dale's cone effect theory
TRANSCRIPT
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Theory: Edgar Dale’s Cone of Experience
Theorist: Edgar Dale
Biography:
Edgar Dale was a theorist in the areas of reading and journalism and a leader in the
humanistic/communications tradition of the field of instructional technology. He wrote three
books dealing with "Audio-Visual Methods in Teaching." Dale believed that learning becomes
more meaningful when abstract learning and concrete experience are related. (Seels,1997, p.1)
Description of Theory:
Edgar Dale created the cone of experience (1946) that he explained in his
book on audiovisual methods in teaching. The Cone of Experience is a
graphical representation of Dale’s model of visual classification on ways of
learning experiences. The theory assisted in the development of utilizing
audio-visual methods in teaching that were used within the instructional
technology field. The conical shape was used to create the symbolic
depiction of learning from the most concrete level of experience located at
the bottom of the cone to the most abstract level of experience located at
the point of the cone. The cone implemented a series of varied experiences
from the very basic to enhanced learning experiences with the intent to
immerse the learner further within the subject matter in order to retain a
greater knowledge of the material. The learner is meant to utilize a variety
of senses (movement, sight, hearing, touching) at different intervals of
experiences to create a direct learning process. The original categories of
Dale’s cone of experience starting from the top of the cone to bottom are as
follows: Verbal Symbols; Visual Symbols; Radio-Recordings-Still Pictures;
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Motion Pictures; Exhibits; Field Trips; Demonstrations; Dramatic Participation;
Contrived Experiences; and Direct Purposeful Experiences. Figure 1.
Edgar Dale made changes within the cone of experience as advances in
technology brought new and immersive ways of learning into teaching. In
Dale’s second edition to his book (1954), he made the change of Dramatic
Participation to Dramatized Experiences and added television.
In Summary, The Cone of Experience was created in the 1950’s as a way of
implementing a series of various educational experiences listed in hierarchy
in order to enhance the ability of a learner to retain the subject matter. To
this day, the Cone of Experience has been utilized within training
environments with variances on the cone’s categories as technology
advances.
Theory Measurement Diagram:
The diagram of instrument theory can be viewed at the following web site.
http://www.willatworklearning.com/2006/05/people_remember.http
References
Dale, E. (1946) Audio-visual methods in teaching. New York: The Dryden
Press.
Dale, E. (1954) Audio-visual methods in teaching, revised edition. New York: A Holt-Dryden
Book, Henry Holt and Company.Dale, E.
Brief Summary of Dale’s Cone of Experience. Retrieved September 16, 2008, from
http://jjde.blogspot.com/2007/09/brief-summary-of-dale.html
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Seels, B. (1997). The Relationship of Media ISD and Theory: The Unrealized Promise of Dale’s
Cone of Experience. Retrieved September 17, 2008, from
http://eric.ed.gov:80/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/16/
c4/c6.pdf
San José State University Copyright 2004
BackgroundYears ago an educator named EdgarDale (Educational Media, 1960), oftencited as the father of modern media ineducation, developed from his experiencein teaching and his observations oflearners the "cone of experience”. Thecone's utility in selecting instructionalresources and activities is as practicaltoday as when Dale created it.
People generally remember… … 2 Modified from work By E. L. Counts, Jr.
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• 10% of what they read • 20% of what they hear • 30% of what they see
• 50% of what they hear and see - video • 70% of what they say or write • 90% of what they say as they do something
interpretations:
\• The cone is based on the relationships of various educational experiences to reality (real life).
• The bottom level of the cone, "directpurposeful experiences," represents realityor the closest things to real, everyday life.
The opportunity for a learner to use a varietyor several senses (sight, smell, hearing,touching, movement) is considered in the cone.
• Direct experience allows us to use all senses. • As you move up the cone, fewer senses are involved at each level.
• The more sensory channels possible ininteracting with a resource, the better thechance that many students can learn from it.
Edgar Dale’s cone of experience.
Reproduced from,
http://jjde.blogspot.com/2007/09/brief-summary-of-dale.html
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