danger, industry, and intrigue - privateer pressprivateerpress.com/files/3credikua.03_0.pdf · no...

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3 Visit: www.privateerpress.com Privateer Press, Inc. 13434 NE 16th St. Suite 120 • Bellevue, WA 98005 Tel (425) 643-5900 • Fax (425) 643-5902 For online customer service, email [email protected] This book is printed under the copyright laws of the United States of America and retains all of the protections thereof. All Rights Reserved. All trademarks herein including Privateer Press®, Iron Kingdoms, Immoren, Full Metal Fantasy, WARMACHINE®, Cygnar, Cryx, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, warjack, warcaster, warbeast, and all associated logos are property of Privateer Press, Inc. This book is a work of fiction. Any resemblance to actual people, places, or events is purely coincidental. No part of this publication may be stored in any retrieval system or transmitted in any form without written permission from Privateer Press. Duplicating any portion of the materials herein, unless specifically addressed within the work or by written permission from Privateer Press, is strictly prohibited. In the event that permissions are granted, such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Product information is subject to change. First printing: December 2012. Printed in the U.S.A. No Quarter Presents: Iron Kingdoms Urban Adventure .................... ISBN: 978-1-933362-89-2 . . . PIPNQIK1 *Five Fingers: A Concise Guide to the Port of Deceit based on material drawn from Five Fingers: Port of Deceit. TABLE OF CONTENTS URBAN ADAPTATION � � � � � � � � � � �4 URBAN GEAR � � � � � � � � � � � � � � � �12 URBAN COMBAT � � � � � � � � � � � � � �20 URBAN LABORJACKS � � � � � � � � � �26 FIVE FINGERS: A CONCISE GUIDE TO THE PORT OF DECEIT* � � � � � � � 32 URBAN ENCOUNTERS � � � � � � � � � � 52 THE SERVANTS OF THAMAR � � � � � 64 RISK AND REWARD� � � � � � � � � � � � 76 FRIENDS IN HIGH PLACES � � � � � � � 80 The Iron Kingdoms is a setting rich with possibilities for enterprising adventurers. Heroes may find themselves aboard a massive ironhull, seeking wealth and opportunity on the high seas; they may plumb the ancient and terrible depths of forgotten Orgoth ruins; or they may take part in the warfare on the chaotic battlefields of western Immoren. Perhaps the most intriguing and engaging adventures of the Iron Kingdoms, however, are to be found within its cities. Filled with the wonders of mechanikal science and alchemical experimentation amid a teeming diversity of cultures, races, and professions, each city in western Immoren is full of opportunities for those bold enough to seize them. The cities of the Iron Kingdoms are as dangerous as they are wondrous, with perils—and rewards—that are the equal of those to be found in even the darkest wilds. It is fitting, then, that this first supplement for the Iron Kingdoms Full Metal Fantasy Roleplaying Game focuses on these cornerstones of western Immorese culture and industry. Within these pages we’ll explore key aspects of city life in the Iron Kingdoms and present a variety of options for urban campaigns. Players will find new careers that run the gamut from the brute power of the Pugilist to the dark manipulations of the Thamarite Advocate; new rules for unarmed combat that allow characters to pull dirty tricks like throwing dirt in an opponent’s face and crushing him in a choking headlock; and new urban equipment ranging from collapsible firearms to noxiously potent alchemical concoctions to laborjack chassis and upgrades. Game Masters, too, will find plenty of urban fun with a detailed overview of the Ordic city of Five Fingers, the infamous Port of Deceit; the exciting full-length urban adventure “Friends in High Places”; and a set of city encounters that can serve as quick one-shot scenarios or seeds for an extended urban campaign. With this book in hand, you are ready to enter a world of sprawling industry and criminal intrigue, where the innocent and foolhardy are victims of opportunity and only the quick, brave, and resourceful can hope to survive. The cities of the Iron Kingdoms are rife with dark secrets and sinister villains, but just as threats lurk in every shadow- shrouded alley, so too does the promise of wealth and glory. Welcome to the mean streets of the Iron Kingdoms. DANGER, INDUSTRY, AND INTRIGUE

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Page 1: Danger, InDusTry, anD InTrIgue - Privateer Pressprivateerpress.com/files/3CredIKUA.03_0.pdf · No Quarter Presents: Iron Kingdoms Urban Adventure ..... ISBN: 978-1 ... The Iron Kingdoms

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Cover ArtNéstor Ossandón

IllustrAtorsMike CapprottiMariusz GandzelJerome JacintoEric LofgrenShu Cheng LuoNéstor OssandónMateusz OzminskiMichael RookardGreg SmithBrian SnoddyTobias TrebeljahrAndrea UderzoDamon WestenhoferMatthew D. Wilson

Visit: www.privateerpress.comPrivateer Press, Inc. 13434 NE 16th St. Suite 120 • Bellevue, WA 98005 Tel (425) 643-5900 • Fax (425) 643-5902

For online customer service, email [email protected] book is printed under the copyright laws of the United States of America and retains all of the protections thereof. All Rights Reserved. All trademarks herein including Privateer Press®, Iron Kingdoms, Immoren, Full Metal Fantasy, WARMACHINE®, Cygnar, Cryx, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, warjack, warcaster, warbeast, and all associated logos are property of Privateer Press, Inc. This book is a work of fiction. Any resemblance to actual people, places, or events is purely coincidental. No part of this publication may be stored in any retrieval system or transmitted in any form without written permission from Privateer Press. Duplicating any portion of the materials herein, unless specifically addressed within the work or by written permission from Privateer Press, is strictly prohibited. In the event that permissions are granted, such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Product information is subject to change.

First printing: December 2012. Printed in the U.S.A.

No Quarter Presents: Iron Kingdoms Urban Adventure . . . . . . . . . . . . . . . . . . . . ISBN: 978-1-933362-89-2 . . . PIPNQIK1

*Five Fingers: A Concise Guide to the Port of Deceit based on material drawn from Five Fingers: Port of Deceit.

Table of ConTenTsUrban adaptation � � � � � � � � � � �4

Urban Gear � � � � � � � � � � � � � � � �12

Urban Combat � � � � � � � � � � � � � �20

Urban LaborjaCks � � � � � � � � � �26

Five FinGers: a ConCise GUide to the port oF deCeit* � � � � � � � 32

Urban enCoUnters � � � � � � � � � � 52

the servants oF thamar � � � � � 64

risk and reward � � � � � � � � � � � � 76

Friends in hiGh pLaCes � � � � � � � 80

The Iron Kingdoms is a setting rich with possibilities for enterprising adventurers. Heroes may find themselves aboard a massive ironhull, seeking wealth and opportunity on the high seas; they may plumb the ancient and terrible depths of forgotten Orgoth ruins; or they may take part in the warfare on the chaotic battlefields of western Immoren. Perhaps the most intriguing and engaging adventures of the Iron Kingdoms, however, are to be found within its cities. Filled with the wonders of mechanikal science and alchemical experimentation amid a teeming diversity of cultures, races, and professions, each city in western Immoren is full of opportunities for those bold enough to seize them. The cities of the Iron Kingdoms are as dangerous as they are wondrous, with perils—and rewards—that are the equal of those to be found in even the darkest wilds.

It is fitting, then, that this first supplement for the Iron Kingdoms Full Metal Fantasy Roleplaying Game focuses on these cornerstones of western Immorese culture and industry. Within these pages we’ll explore key aspects of city life in the Iron Kingdoms and present a variety of options for urban campaigns. Players will find new careers that run the gamut from the brute power of the Pugilist

to the dark manipulations of the Thamarite Advocate; new rules for unarmed combat that allow characters to pull dirty tricks like throwing dirt in an opponent’s face and crushing him in a choking headlock; and new urban equipment ranging from collapsible firearms to noxiously potent alchemical concoctions to laborjack chassis and upgrades. Game Masters, too, will find plenty of urban fun with a detailed overview of the Ordic city of Five Fingers, the infamous Port of Deceit; the exciting full-length urban adventure “Friends in High Places”; and a set of city encounters that can serve as quick one-shot scenarios or seeds for an extended urban campaign.

With this book in hand, you are ready to enter a world of sprawling industry and criminal intrigue, where the innocent and foolhardy are victims of opportunity and only the quick, brave, and resourceful can hope to survive. The cities of the Iron Kingdoms are rife with dark secrets and sinister villains, but just as threats lurk in every shadow-shrouded alley, so too does the promise of wealth and glory.

Welcome to the mean streets of the Iron Kingdoms.

Danger, InDusTry, anD InTrIgue