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    Professional Experience

    SOFTWARE: Adobe Flash, Toonboom Animate Pro, Photoshop, Indesign, Manga Studio Pro.

    Sophia Ballerina (Channel 4) August 2010.Animation for Egg Toons, commissioned by Channel Four forFrankie Boyles Tramadol Nights.

    Animated in Flash.

    The Approximate History of maths. (BBC) April 2012.Produced by The Brothers Mcleod for BBC Scotland.It was a documentary aimed at GCSE students to help make maths more accessable. See linkhttp://www.bbc.co.uk/scotland/learning/bitesize/higher/maths/revision_videos/ I worked as thelayout artist, colouring and animation xes. Laying out an hours worth of animation in two months.Animated in Flash.

    ADHD (London School of Economics) June 2012.Produced by The Brothers McleodI worked as a layout artist and designer on this project. I designed most of the 60 or so charactersfor this documentry and all of the backgrounds.

    Zeds App (Chunk, Channel 4 and The Brothers McCleod) November 2012I worked on this game in the development stage. Setting up and rigging the main characters. De-

    signing hazards and animating baddies. I was sadly taken off this project when my job in India wasconrmed as I was needed to make the History of Maths web comic. As apart from my bosses I wasthe only other person who had worked on the entire show.

    History Of Maths Web Comic (BBC) December 2012A follow up to the documentry. I averaged a 15 page issue every two days.

    Akkroo Online Promo(Higgs Design) December 2012.An online advert that contains a mixture of animation and live action video.

    Unbox Festival (Brittish Council)January 2013.Ther Brittish Council sent me to New Delhi, India to make a short lm expaining the politcal system

    of India. I spent six weeks there animating and fell a bit in love with Delhi.

    Head of Animation Moderation at Shooting People May 2013This is a role I volenteer to do. For something that takes up so little of my time, It keeps me in the

    loop with the lms and gets me passes to amazing events.

    CURRENTLY....Leading 2D rendering on a very ambitious lm for Skyarts with my good friend Drew Roper ofYamination Studios. As well as colour and shadow rendering I have recived training from an exanimator of scooby doo.I have also lent a small amount of my time to assist on the amazing Dice Productions new short forChannel Fours Random acts, titled Dont Fear Death. It should be on air in the coming weeks.

    EducationUniversity College Falmouth 2011

    Digital Animation BA Hons

    Alexander [JOLEAF] Jolliffe

    Animator, Director, Writer and Layout [email protected], joleaf.com

    07853885348

    @mrjoleaf

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    Here is some piecesof illustration from overthe years. Rangingfrom personal work tocommercial. I love colourand using texture to portraythe world in which we liveand worlds that exist in ourminds.

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    WEDDING INVITEThis was the wedding invite I made for my cousins wedding. iknow its not common place to put work done for family in yourportfolio but i think this piece shows a different side to what i cando.

    MERES AND MOSSESHere is a logo I design for Meres and Mosses nature reserve in

    Shropshire.

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    Below Is a vectored Illustration of the Lyca mobile logo. It was forcompany key rings.

    This Is an Illustration I did for the Fishermans Asso-ciation Of Nigeria. Typographical design was done

    by Sixth story.

    Graphical Illustration

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    This Picture is called Yes Boss. It was made using a mixture of photography and illustration.

    I did this picture at AS but I still rather fond of it. It also has a typically AS title Laundrette.

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    These are some stills frommy student lm. It was nevernished and never will be.I earnt a valuable lesson.Dont photo texture every-thing when you only havetwo animators, including

    yourself.

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    These are a selection of the character

    turn arounds for Barista. The way thesemodels work, the body is animatedframe by frame whilst the heads are fullyrigged in eight positions. The girl Alice

    and the guy Tim have a full set ofsmiling and nutural phonomes in twopositions (front on and three quar-ter). The background characters aredrawn as stickmen as they are notimportant to the story. The audience

    need bare no intrest in them. Onething trying this out taught me is thatthe simpler the charcater the more anaudience will engage with them. Thestickmen ended up stealing the stage.

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    This is the short lm I am currently working ontittled First Kiss. Its a dark comedy about howintense love can blind you to your serroundingsor put frankly its about a couple having theirrst kis in a dubstep night club.

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    forTHE BROTHERS McCLEOD

    These are just ahandful of the 50 orso characters I de-signed and rigged.It was a short docu-

    mentry explain whatADHD was and howto deal with it.

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    I had to dig deep down in to an old hard drive to ndthese gems. To your left is the very rst piece of anima -

    tion I ever made. Yes its Link from the legend of Zeldariding along on Epona then above is a still from a smallanimation I did around the same time of my old electrojazz band thats me in the green on bass.

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    SPEED ANIMATINGThis is what the majorityof my freelance workconsists of.

    Companies often dont have the budget to pay a whole team of animators tomake there promotional videos so I developed this style that I can comfortably

    animate 45 secounds give or take a day. I also nd using simple imagery is thebest way to explain complicated subject matter. For example how the IndianPolitical system works or different ways of running a buiness.With the human character rigs, the legs are rigged with full bends , the handsmove freely and the faces have no mouths partly so they can easily be translated,partly becuase lip sink takes time.

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    The Approximate History of Maths Comic

    It began as an hour long documentry that I worked onwhich then recieved further funding from the BBC tobecome a web comic. Here are some examples.

    The comic was made in Manga Studio Pro.

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    ZEDSPLAYYOUR

    D R E AM S

    Apptly Im writting this section at 4am as I cant sleep. Yes this game isall about sleep, it measures your sleeping patterns and when you come

    to play the game the next day your quality of sleep is reected in thedifculty of the game. Its honestly a great game! Im proud to haveinvolvement in it.The main thing I learnt from this experiance is how to structure les sothat they are easy to navigate for the developers. Lucky its very simu -lar to how you stucture scenes as a layout artist when working withmultiple animators.a whole team have to understand whats happening in the le format -ing at a glance. This is something I would really love to get my teeth

    into!Design elements and characters for this game where a complete joy asI had to be whacky! Playing on the theme of bedtime monsters, pyjamas and childrens dreams.