cs 414 – multimedia systems design lecture 36 – voice-over-ip/skype
DESCRIPTION
CS 414 – Multimedia Systems Design Lecture 36 – Voice-over-IP/Skype. Klara Nahrstedt Spring 2009. Outline. Voice-over-IP Basic Principles Skype – first VoIP over Peer-to-peer Infrastructure. Voice over IP (VoIP). VoIP – transport of voice over IP-based networks Complexity ranges from - PowerPoint PPT PresentationTRANSCRIPT
CS 414 - Spring 2009
CS 414 – Multimedia Systems Design Lecture 36 – Voice-over-IP/Skype
Klara Nahrstedt
Spring 2009
Outline
Voice-over-IP Basic Principles Skype – first VoIP over Peer-to-peer
Infrastructure
CS 414 - Spring 2009
Voice over IP (VoIP) VoIP – transport of voice over IP-based networks Complexity ranges from
Hobbyists using Internet to get free phone calls on peer-to-peer basis to
Full scale PSTN replacement networks VoIP must address
Types of end user terminals - IP phones, PC clients Quality of Service – ensure agreed quality Security risks must be clearly identified Last mile bandwidth – which affects codec, packetization period
and where to use compression to best meet service goals Signaling protocol must support service set required
Next Generation VoIP Network (MSF Example)
MSF VoIP
Access Services Signaling protocol and network service signaling protocol: SIP Use RTP packets for telephony events Transport DTMF tones out of band using the signaling
protocol such as SIP
Quality of Service (Delay, Jitter, Packet loss) Use RSVP, DiffServ, MPLS, even ATM RTP is used for media traffic
Skype
Source: An Analysis of the Skype Peer-to-peer Internet Telephony
Protocol, S. Baset, H. Schulzrinne,
2004
Skype Overview Peer-to-peer (P2P) overlay network for Voice-over-IP
(VoIP) and other application Developed by Niklas Zennstrom and Janus Friis
(founders of KaZaA, file-sharing company) Users see Skype as an Instant Messaging (IM) software Free on-net VoIP service and fee-based off-net
SkypeOut service (allows calling to PSTN and mobile phones)
Runs on Windows, Linux, Pocket PC, …
CS 414 - Spring 2009
Skype Network
Super Nodes: Any node with a public IP address having sufficient CPU, memory and network bandwidth is candidate to become a super node
Ordinary Host: this host needs to connect to super node and must register itself with the Skype login server
CS 414 - Spring 2009
Components of Skype
Ports Skype client (SC) opens TCP and UDP listening port
configured in its connection dialog box Host Cache (HC)
List of super node IP address and port pairs that SC builds and refreshes regularly
SC stores HC in the Windows registry Codecs
Wideband coded allowing frequencies between 50Hz-8KHz (one of the codecs is implemented by Global IP Sound)
Skype Ports on which Skype listens for incoming connections
Skype Host Cache List
Components of Skype
Buddy List Skype stores buddy information in Windows registry Buddy list is digitally signed and encrypted, local to machine and
not on a central server Encryption
Skype uses 256-bit AES encryption Skype uses 1536 to 2048bit RSA to negotiate symmetric AES
keys NAT and Firewall
SC uses variations of the STUN and TURN protocols to determine type of NAT and firewall
STUN and TURN
STUN (Simple Traversal of UDP through NAT) Does not work through symmetric NAT
TURN (Traversal Using Relay NAT) Increase latency and packet loss
Techniques used in Skype
Firewall and NAT traversal Global decentralized user directory Intelligent routing Security Super-simple UI
Login
During login process SC: Authenticates its user name and password with login
server Advertises its presence to other peers and its buddies Determines type of NAT and firewall it is behind Discovers online Skype nodes with public IP
addresses Login server is the only central component in
Skype network
Skype Login Algorithm
Skype Login Process
After installation and first time startup, HC was observed empty
Bootstrap supper nodes: After login for the first time after installation, HC was
initialized with seven (IP,port) pairs
Bootstrap (IP,port) information either Hard coded in SC Encrypted and not directly visible in Skype Windows
registry, or One-time process to contact bootstrap node
Skype Login Process
First time Login Process SC sends UDP packets to some bootstrap SNs SC establishes TCP connection with bootstrap SNs that respond SC perhaps acquires address of login server from SNs SC establishes TCP connection with login server, exchanges
authentication information Subsequent Login Process
Similar to first-time login process SC uses login algorithm to determine at least one available peer
and establishes TCP connection HC was periodically updated with new peers’ (IP,port)
Skype Login Process Comparison of three network setups
Exp:A both Skype users with public IP address Exp B: one Skype user behind port-restricted NAT Exp C: Both Skype users behind port-restricted NAT and UDP-
restricted firewall Message flows for first time login process
Exp A and Exp B are roughly the same; Exp C only exchange info over TCP
User Search
Skype uses Global Index technology to search for a user
Skype claims that search is distributed and is guaranteed to find a user if it exists and has logged in during last 72 hours
Search results are observed to be cached at intermediate nodes
Call Establishment and Teardown
Call signaling is always carried over TCP For user not present in buddy list, call placement
is equal to user search plus call signaling If caller is behind port-restricted NAT and callee
is on public IP, signaling and media flow through an online Skype node which forwards signaling to callee over TCP and routes media over UDP
If both users are behind port-restricted NAT and UDP-restricted firewall, both caller and callee SCs exchange signaling over TCP with another online Skype node, which also forwards media between caller and calllee over TCP
Media Transfer and Codec
Bandwidth usage: 3-16 Kbytes/s Skype allows peers to hold a call. To ensure
UDP binding, SC sends three UDP packets per second to the call peer on average
No silence suppression is supported in Skype The min. and max. audible frequencies Skype
codecs allow to pass through are 50 Hz and 8000 Hz.
Uplink and downlink bandwidth of 2KB/s each is necessary for reasonable call quality
Conferencing
Node A acts as mixer, mixing its own packets with those of node B and sending to C and vice versa
For three party conference, Skype does not do full mesh conferencing
Most powerful machine will be elected as conference host and mixer
Two-way call: 36kb/s Three-way call: 54kb/s
Impact of Skype
Impact on fixed-line operator Skype will introduce SkypIN
Impact on mobile phone operator Skype will be embedded in Wi-Fi/mobile phone WLAN is now limited by
Not many Wi-Fi phone models Wi-Fi phone’s high price Batter life Not enough hot-spots
Impact of Skype
Skype has shown, at least has suggested, the following Signaling, the most unique property of
traditional phone systems, can now be accomplished effortlessly with self-organizing P2P networks
P2P overlay networks can scale up to handle large-scale connection-oriented real-time services such as voice
Conclusion
More than 2 million on-line subscribers per day
More than 2.7 billion minutes served (minutes of free Skype-to-Skype calles)
More than 38 million of software download More than 7 million of registered
subscribers More than 1 million concurrently on-line
subscribers