................................................................... 8 Figure 6: Level Progression Chart ............................................................................................................... 10 Figure 7: Areas 1 and 2 Breakdown Map .................................................................................................... 11 Figure 8: Area 3 Breakdown Map (use key from Areas 1 and 2 Breakdown Map) ..................................... 11 Figure 9: Area 1: Office, Objective 1 Detail Map with Keys ........................................................................ 12 Figure 10: Area 1: Office, Objective 2 Detail Map with Keys ...................................................................... 12 Figure 11: Main Character Example, Alcatraz ............................................................................................. 14 Figure 12: Enemy Example, Ceph Grunt ..................................................................................................... 14 Figure 13: Area 1 Environment References ................................................................................................ 14 Figure 14: Area 1: Office environment reference contact sheet ................................................................ 15 Figure 15: Area 1 Perspective Example ....................................................................................................... 16 Figure 16: Area 2: Rooftops, Building 1 Detail Map with Keys ................................................................... 17 Figure 17: Area 2: Rooftops, Building 2 Detail Map with Keys ................................................................... 17 Figure 18: Enemy Example, Ceph Stalker ................................................................................................... 18 Figure 19: Area 2: Rooftops environment reference contact sheet ........................................................... 19 Figure 20: Area 2 Building 1 Perspective Example ...................................................................................... 20 Figure 21: Area 2 Building 2 Perspective Example ...................................................................................... 20 Figure 22: Area 3: Parking Garage Detail Map with Keys (1 of 2) ............................................................... 21 Figure 23: Area 3: Parking Garage Detail Map with Keys (2 of 2) ............................................................... 21 Figure 24: Ceph Stalker Commander .......................................................................................................... 22 Figure 25: Area 3 environment reference contact sheet ............................................................................ 23
Demitrius Pennebaker Page 4 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Level Abstract
Quick Summary In “[On Paper Street],” Alcatraz must escape an office floor of a collapsing city building on a clear, sunny modern day. Then, in this single player first person shooter level for Crysis 2, Alcatraz makes his way to the roof of an adjacent building only to find that after brief combat, it too begins to collapse. He leaps to another rooftop, and after a skirmish escapes down an elevator shaft, but the elevator collapses with him on top of it. From here, the player enters a dark underground parking garage for a final Ceph battle.
Hook(s) Throughout this level, the environment and including floor surfaces shift and crumble under the player.
Gameplay Highlights Player leaps from one collapsing building to another in order to reach safety.
Setting Summary Theme Escaping collapsing buildings Mood High intensity action Setting Modern day, city, office building interior, rooftops, and parking garages Time of Day Day time, early afternoon Season Fall Weather Clear, temperate
Mission Difficulty Position Difficulty Reasons
Beginning Moderate 7/10, introduction of the collapsing environment concept Middle Moderate 7/10, introduction of combat in addition to collapsing environment End Moderate 7/10, dark lighting (requiring nanovision which is limited) for combat Scale: 1-10 (1 is Easiest and 10 is Hardest)
Mission Metrics Play Time 15 minutes Critical Path ~465 CryEngine units (equivalent to real world meters) Physical Area ~13625 square units
Characters Character Description
Alcatraz Player character working to fulfill Prophet’s dying: wish to defeat the Ceph Ceph Grunt Basic Ceph infantry unit, out to kill the player and all humans Ceph Stalker Scout/assassin type of Ceph unit, out to kill the player and all humans Grunt Commander Ceph infantry squad leaders, out to kill the player and all humans Nathan Gould Biological nanotechnologist, used to work with Prophet to beat the Ceph
Demitrius Pennebaker Page 5 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Visual Themes Theme Description
Glass Elevator (intro) Player ascends an office building in a glass elevator with a daytime city view Office Floor A typical office you would find in a modern city office building Skyscraper Roof Top The roof of a tall city building Underground Garage A dark, multilevel underground parking garage
Key Theme References
Figure 1: Glass Elevator View Figure 2: Office interior post destruction
Figure 3: Rooftop Figure 4: Underground Parking Garage
Demitrius Pennebaker Page 6 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Level Summary
Campaign
Context This mission fits into the single player, multi-level campaign just before “Gate Keepers,” the 6th mission out of the original 19 in Crysis 2.
Backstory Nathan Gould patches in to Alcatraz’s com and instructs him to retrieve a critical data file from a company that does contract intelligence work for the CELL mercenaries. The data file contains decryption codes for Gould to translate the results of the impending Nanosuit scans.
Aftermath After this mission, the original 7th level begins, “Dead Man Walking,” in which Nathan Gould directs Alcatraz to break into the Hargreave-Rasch building and begin the Nanosuit scan.
Objective(s) • Primary
o Retrieve the data file • Secondary
o Escape the collapsing buildings • Intermittent
o Survive Ceph attacks • Ultimate
o Defeat Ceph
Demitrius Pennebaker Page 7 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Overview Map
Figure 5: Overview Map 1 (areas 1 and 2 out of 3)
Figure 6: Overview Map 2 (area 3 out of 3)
Demitrius Pennebaker Page 8 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Level Flow
Flow Summary 1. The player begins in a glass elevator, ascending a skyscraper with a view to the cityscape as
Nathan Gould relays the mission through Alcatraz’s headset. The view is the first WOW moment. From here the player exits the elevator, and searches the office (area 1) for the data files.
2. The player retrieves the data files from the computer. Just then, an explosion occurs. Gould informs Alcatraz that Ceph have taken out the building’s primary supports and the building is collapsing. The entire building rumbles and begins to descend with the player inside (WOW moment). From here, the player makes his way back through the office looking for a means to escape as the structure falls apart around him.
3. The player shoots through a window and leaps to the building next door (WOW). This is the beginning of area 2, the rooftops. This building also begins to collapse as the player fights Ceph grunts and looks for his next escape.
4. The player leaps to another rooftop and fights his way to an elevator shaft. 5. Alcatraz jumps down the elevator shaft, but while he is on top of the elevator it collapses,
bringing him down with it (WOW). 6. At the bottom of the elevator shaft, the player pries the doors open. The electricity shorts, and
the lights flicker on and off initially revealing flashes of alien Ceph in the darkness, introducing the final skirmish in the underground parking garage (area 3). The player may use nanovision to see enemies and overcome the disorienting light.
7. One level up, the player sees the exit. After defeating the last of the Ceph in the area, he lifts the gate and follows the light at the end of the tunnel (end).
Demitrius Pennebaker Page 9 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Level Progression Chart
Figure 6: Level Progression Chart
Demitrius Pennebaker Page 10 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Detailed Design
Level Details
Gameplay Area Breakdown Map
Figure 7: Areas 1 and 2 Breakdown Map
Figure 8: Area 3 Breakdown Map (use key from Areas 1 and 2 Breakdown Map)
Demitrius Pennebaker Page 11 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Detailed Walkthrough
Area 1: Office
Figure 9: Area 1: Office, Objective 1 Detail Map with Keys
Figure 10: Area 1: Office, Objective 2 Detail Map with Keys
Demitrius Pennebaker Page 12 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Initial Loadout • Weapons (all with full ammo)
o Hammer (Sidearm) o SCAR (Assault Rifle) o Frag Grenades
• Abilities (All default suit abilities) o Maximum Armor Mode o Stealth Mode o Nanovision
Gameplay/Story 1. Players begin in a glass elevator ascending a city building while looking out over the view
(WOW). During this sequence, Nathan Gould gives Alcatraz his mission (retrieve the data file) through his headset.
2. The player exits the elevator in to the office where he encounters Ceph grunts and locates the data file.
3. Just after downloading the data file, the building begins to rumble and collapse due to a Ceph bombing on the ground level (WOW).
4. Now, Alcatraz must escape the building before it collapses with him in it. He searches for any kind of exit while the path in front of him keeps changing. It seems that the floor falls apart at every turn, forcing him to find another way (red “Path Blocked” Xs on the map, also a hook).
5. He can see the roof of a building next door, and shoots through the window in order to make the jump (WOW).
Text and Dialog
Objective Text • Objective 1 text, Retrieve Data File
o Nathan Gould: “Al, go to Hargreaves office and collect the data file. We’ll need it to decrypt the suit scan results. They should be on his hard drive.”
• Objective 2 text, Escape o Nathan Gould: “WHAT was that? It looks like Ceph have blown the building supports.
It’s coming down. Get out of there, NOW!”
Dialog/Script • Objective 1 text, Retrieve Data File
o Nathan Gould: “Al, go to Hargreaves office and collect the data file. We’ll need it to decrypt the suit scan results. They should be on his hard drive.”
• Objective 2 text, Escape o Nathan Gould: “WHAT was that? It looks like Ceph have blown the building supports.
It’s coming down. Get out of there, NOW!”
Demitrius Pennebaker Page 13 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Visual References
Theme Area 1: Office
Characters/Vehicles Introduced
Figure 11: Main Character Example, Alcatraz Figure 12: Enemy Example, Ceph Grunt
Figure 13: Area 1 Environment References
Demitrius Pennebaker Page 14 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Environment References
Figure 14: Area 1: Office environment reference contact sheet
Demitrius Pennebaker Page 15 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Perspective Shots
Figure 15: Area 1 Perspective Example
Demitrius Pennebaker Page 16 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Area 2: Rooftops
Figure 16: Area 2: Rooftops, Building 1 Detail Map with Keys
Figure 17: Area 2: Rooftops, Building 2 Detail Map with Keys
Demitrius Pennebaker Page 17 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Gameplay/Story 1. Now on the roof of the building next door (area 2, building 1), the player finds that Ceph have
also caused this building to crumble and so he must find another way out. He jumps to another building (area 2, building 2).
2. Here, the player finds an elevator shaft and jumps down it seeking the ground level. The elevator collapses with Alcatraz on top of it (WOW). He enables Maximum Armor mode just before hitting ground level (scripted, not player controlled).
Text and Dialog
Objective Text • Objective 3 text, Get to the Elevator Shaft
o Nathan Gould: “We may not be in the clear for long. There should be an elevator shaft on the east end of that rooftop. Use that to get off of those buildings.”
Dialog • Objective 3 text, Get to the Elevator Shaft
o Nathan Gould: “We may not be in the clear for long. There should be an elevator shaft on the east end of that rooftop. Use that to get off of those buildings.”
Visual References
Theme Area 2: Rooftops
Characters/Vehicles Introduced
Figure 18: Enemy Example, Ceph Stalker
Demitrius Pennebaker Page 18 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Environment References
Figure 19: Area 2: Rooftops environment reference contact sheet
Demitrius Pennebaker Page 19 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Perspective Shots
Figure 20: Area 2 Building 1 Perspective Example
Figure 21: Area 2 Building 2 Perspective Example
Demitrius Pennebaker Page 20 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Area 3: Parking Garage
Figure 22: Area 3: Parking Garage Detail Map with Keys (1 of 2)
Figure 23: Area 3: Parking Garage Detail Map with Keys (2 of 2)
Demitrius Pennebaker Page 21 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Gameplay/Story 1. Alcatraz pries open the doors at the bottom of the elevator shaft to discover that he is in an
underground parking garage with the lights strobing on and off due to faulty electricity. He can see the shadows of Ceph tentacles as they flash on the walls before switching to Nanovision before the final fight (WOW).
2. After defeating the Ceph in this area, the player lifts the gate leading down a tunnel with a bright light at the end, which presumably leads to the outside world (end).
Text and Dialog
Objective Text • N/A
Dialog • N/A
Visual References
Theme Area 3: Parking Garage
Characters/Vehicles Introduced
Figure 24: Ceph Stalker Commander
Demitrius Pennebaker Page 22 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Environment References
Figure 25: Area 3 environment reference contact sheet
Demitrius Pennebaker Page 23 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
Critical Asset List Asset Name Type Use Exists? Link/Pic
Elevator Static Glass Elevator Yes
Building Static Building Yes
City Static City Yes
Rooftop Static Rooftop Yes
Desk Static Desk Yes
Bookshelf Static Bookshelf Yes
Demitrius Pennebaker Page 24 of 25 3/13/2015
LDD – “[On Paper Street]” Confidential Crysis 2
References (Image Link Dump)
http://www.kn00tcn.net/kn-crysis2demo-compatafr.jpg
http://www.gameculture.co.nz/wp-content/uploads/2011/01/Crysis2MPGCNZ.png
http://h-5.abload.de/img/crysis2pcmpdemolow3w80s.jpg
http://cache.kotaku.com/assets/images/9/2011/04/office_destroyed_arms.jpg
http://cloud.steampowered.com/ugc/595821443439830244/31445C346FBD133F97E90A07E2A393B6FA09F418/
http://preview.turbosquid.com/Preview/2011/02/20__09_48_21/underground_parking_03.jpg219feb78-00c7-4178-8400-d948096ee7c3Large.jpg
http://www.gamerzines.com/wp-content/uploads/2011/03/crysis4.jpg
http://img190.imageshack.us/img190/3574/runacalle1.jpg
http://images3.wikia.nocookie.net/__cb58377/crysis/images/b/b6/Crysis_2_editor_p7_by_h8bo.jpg
http://images4.wikia.nocookie.net/__cb58374/crysis/images/a/a3/Crysis2_Trailer2_Aliens2.png
http://images2.wikia.nocookie.net/__cb57887/crysis/images/b/be/240px-Ceph.png
http://crysis.wikia.com/wiki/Ceph
http://crysis.wikia.com/wiki/Alcatraz
Demitrius Pennebaker Page 25 of 25 3/13/2015