dan hood information literacy fellow loex of the west 2008 las vegas, nv carnegie mellon university...

40
Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Upload: joshua-wilkerson

Post on 17-Dec-2015

214 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Dan HoodInformation Literacy Fellow

LOEX of the West 2008

Las Vegas, NV

Carnegie Mellon University Libraries

Page 2: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

"..don't use force in training the children in the subjects, but rather games.”

Plato, The Republic (421 BCE)

Page 3: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Project Overview

Why Games

Play!

Page 4: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Why Games?

Page 5: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Public Libraries

•Marketing

Academic Libraries

•Teaching

2 Distinct Uses

Page 6: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Other Library Gaming Projects

University of Calgary•Hardplay (Future)

Arizona State•Quarantined

UNC Greensboro•The Information Literacy Game

Page 7: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Everyone’s a Gamer

Average Game Player Age is: 33

25% -- 50+ yrs.

44% -- 18-49 yrs.

31% -- under 18 yrs

From Entertainment Software Assocation, 2007.

Page 8: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Is This Our Audience?

Page 9: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Why (not) Edu-gaming? • Cons

– Integration– Traditional assessment is boring– Development tools– The "Lame Factor“

• Pros– Learning = Fun?!– No consequence for failure– Master skills in demand by today’s

employers– Games offer attributes important for

learning

Page 10: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Gaming & Culture

•History

•Progress

•New Audiences

Page 11: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

As Easy as Pong

Page 12: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries
Page 13: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

World of Information

Page 14: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries
Page 15: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries
Page 16: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Virtually Physical

Page 17: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries
Page 18: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Mental Health

Page 19: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

http://media.ds.ign.com/media/899/899492/img_4819084.html

http://media.ds.ign.com/media/740/740437/img_3448533.html

Page 20: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries
Page 21: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Arcade @ Home

Page 22: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries
Page 23: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

What About the Web?

Page 24: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries
Page 25: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

The Library Arcade Project

Page 26: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

The Grant

•$50,000•“to develop and promote engaging, web-based information literacy tutorials for students throughout Southwestern Pennsylvania and beyond”•Build on momentum from Eden Hall $168,000 grant

•Stipulations•Must be an Outreach Component

•Open Source/Customizable/Easily Modded

Page 27: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

The Team

• Librarians• Biomedical, Chemical, Materials

Engineering• Software Engineering• Information Literacy

• ETC Faculty Advisor• ETC Students

• Computer Science• Electronics/Communication• Fine Art• Psychology• Journalism

Page 28: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

ETC

• Entertainment Technologies Center• Masters of Entertainment

Technology, 2 year degree

• Semester-long project• Team is design firm

Page 29: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

March 2006 to Present

Project Timeline

[Phase 1] Decide to make games/team forms

(March 2006 ~ August 2006)

[Phase 2] Design and Production of Games

(September 2006 ~ February 2007)

[Phase 3] Testing and Marketing Begins

(March 2007 ~ August 2007)

Page 30: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

User Testing & Feedback

•In Library and Student Union

•Assessment

•Survey Monkey

Page 31: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Game One

Page 32: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Game Two

Page 33: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Game Three

Page 34: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Game Four

Page 35: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Problems

•Library Centricity!

•Working with an inexperienced team

•META Problem – ACRL Standards

•Bandwidth…have some on hand

Page 36: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Future Directions

•Get more $$$

•Complete games 3 & 4

•Track players’ progress

•Add storyline (wrapper)

•Create a new team

•Marketing plan

Page 37: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Recommendations

•Overestimate budget

•Overestimate time investment

•Have a champion (project manager, leader)

•If outsourcing, be strict with designers

•Learn Flash?!

Page 38: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

Our Sites

Library Arcade www.library.cmu.edu/Libraries/

etc •Play the games

•Learn about the developers

•Take the survey

Planning Blogcmlibrarygaming.wordpress.com/

•Find references on gaming

•See the survey results

•Share your research on gaming

Page 39: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

U Haz Questions?

Page 40: Dan Hood Information Literacy Fellow LOEX of the West 2008 Las Vegas, NV Carnegie Mellon University Libraries

References• Game Player Data- Fact Sheet, Entertainment Software Association,

http://www.theesa.com/facts/gamer_data.php (Accessed November 5, 2007).

• UNC Greensboro, The Information Literacy Game (2004).• Arizona State, Quarantined (2005).• University of Calgary, Hardplay (2007).• Pong Screenshot, http://upload.wikimedia.org/wikipedia/en/f/f8/Pong.png ,

(2007).• Pokemon Trading Card image taken from Ebay sale reference,

http://mollybol.50megs.com/Mollyweb/Book/Diary%20Pics/pokthur.JPG , (2007).

• Big Brain Academy Screenshot, IGN.com, http://wiimedia.ign.com/wii/image/article/795/795126/big-brain-academy-wii-degree-20070608011557637.jpg , (Accessed 11/05/2007).

• Flash Focus Screenshot, IGN.com, http://media.ds.ign.com/media/899/899492/img_4819084.html , (Accessed November 5, 2007).

• Brain Age Screenshot, IGN.com, http://media.ds.ign.com/media/740/740437/img_3448533.html , (Accessed November 5, 2007).

• All other images taken from their respective Wikipedia.com entries