daniel o'keefe - learning to fail fast: game design for educators
TRANSCRIPT
Learning to Fail Fast
Game Design for Educators
Daniel O’Keefe Ins8tute of Play
LET’S GET COLLABORATIVE
“Yes, and…”
“Yes, and…”
Mod & Playtest Easy Street Make the following change to the game: AFer your turn, point to who goes next. Playtest! Middle Road Provoca've Design Constraint Add “Nope!”. Make a change to the game. Playtest! Hard Way Provoca've Design Constraint: No talking. Make a change to the game. Playtest!
Next, in a TeacherQuest...
RISK
RISK
It’s about what teachers feel, think, and do.
How can that change?