cv - juangauthier portofolio

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Email : [email protected] Tel : +46-72 302 20 92 Youtube : https://www.youtube.com/user/MrJuangauthier

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Page 1: CV - JuanGauthier Portofolio

Email : [email protected]

Tel : +46-72 302 20 92

Youtube : https://www.youtube.com/user/MrJuangauthier

Page 2: CV - JuanGauthier Portofolio

Timeless Music videoVideo production of “Timeless” for the band Point of Existence.

Filming, greenscreen, compositing, cg graphics, effects (smoke particles, fracture physics animation, custom particles), animation and motion capture using Kinect.Applications used; 3DStudio Max, Motionbuilder, After Effects & Hitfilm 2 Ultimate.

Youtube: http://www.youtube.com/watch?v=iu9AjVjZ46Q

Page 3: CV - JuanGauthier Portofolio

Character Design & AnimationCharacters created & designed for different purposes. Realtime 3D games, pre-rendered movies and large scale printouts.

Applications used; 3DStudio Max, Maya, Mudbox & Photoshop.

Page 4: CV - JuanGauthier Portofolio

Vehicles DesignVehicles created & designed for different purposes. Realtime 3D games, pre-rendered CG, low resolution models and high reolution models.Modelling, uvw-mapping, animation, rigging & texturing.

Applications used; 3DStudio Max, Maya, Mudbox & Photoshop.

Page 5: CV - JuanGauthier Portofolio

Environmental designGame environments created for different game engines. (Unreal 1-2-3-4, Cryengine, Unity, And Source)

Also 10 years in tutoring in game production, mechanics, gameplay and mission design.

Games: Autodestruct, Headhunter I-II, Roadkill Warriors, Superbike Championship 08, MotoGP 09, Just Cause.

Page 6: CV - JuanGauthier Portofolio

VFXDifferent visual FX (Weapon effects, hit effects, smoke, fire, explosions, plasma effects, debris, physics based fracture animations, simulated liquids, weather effects, volumetric lighing) created for different uses. Ingame realtime 3d, pre-rendered CG Also part in development of inhouse particlesystems tool for AmuzeEntertainment for Headhunter II.

Page 7: CV - JuanGauthier Portofolio

InGame Weapons & ToolsModels created for different games, high resolution and low resolution types, for oldgen and nextgen platforms.

Page 8: CV - JuanGauthier Portofolio

Vizualisation & PrototypingVizualisations of real products, cut-through of real structure facades, pre-vizualisation of product prototypes, large scale areas and photomontage of real life photographs.

Page 9: CV - JuanGauthier Portofolio

LogotypesFrom idea to final company profiling (logotypes, symbols, icons etc), animated vignettes, business cards, cd covers.

Page 10: CV - JuanGauthier Portofolio

WebdesignSome of the webpages created for different customers, HTML & CSS, Wordpress or Joomla.