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    Darkstar Ripclaw Presents...

    THE LEGEND OF ZELDA

    ____ ____ ___ ____ ___ _____ _____ ____ _ ____ _ ______/ ___|| _ \_ _| _ \|_ _|_ _| |_ _| _ \ / \ / ___| |/ / ___|\___ \| |_) | || |_) || | | | | | | |_) | / _ \| | | ' /\___ \___) | __/| || _ < | | | | | | | _ < / ___ \ |___| . \ ___) ||____/|_| |___|_| \_\___| |_| |_| |_| \_\/_/ \_\____|_|\_\____/

    Donations to the author are much appreciated and theymay be rendered through PayPal or AlertPay at

    darkstar.ripclaw AT gmail DOT com

    Your generosity is appreciated.

    If you buy through Amazon.com , consider alsopurchasing through my affiliate banner @

    http://ramblingsofavideogamefaqwriter.blogspot.com/

    The most recent version of this FAQ may always be found at GameFAQs.com.

    1. Walkthrougha. The Beginning.............................[BEGN]b. The Tower of Spirits......................[SPRT]c. Through the Woods.........................[WOOD]d. Forest Temple.............................[FRST]e. Into a Land of Snow.......................[SNOW]f. Snow Temple...............................[SNWT]g. Intermission One..........................[INT1]h. Under the Sea.............................[USEA]i. Ocean Temple..............................[OCNT]j. Intermission Two..........................[INT2]k. Through Fire and Ice......................[TFAI]l. Fire Temple...............................[FRET]m. Intermission Three........................n. Arabian Nights............................[ARBN]o. Final Intermission........................p. The Final Battle..........................[FNLB]

    2. Sidequests & Collectiblesa. Stamps....................................[STMP]b. Heart Containers..........................[HCON]c. Rabbits...................................[RBBT]

    3. Mini-Games

    a. Take 'Em All Out..........................[TEAO]b. Training Session..........................[TRNS]

    Use CTRL + F and copy and paste the code box for the section youwish to skip to

    Please keep in mind that although the main walkthrough is complete,large portions of the rest of the guide are still incomplete and in

    the process of being filled in

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    ~Darkstar Ripclaw

    ______________________________________________________________________________

    ______________________________________________________________________________

    INTRODUCTION

    I will be honest: I never intended to write for this game until theday

    before Spirit Tracks released. I do not like working on big games, neverhave,never will. Why did I change my mind? Because when I was perusing the PhantomHourglass guides on gameFAQs.com in anticipation for Spirit Track's release,Inoticed that not a single one did not have spoilers or author rambling ofsomesort to a big degree.

    Such may sound upbearing or arrogant of me to make a comment aboutother game guides like that, but this here remains my committment to you, thereader: when you read this guide, you will NOT get spoiled. There will ofcourse be things like saying "Talk to Alfonzo" as opposed to "Talk to thatguy"and boss names will not be censored, but in general I will NEVER spoil adetailfrom a conversation or scene unless it is immediately gameplay-relevant, andIwill NEVER ramble on, or even deviate away from the game (outside of thisintroduction, of course).

    At the current time, the main-game portion is done. I will slowly befilling in all of the side-quest details and everything that goes along withit, so for those who want to do everything that there is to do in the game,please remain patient. Again, I may stumble over stuff, a sidequest that canbe completed at that timespan of the game may be skipped over, or I misseda quick detour that gets you a neat item. If you feel there is something that

    I need to edit or add in that I can do within a reasonable time frame (ie.NOTa lengthy sidequest, but yes to something like an easier path around a mazeorwhatnot), then feel free to email me using my email at the bottom of thisFAQ.If you feel there is something I should know for in the future, such as aquickstop I can make with the Boomerang after the Snow Temple to get a rare item,

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    then that is also appreciated as an email. Review my email policy at thebottomas well and please state how, if at all, you wish to be credited.

    ~Darkstar Ripclaw

    ______________________________________________________________________________

    ______________________________________________________________________________

    WALKTHROUGH

    The walkthrough for this game. Please refer to the table of contentsforthe specific search codes for each section.

    ______________________________________________________________________________

    ______________________________________________________________________________

    The Beginning

    [BEGN]

    -------------ABODA VILLAGE-------------

    Watch through the short story intro, after which you will have ashortscene interation. Answer whatever you will when prompted with a question. You

    will not find much in here except for two pots with hearts in them, so headoutside into the village.

    Head east and north along the left-hand side of the road, and talk tothe kid with the blue hat. Roll straight into the tree from the south (NOT atanangle) to get some Bee Larvae, then start rolling right and around thevillage(do not bother trying to go into the water, just roll frequently) until thebees

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    leave you. Be careful not to roll too many times consecutively, as you canendup getting momentarily dizzy. Afterwards, go and talk to the same kid withtheblue hat northeast of the right-most house to get a random collection item.

    Move south and talk to the woman standing next to the house with therocks in front of it, then lift the rocks up and throw them around (you cangeta few rupees and also a few hearts to recover yourself from the earlierordeal).After you are done rock-breaking, head north. You will not be able to entertheactual northern house, but you can go right and up the stairs, after whichyouwill get a short cutscene.

    ---------OVERWORLD---------

    Once aboard, listen to your mentor and touch and drag the gear levelupone level to increase the trains speed. Make sure to keep your focus on infrontof the train at all times; the camera may seem a bit difficult to adapt to,butit is basically an inverted form of control (drag the stylus right to turnthecamera left and vice versa). Shortly after you make it past the first curveonthe track, you will come to a cow that is laying on the tracks; pull thewhistleto make it move.

    A short while later, you will come to a split in the railway track.Whenyou get through the text, touch and drag the gear on the bottom to cause yourtrain to go on the right track. Turn the gear to the left on the nextintersection, then right again at the next intersection. After that, it issmooth sailing from there; do not touch the gear for the next two trackintersections, and instead continue to go straight.

    After the short scene introducing the Tower of Spirits and HyruleCastleis probably the most annoying part in this sequence; braking. Turn it downfromthe highest gear down to the second-highest gear (the next gear in sequence

    isto stop, while the bottom on causes you to go in reverse). Once you get justashort amount of distance before the red sign, turn the gear to the stop gear.You will have a small amount of momentum, so you need to time it right. Ifyouthrow yourself too far, use the bottom gear to reverse a bit.

    -----------CASTLE TOWN

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    -----------When you have successfully stopped in front of the castle, you will

    automatically move into the Castle Town. After you disembark from your train,feel free to walk around and talk to people and smash some pots. You will notfind anything really interesting at the moment, although for reference theshopis the building just east of the northern gate (with a Tingle easter egg,too!).Once you are done, head on north through the gates at the top of the screentoget another scene.

    Check your mail after (Menu -> Collection), but it is not anythingspecial. Head north into the Hyrule Castle area afterwards.

    -------------HYRULE CASTLE-------------

    There is not much you can do in the surrounding environment at thetime.

    If you want another Bee Larvae, head to the southwest corner then go straightnorth to come to a few trees. Roll into the tree, grab the Bee Larvae, thenquickly run away. There are a few boulders around that you can throw torecoveryour hearts after that. Once you are done fooling around, head up through thegates. Talk to the guards and answer "Yes Sir!" to head inside.

    On the 1st Floor, as the two side hallways have guards to block youofffrom going down that way, head up. Do not talk to the guard here just yet;instead go right and up to break open some of the pots, one of which containsaStar Fragment. Talk to the man now, and after the scene head north up thestairsto watch a cutscene, in which you will obtain your royal engineer'scertificate,as well as a letter.

    Read the letter once the cutscene is over, then go to the 1st Floor.Thetwo hallways leading to either side of the castle are now open, so explore alittle bit if you want, then head up the staircase in the lower-right cornertogo up onto the outside second floor. Out here, loop right around the buildingthat has the staircase you just came out of, and go onto the ledge on thesideof the castle. Walk along the ledge north, then hop off the ledge at the end

    andgo through the door into the second floor area.

    In here, head left and go up the staircase onto the third floor.Watchanother scene take place. Accept her request and you will get Link's classicgreen tunic. Go outside and listen to her explain how to escort her;basically,click on the green symbol underneath her and draw the path she should walk,and

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    press the Call button to call her back to you. Use the left D-Pad button toswitch between the two characters; this allows you to have Link out ofZelda'sview, but still guide her line. The first room is not too bad; wait until thesecond guard starts moving, then draw a line to go through the middle of thetwoblocks and out to the door. Do not let your stylus leave the screen untilbothof the guards are moving away from the door, and are not in close range tothecenter area or near the hallway to the staircase.

    Once you get outside, have Zelda jump off the ledge, then draw her apath going down the left side to the center of the two small hedges on therightside. When she does this, go to the right side of the first guard and talk tohim multiple times to constantly have his attention focused towards you, awayfrom Zelda.

    For the second guard, you should repeat the same strategy; draw

    Zelda'spath-line to go down the right edge of the wall and end up underneath thenarrowstrip of hedge to the right of the castle grounds entrance. Have Zelda movetothe left edge of the underside of the brush.

    The last guard will be a bit tricky. Move north and go behind him,andpick up a rock and throw it. Once he hops and runs back to investigate,quicklyswitch views and draw Zelda a pathline to go around the last hedge to theentrance. You may want to switch views back north and throw another rock(theyrespawn) just to keep the guard's attention focused north. Once you do thissuccessfully, the guard at the front should not be a problem due to hislimitedsight, so go south into the Castle Town, where you from then on have a seriesofcutscenes that set the plot for the game.

    Once the cutscenes are open, you will be put back into Hyrule Castle.Talk to the elder man, then leave the room. Go south and watch another shortscene. After, head to the center of the area and go upstairs into the royalchamber. Head up and go through the right door, then go upstairs again intoZelda's bedchamber. You will then be given the Spirit Flute. Try to leave theroom for another quick conversation, then actually go downstairs.

    Take the lower door back into the royal audience chamber, then headleftand take the other door up. Head west and south a bit to go outside onto aterrace, and open a chest for a treasure item. Go back inside, then take thenorthern door upstairs. Talk to the guard standing in front of the lone doorhere, who will refuse you entrance. Head right to the end of the hallway andopen up a chest that contains a Red Rupee, then head back downstairs. Go tothesouthwest corner of this floor and open the chest for a Red Rupee, then go

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    outside the southern entrance.

    Go down the right staircase to go back inside to the first floor,thengo north to enter a training room. Inside here, talk to the Guardsman to getaRecruit's Sword. He will teach you how to do three techniques; the regularattack, the sidestep, and the spin. The first two may be somewhat difficulttoadjust to, so try sliding your stylus forward to start a slash. Once you aredone, head out of the room, then go to the back area. Talk to the guard andthenhead outside.

    Out here, go north and kill off the three enemies that are hittingawayat the guard. Talk to him, then go up a pair of staircases to the top ledge.Youshould notice that there are two trees on this top cliff here; go far rightto

    find a bomb flower, pick it up then go slightly to the left of the right treeand throw the bomb up against the wall. It will explode, revealing a hole inthewall. Head inside the cave.

    ______________________________________________________________________________

    ______________________________________________________________________________

    The Tower of Spirits

    [SPRT]

    -------------------TUNNEL TO THE TOWER-------------------

    After a short scene, head north, dealing with a Keese on the way.Onceyou get inside the open area of the tunnel, four enemies will pop out of the

    ground. You can deal with them using a Spin Attack or just continue runningonpast them. Head to the lower right section of the cave to find a black block.Tap it to move it, and move it left, up, right again and up onto a buttonpanelto lower the blue wall to your right. Open the chest formerly guarded by thewall to get a Small Key, then head west and open the locked door with yournewly-obtained key. Head upstairs.

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    Head up and go right, jumping across the gaps of water. The plaquesonthe side here are clues that will help you out in the next little puzzle ifyouwish to solve it on your own (in which case you should not be reading thisparagraph!). Open the chest at the end of the small hallway for a Red Rupee,then pick up a bomb from the bomb flower and throw it at the blocks to clearaway for you going up.

    Kill off the enemies in here if you want, then turn your attention tothe crystal orb. As the signs earlier indicated, you need to hit them in acertain order; specifically, start with the right one, then the top one, thenthe bottom one, and finally the left one. If you take too long, the orbs willtime out, and you will have to start all over again. After, head up the now-openstaircase.

    Take care of the Keese in here, then head up for a quick scene.Eliminate the rats, then continue on and up the stairs. Outside, you will

    automatically enter the Tower of Spirits.

    ----------------TOWER OF SPIRITS----------------

    Watch a fairly lengthy cutscene. Once it is done, circle around tothenorth end of the room, and go up the stairs to the second floor.

    Up one floor, loop around counterclockwise up the stairs. There isnotanything threatening in this room, so do not worry about getting ambushed byenemies. At the top, enter the "1st Floor" proper of the Tower of Spirits.

    Inside, head north and watch a brief scene. As soon as you are givenfree reign of the screen again, head south back into the previous room andwatchanother scene. Once it is done, go back upstairs, and head up the longspiralling staircase again into the 1st Floor.

    Back here again, watch another scene. Look on the mini-map on thetouchscreen to see how the Phantom is patrolling around. When it is out of sight,runup and go left, and enter the left room. Grab the Tear of Light from theroom.Head back into the outer hallway (as the Phantom only patrols the inner

    hallway,you are from now on safe) then go and get the Tear of Light from the northernsanctuary. Continue on down east and hit the orb in the northeast corner.Thiscauses a bridge to extend across the gap in the right sanctuary.

    Run into the inner hallway and run around to the east hallway, and goacross the bridge to claim the third Tear of Light (if the bridge fallsbefore

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    you get there, head back up to the orb, and make sure the Phantom is on apartof its patrol where you need not encounter it when running around).

    Go into the small space between the inner and outer hallways. WhenthePhantom goes past you, run out behind it and hit it in the back with yoursword.Watch the scene which occurs. You will thereafter be placed in front of thedoorin the middle. Draw the Phantom's path-line to press up against one of thedoors, then, as Link, go up to the other door and move forward against thedoorto open it. Head up to the 2nd Floor.

    In this room, go right. Switch your view to the Phantom, and draw apathline to go across the spikes, and right to the orb. You need to end the lineonthe orb, where it will have a cursor over it with the path line. This will

    causethe Phantom to go over and strike the orb, causing the ground spikes tolower.Switch your view to Link, then head up and regroup with the Phantom.

    Go south from here, and you should find a door in the wall, with twobutton panels, one to either side of it. Direct the Phantom onto one of thebuttons and have Link stand on the opposite to open the door. Cross throughintothe hallway, leaving the Phantom behind, and kill off the rodents that arescurrying around in here. Push the block against the wall in front of the rathole to prevent any of them coming out, then call the Phantom back to you.Headleft slightly.

    Direct the Phantom north across the spikes and engage with the otherPhantom. Head past the guard Phantom and hit the orb at the end, which willallow Link to run past the spikes. Once he has done so, have your Phantomtalkto the guard Phantom from the north side, so its back is exposed. Hit itsbackwith Link's sword, then tap it again for a quick scene and you get a newPhantombody.

    Head up to the top floor and watch a scene. Go up the staircase andexamine the map to obtain the Forest Rail Map, then watch another scene. Go

    intothe blue light after to be warped to the ground floor. Head south and talk toAnjean for a scene, then you will be put out onto the overworld map.

    ______________________________________________________________________________

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    ______________________________________________________________________________

    Through the Woods

    [WOOD]

    ---------OVERWORLD---------

    Direct your train route to go to the center of the map. On the waythere, you will not have to deal with running into other trains by accident,butyou will still have animals on the track you need to be chasing off, as wellas

    a new element; occasionally, Keese-like enemies will try to swoop in to hitthetrain. When they come close, pull the whistle to scare them off. After sometime, you should make it into the Lost Woods.

    ----------LOST WOODS----------

    Head right when you are prompted to (if your route is not drawn thatfar), then after a short while you will be warped back outside.

    ---------OVERWORLD---------

    Outside, change directions and head east to the forest icon near themiddle of the map. After some time, you will make it to said location.

    ----------WHITTLETON----------

    Inside of the town, check to see if you have 80 Rupees. If not, runaround through town and raze some grass and through the rocks around untilyouaccumulate 80 Rupees. Once you have, head into the shop, which is thebuildingin the lower left area, and buy the Shield for 80 Rupees.

    After that short task is done, head north and go into the top-mosthut.Talk to the man inside. Go outside again and talk to all the villagers bothoutside and inside the remaining two huts, then go back to your train. TapPrincess Zelda to hop back onto the train.

    ---------OVERWORLD---------

    Head back west into the Lost Forest.

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    ----------LOST WOODS----------

    As the villagers told you earlier, you need to follow the directionsthat the tree branches point you towards; you should know what they aretalkingabout when you see a tree without any leaves and a branch pointing eitherrightor left. For the first three trees and tracks, this means to go right, rightagain, then left. However, the fourth tree has no sense of direction, whichmeans to go the opposite of where it pointed. In this case, head left at thefourth track and into the Forest Sanctuary.

    ----------------FOREST SANCTUARY----------------

    Head north under the overhanging bridge at the beginning, and go lefttoa flight of staircases. You should notice that there are some blocks impeding

    your progress here. Head right from here and go up another pair ofstaircases,and then go down a bit to find two bomb flowers. Pick a bomb from the plant,then jump down the ledges, run west, and throw it at the blocks on the leftstaircase to blow them up.

    Now, head back up the right staircases, then go south, and go leftacross the bridge to find a crystal orb. If you slash the orb, the bridgebetween here and the gap to your left will go up, but it will go down after atime. You have to grab a bomb and run across the bridge before it goes down,then throw it at the blocks that cut you off from the left half of thescreen.

    Unfortunately, hitting the orb with your sword will not give youenoughtime to make it across, so here is what you must do; take one of the bombsfromthe bomb flowers, then go left and lay it in front of the orb. Go back rightandpick up the other bomb, then go and head west across the bridge once thefirstbomb explodes, triggering the crystal orb. Continue west and throw the secondbomb, the one Link should now be holding, at the second line of blocks todestroy it, allowing you through.

    Head up the plaque in the center here, and it tells you to connectthe

    two statues that are 'facing each other'. If you go around and look at thestatues, you will see that the top left and the second from the bottom on theright are both lined up diagonally to face each other, so connect those twoonthe plaque by drawing a line between them. This will open the door, allowingyouto continue your trek.

    Inside, head up the stairs and talk to Gage. Talk to him again to getinstructions on how to play the Spirit Flute. It may seem a little awkward at

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    first, but the amount of breathing you need to do to play a note is minimal;youcan keep your head about eight inches away from the Nintendo DS system andblowand that should still be sufficient enough.

    To succeed in playing it, you need to breath into the mic, andquicklyleft to right from orange, to yellow, to purple, and repeat it three timesafterGage does his part each time. After you succeed, head back outside. WhenZeldaprompts you to stop, examine the statue. Take out your Spirit Flute, thenbreathinto the mic with first the blue note and then the orange in tandem with theblue and orange lights. After, you will get some information on the stonestatues littered around the land. When you are finished, continue east andsouthand hop onto the train.

    ----------LOST WOODS----------

    Direct your train to go to the northern end of the Lost Woods. On theway there, you will occasionally have Skulltulas drop down from above ontothetracks. When this occurs (andd the music will change when it does), waituntilyou get close, then pull the train whistle to scare it into retreat upwards.

    Eventually, after a long train ride, you will be able to make it intothe Forest Temple.

    ______________________________________________________________________________

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    Forest Temple

    [FRST]

    -------------FOREST TEMPLE-------------

    Inside, after the short sccene, head north and go to the stonesculptureon the left hand side of the door. Examine it for lights to come out. Takeoutyour Spirit Flute via your menu, and play green, then silver, and then greenagain in tandem with the lights coming out. You will then learn the Song of

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    Healing, which you can use once per time in a Temple or the Tower of Spirits(you can just exit the temple or tower and then re-enter it for your one-timeuse to be replenished). Afterwards, go through the door into the 1st Floorroom.

    Smash open the pots at the beginning if you want, then go north upthehallway, then east and north a bit until you see a gap to your right. Youcannothop over this gap, but you should see a crystal orb on the opposite end. Goandgrab an acorn from the plant to your left up against the wall, and throw itoverthe gap at the crystal orb. Once you succeed in hitting it, a bridge willextenditself over the gap, so quickly run over it.

    Do NOT head north on the right side of the room, as there arepoisonousclouds in that direction that will damage Link as soon as he walks into them.

    Instead, head south into a small chamber. Defeat the three enemies that popupout of the ground, then open the chest that appears for a Big Green Rupee,worth100 Rupees. Head to the southeast corner and go upstairs to the 2nd Floor.

    Proceed north from the stairs, but be careful when walking; navigateyour way around the poisonous clouds to avoid getting hit. In the northernchamber, the doors will close and you shall have to fight four spiders. Asinglehit will take each of them out of the fight. However, when you hit one, getawayfrom it, as it will swell up and then explode, leaving behind a poisonouscloud.

    After you have defeated all four spiders, go to the northeast cornerandopen the chest that appears for the Whirlwind item. You can equip and de-equipit by tapping on the circle in the upper-right corner of the touch screen. Bylining up your aiming angle, you can blow into the mic and send out acyclone.This is able to blow away the poison clouds that are around.

    Do not bother going downstairs for the poison-covered room, but do gosouth a room on the 2nd floor. Blow away the poison clouds surrounding theupper

    left part of this area and open the chest for a Treasure. Go north back intotheroom where you got the Whirlwind, then head up to the fenced off area. Equipyour Whirlwind and aim at the statue, then send a gust of wind at it to turnitaround, opening the door to your left.

    Head left into the next room, then go all the way left and blow awaythepoisonous gas surrounding the doorway. Head down the stairs back to the 1st

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    Floor.

    Down below again, go over to the fenced out area here. Line up yourWhirlwind with the key sitting on the platform in the center, and send acycloneout to carry the key over the fence. Go and grab the Small Key, then go rightand step on the panel to cause the door to slide down. Head south down thehallway. Head right across the bridge, then go north and blow away all thepoisonous clouds in this room. Head left, until you hit the Stamp Station,thenblow away the mist to the left of it to unveil a button panel. Press down onit for a chest to appear in the west.

    Go back across the bridge and open the chest for a Big Green Rupee.After that, head to the center of the room, just north of the entrance, towherethe locked door is. Open the door with your newly-gotten Small Key, then goleftand south into the chamber.

    You will have to deal with two more enemies in here, basicallyPoisonousBubbles. Move away from them as quickly as you can, and equip your Whirlwind.Assoon as one comes into your view, quickly line the Whirlwind aiming system upwith them and send out a whirlwind. This will knock its poison aura away andtemporarily stun the Bubble, so deequip your Whirlwind and go and kill itwith astrike of your sword. Repeat for the other Poisonous Bubble, then head backupto the 2nd Floor.

    Go straight north upstairs and up another flight of stairs to the 3rdFloor. Head up a bit here to take notice of a crystal orb over a gap in thefloor. Go left and get behind the acorn, and line yourself straight up withboththe acorn and the crystal orb. Take out your Whirlwind and blow into the mictosend out a gust of wind that shall carry the acorn across the gap, hittingtheorb, and causing a chest to appear at the end of the hallway to the side. Goupand open it for a Small Key, then head downstairs.

    Back here, go down and east a bit to find a locked door. Use theSmallKey from before to open it, then head up into a chamber for a Miniboss fight.

    -----------------MINIBOSS: MOTHULA-----------------

    In this chamber area, the miniboss will fly around occasionally, butshewill never directly attack you unless you get yourself stunned, so do not berolling around a lot or be performing multiple Spin Attacks. You will not beable to hit her directly with your sword either unless she has eben stunned.

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    That said, Mothula has a single attack; she will glow red a bit, thensummon a Bubble, which she will then throw at you. If you dodge it, it willcrumble to pieces once it hits the wall. This is her weakness; equip yourWhirlwind, then line yourself up with her. Once she summons the Bubble, andbegins to send it at you, send a whirlwind back at her, and it will carry theBubble with her, stunning her. If you hit too soon, she will deflect thecycloneattack right back at you. If this is the case, run away quickly, or else youwill get hit by the cyclone, leaving you open to Mothula's attack.

    Hit her with a cyclone + Bubble, then go and hit her with your sword.Repeat this once to finish the miniboss off. If you ever need to restore yourhealth, just go and raze the grass in the room for some hearts.

    After you have successfully felled the miniboss, pick up the RedRupeeshe leaves behind, then go upstairs.

    Up on the third floor again, loop around left and go down south to

    thechamber at the bottom. Head right, and you will encounter some sort of bluewormcreature. Go right a bit more, luring it over to the blocks that prevent youfrom continuing onwards, and hit the blue worm to cause it to turn into aspikedball. Line up with the spiked ball with your Whirlwind and send a cyclone tocarry the ball into the blocks, blowing them up.

    Continuing on right, go and use the Whirlwind item to blow away allthepoison mist in this room. Once you have cleared a path out, go up and rightandstep on the button panel to cause a chest to appear. Head left and up andopenthe chest for a treasure item, then go and hit the orb. This causes the doortothe lower left room to open.

    Head back down and go all the way west into the corner room. Hit oneofthe blue worms when it is lined up in the center of the room, then use awhirlwind to carry the bomb over the gap. The first time will be to blow uptheblocks that are stopping the bomb from reaching the orb. Send a second bomboverto hit the orb, then go to the northeast room from here.

    Examine the map at the back of the room; the two skulls indicatesecurity guards (or hands) that will pop up to try and take back the key ifyoutrip any of the security switches. Tripping the security is done by walkingonany of the floor panels that have a swirl on them, so the red line is thesafepath; this basically means that once you have the Big Key in your possession,

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    walk north above the two columns at the top, then to the right of the upperlefttwo columns, then to the left of the lower left two columns, and finally inbetween the bottom two columns, before throwing the Key into the lock to openit.

    Head upstairs. Examine the plaque at the top of the stairs for a bluewarp point if you want to head back to the entrance, otherwise continueupstairsfor a boss fight.

    -=-=-=-=-=-=-=-=ARMORED COLOSSUS

    STAGNOX=-=-=-=

    The first part of the battle with this giant kabuto beetle ispathetically easy. As soon as the battle starts, guide Link in either theclockwise or counterclockwise direction, constantly trying to run aroundStagnox. Stagnox will keep pace with Link for a short while, but after a

    while,it will move forward and try to hit Link with a headbut from its pincers. Thething is, Stagnox is pathetically slow when it tries to do this, so thepossibility of getting hurt during this time period are slim.

    When Stagnox moves forward with its headbutt, guide Link quicklyaroundto the kabuto's rear end, where it is exuding a poison mist. Quickly take outyour Whirlwind, and fire a cyclone at Stagnox to stun it and temporarily ridthepoison mists from the outside of its body. Hit the rear with your swordseveraltimes until Stagnox regains control.

    Repeat this once more, and Stagnox will then take to the air, beforeletting out some of the blue worms that you fought previously in the Temple.This is where it gets a bit more tricky: Stagnox will, after a while comebackdown and try to swoop at Link with its pincers again. When it does this, itisvulnerable again, since it is close to the ground. To hit the beetle again,knock out the blue worms, then quickly take out your Whirlwind and line upyouraim with one of the blue spiked balls. Once Stagnox comes down, let lose withacyclone to carry the bomb into its sternum, injuring it. Once the beetle ison

    the ground, attack its weak point again with your sword. Repeat this once oracouple more times to finally finish off Stagnox.

    If at any time during the battle you need to heal up, smash open thepots to any side of the platform for some hearts.

    After the battle, watch a few cutscenes. Open the chest for a HeartContainer to increase your hearts total by one, then go into the blue warp to

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    return to the temple entrance. Go out onto the overworld via the train.

    ______________________________________________________________________________

    ______________________________________________________________________________

    Into a Land of Snow

    [SNOW]

    ---------OVERWORLD

    ---------Draw a train route to the Forest Sanctuary.

    ----------------FOREST SANCTUARY----------------

    In here again, head directly left from the train station, and youshouldsee a small island platform with a Cuckoo on top of it as well as a chest. Goleft a bit more and up the stairs to another cliff. Face the right side, andtake out your Whirlwind. Blow a cyclone to carry the Cuckoo off the island.Jumpoff the ledge and go and grab the Cuckoo, then walk back up the left steps.Gojump off of the ledge again and float over to the opposite platform, thenopenthe chest here for a Big Red Rupee, worth 200! After, head back out to yourtrain and onto the overworld again.

    ---------OVERWORLD---------

    From the Forest Sanctuary, head along to the Tower of Spirits. It isafairly long ride, but it is where you need to go next. Once you go out ontothemain overworld map, there will be two trains on the tracks that will get

    possessed and will start going around the map. In general, just be sure toavoidrunning into these trains, so change track routes if you have to, though youcangenerally get a good idea of whether or not you can attempt a route or notegiven the distance between you and other trains. Eventually, you should makeitto the Tower of Spirits again.

    ----------------

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    TOWER OF SPIRITS----------------

    Talk to Anjean, then head north up into the spiralling staircaseroom.You will have a much longer spiral this time around, so run aroundcounterclockwise until you hit the second door, and enter the 4th Floor.

    In here, watch a short scene, then go right and up and into the smallniche in the wall, which is the sanctuary. When the Phantom on patrol goessouthpast you (on a counterclockwise patrol), quickly run up and over to thestairs.Do NOT go onto the lava; rather, take out your Whirlwind and send a gust ofwindto carry the Tear of Light over to the right side.

    Run around counterclockwise, making sure to stay out of the firstPhantom's patrol, then grab the first Tear of Light. Go right into the smallniche area and open a big chest for a treasure.

    Go north from here; before turning right, make sure the stone statueisnot breathing flames out of its mouth first. Once you can run past it, headintothe northeast corner for the second Tear of Light, then go all the way left(again making sure to dodge the flame-breathing statue near the end) and thensouth a bit for the third Tear of Light, all the time making sure to dodgethesecond Phantom's line of sight.

    You can, I believe, attack either Phantom statue. However, I wouldrecommend getting the southern Phantom, as the northern Phantom barely movesaround, and does not expose his back much. For the southern Phantom, pop intothe sanctuary where the first Tear of Light was, then when it walks past you,goout and hit its back.

    Once you grab control of the Phantom, head right along the lower halfofthe area. Send the Phantom just down the stairs into the lava. Switch toLink,then jump onto the Phantom's back, and cross the lava pool and up to theotherside.

    On the right side of the room, tap the floor for Link to hop off,then

    head right and up the stairs onto the 5th Floor. Upstairs, head down toanotherlava pool. Send the Phantom into the lava, then have Link hop on. Make suretotap the screen to get him to take his sword out, then walk around to thenorthend of the pool. If any of the Keese get close, perform a Spin Attack to killitwith Link's sword. At the north end, take out your Whirlwind and shoot acyclone

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    at the fan statue, then go south and west for another fan statue. Once bothhavebeen activated, the nearby door will open.

    Do not go that way just yet, however; instead, head southwest in thelava pool to a small island. Once you get onto it, have Link hop off thePhantomand open the chest for a Big Green Rupee, then get the Phantom back into thelava pool and Link on top of the phantom. You can finally go north from here,upthe stairs and onto solid ground again. Head left down the open hallway, andgosouth into the room at the end.

    Here, you have one of the small mole-like enemies you have beenfacingoff against for quite a while, but this one is a coward, and will run awayfromyou. Direct your Phantom to one of the four cardinal directions, then useLink

    to trap the enemy in between him and the Phantom. Kill it to obtain a SmallKey.Call the Phantom to you, then go out of the room and north, and open theLockedDoor. Use the Phantom to carry Link across the small pool of lava, then headupto the 6th floor.

    -----------------MINIBOSS: GEOZARD-----------------

    This can get frustrating, really quick. Basically, you need to directthe Phantom to attack Geozard, and while they are clashing swords, sneak inbehind the miniboss and hit him on his back several times. The problem isyourPhantom will only hit once, maybe twice, before needing more directionsagain.So yeah.

    In any case, as mentioned, you need to draw your Phantom's path linetothe miniboss assassin. Make sure that you get a yellow cursor around theminiboss or else the Phantom will not attack him. While the Phantom is busydistracting the miniboss, go and hit him in his back several times with yoursword. Do not be discouraged if he shows no sign of getting hit or losinghealth; he will not do such a thing, so be assured that hitting him on theback

    does get you results. It will be after a while of hitting his back thatGeozardfinally succumbs.

    Other than that, when drawing your path line, it is best if Linkstaysbehind the Phantom, as the Phantom offers a sort of defense against theminiboss; he cannot easily hit Link when he is hiding behind the Phantom.

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    After the battle is over, head over into the right hallway, then gosouth, left, and around into a large chamber. Ignore what appears to be asortof monkey hopping around on a statue, and go down and right. Direct thePhantomto go in front of the stream of fire, blocking it off and allowing Link topasssafely. On the other side of the fire stream, go north and up the stairs.Callover the Phantom and put it on the ground floor, then hop onto its back fromthetop of the ledge.

    Continue on right, and proceed past the first of three statuesspittingout fire through their mouth. For the second statue, wait for it to stopbreathing fire before directing the Phantom past it, as this one is on ahigherelevation that will hit Link as opposed to the Phantom. Continue on over tothe

    southeast room, then head over to the island platform with the Small Key onit.Use the Whirlwind to push it off the top, then direct the Phantom over to theSmall Key. Link will automatically pick it up.

    Backtrack west past the three fire-breathing statues. Hop off thePhantom once that is done, then go north into the center room of this floor.Runnorth past the two patrolling monkey-statue enemies, then unlock the door.Headnorth and go up the stairs onto the 7th Floor. Up here, go up the flight inthemiddle to get the Snow Rail Map.

    Go into the blue warp light to be brought back to the ground floor.Talkto Anjean to head back out onto the Overworld.

    ---------OVERWORLD---------

    Head wherever on your route, but make sure to pass by Castle Town indoing so. While on your way to wherever, you will get rammed by some boars.Stopoff in front of the Castle Town area.

    -----------

    CASTLE TOWN-----------!!!HEART CONTAINER ALERT!!!

    If you are up to getting another full Heart Container right now, gotothe lower right house in the Castle Town. In here, you can play a gauntletmini-game called Take 'Em All Out. The first level consists of ten floors ofenemies and the admission cost is 50 Rupees. Once you win it you can get theHeart Container. See the section Take 'Em All Out in Minigames from the table

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    of contents for more information.

    Afterwards, head north up towards the Hyrule Castle courtyard.Examinethe postbox at the top of town to get a letter. Read it, then continue onnorth.

    -------------HYRULE CASTLE-------------

    Enter the inside of the castle. Go through the left hallway at yourfirst available opportunity, then head north and into the door at the end.Inside the infirmary, talk to Alfonzo. Head back out into the Castle Townarea,then go south and onto the train.

    ---------OVERWORLD---------

    Draw a route to head back to Aboda Village, all the way south at the

    bottom of the screen. As always, watch out for other trains and make sure youdonot run into them, changing directions from your original route as required,aswell as whistling at animals on the tracks and bats swooping in from above.

    -------------ABODA VILLAGE-------------

    After you get into the village, head south and west to your hut atthesouthwest end of the village. Inside, talk to Niko, and he will give you aStampBook, which allows you to get stamps from all the stamp platforms you havebeenseeing around the place.

    !!!STAMP STATION ALERT!!!

    Go outside and head back up north to the train station. Get yourfirststamp from the Stamp Station right next to the trains station, then go backoutonto the overworld map.

    ---------OVERWORLD

    ---------Draw your route to go to the northwest end of the map. On the way

    there,you should try out your new Cannon, and use use it on any of the bats orSkulltulas that pop up. It is also a very satisfying guilty pleasure to useiton the cow as well.

    Eventually, when you make it out of the Lost Forest, slow down tofirst

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    gear, and tap the boulder three times with your cannon to destroy it. Stopoffat the first station you see to enter the Rabbitland Rescue area.

    -----------------RABBITLAND RESCUE-----------------

    Inside, after a short conversation, head right and talk to the manwhois dressed up in a rabbit costume. The basic gist of it is that he wants youtocapture rabbits that can be found in the wilderness on the overworld. Rabbitstend to hide behind the grey boulders you see scattered all over the place;ifyou are near a boulder, sometimes you may see its ears. Use the whistle togetthem to jump, use the cannon to blow up the boulder that they are hidingbehind,and finally use the Rabbit Net to capture them once they are vulnerable. Toget

    the Rabbit Net you must give the first answer to both of his questions.

    After you get the Rabbit Net, head north up the stairs, then headontothe bridge in the center of the area here. If you look on your minimap, youwillsee that there is a small island to the south of you. You ARE able to jumpontothe island from here; however, the spot you need to jump off is on the landtothe right of the bridge, in the diagonal corner section. It may take a coupleoftimes, so do not feel burned if you miss it the first time. Once yousuccessfully complete the jump, open the treasure chest on the island for atreasure item.

    A bridge will automatically extend out to the mainland for you afteryouhave opened the chest, so head over and go to the train station, then exitbackout onto the overworld map.

    ---------OVERWORLD---------

    Head north after leaving Rabbitland Rescue. You shall soon encountertwo

    of the boar enemies, officially called Bullbo; hit each of them once to knockthem down, and again to kill. After, continue north some more to make it totheSnow Realm.

    Here, go north, and turn right at the first available opportunity.Slowdown and put your gear to first gear. You should see an arc. Aim the cannonat

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    the green triangle above the arch to make it turn yellow and light up theentirearc. If you blow your whistle and keep it on when you go through this arc,youcan warp to an arch just north of Whittleton Village. These are called WarpGates, and there are eight sets of them in the game; the Warp Gate set mustbeactivated by hitting the green triangle on one specific side of the setfirst,so you could not have activated this set via the Whittleton Village arch.

    In any case, after that, proceed further around the track until youhitthe area on the map that has a mountain icon representing it, then disembark.

    --------------ANOUKI VILLAGE--------------

    Go up the main road; do NOT go off to the side, as there are monsterswho will pop up and freeze Link (requiring you to rub the screen with the

    stylus). Instead, go into the town area, then go to either side house on thelower area. Go up the first staircase, and examine the stone statue. Blowintothe mic in the order of the colours the light shows you (Orange-Yellow-Orange-Blue) to obtain the Song of Discovery. Open the chest that is left behind foraRed Potion. After, head up two more flights of stairs to the top level of thevillage.

    Inside, talk to Honcho, and you will have a mini-quest slash puzzleoftalking to the Anoukis and trying to find which have the best personalitymouldand fit together for pairing. The following information should help;

    Yeko - Nobody wearing blue with wimpy horns (NOT Noko)Kofu - Nobody else with big horns (NOT Bulu, NOT Yeko)Bulu - Nobody with facial hair (NOT Kofu, NOT Honcho, NOT Yefu)Noko - Nobody wearing yellow (NOT Yeko, NOT Yeko)Yefu - No Flashy Horns

    After you have finished talking to the Anoukis, go back to Honcho.Thepairings should be Noko (lower middle) - Kofu (upper right), Yeko (upperleft)-Bulu (lower right), and Yefu (lower left) - Honcho (upper middle).

    Afterwards, you shall get a Red Rupee. Once the Honcho is done, leavehis hut, then head south.

    If you want the stamp from Anouki Village, then go all the way southtothe train station (at least outside of the fenced-off area), then go rightandup into the northeast corner. Go through the tree cover at the end to findthe

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    Stamp Station. After, go back to the train, and head off onto the Overworld.

    ---------OVERWORLD---------

    Draw your route to head left and loop around clockwise.

    !!!RABBIT ALERT!!!

    Shortly after leaving Anouki Village, going left from the area, lookupto your right side at the boulders. You should see the distinct bunny earsbehind approximately the second rock to your right. Blow up the boulder toinitiate the rabbit capturing mini-game. The rabbit mini-game can be bestdescribed as merely tapping the spot on the screen where you think the rabbitwill be in about a second's time. Tapping will cause the net to automaticallycome down. If the rabbit does not move at all or barely moves and is caughtinthe field of range by the net, then you will have automatically captured therabbit.

    Continue along, where you will encounter some Bullbos on the way.Onceyou get into the tunnel, get ready.

    Inside the tunnel, you will have a sort of mini-boss enemy, a giantbug-like enemy called Rocktite, who will constantly crawl along the tunnel wallsand ceiling towards you. The Rocktite is somewhat like Queen Gohma in severalofthe Zelda games; it has a single eye that is constantly open which you needtofire your cannon at, as it is the only weak point on its body. For the mostpart, just tap constantly at its eye whenever it comes on screen, and try todoit fast enough to blow it back. It is for the most part fairly easy,thankfully,but for those who are having trouble, I cannot really offer any better advicethan to improve your accuracy and rate of fire. Eventually, once you finishitoff, you shall arrive in the Snow Sanctuary.

    --------------SNOW SANCTUARY--------------

    Head down the staircase. Go right if you want to enter a shop, butotherwise go left, killing the Snow Wolves if they get to be too much of a

    nuisance, and head up the stairs at the end. Loop around to the platform uphereto find a stamp station and stamp your book if you want, then continue ongoingeast, then loop around and head up the stairs. Quickly run west across thestairs; if you run into one of the snow moles and get frozen, quickly rubyourstylus across the screen to melt the ice, and continue on west, and throughthedoor at the end.

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    Inside, go up to the plaque. What the plaque basically means is that

    when you press the button nearby to open the door, you have to head up therewithout being in the line of sight of any of the statues. This means that youshould start by going up between the bottom-left and bottom-middle statues,upbetween the middle-left and center statues, but not too far north (thanks todiagonal viewlines), then go right and down through the center and middle-rightstatues, around the middle-right statue, then go diagonally northwest to thedoor.

    An alternative but simpler route is to hug the left end of thebottom-center statue, then go up, hugging the left end of the center statue, andcontinue north, hugging the right side of the top middle statue (of coursemakesure to press down on the panel first to open the door).

    Go up the stairs in the next room and talk to Steem. The song

    operateson the same mechanism as when you played with Steem, except the notes go fromblue to silver back to blue and then to orange. Afterwards, go back outsideandhop onto the train again.

    ---------OVERWORLD---------

    Draw your route map to head north to where the temple is, in thenorthwest area of the Snow Realm. For the first stretch, you will encounter asnowman enemy, who will throw its head at you; launch a cannon first at theheadto destroy it and then at the body. Later on, you will encounter a blizzard,andthe train will be stopped.

    Technically, if you want, you can sequence break the next about 15minutes or so of the game and go straight on to the Temple. If you do so,however, you will not be able to trigger a sort of sidequest. If you do notcareabout, then imagine the small area to your right, the northern area, and thewestern area with the Anouki Village and Snow Sanctuary. There is a spot onthetracks in the middle of the map where the three tracks intersect.

    From there, go north, then left, the north, then left, then north,

    thenleft, then south, then left again, and straight north from there onwards totheTemple. Skip to the Snow Temple section of this walkthrough. If you do notwantto sequence break, then ignore the last two paragraphs and continue onto thenext bit here.

    !!!RABBIT ALERT!!!

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    Turn around and draw a route to Anouki Village, and take the southtrackto the east of Anouki Village as opposed to the west track going south (donotknow why you would go around the long way, though...). When you are firstheadedsouth, look to your right and the first boulder will have the rabbit behindit.Afterwards, continue on to Anouki Village.

    --------------ANOUKI VILLAGE--------------

    In here, head north through the village up to the top hut, and talktoHoncho in his hut. He shall redirect you to a person named Ferrus on solvingtheblizzard, so exit the village and go back out onto the tracks.

    ---------

    OVERWORLD---------

    Look to the east end of the Snow Realm map. You should see a trainhere.Draw a route to shortly before the train is to get going on your way to theeastern plains. On the way there, you will encounter a heavy number ofsnowmen,so stay on your guard and knock them down as soon as you spot them with yourcannon to keep your train in good condition. Eventually, you should come to astation. Stop here and disembark.

    ------------------WELLSPRING STATION------------------

    After you get off, go up and east into the lone hut in the area.Examinethe yellow parchment on the table to see a rough outline of the east plainsandthree spots circled on the map. As you can guess, you will need to travel tothese three spots on the map to find Ferrus. You can also read the paper onthenorth bookcase. After, exit out of the hut, then go down to the train stationand hop aboard again.

    ---------OVERWORLD---------

    Trace your route around the east plains. I am not sure if it israndomized or not, but I found Ferrus on the bottom circle, my first stop, sotry going there first. Make sure that the possessed train on the tracks isnotgoing in the same direction you are headed though; you do not want acolission.Once you find Ferrus on the side of the track, slow down and break in frontofhim for a scene.

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    Say that you are going to the temple, then he will show you a map.Blowinto the mic to get rid of the dust, then trace the Spirit Tracks on Ferrus'maponto your map; this is the route you will have to follow if you wish to gettothe Snow Temple. Once Ferrus lets you go, hop back into your train, traceyourroute, and get ready for a LONG train ride. Make sure to stop off at theWellspring Station first if your train is going backwards, however, so thatyoucan reverse directions and go forward instead. Although you no longer havetheblizzard to worry about, you will still have some snowmen intercepting onyourroute. Eventually, you should make it to the Snow Temple.

    _____________________________________________________________________________

    _

    ______________________________________________________________________________

    Snow Temple

    [SNWT]

    -----------SNOW TEMPLE-----------

    Watch the scene as you first come in, then go north and into the 1stFloor area.

    In here, kill the Keese at the beginning, then continue up into thenextroom. In here, get rid of the first two enemies in the room by hitting themwitha cyclone from your Whirlwind item first then slashing at them with yoursword.Now, the plaque in the middle has two bell notes. Later on it has moremeaning,

    but the two bell notes in the center line means that you need to hit thecenterbell twice, so do that with your sword to open the southeast door.

    Go through the door. Inside this room, head onto the ice, and pushtheblock south, left, north, right, then north again. Go up the staircase, jumponto the block, jump over to the right side, then head down the hallway andintothe next area.

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    In here, go down, then turn to face the left side. You should see a

    crystal orb across the water here. Take out your Whirlwind. Wait for the seamonster to spit out a blue rock going south, then send a cyclone at the orbthatbrings the blue rock with it to trigger the orb, causing two bridges toextend.Head left across the two bridges then continue up to the next floor.

    Upstairs, head right and push the block on the ice into the water.Jumponto the block, then take out your whirlwind and blow a cyclone at the statuetothe right to cause the door to your northeast to turn aroud. While still ontheblock, turn around and aim southwest; the propulsion will push Link on hisboxbackwards to the northeast. Jump onto the platform and head through the door,then push the block on the ice here left into the water.

    Jump onto the block, then immediately whip out the Whirlwind and sendablue rock back at ol' Nessie to take the sea monster out. Turn around andblowsome whirlwinds right a bit. Turn around to face the north, then try to getyourself into the little cubby hole to the south. It will be a bit tricky,butonce you get in there, you can open the chest up for a red Rupee.

    Hop back on and go north, and take out another sea monster on the wayup. Go right from there, and hop off at the ledge at the top. You will not beable to trigger the crystal orbs just yet, so instead head left into the nextroom, where you will have a small fight with three Ice Keese. Take each oneoutindividually by equipping your Whirlwind, then sending a gust of wind at theIceKeese. This will send it back into the wall, stunning it and getting rid ofitsice aura. While it is stunned, go and slash at it before it has a chance toreignite itself in the torch. Repeat with the other two Ice Keese, then openthechest that shall appear for the Boomerang.

    Head out into the previous room, and equip the Boomerang via themenu.Aim by tapping on one of the orbs, then drag the stylus around to the otherorb

    for the boomerang's return path. Once you successfully hit both orbs intandem,a bridge will extend across the gap. Cross it and head back down to the firstfloor.

    Down below, another plaque. Head south across the ice and go right tothe gap. Take out your boomerang and aim it to circle around counterclockwisetohit the orb to the north, opening the left door. Kill the Keese as well tomake

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    chest appear in the northeast corner with a Treasure in it. Go back up to theice, and push the block down south, then left into the main room. In here,pushit north, left, south, right, south, left, then south again into the nook inthefloor.

    Now, this is the tricky part; what the plaque from before was tellingyou was that you have to hit the center bell first, then the southeast onetwicein a row, then the center one again. Take out your boomerang and trace a pathsoit hits the bells in that order. Once it does, the lower left door opens up.Gooutside.

    Out here, go to the center of the screen with five torches. Now, ifyouthrow the boomerang through the center torch and have it fly around, it willmelt the snow over the floor. Do so, and you will see that the four unlit

    torches each have a panel next to them with a dot or dots in them. You needtothrow the boomerang through the lit torch, then on a route so that it lightsthefour remaining torches in the order indicated by the number; upper-right,lower-right, upper-left, lower-left. Once you have succeeded in doing that, headwestand go back inside down to Basement 1.

    In here, head right. You can use the Song of Awakening at the statueifyou want to get a map of the treasure chest locations in this room. After,headto the edge of the ledge, and throw the boomerang at the ice torch. As youcansee, it will create an icy path for you to cross over. While the ice _WILL_break, it tends to take a long time, so you have a lot of leeway.

    Start off by creating a path for you to cross to the island to theright, and open the chest here for a Small Key. Make another pathway of icetogo back left to the beginning part of the basement, then use the Small Key toopen the locked door. You will have to fight four Ice-covered Octoroks. Tobeatthem, send your Boomerang through the torch in the middle and around the roomto

    hit the Octoroks. After you have melted their shell, you will still have tohitthem once to take them out. Also be wary, as they can still spit out rocksaftertheir shell is melted.

    Once you have defeated the Octoroks, go to the eastern door. Sendyourboomerang through the torch, then up northeast into the frozen wind statue ontop of the water. Send your boomerang through the ice torch again and carve a

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    path across the water, but stop partways and turn around to the wind statue.Take out your Whirlwind and send a cyclone at it to turn it around, causinganother door to open.

    Now, go north, and take out one of the sea monsters. Carve a pathstraight north into the niche at the northeast with the nearby ice torch togetto a stamp station. After grabbing your stamp, start using the five icetorchesto make your way west across the room and into the northwest corner. ThrowtheBoomerang through the first two ice torches to keep the other three lit withicefire, and when you encounter the sea monsters, you can surround them with iceand hit them with your sword.

    Take out all the sea monsters in the water, and a chest will appearonthe northwest niche. Open it for a Big Green Rupee, then head north upstairs.Here, go south and outside. Out here, get into one of the corners, then kill

    ofthe Fire Keese through judicious use of your Boomerang. Once that is done,meltthe snow between the two torches to reveal a five-note sequence for when yougoback to the center chamber of the first floor. Head back inside.

    In here again, go down to the bottom of the room, then face east.Throwa boomerang to the ice torch, then around and back, and walk across the icetocome to a small cubby hole with a button panel. Stand on it to open the door.Now, go up to the bell, and push it right, south, left, and north. This willleave it horizonatally aligned with the patch of ice that goes into the mainroom. Go and throw the boomerang into the ice torch to create an ice pathacrossthe water, then push the bell right, where it will then slide into the centerroom.

    Cross the ice, then head north and open the chest for a Red Rupee. Gosouth slightly, then throw your Boomerang through the ice torch, and have itcurve around to light the torch in the center room. Go into said centralroom,then freeze a path south across the ice for you to push the bell over south,then left, then south again.

    Once the bell makes its successful journey across the water, push it

    left, up, and north. Now, the sequence for this last clanging of the bells,based on what you saw on the floor outside, should be left-center-center-right-center bells. Once you execute it, the last door, the one to the north, shallopen. Head north and light the torch to the right by using the one to theleftas a fuel source, and a chest will appear right above you containing a RedRupee. Go left and up the stairs to the second floor.

    Up on this floor, ignore the left room for now, and instead take out

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    your Whirlwind and go south for two of those ice mole enemies to show up. Getthem out of their protection with the Whirlwind, then kill them. Examine thesign on the wall, then head back up and go into the left room.

    The sign obviously meant that you need to light those respectiveunlittorches with the corresponding type of fire. This is a bit tricky, as youneedto light all of them at ONCE to get it correct. Since the ice torch has acloserdistance to its three unlit torches than the fire torch does, stand next totheice torch and send the Boomerang through the lit ice torch, then the upperrighttorch, upper middle torch, and lower middle torch, before going up leftthroughthe lit fire torch, through the upper left torch, then the lower left torch,before coming back to light the lower right torch.

    When you have succeeded, head right into the hallway and continue

    rightthrough the now open door. In here, you will have to face off against fourSnowWolves. My recommendation is just to let them close in on you, thenrepetitivelyuse the Spin Attack to hit as many as you can. When they are down to only oneortwo left, then you can go and hunt them down individually. Once you are done,continue on right through the next door.

    Go south a bit and then west, and step on the button panel to cause abridge to extend across the gap. Walk onto the center of the bridge, thenturnaround and aim north with the Whirlwind. Send a cyclone at the Big Key tosendit north. Go back around the ice and pick up the key, then head back down andwest across the bridge. Finally, throw the Big Key into the lock to the BossRoom and go up into the next area.

    -=-=-=-=-=-=-=-=-=MASTER OF ICY FIRE

    FRAAZ=-=-=

    At the beginning of the battle, Fraaz shall float around, bloatinghimself up and deflating every so often. During this time period, he will

    eithergain an icy coat or a fiery coat, which can freeze and burn. When he donseitheraura, Link must throw his boomerang through the _opposite_ element of torch;therefore, throw the torch through the fire torch when he has his ice auraon,and vice versa. The boomerang must then hit Fraaz. This will stun him for abit,so go in and hack away at him with your sword.

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    Repeat this once or twice (depending on how many strikes you get in),and Fraaz will split into two and remain stationary. When this happens, throwyour Boomerang through one torch, have it hit one of the halves of Fraaz,thenhave the boomerang continue its journey through the opposite torch and hittheother half of Fraaz. Of course, you are supposed to hit a certain one witheachelement, so check the top screen to see which one is the fire-aligned halfandwhich is the ice-aligned half.

    After you do this, Fraaz shall destroy the torches. He will thenbloathimself up, and start floating around. He will take on either an icy or fierycoat, and spit out fire of his according element; if he is red fire, he willspit out six fireballs that will create fires on the ground. If he is bluefire,he will spit out one fireball that will create a radius blast once it hitsthe

    ground and leave some fire behind. He will then switch to the oppositeelement.When he does this, throw your Boomerang through the fire and then at him, andhit him while he is stunned.

    Once you have done that a couple of times, Fraaz will split apartagain.Run around and they will spit small fireballs out that leave fires. Make suretokeep track of which element each half is, then throw your Boomerang throughonefire, hit one half, then keep it going on the same flight through the otherfireand hitting the other Fraaz.

    Fraaz will then merge back together and start bloating himself upagainand spitting fireballs. This time around, however, he becomes a real pain intherear end; he will often stick with the same element twice in a row, spit outmore fireballs or a bigger fireball radius, and takes two hits with theoppositeelement before he can be stunned. My reommendation is to take advantage ofwhenhe is close to the opposite element fire and quickly hit him with theboomerangonce, and then twice to stun him. If he is too far away from a fire of the

    opposite element, do not bother trying, as you will just likely end upgettinghit by a fireball in the process. Hit him twice after he has been stunned tofinally finish off the master of fire.

    If at any time during the battle you need to get some health, eitherusethe Song of Healing or smash the pots to the side.

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    Once you have finally won the battle, open the chest for a Heart

    Container, then step into the light to be teleported to the front entrance.Watch a scene before exiting out of the Snow Temple.

    ______________________________________________________________________________

    ______________________________________________________________________________

    Intermission One

    [INT1]

    An intermission is just that, an intermission in the walkthrough.Thisis the part of the walkthrough where I detail in good detail the stuff thatyoucan now do having completed the Snow Temple and gotten the Boomerang that isOPTIONAL, but will help to your overall quest. A lot of it is a walkthroughversion of getting all the rabbits, stamp stations et al, which I find can bealot more helpful than a locations section in the sidequests. Some of it isgeneral chest-opening and so forth, and a few mini-games and other shortsidequests (longer sidequests get their own section within the walkthrough).

    First and foremost, it should be noted that from now on you will seetheface of a brown-skinned black-haired person moving around the overworld map.This person is Beedle, a shopkeeper who travels around the land in a hot airballoon. Call him down when you are near him by blowing your whistle, and hewill ground his balloon for you to stop at and shop.

    Make sure you have AT LEAST 600 Rupees before trying to get to him.Thisis because Beedle will sell the Bomb Bag, which costs 500 Rupees (but comeswith10 Bombs in it already for those wondering), which of course gives you moretofind and get during the intermission. The extra 100 Rupees is to buy yourself

    aBeedle Membership Card, which you can get after you buy the Bom Bag and exittheshop menu. This will allow you to eventually get a few nice items, inparticulara Heart Container.

    You will also be able to pick up two letters from a postbox wheneveryou

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    head into a town, though you will have to enter and exit a house for thesecondletter to show up. After you buy something from Beedle, a third letter alongwith a Beedle Club Card will come for you.

    That said, there are five rabbits that you can pick up now that theblizzard around the Snow Temple has cleared up.

    !!!RABBIT ALERT!!!

    Head slightly south from the Snow Temple, then turn east at yourfirstopportunity. Continue on east, but brake your train and come to a stop at theturn-off to the triangle (though you should be turning to go south). Straighteast from the triangle, you should see a boulder; shoot at it with a cannontoexpose the rabbit hiding behind it.

    !!!RABBIT ALERT!!!

    From there, head south until you have the opportunity to go west,thentake it. After you make it to the next wye, go south. When the track curvestogo east, face the west and you should see a boulder near the track curve thathas the hidden rabbit behind it.

    !!!RABBIT ALERT!!!

    Turn to go back north when you hit the next three-way intersection,thenturn east again. Look to the south side of the track to spot the stone hidingaSnow Rabbit.

    !!!RABBIT ALERT!!!

    Keep going on, and turn north the next chance you have, then turneastat the next track triangle. It should be the second boulder to your north.

    !!!RABBIT ALERT!!!

    Ignore the next north track, and instead head south. Continuestraightsouth until you are almost at the curve going west, then look to the east endto

    spot the last rabbit for the area.

    With five Rabbits in hand, head down to Anouki Village, and go southinto the Forest Realm. Here, head south until you hit Rabbitland Rescue, andenter.

    -----------------RABBITLAND RESCUE-----------------!!!HEART CONTAINER ALERT!!!

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    Inside, go and talk to the rescue manager. In addition to some Rupees

    he will give you, you will also get a Heart Container for having capturedfiveRabbits already. Exit back out onto the overworld now.

    ---------OVERWORLD---------!!!RABBIT ALERT!!!

    Go south from here, and head down until you hit the part where thetrack begins to curve east. Look to the southwest and you should see thefamiliar pair of bunny ears hiding behind a rock. Blow open the rock andcapture the rabbit.

    After you get the Bomb Bag, there are two locations that you can gototo put your newly-bought bombs to full use. You could technically go first towhichever location you are closest to, but I will detail what to do in the

    orderof Anouki Village, Wellspring Station, and Hyrule Castle, partially becausethere is more to do than just using the bombs at Hyrule Castle, and becauseitis nearby the Tower of Spirits, with Hyrule Castle being the last stop forthisintermission chapter. So in that case, head to Anouki Village first.

    --------------ANOUKI VILLAGE--------------

    In here, head to the back of the screen, onto the third floor whereHoncho's hut is. Go right of his hut, and plant a bomb at the base of thecrackin the wall. Enter.

    Inside, you will find an ice floor puzzle and a block. Push the blockinthe following directs; west, north, east, north, east, north, east, south,east,south, west, and then north. After, go up the staircase, and hop across theplatforms and box to get to the chest. Open up the chest for a Big Red Rupee.

    Once you are done here, make your way to the Wellspring Station forsomething you can do with the Boomerang.

    ------------------

    WELLSPRING STATION------------------!!!STAMP STATION ALERT!!!

    From the train station, head right, and go behind Ferrus' hut. Go uptothe north west edge of the ice field, and take out your Boomerang. Trace apathgoing up north to the ice torch, then back down to make a path for you tocross.

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    Go up north, then create some more ice going west to the stamp station inanother niche. Once you are done here, leave, and go to Hyrule Castle Town.

    -----------CASTLE TOWN-----------

    Head northeast up to the northeast corner, and go up the stairs.Plant abomb at the base of the boxes to blow them up, then head down and aroundclockwise to come to a chest that contains a Red Rupee.

    !!!STAMP STATION ALERT!!!

    Backtrack to the northeast corner, then go up a bit, then head westallthe way to the northwest corner to finally find the Stamp Sation for thetown.After you get your stampbook filled up, head south from here, then go east tocome to a final chest, one which contains a second Red Rupee.

    Once you are done, head north, and go into the Hyrule Castle area.

    -------------HYRULE CASTLE-------------!!!HEART CONTAINER ALERT!!!

    In the first floor of the inside of the castle, head down the righthallway, then go up and north into the training room for the land's finestsoldiers. You can view the Minigames --> Training Session section for moreinformation, but basically you have to pay 20 Rupees to go into a mini-game,then hit the soldiers 60 times or more. Avoid getting hit by their spears bywatching out for when they begin to twirl them, and run to either end of theroom often to avoid getting ganged up on. Once you get 60 hits or more, youwillget a Heart Container.

    Once you are done, head back out to the Castle Town, and go to thetrain. On the overworld, make the short trip to the Tower of Spirits.

    ______________________________________________________________________________

    ______________________________________________________________________________

    Under the Sea

    [USEA]

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    A note for this chapter is that you MUST have the Song of Discovery

    tocontinue on. If you have not yet obtained it, go to Anouki Village, and playtheSpirit Flute at the stone in the middle of the village, going from orangeyelloworange blue.

    ----------------TOWER OF SPIRITS----------------

    Talk to Anjean inside, then head up the northern door. Go up threestories of spiralling staircases and go into the door at the top to enterFloor8.

    Floor 8 is a fairly dim, dark place, and so you will have to stumblearound a bit. Thankfully, there are some unlit torches about the place; headright from the beginning to find a third torch, and then to the northeast, an

    unlit torch. Use your boomerang to bring some fire from the lit torch tolightup the unlit torch, illuminating a bigger section of the room.

    Head up and light another torch to the northeast, which will show abombflower in the eastern niche. Pick up a bomb, and go to the northern wall, andlay the bomb down between the two lit torches up here. Go through the hole inthe wall into a small chamber, where there will be a chest that holds atreasurein it.

    Exit back out into the main corridor, and go directly south, lightingtwo more torches. The ghosts will attack you if you run into you, but theyalsodislike the light, so as long as you stay near the torches you will be fine.

    Notice the stone tablet in the southern hallway. Go right a bit, andsouth to the nearby torch. Walk a couple of steps right from the torch, thentake out your bomb bag, and bomb the wall directly north of here to open ahole.Head into another room, and open the chest for a Treasure. Head back outside,then go all the way right and head up the stairs onto the ninth floor.

    Up here, head left a bit, and light up a torch. Continue left. Youshould see another torch next to a plaque. You will have to wait for theghosts

    to move past and edge out left into the darkness to get enough range to lightthe next torch. After, continue on to the plaque. Go north from here (theleftside is just a giant pit beyond the torch), then light up another torch fromthesanctuary area.

    Now, for the Tear of Light to your immediate right in the center areaofthe large area, you should know ahead of time that the Tear of Light is

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    protected on three sides by walls; you can only enter from the southern end(that is an inner layer; you can go in past the two walls from the left sidefrom your sanctuary, then loop around counterclockwise to the southern partofthe passage and then go up into the sanctuary niche that contains the Tear ofLight).

    With the first Tear down, wait until the Phantoms are in thenorthwest,west or south corridors, then run east and go up to the northeast corner.Takeout the Whirlwind and blow a cyclone into the torch to extinguish the flame,revealing light streaming through a crack in the wall. Plant a bomb next tothewall to blow it (if you do not have the Bomb Bag then head west to asanctuarythat has a bomb flower in it), and enter. Inside, grab the second Tear ofLight.

    Back outside, head all the way west until you cannot go west anymore,

    then go south, then west a bit more and north up into another sanctuary withthelast Tear of Light. From here, head back to the sanctuary in the approximatecenter of the room (the hallway left of the area where the Phantoms arepatrolling by) or the sanctuary in the northwest of the patrol range, andwaitfor one to walk by, then hit it in the back to take control of it.

    Once you have the Torch Phantom, head back into the beginning area tothe floor, and go to the left side. Go to the southwestern end of the hallwayand light the torch if you have not already to show a small bridge goingacrossa high gap. Direct the Phantom to slowly walk across the narrow bridge, withLink following behind. When you get to the split in the bridge, go south.Onceyou make it back onto solid land, head left and have the Phantom hit bothtorches to light them up, opening the doorway. Head onto the next floor.

    On the tenth floor, go east a bit until you come to a door with abuttonpanel next to it. Direct Link to stand onto it, then continue east with thePhantom. Once it hits near the end, go north a slight bit to find a buttonpanel. Have the Phantom stand on it, and with both button panels beingpresseddown on, the door to the next section of the floor will open. Switch back toLink's perspective and call the Phantom over.

    Go north down the hallway. Read the tablet if you want for a clue forlater, then when you hit a gap in the floor to the north, go right slightly,then up again, then head left, down and around clockwise to the northwestcornerof the floor, where you shall find a chest that contains a Treasure.

    Backtrack around counterclockwise until you hit the northern wall,thengo right until you hit the boss door. Go south, and keep an eye at what the

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    shape is that the brown tiles in the center of the room here form. Go eastonceyou near a pit, then south again, and east into the southeast corner of theroom. Here, examine the red wall, which tells you to draw out a certainsymbol.This symbol is what said brown tiles earlier formed, which is a capital Z, sodraw one (nothing fancy, just two straight lines connected by a diagonalline).

    You will need the Phantom to pick up the key, as it is beingprotectedby an electrical charge. Once you do this, the lights will turn on, and threeKey Masters will spawn into the room to protect the Key. Do not bother tryingtokill them before escorting the Phantom, as they will respawn. Instead, callthePhantom towards you, and guide it up to the keyhole, taking care of any KeyMasters that come towards you (they will take three regular attacks, or twosliding attacks).

    Once you get the Boss Door unlocked, head upstairs to the eleventhfloor.

    -----------------------MINIBOSS: GEOZARD CHIEF-----------------------

    You may have recollections of fighting a Geozard the last time youwerehere. There are two things to keep in mind when you are fighting the GeozardChief; first is that he can breathe fire from his mouth in a streamingattack.This can be guarded against by staying behind the Phantom whenever he decidestospit out some heat. Secondly, there are four square gaps in the floor thatyoumost definitely want to avoid.

    That said, the general strategy remains the same. Stay behind thePhantom at all times to avoid sword attacks against Link. Once you havedirectedthe Phantom's path line to attack the Geozard Chief, get behind him and swipeathis back. It is best if you wait until he is on the edges of the room, whereifyou get pushed back you get pushed back into a wall, not a gap. Once thePhantomstops attacking and the Geozard Chief gets out of the double-team, run over

    tothe Phantom and defend yourself, and repeat. The Geozard Chief is moreresilientthan the Geozard, so it will take at least three hits to take him outcompletely.

    After the battle is over, open the chest that appears in thenorthwest

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    corner for a Treasure, then head upstairs. Up here, examine the Ocean RailMapto extend the tracks in the land going southeast. Go down to the blue warppointand go to the bottom floor. Talk to Anjean.

    Now, you COULD go straight to the Ocean Realm, but if you got theBombBag from Beedle's Shop, then there is some more stuff here in the Tower ofSpirits that you can get, so go back inside the Tower of Spirits (if you donothave the Bomb Bag or just do not want to traverse the Tower again, then skiptothe next Overworld section in this walkthrough). There is also some stuff youcan get with the Boomerang and Whirlwind.

    Once you get back inside, go into the spiralling staircase, and headupand go into the first floor room. On the first floor, go to the northern end

    ofthe room, and head left to the gap. Throw the Boomerang across the gap to hitthe orb in the northwest corner, causing a chest to drop down in the niche tothe north. Open it up for a treasure.

    Grab the three Tears of Light and take over the Phantom. Go up to thesecond floor. Up here, head east and north to the northeast corner. DirectthePhantom to stand right at the edge of the gap, then take out the Whirlwind.Blowa cyclone at the Phantom to push it over to the opposite edge of the gap.Havethe Phantom stand on the button panel, then Link can walk over and grabanotherpiece of treasure from the chest. Continue on left and have the Phantom dropdown the ledge. As Link, jump onto the armor's back, then go down a bit andtheneast again into another niche with a ledge. Jump off of the Phantom's backandopen the chest for another treasure piece.

    Jump down from the ledge. Send the Phantom to distract the otherPhantom, then head to the northwest corner. Call the Phantom to you, thenplanta bomb at the base of the wall to blow it open. Head inside and open thetreasure chest for another piece of treasure. Go back outside, defeat theenemy

    Phantom, then head upstairs. Go into the blue light to return to the groundfloor of the Tower. Go back into the spiralling staircase area, then take thesecond door up onto the Fourth Floor.

    Here, grab the Tears of Light and take possession of another Phantom,then head east across the lava pool using your Phantom as a carrier. Goupstairsto the fifth floor. Up here, go west across the large lava pool, then go upnorth and head into the right-most of the two northern lava pools. Hop on thePhantom's back.

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    Now, take notice of the orb in the northern niche. You will not be

    ableto climb off the Phantom onto the ledge, but you can use the Boomerang. To doso, get the Phantom to stand on the island platform in the middle of the lavapool, then send the Boomerang around counterclockwise to hit the orb, openingthe door to the east. Go east now into the next hallway.

    Ignore the northern stairs for the moment, and instead continue oneastthrough the lava pool to safe ground again. Have Link get off the Phantom'sbackhere, then direct the Phantom into the top bridge to block off the firststatue's line of literal fire. Have Link walk across past the first statueandthe middle statue (as the second one's line of fire is too high up to affectLink) then use the Phantom again to block the third statue for Link tocontinueon to the northeast corner.

    Once you successfully make it over, go north and examine the wall toseethe crack in the wall. Plant a bomb at the base of the crack to blow it up,andgo inside the room. Open the chest in here for a treasure, then head backoutside. Go south from here, and head downstairs to the fourth floor.

    Here, go up, and have the Phantom stand at the edge of the gap. UsetheWhirlwind to push the suit of armor over the gap, then direct it to stand onthebutton panel. This will light the torch on Link's side. Equip the Boomerang,then send it through the lit torch and then the unlit torch on the oppositesideof the gap to cause a bridge to open up. Head over, then go straight up tothewall of fire.

    Equip the Bomb Bag, and have Link put a bomb r