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1/31/2015 Ability ID codes (Dragon Age II) - Dragon Age Wiki http://dragonage.wikia.com/wiki/Ability_ID_codes_(Dragon_Age_II) 1/10 ADVERTISEMENT [hide] Console Ability ID codes Item ID codes Model ID codes Ability ID codes offer the powerful ability to customize your character, your companion skill trees, and more. One of the fun things you can do with this is turn your character into a custom class by adding and removing individual talent trees. This is recommended over using the class change codes mentioned later, as they can cause game scripting problems. To modify a character, they must be in your party and selected under your direct control. runscript addtalent XXX ~ add talent XXX to selected character runscript removetalent XXX ~ remove talent XXX from selected character There are a vast number of codes that can be used to modify your character. You can add talents from different trees or classes without the tree or class unlocked. The largest unformatted list resides in the Raw Talent Codes section, but more detailed analysis can be found further below. To add a tree, search in the Class Talent Trees and following sections and add it to your desired character, including base talent tree specialization bonuses and any additional talents you might want. This in effect gives you bonus talent points. There is a limit of 12 talent trees that you can have in your ability sheet before the display starts having layout problems. This limit includes your Mabari Warhound talent (700000 ). You can remove unwanted trees with the runscript removetalent <number> command, which can be useful to hide the tree (and stay within the 12 tree limit on your abilities screen) but allow you to continue using the talents within—except in the case of the Mabari Warhound. If you do this, make sure you have copied the ones you want to use into your quick bar or you will have to re-add the tree to access them again. You will be unable to drag and drop abilities onto your action bar until the removed tree is made visible again by using runscript addtalent <number> and the appropriate tree code. If you use these codes at the beginning of the game after you generate your character, be sure to leave room for your three class specialization talents which will appear at the end of Year One. You may choose to remove them afterwards depending on your desires. Talent Code Examples runscript addtalent 109000 - Show the Reaver specialization tree on your ability sheet runscript addtalent 109001 - Activate the Base Talent for the Reaver tree runscript removetalent 307000 - Hide the Force Mage talent tree from your ability sheet runscript addtalent 307030 - Add the Force Mage talent Fist of the Maker Basic Talent Codes numbers 2-8 ~ add a blank command to command slot 1 so move that aside to another command slot first. It has a faint black outline and most of the time when you mouse over it is shows (null) for the command. These do various things like TEST_MELEE, TEST_SET_TRAP, etc. numbers 10-15 ~ seem to add injuries to your char numbers 100-10000 ~ have no known useful effect. 1 adds a funky attack command ~ if you click this in explore mode you do damage to yourself. 6 adds champion's refresh (behavior tbd) 700000 adds Summon Mabari to your first slot. Removing it removes it from both your quick bar and from your talent tree. Raw Talent Codes Talent codes has talent codes dumped from the 2da file See the below for a more human readable dissection of the codes Class Talent Codes Adding a class with these codes will cause you to retain your initial talents, with access to the new class talent trees. For example, if you are a Mage and you add Rogue, you will keep your Mage spells. If you do this before the year one cut scene then it will add Rogue specialization options, allowing a type of dual-classing. Contents Ability ID codes (Dragon Age II)

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[hide]Console

Ability ID codes

Item ID codes

Model ID codes

Ability ID codes offer the powerful ability to customize your character, your companion skill trees, and more. One of the fun

things you can do with this is turn your character into a custom class by adding and removing individual talent trees. This is

recommended over using the class change codes mentioned later, as they can cause game scripting problems.

To modify a character, they must be in your party and selected under your direct control.

runscript addtalent XXX ~ add talent XXX to selected character

runscript removetalent XXX ~ remove talent XXX from selected character

There are a vast number of codes that can be used to modify your character. You can add talents from different trees or classes without the tree or class unlocked. The

largest unformatted list resides in the Raw Talent Codes section, but more detailed analysis can be found further below.

To add a tree, search in the Class Talent Trees and following sections and add it to your desired character, including base talent tree specialization bonuses and any

additional talents you might want. This in effect gives you bonus talent points.

There is a limit of 12 talent trees that you can have in your ability sheet before the display starts having layout problems. This limit includes your Mabari Warhound talent

(700000). You can remove unwanted trees with the runscript removetalent <number> command, which can be useful to hide the tree (and stay within the 12 tree limit on your

abilities screen) but allow you to continue using the talents within—except in the case of the Mabari Warhound. If you do this, make sure you have copied the ones you want to

use into your quick bar or you will have to re-add the tree to access them again.

You will be unable to drag and drop abilities onto your action bar until the removed tree is made visible again by using runscript addtalent <number> and the appropriate tree

code.

If you use these codes at the beginning of the game after you generate your character, be sure to leave room for your three class specialization talents which will appear at

the end of Year One. You may choose to remove them afterwards depending on your desires.

Talent Code Examples

runscript addtalent 109000 - Show the Reaver specialization tree on your ability sheet

runscript addtalent 109001 - Activate the Base Talent for the Reaver tree

runscript removetalent 307000 - Hide the Force Mage talent tree from your ability sheet

runscript addtalent 307030 - Add the Force Mage talent Fist of the Maker

Basic Talent Codes

numbers 2-8 ~ add a blank command to command slot 1 so move that aside to another command slot first. It has a faint black outline and most of the time when you

mouse over it is shows (null) for the command. These do various things like TEST_MELEE, TEST_SET_TRAP, etc.

numbers 10-15 ~ seem to add injuries to your char

numbers 100-10000 ~ have no known useful effect.

1 adds a funky attack command ~ if you click this in explore mode you do damage to yourself.

6 adds champion's refresh (behavior tbd)

700000 adds Summon Mabari to your first slot. Removing it removes it from both your quick bar and from your talent tree.

Raw Talent Codes

Talent codes has talent codes dumped from the 2da file

See the below for a more human readable dissection of the codes

Class Talent Codes

Adding a class with these codes will cause you to retain your initial talents, with access to the new class talent trees. For example, if you are a Mage and you add Rogue, you

will keep your Mage spells. If you do this before the year one cut scene then it will add Rogue specialization options, allowing a type of dual-classing.

Contents

Ability ID codes (Dragon Age II)

1/31/2015 Ability ID codes (Dragon Age II) - Dragon Age Wiki

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Add Warrior Class - 100000

Add Rogue Class - 200000

Add Mage Class - 300000

Notes:

You are treated as your original class with respect to plot except in the following ways:

The brother or sister companion may not have dialog if you add the class talent, that triggers them differently than your original class. They will still be there, the one

who isn't however, will have dialog even though they aren't standing there with the party.

One can change the brother/sister command with the runscript zz_dae_debug command to modify the party but: For triggered scenes with dialog, the game seems

to trigger the companion based on the last class added.

For example, if you start off with a rogue, but add the mage class: all triggered scenes will have the brother/sister companion based on the mage class. If they aren't

in your party, their dialog will still play, but they will not be physically there. This is even with using the runscript zz_dae_debug command. It seems to be hardcoded.

We can only wait for people to mod the game in hopes of changing this.

If your class change causes you to switch brother/sister you will get a minor progress blocker in the Birthright quest where you need to go back to your house and

speak with your sibling to advance the quest. Use the following work around:

1. Travel to the house

2. Activate the console and input runscript zz_car_debug or zz_bet_debug depending on whether you need to talk to Carver or Bethany

3. Choose option 2 - Set At Base

4. Talk to them and it will let you advance the quest

Classes can be removed with runscript removetalent <number>

If you add more than one class the class with the lowest number seems to override higher number ones

Adding classes in different orders can increase your hp and mana pool.

If you have already changed your class, you should remove it before you add a new one.

Through clever switching of classes you can do things like use both the tome of arcane power and tome of physical technique to add extra bonus points to your Hawke

Class Talent Trees

For each class, x01000 through x10000 correspond to subspecs. Advanced subclasses are from x07000 to x10000. Companion character specific subclasses are located

from x11000, x12000 and above as DLC characters are added.

By default, each tree will be added without an invested specialization point. To activate the Base Talent in any given tree, change the last digit in the sequence to a 1. Doing

this will allow you to spend gained ability points in it as you see fit. Be sure to read Talent Editing Commands for important information regarding usage and limitations.

Quick reference for each tree is as follows:

Warrior:

101000 - Weapon and Shield; 102000 - Two-Handed; 103000 - Vanguard; 104000 - Defender

105000 - Warmonger; 106000 - Battle Master; 107000 - Templar; 109000 - Reaver; 110000 - Berserker

Rogue:

201000 - Dual Weapon; 202000 - Archery; 203000 - Sabotage; 204000 - Specialist

205000 - Scoundrel; 206000 - Subterfuge; 207000 - Shadow; 208000 - Duelist; 210000 - Assassin

Mage:

301000 - Elemental; 302000 - Primal; 303000 - Spirit; 304000 - Arcane; 305000 - Entropy

306000 - Creation; 307000 - Force Mage; 308000 - Spirit Healer; 309000 - Blood Mage

Companion Character subclasses:

111000 - Guardian (Aveline); and 112000 - Tevinter Fugitive (Fenris)

211000 - Swashbuckler (Isabela); and 212000 - Marksman (Varric)

311000 - Vengeance (Anders); and 312000 - Dalish Pariah (Merrill)

DLC Companion Character subclasses, currently limited to:

213000 - Royal Archer (Sebastian)

See below to reference specific talents within each tree.

-Dog- Summon Mabari

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Summon Mabari - 700000

If you did not use the Dog, then You can add 1 more Talent Tree

Summon Mabari is automatically added to Hawke's list of abilities upon installing The Black Emporium. Using it summons Dog.

Warrior Talent Trees

Weapon and Shield - 101000 tree (101001 base talent point)

Shield Bash - 101010

Pummel - 101011

Assault - 101020

Battery - 101021

Scatter - 101030

Disperse - 101031

Shield Defense - 101040

Shield Wall - 101041

Perception - 101050

Safeguard - 101060

Two-Handed - 102000 tree (102001 base talent point)

Mighty Blow - 102010

Shattering Blow - 102011

Killer Blow - 102012

Scythe - 102020

Reaper - 102021

Whirlwind - 102030

Tornado - 102031

Cyclone - 102032

Giant's Reach - 102040

Sunder - 102050

Vanguard - 103000 tree (103001 base talent point)

Cleave - 103010

Claymore - 103011

Assail - 103020

Besiege - 103021

Control - 103030

Command - 103031

Might - 103040

Muscle - 103041

Destroyer - 103050

Massacre - 103060

Defender - 104000 tree (104001 base talent point)

Stonewall - 104010

Bulwark - 104011

Turn the Blade - 104020

Raise the Guard - 104021

Steady the Foot - 104022

Elemental Aegis - 104030

Elemental Shroud - 104031

Adamant - 104040

Resilience - 104050

Resolute - 104060

Warmonger - 105000 tree (105001 base talent point)

Taunt - 105010

Bellow - 105011

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Pommel Strike - 105020

Pommel Blow - 105021

Tremor - 105030

Quake - 105031

Aftershock - 105032

Bravery - 105040

Bravado - 105041

Bravura - 105042

Battlemaster - 106000 tree (106001 base talent point)

Rally - 106010

Unite - 106011

Bolster - 106020

Second Wind - 106030

Last Push - 106031

Deep Breath - 106032

Battle Synergy - 106040

Fearless Synergy - 106041

Hero's Synergy - 106042

Deep Reserves - 106050

Templar - 107000 tree (107001 base talent point)

Holy Smite - 107010

Righteous Smite - 107011

Staggering Smite - 107012

Cleanse - 107020

Cleansing Wave - 107021

Lasting Cleanse - 107022

Silence - 107030

Lingering Silence 107031

Righteous Strike - 107040

Annulment - 107050

Reaver - 109000 tree (109001 base talent point)

Devour - 109010

Voracious - 109011

Insatiable - 109012

Sacrificial Frenzy - 109020

Sustained Frenzy - 109021

Aura of Pain - 109030

Frenzy of Pain - 109031

Torrent of Pain - 109032

Blood Frenzy - 109040

Fervor - 109050

Berserker - 110000 tree (110001 base talent point)

Adrenaline - 110010

Adrenaline Rage - 110011

Adrenaline Rush - 110012

Barrage - 110020

Unrelenting Barrage - 110021

Resilient Barrage - 110022

Berserk - 110030

Endless Berserk - 110031

Savage Berserk - 110032

Death Blow - 110040

Rogue Talent Trees

Dual Weapon - 201000 tree (201001 base talent point)

Backstab - 201010

Perforate - 201011

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Murder - 201012

Explosive Strike - 201020

Merciless Strike - 201021

Twin Fang - 201030

Reversed Grip - 201031

Lacerate - 201040

Maim - 201041

Unforgiving Chain - 201050

Archery - 202000 tree (202001 base talent point)

Pinning Shot - 202010

Rapid Pinning Shot - 202011

Disorienting Shot - 202012

Bursting Arrow - 202020

Shattering Arrow - 202021

Smoking Arrow - 202022

Archer's Lance - 202030

Punishing Lance - 202031

Hail of Arrows - 202040

Storm of Arrows - 202041

Sabotage - 203000 tree (203001 base talent point)

Rush - 203010

Charge - 203011

Blitz - 203012

Miasmic Flask - 203020

Improved Formula - 203021

Fatiguing Fog - 203030

Overpowering Fog - 203031

Impenetrable Fog - 203032

Confusion - 203040

Chaos - 203041

Specialist - 204000 tree (204001 base talent point)

Speed - 204010

Lightning Speed - 204011

Energizing Speed - 204012

Precision - 204020

Precise Attack - 204021

Precise Criticals - 204022

Power - 204030

Stunning Power - 204031

Slashing Power - 204032

Harmony - 204040

Scoundrel - 205000 tree (205001 base talent point)

Goad - 205010

Corral - 205011

Back-to-Back - 205020

Invisible Friend - 205021

Armistice - 205030

Truce - 205031

Brand - 205040

Blindside - 205050

Twist the Knife - 205060

Follow-through - 205070

Subterfuge - 206000 tree (206001 base talent point)

Stealth - 206010

Silent Running - 206011

Camouflage - 206012

Evade - 206020

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Tactical Withdrawal - 206021

Chameleon's Breath - 206030

Chameleon's Cloud - 206031

Ambush - 206040

Lingering Shroud - 206050

Subtlety - 206060

Shadow - 207000 tree (207001 base talent point)

Inconspicuous - 207010

Indiscernible - 207011

Imperceptible - 207012

Decoy - 207020

Sturdy Decoy - 207021

Rigged Decoy - 207022

Pinpoint Precision - 207030

Disorienting Criticals - 207040

Predator - 207050

Shadow Veil - 207060

Duelist - 208000 tree (208001 base talent point)

Vendetta - 208010

Blood Feud - 208011

Throw the Gauntlet - 208020

To the Death - 208021

Cutting Barbs - 208022

Parry - 208030

Riposte - 208031

En Garde - 208032

Sure Strikes - 208040

Evasive Maneuvers - 208050

Assassin - 210000 tree (210001 base talent point)

Pinpoint Strikes - 210010

Relentless Strikes - 210011

Assassinate - 210020

Annihilate - 210021

Overkill - 210022

Mark of Death - 210030

Enduring Mark - 210031

Mark of Doom - 210032

Devious Harm - 210040

Bloodlust - 210050

Mage Talent Trees

Elemental - 301000 tree (301001 base talent point)

Winter's Grasp - 301010

Winter's Blast - 301011

Cone of Cold - 301020

Deep Freeze - 301021

Fireball - 301030

Searing Fireball - 301031

Firestorm - 301040

Apocalyptic Firestorm - 301041

Pyromancer - 301050

Elemental Mastery - 301060

Primal - 302000 tree (302001 base talent point)

Stonefist - 302010

Golem's Fist - 302011

Petrify - 302020

Desiccate - 302021

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Chain Lightning - 302030

Chain Reaction - 302031

Tempest - 302040

Strikes Twice - 302041

Rock Armor - 302050

Galvanism - 302060

Spirit - 303000 tree (303001 base talent point)

Spirit Bolt - 303010

Spirit Strike- 303011

Dispel Magic - 303020

Transmutation - 303021

Walking Bomb - 303030

Corrosive Walking Bomb - 303031

Virulent Walking Bomb - 303032

Death Syphon - 303040

Death Vortex - 303041

Spirit Mastery - 303050

Arcane - 304000 tree (304001 base talent point)

Mind Blast - 304010

Stunning Blast - 304011

Barrier - 304020

Arcane Fortress - 304021

Crushing Prison - 304030

Paralyzing Prison - 304031

Arcane Shield - 304040

Arcane Wall - 304041

Elemental Shield - 304042

Elemental Weapons - 304050

Entropy - 305000 tree (305001 base talent point)

Hex of Torment - 305010

Death Hex - 305011

Horror - 305020

Despair - 305021

Misdirection Hex - 305030

Shackling Hex - 305031

Sleep - 305040

Coma - 305041

Entropic Cloud 305050

Death Cloud - 305051

Creation - 306000 tree (306001 base talent point)

Glyph of Paralysis - 306010

Glyph of Binding - 306011

Heal - 306020

Greater Heal - 306021

Glyph of Repulsion - 306030

Glyph of Defiance - 306031

Haste - 306040

Great Haste - 306041

Heroic Aura - 306050

Valiant Aura - 306051

Force Mage - 307000 tree (307001 base talent point)

Pull of the Abyss - 307010

Edge of the Abyss - 307011

Telekinetic Burst - 307020

Telekinetic Blast - 307021

Fist of the Maker - 307030

Maker's Hammer - 307031

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Maker's Fury - 307032

Gravitic Ring - 307040

Gravitic Sphere - 307041

Unshakable - 307050

Spirit Healer - 308000 tree (308001 base talent point)

Group Heal - 308010

Unity - 308011

Revival - 308020

Refusal - 308021

Renewal - 308022

Healing Aura - 308030

Faith - 308031

Radiance - 308032

Vitality - 308040

Second Chance - 308050

Blood Mage - 309000 tree (309001 base talent point)

Sacrifice - 309010

Grim Sacrifice - 309011

Hemorrhage - 309020

Paralyzing Hemorrhage - 309021

Grave Robber - 309030

One Foot In - 309031

Bloodslave - 309040

Blood Spatter - 309041

Blood Magic - 309050

Bloodlust - 309051

Companion Talents

Guardian tree (Aveline) - 111000 (111001 base talent point)

Bodyguard - 111010

Elite Bodyguard - 111011

Retaliation - 111020

Retribution - 111021

Thick Skin - 111030

Serve And Protect - 111040

Watchful Eye - 111050

Immovable - 111060

Unstoppable - 111061

Indomitable - 111070

Tevinter Fugitive (Fenris) - 112000 tree (112001 base talent point)

Spirit Pulse - 112010

Spirit Flux - 112011

Lyrium Ghost - 112020

Lyrium Specter - 112021

Deflect - 112030

Kindred Spirits - 112040

Enemy of my Enemy - 112050

Veneer of Calm - 112060

Battle Tempo - 112070

Inner Reserves - 112080

Swashbuckler (Isabela) - 211000 tree (211001 base talent point)

All Hands On Deck - 211010

Shore Leave - 211011

Savvy - 211020

Buccaneer's Savvy - 211021

Sea Legs - 211030

Thumbs Up - 211040

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Thumbs Up(Hawke) - 211041

Stick in the Mud - 211050

Across the Bow - 211060

Below the Waterline - 211061

Experienced Hand - 211070

Marksman (Varric) - 212000 tree (212001 base talent point)

Rhyming Triplet - 212010

Nameless Graces - 212011

Kickback - 212020

Backlash - 212021

Well-Oiled - 212030

Authorized Biographer - 212040

Unauthorized Biographer - 212050

Bianca's Song - 212060

Embellishment - 212061

Overtime - 212070

Vengeance (Anders) - 311000 tree (311001 base talent point)

Martyr - 311010

Vengeance - 311020

Wrath - 311021

Swift Justice - 311030

Blood of my Enemy - 311040

Eye to Eye - 311050

No Compromises - 311060

Panacea - 311070

Aid Allies - 311080

Regroup - 311090

Dalish Pariah (Merrill) - 312000 tree (312001 base talent point)

Ensnare - 312010

Stone's Throw - 312020

Wrath of the Elvhen - 312030

Arlathan's Grace - 312031

Loss of the Dales - 312032

Solidarity - 312040

Outcast - 312050

Blood of the First - 312060

Wounds of the Past - 312070

Deep Wounds - 312071

DLC Companion Talents

Royal Archer (Sebastian) - 213000 tree (213001 base talent point)

Requires The Exiled Prince DLC

Arrow of Judgement - 213010

Wounding Arrow - 213020

Debilitating Arrow - 213021

Righteous Chain - 213030

Disciple's Discipline - 213040

Man of the Cloth - 213050

Man of the Crown - 213060

Holy Precision - 213070

Guardian Angel - 213080

Maferath's Advance - 213090

Infiltrator (Tallis) - 214000 tree (214001 base talent point)

Requires Mark of the Assassin DLC

Cover Up - 214010

Cloak - 214020

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Dagger - 214021

Drop Dead - 214030

Dead Drop - 214031

Magic Touch - 214032

Hard to Get - 214040

Poise - 214050

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