dbm rulebook 3.1 clarify (iwf)

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8/9/2019 DBM Rulebook 3.1 Clarify (IWF) http://slidepdf.com/reader/full/dbm-rulebook-31-clarify-iwf 1/23 IWF Clarifcations or DBM v3.1 Issue 1.2(09 March 2006 In order to give a greater degree of consistency and certainty to both players and umpires, the IWF have agreed the following set of interpretations. They are issued in response to the questions that we have been asked most frequently, and we have liaised with the authors in their preparation. We emphasise that they are interpretations/clarications and are not !new rules" and must be read in con#unction with $%& v'.(. )ueries on the rules should continue to be directed to the authors. These clarications may be updated from time to time. Do!nloa" the ull Clarifcations here #$B%& 'F C'#&#) Clarifcations (. $enitions of *ontact +. Fortications '. -changing &ounted and Foot lements . $oublebased lements 0. Terrain *hoosing 1. Weather 2. $eployment 3. 45Table Flank &arches 6. 7mbushes (8. 9I9 $icing ((. :nreliable 7llies (+. Tactical &oves ('. &ovement ;estrictions (. &arch &oves (0. <pontaneous 7dvances *ui"elines For Fair +la, (. =round <cale +. &arking lements '. *ocked $ice . Fortications 0. Terrain 1. $eployment 2. 7mbushes

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Page 1: DBM Rulebook 3.1 Clarify (IWF)

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IWF Clarifcations or DBM v3.1Issue 1.2(09 March 2006

In order to give a greater degree of consistency and certainty to both players and

umpires, the IWF have agreed the following set of interpretations. They are issued inresponse to the questions that we have been asked most frequently, and we haveliaised with the authors in their preparation. We emphasise that they areinterpretations/clarications and are not !new rules" and must be read incon#unction with $%& v'.(. )ueries on the rules should continue to be directed tothe authors. These clarications may be updated from time to time.

Do!nloa" the ull Clarifcations here

#$B%& 'F C'#&#)

Clarifcations

(. $enitions of *ontact

+. Fortications

'. -changing &ounted and Foot lements

. $oublebased lements

0. Terrain *hoosing

1. Weather

2. $eployment

3. 45Table Flank &arches

6. 7mbushes

(8. 9I9 $icing

((. :nreliable 7llies

(+. Tactical &oves

('. &ovement ;estrictions

(. &arch &oves

(0. <pontaneous 7dvances

*ui"elines For Fair +la, 

(. =round <cale

+. &arking lements

'. *ocked $ice

. Fortications

0. Terrain

1. $eployment

2. 7mbushes

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(1. &oving Through Friendly Troops or =aps

(2. $istant <hooting

(3. *lose *ombat

(6. Tactical Factors

+8. &itigating ;ear <upport Factors

+(. *ombat 4utcomes

++. ;ecoiling lements

+'. Fleeing lements

+. 9ursuing lements

+0. 7rmy >ists

*>7;IFI*7TI4?<

1. D&FII#I') 'F C'#$C#

(.( The circumstances when elements are allowed to contact enemy elements aredescribed on p(3 of the rules. These circumstances are described as !legalcontact" in these clarications.

2. F'-#IFIC$#I') (. 9 an" .21

+.( *ontinuous fortications must have no breaks along their inside @defendedAedge. Therefore, at corners, the inside @defendedA edges of neighbouringfortications meet.

+.+ lements assaulting fortications do so upon contact with the outside edge of the fortication model. lements defending fortications are considered to doso from the inside edge, irrespective of the models used. lements placed uponfortication model where specic space has been provided for walkways etcare for aesthetic reasons only

+.' The inside @defendedA edges of fortication models around a %:7 must enclosethe %:7Bs perimeter, e-cept optionally where it abuts the table edge or awaterway.

+. 7 march move must stop at +88 paces @or 08 paces if allowedA from an outside

edge of a fortication defended by an enemy element.

3. &/C$*I* M'#&D $D F''# &%&M&#) (. 9

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'.( $ismounting troops. The following procedure is used to dismount / mounttroops permitted to do so. The front rank dismounts / mounts on the line of thefront edge of the element@sA concerned. <ubsequent ranks may form up behind,touching the front rank in their original formation whether dismounted or not Cthe player chooses at the point of dismounting. This also applies if the ranks

dismount / mount in a di5erent bound and also to front rank elements andsubsequent ranks when they remove their horse holders in a tactical move.Friendly elements are displaced where necessary. Dowever, if there isinsu5icient room, or friendly elements cannot be displaced, dismounting /mounting cannot occur.

'.+ Troops may choose whether or not to deploy horse holders when theydismount.

'.' Dorse holder bases count in maintaining the continuity of a groupE they do notmake a single element into a group. They may also prevent recoils by friendly

troops. When horse holders are shot at they are immediately removed, and if this reveals an eligible target it may also be shot at that bound. Therefore,horse holders can never act as a protective shield.

'. If duplicate mounted gures are used instead of horse holder bases, these aree-changed for foot elements in the same circumstances that horse holder baseswould be removed from play. In some cases after e-change the moving elementmay not be in legal contact and may therefore continue moving, if anymovement allowance remains, or move in the normal way to make legal contactin subsequent bounds.

'.0 =enerals. 7 generalBs command counts as entirely on foot if, other than thegeneral @plus any troops doublebased with himA it contains no elements of

• &ounted troops @unless they are dismountedA,

• &ounted infantry @unless they have lost or left their mountsA, or

• ?aval @unless unladenA.

'.1 Where permitted by an army list to dismount to attack a specic enemy type orto enter a terrain type, an element is permitted to do so if it is at or closer than'88p.

'.2 &ounted Infantry. 7 tactical move need not start and/or nish within +88p of known enemy. Therefore dismounted troops can make a tactical move at anytime in order to dismount or to deliberately leave their mounts. &ountedinfantry cannot voluntarily leave their mounts as part of a march move.

'.3 There is no move distance specied for horse holders. Where used they simplyfollow behind the appropriate element.

. D'B%& B$)&D &%&M&#) (. 10

.( $oublebased mounted elements may dismount as singlebased elements. Theymay also dismount as double based elements if, when dismounted they can

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provide rear support. The 9I9 cost for dismounting is that required by theresulting single or double based elements. It is not permitted to dismount orremount only one half of a doublebased element.

.+ Where any part of a double based element is in more than one type of going,

both elements are considered separately for combat purposes. In suchcircumstances, rear ranks that are in di5icult going do not provide support,and front ranks that are in good going do not count as being in rough ordi5icult going.

.' $oublebased elements are required to e-pend 9I9s as single elements whenmoving backwards @e-cept if both are cavalry and/or skirmishersA if any part of the $% crosses an e-tended line pro#ected out from the initial rear of theelement in question. Turning (38 degrees does not count as movingbackwards.

. 7 double based element counts as a group when determining whether or notenemy can march closer than +88p.

. #&--$I C'')I* (. 12

0.( 7n Invader placed road cannot leave the centre sectors.

0.+ *ompulsory terrain is allowed where it is noted in the 7rmy >ist %ooks, even if this contradicts the stated requirements for terrain combinations in the [email protected]. <ea 9eoples >ist (/+3, compulsory Waterway with no %:7A.

0.' There is no rounding when halving the F @feature equivalentA cost of compulsory features for defenders.

0. Dills 4nly hills with all bare gentle slopes are classed as D@=A. 7ll other hillsare classed as D@<A, i.e. hills with all or partially steep, brushy/rocky/boggy,wooded, orchard covered, vine covered, or terraced slopes.

=entle brushy/rocky/boggy slopes count as ;=o.

Wooded, orchard covered, vine covered, terraced, or steep slopes of any

type count as $=o.

The following hill types can only be used if the defenderBs list includes all of therequired terrain typesE

Dills with any brushy/rocky/boggy slopes require D@<A G ;=o

Dills with any wooded slopes require D@<A G Wd

Dills with any vine covered slopes require D@<A G H 

Dills with any orchard covered slopes require D@<A G 4

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Dills with any terraced slopes require D@<A only

Invaders choosing the ;d and +' entirely steep hills option, can place hillswith coverings as per the above, but all slopes of the hills must be steep andare therefore $=o.

0.0 =ullies and slopes Terrain pieces may be clearly modelled with crests or have!ridge" or contour lines to show slopes. 4pposing elements are level with eachother if both straddle the same horiontal crest, ridge or contour line but areupslope if they are nearer the highest crest, ridge or central point if on a hill,the converse if in a gully. 4therwise the central point is the highest point if ahill and the lowest if a gully. lements outside of a gully are upslope of any in agully.

0.1 %:7 incorporating a hill a %:7 incorporating a hill can be made up of a hilland %:7 each of any permitted sie. It is a %:7 for terrain placement

purposes. It counts as the sum of the F sies of the hill and the %:7. Thecombination may, therefore, be placed as a compulsory %:7 @although the hillmust still be counted against the defenderBs ma-imum terrain choicesA butcannot be placed as a compulsory hill. If the %:7 part is more than 208pacross, there must be 9F around the %:7 part of the combined feature. Thecombined feature must be entirely within one sector of the table and the hilland %:7 must be placed to physically overlap one another to the ma-imume-tent possible. If placed in contact with a WW the %:7 part of the combinedfeature must be in contact with the WW. %oth the %:7 and the hill must beplaced to comply with the positional die roll.

0.2 When the defender has to place a compulsory WW the required %:7 does notcount as compulsory for terrain F purposes.

0.3 :nless a promontory, a hill when placed does not eliminate the beach runningalong the edge of a WW, i.e. there will be a gap of ==o between the hill and theWW.

6. W&$#&- (.1

1.( Within 0° of directly down wind inclu"es e-actly at 0°. For disadvantage by

dust storms, dale, snow or strong wind, the relevant angle is that betweenthe direction faced by the element and the wind direction/relevant compasspoint.

4. D&+%'5M&# (. 1

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2.(  $7ush as  mustunambiguously show theposition facing, command andmounted/dismounted state @if applicableA of ambushing

elements relative to the tableedge and/or terrain featuresand @if appropriateA otherambushing elements.

2.+ Troops must not be visible from the enemy deployment one in order toambush. Thus, all ambushing troops must be entirely within or behind

appropriate terrain.

2.' %aggage does not a5ect deployment as it is not yet allocated to a commandand is ignored for intermingling purposes.

2. *ommands may be specied as deployed in front of or behind each other butnote the restrictions in section 1.( in the !=uidelines for Fair 9lay" later in thisdocument.

2.0 ?aval landing elements must start the game onboard a naval element if thenaval element could be deployed. Dowever, the naval element can be beachedwhen deployed.

8. 'FF #$B%& F%$ M$-C&) (. 1

3.( When stragglers or elements that have been left o5 table arrive they will causeenemy elements to Jee in the same circumstances that a Jank march would.

3.+ When Jank marchers arrive or driven back troops move onto the table it isimportant to remember that 9I9s must be e-pended per march move.Therefore an arriving group may only consist of those elements that have

managed to get fully onto the table in their rst march move. This process maybe repeated to bring further groups onto the table. This means that elementswhose move is less than their base depth @e.g. WWgA cannot enter forwards,either as a part of a group or singly, and can only enter the table sideways by asingle element move. If advancing spontaneously onto the table, such elementswill enter sideways if necessary. If a spontaneously moving element is entitledto a double move, it will move forward if this enables it to move entirely ontothe table. If further 9I9s are available and they have not gone within +88 pacesof enemy they may march again. 7 Jank marching command cannot choose notto arrive at the rst opportunity @i.e. at least one element must be brought ontothe tableA.

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3.' Flank marchers cause enemy elements to Jee @even those concealed inambushA in the circumstances dened in the rules.  7ny Jee moves occurimmediately that the arriving element or group of elements is placed to enterthe table, prior to the arriving group/element being moved. The arriving playerneed not dene all groups arriving and their place of arrival before the Jee

moves are made. De must however fully dene the group causing the Jee priorto the Jee move@sA being made. lements forced to Jee in this way do so, in anorder chosen by their general, and only once from a Jank march in any bound.lements capable of movement who are in contact with a table edge cannotphysically prevent successful Jank marchers from entering via that table edgeC they simply Jee away from the edge.

9. $MB)&) (. 1

6.( 7mbushing elements are placed on table when their owner e-pends 9I9s tomove them @even if the move is minimalA, by moving spontaneously or as an

outcome move, by shooting, or by enemy moving to within sight. :ntil then,they do not e-ert a K4*, prevent enemy march moves or block shooting byenemy @but do block friendsB shootingA.

6.+ When a marching group or single element discovers ambushers theyimmediately stop if this occurs during the second or later march move andnone of the group can move again this bound. Dowever, if they are a group thatcan march up to 08p from enemy the provisions for such a move as detailed onp(3 of the rules apply. If they are revealed during the rst march / tacticalmove, the moving player may elect to stop at the point where the ambushersbecome visible, or ad#ust any remaining part of his move to react to theambushers. 7ny troops making a second or subsequent march move whodiscover enemy in a gully stop in contact with the gully edge so can see in, butare considered not to be in contact with the ambushers even though they maybe touching.

6.' In the case of mounted infantry who have already e-ceeded their normal @i.e.!foot"A tactical move distance when an ambush is discovered, they may moveno further and are not considered to have discarded their mounts, so may notshoot. This applies equally to mounted infantry who discover ambushers liningthe inside of a gully edge. In this case the mounted infantry are considered not

to be in contact with the ambushers, even though they may be touching.

10. +%$5&- II#I$#I:& +'I# DICI* (. 16

(8.( 9I9 e-penditure is determined at the time the 9I9s are to be spent, not at thebeginning of the bound.

(8.+ <ingle 9I9 move to contact To qualify for the reduction in 9I9 e-penditurewhen moving to contact, an element must make legal contact. It can alwaysmove from an e-isting contact to frontal or Jank legal contact to enter combator act as an overlap for ( 9I9.

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(8.' 7n element or group, which moves other than straight ahead and contactsenemy as above qualies for the reduction in 9I9 e-penditure if either

•  7ll irregular elements other than light troops or a general and any troopsdoublebased with him moves their full move, or

•The element or group stops immediately upon contact.

(8. 7n element or group that stops a march move short due to the +88p one paysG( 9I9 if it is of a type that would normally do so to stop short. Dowever thisdoes not apply if caused by any previously unknown enemy being discovered.

(8.0 <ingle elements do not pay e-tra 9I9s for 'rd or subsequent march moves.

11. -&%I$B%& $%%I&) (.16

((.( If both sides are using an army drawn from the same list and which overlap in

time, and are also from the same nation but with separate leadership, it isconsidered to be a civil war.

12. #$C#IC$% M':&) (. 14

(+.(  When ovin;aroun" other  eleents< terrain or ='Cs  it is onlynecessary to measure

the e-tra movedistance required totrace a path aroundthe obstacles, if morethan one cornerdeviates from astraight path.*onversely if only onecorner deviates themove is measured asif the obstructions

were not present. Thepath is determined atthe start of the move.?.%. This applies when measuring e-pansions from columns as e-pansionmoves are measured as if single element moves.

(+.+ 7 single element of skirmishers does not get a free turn, unless in ademoralised command when halted and turned towards enemy.

(+.' =roups lements from di5erent commands can be in the same group whilestationary. They cannot be halted or moved as a group, e-cept that they may9ress Forward as a group following combat.

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(+. *olumn 7 single element wide column that is wheeling is still a group even if itis LkinkedL i.e. the entire group is not in edge and corner contact. 7 singleelement wide column is the only group that may be !kinked". 7 group cannotbe deployed as a !kinked" column, as this only happens as a result of movement.

(+.0 When forming a single element wide column from a wider group the frontelement moves forward by up to the full e-tent of its move and elements thatare #oining the column must follow directly behind where they have su5icientmove to do so. lements that cannot get into the column this move close up theresulting gap by sliding sideways up to the full e-tent of their move. Thissliding may also include the minimum necessary forward movement in orderthat elements of the group remain in corner to corner and edge to edgecontact. In addition, if this manoeuvre is also to include wheeling, the elementswill shift / slide diagonally in order that they remain aligned to the front of thecolumn, and in corner to corner and edge to edge contact with other members

of the group. ?o element may e-ceed its normal move or end even partiallybehind the line of its original rear edge. This LTL or L>L shaped group @orpossibly other shapeA cannot be LkinkedL, nor may it end in di5icult goingunless all elements are 9s.

(+.1 It is permitted for skirmishers to turn (38M as a group, and then contract on aLnewL front element to form column. ?o element may end further to theirLnewL rear than their position immediately after the initial (38M turn.

(+.2 Wheeling When wheeling a group of elements they must wheel through thesame angles. lements on the outside of the wheel move further, up to thema-imum permitted distance of each individual element. ?o element maye-ceed its own ma-imum move distance. If the group wheels in oppositedirections in the same move, the proportion of the outside elementBs move soused counts toward the proportionate move of all the elements in the group.

13. M':&M&# -&)#-IC#I') (. 18

('.( To advance directly forwardtowards an enemy element it isnecessary to move such that the

forward pro#ection of theelements front edge intersectssome part of the target element.It is not necessary to wheel in anattempt to line up directlyopposite.

('.+ !To advance directly forward towards such an element at least part of which isdirectly in frontL @%ullet 9oint (A does not permit an element to move intocontact with the Jank of an enemy element that is in the protective K4* of a

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friend @see Figure (' $%& v'.(A, by including a move which is also partiallytowards the protecting element.

('.' To 7dvance and line up, an element moves with its front edge facing directlytowards the enemy element@sA that is pinning and must line up directly

opposite. It can initially include a single (38M turn if necessary and mustinclude movement towards the pinning element@sA. It cannot wheel whilst inthe K4* e-cept to move into legal contact or to advance closer and line updirectly opposite. This may also be achieved by shifts or inclines.

('. 7 retirement move from an enemy K4* is a move straight back from theelementNs current position, it may include a (38M turn and end facing either toits initial front or initial rear. This move is not permitted to an element withinthe K4* that starts with its rear facing the enemy. ?ote that an element withits rear edge within a K4* can only move closer to the pinning element.

('.0 Troops arepermitted todismount in aK4*, and arealso allowedto  e-pand ona pinnedelement.

 

lements making a column e-pansion from behind a pinned element can onlymove into a K4* if they satisfy the same !movement restrictions" that apply toall elements entering a K4*.

('.1 >ining up 7 group or single element moving within one base width of enemymay slide by up to a O elementNs width, in order to line up directly opposite

opposing elements, i.e. such that the moving group or individual element eitherends the move in legal contact or in a position such that a member of the groupor the individual element would be in legal contact were they to move straightforward. When lining up with the front edge of enemy, it is permitted for theslide to go through the K4* of other enemy elements to achieve this.

('.2 When moving within a base width certain 9I9 and movement benets areallowed in order to lineup with enemy elements, whether to front, Jank orrear. These are as follows

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(.  $n, troos alrea", arallel to the neareste";e o oonentswhen they come within a

base width may slide upto O an element to bealigned frontcorner tofrontcorner withoutpaying e-tra 9I9s.:nless ending in contactthey must pay for anywheel required to makethem parallel @beforethey enter the K4*unless ending lined up

with the K4*ing elementor in contactA, or if they voluntarily make a shortmove.

+. I the ove is 7, a ;rou  they mayalso ignore thee-tra distance toslide sideways @e.g.They can make afull move forwardthen slide up to anadditional O basewidth for freeA.

'.  $ sin;le eleentthat is arallel tooosin;eleents  and hasmoved directlyforward for its

entire move mayalso ignore thee-tra distance toslide sideways byup to an additionalO base width.

('.3 7 group move including lining up with enemy which does not include turns orwheels @unless ending in contactA does not count as moving straight ahead@e-cept for 9I9 e-penditureA. It is therefore not allowed to enter a gap less than( element wide if the lining up includes movement, which is not straight aheadwhilst in the gap. It is only permitted for the slide move to go through the K4*

of other enemy elements to line up, where the forward move of the elementsgoing through the K4* would normally be allowed.

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('.6 7 bow element cannot contact the front of a mounted element if at the pointthat the bow wishes to move it may shoot at the mounted element, or if duringits move it would become eligible to shoot at the mounted element.

('.(8-pendables can only contract into a column if the move of each of theindividual elements making the move can be performed by wheeling if they

cannot the move is not possible. <imilarly spontaneous advance moves bye-pendables can only be made by wheeling. It is not possible for e-pendablesto e-pand from a column.

('.((Where a number of elements can make simultaneous moves to allow contactwith the enemy @page (3A the normal restrictions for crossing the front of anenemy element still apply.

1. M$-C M':&) (. 18 

(.( 7 march move cannot start or go closer to known enemy than +88 paces or, insome circumstances 08 paces. Therefore troops e-actly at +88 paces @or 08 paces

if applicableA or further apart do not prevent the enemy from marching in theirne-t bound.

1. )+'#$&') $D:$C& (. 19

(0.( The note to $iagram 6cd statesE

!If another friendlyelement is already incontact with the frontedge of the nearestenemy element, aspontaneouslyadvancing elementwill attempt to moveinto whichever isnearest of a rearsupport, overlap orJank contact positionif any of these ispossible" This initially

refers to the elementthat is the originaltarget of thespontaneouslyadvancing element.Where the target elementis already in !legalcontact" thespontaneously advancingelement redenes itstarget as the nearest rear

support position @if it iscapable of giving

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supportA, overlap or Jank contact, which will assist this combat and requires

the shortest move @by straightahead movement, wheels and/or (38°  turnsunless a target position can only be reached by shifts, inclines and/or pivotsA. If to a front corner to front corner contact position it may also overlap anotherenemy element. It can move to any of these positions or to !legal contact" by

shifts inclines or pivots if this is required in order to make contact. 4therwise itmust move by wheels and/or (38M turns. Dowever during this wheel or aftermaking a turn of (38M it is possible that a new target may become the closestenemy element after remeasuring between furthest apart front corners. In thiscase the selection criterion is repeated and the move continues until LlegalcontactL is made with this new target element or ma-imum move distance isreached.

(0.+ Where di5erent elements equally qualify as a target for spontaneousmovement, the moving player chooses the target. Dowever, the target chosencannot be such that the spontaneous move would be cancelled.

(0.' 7 spontaneous element can shift and/or pivot by the minimum necessary inorder to avoid di5icult going, impassable terrain, fortications it cannot crossor friends it cannot pass through. <uch shifts and/or pivots only take placeupon contacting the terrain or element@sA to be avoided. When forward orsideways movement is no longer the shortest route to the target a spontaneousmove will include backward movement su5icient to clear the obstruction.

(0. 7n impetuous elementBs move ends if it is prevented from moving further byobstacles or troops that it cannot interpenetrate or burst through. This mayinclude ivotin; 7ac>!ar"s as stated in the rules to align with other troops. 7n element which starts its move completely surrounded by obstacles or troopsit cannot pass through does not move but is regarded as having made a

spontaneous move this bound, save that it turns (38° if this results in its frontedge being closer to its target element.

(0.0 7n element cannot pivot backward to align itself with friends once it is in legalcontact, as its move ends upon reaching front edge and corner contact withenemy.

16. M':I* #-'* F-I&D%5 #-''+) '- *$+) (. 20

(1.( D&FII#I' 'F *$+)? There is only one relevant !=ap" between any twoelements. This is the shortest imaginary line between them measured by thefollowing methods

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(. Corner to Corner?  The shortest distance between the corners of twoelements, or the corner of an element and animpassable obstruction.

Where touching cornersmeet there is no gap.+. &";e to &";e?  The

shortest distance betweenthe edges of two elements,or the edge of an elementand an impassableobstruction.

'. &";e to Corner?  Theshortest distance betweenthe edge of one element or

impassable obstructionand the corner of anotherelement, impassableobstruction or vice versa.

(1.+ <pontaneously advancing troops cannot e-ceed their ma-imum move distancewhen interpenetrating other troops. Instead, place the impetuous troops inposition up to the full e-tent of their move distance. 7ny troops that have beeneven partially passed through simultaneously respond according to their trooptype.

(1.'  Where a sontaneousl, ovin; eleent isinterenetratin; rien"s an"the ove o aninterenetrate" eleentleaves insu@icient roo or it to ft, the interpenetratedelementNs move is increased bythe minimum needed@displacing friends where

necessaryA to allow the fullspontaneous move to takeplace. If it is not possible forthe interpenetrated elementsto respond, theinterpenetration cannot takeplace but the spontaneouselement is still required tocomplete a full move, possiblyby deviating around ratherthan interpenetrating the

friend.

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(1. When a group @or single elementA is interpenetrating from the front or rear of acolumn or other deeper formation, measure each interpenetrating elementseparately. These pass through any elements that they even partiallyinterpenetrate. 7ny element that does not make it all the way through thegroup is placed in the middle of the formation separating and /or displacing

elements as necessary to allow this to happen. The group@sA will now be inseveral parts. If there is no room to allow displacement the interpenetrationcannot occur.

(1.0 Immobile baggage cannot be displaced to make room for interpenetratingelements or elements displaced by interpenetrations. This may result in theinterpenetration move not being possible.

(1.1 When in or entering a one element wide gap an element can turn 68M tocontact an enemy Jank. It need not contact the nearest element but can moveto contact any element that it can reach within the gap @e.g. +nd or 'rd ranksA. If 

it starts in front corner to front corner or side edge to side edge contact withan enemy element it can e-ceed its ma-imum move distance by up to 08p tocontact that enemy elementNs Jank. In either case it must end its move in legalcontact with an enemy elementBs Jank.

14. DI)#$# )''#I* (. 21

(2.( <hooting 7rc When tracing a line connecting one front corner of a shootingelement to any corner of a target element, and another connecting the otherfront corner to a di5erent corner of the target element they must not cross. Itis possible to trace either of these lines through the target element @e.g. to arear cornerA.

(2.+ 7 player shooting with an element that may consider any edge as its front canchoose which edge he wishes to shoot from regardless of whose bound it is butmust choose an edge that can shoot at an eligible target. The target is theelement most directly to the front of this edge.

(2.' 9layers have the option to shoot or not, at any element that could recoil intoand thereby destroy friends.

(2. 7n element can only shoot at elements that are visible to it. Therefore it mayshoot over intervening enemy troops who cannot be seen due to terrain or arein ambush or over enemy troops in a gully who they cannot see. 9siloi in vineyards, marsh, rocky areas or brush cannot be seen unless in close combator they have been seen to move or are within (08p of troops observing them. 7n element may also shoot from a steep hill over enemy troops who are beyond(88p on the same hill, at a target not on that hill.

(2.0 7 shooting element does not count itself, the target or any other element whichis in contact with itself or the target as one side of a gap when determining if itcan shoot or not. %oth corners of the target element that are traced to by the

imaginary lines must be outside of any gap otherwise it cannot be shot at.

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(2.1 *losest nemy in 7rc C the target element when shooting is the element whosecentre is closest to a perpendicular line drawn from the centre of the frontedge of the shooting element @or the edge counting as the front edge forshootingA.

18. C%')& C'MB$# (. 21

(3.( When a group more than ( element wide contacts an enemy column @or otherdeep formationA on a Jank, elements that have been contacted turn to face, thesecond and subsequent elements moving behind the rst. 4ther elements inthe column remain in place and although their side edges may be touching thefront edge of a contacting element, no combat occurs. Dowever if the Jank attack is on an element@sA that is/are eligible to provide rear support to anelement that is in legal contact on its front edge it does not turn.

19. #$C#IC$% F$C#'-) (.22

(6.( nemy in frontal contact with Jank or rear The ( tactical factor for having anenemy element in frontal contact with the Jank applies whether or not thatcontact is legal contact.

(6.+ &ounted in close combat contacted by foot in terrain The C+ tactical factor formounted in close combat while in contact with the front edge of enemy footwho are in rough or di5icult going applies even if the foot are in contact withthe Jank or rear of the mounted. and the mountedBs frontal opponents aremounted, naval or foot not in bad going.

20. MI#I*$#I* -&$- )++'-# F$C#'-) (23

+8.( These are only available in circumstances where the element giving themitigating factor would be able to give rear support C e.g. if the mitigatingelement does not count as in good going it cannot give mitigating support.

21. C'MB$# '#C'M& (. 23

+(.( *ombat outcomes will be compared in a mathematical way even if results areero or negative. Dence a ero or negative total will also be less than half a

positive total, a negative total will always be less than half a ero total. Whereboth totals are negative either one or both totals could be less than half theother. Where totals are ero or negative an" equal they will be considered asequal.

&Aales

+ is less than half ' and ' is less than half +. %oth elements su5er thecombat outcomes on the half or less than half basis.

( is not less than half ' therefore only the ' outcome is on the half or less

than half basis.

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+ and + are equal and less than half of each other treated as equal.

22. -&C'I%I* &%&M&#) (. 2

++.( lements of a column that has wheeled, and which are subsequently forced to

recoil as an outcome move are not prevented from doing so by followingelements if the column has turned at least 68M.

++.+ The recoiling element, not the pushed back element, is destroyed if, before therecoiling element has completed its recoil move, the rear edge or rear cornerof the pushed back element meets any of the following

• any enemy element. <ince this enemy is not contacted by the recoilingelement, it is not itself destroyed even if contacted on a side or rear edgeor rear corner,

• friends it cannot pass through or push back su5iciently for the recoiling

element to complete its recoil move,• terrain or fortications that it cannot cross.

In each such case the pushed back element is moved back as far as theobstruction. The pushed back element may be destroyed if it is within the K4$of the recoiling element.

23. F%&&I* &%&M&#) (. 2

+'.( When Jeeing the following must be adhered to

•  7ll changes of direction must be made by the iniu necessar, wheels, pivots, or turns that allows the element to complete a +88p move.

•  7 Jeeing element will change direction immediately if, after its initialrecoil and turn @if anyA, it does not have a clear path of at least +88pstraight ahead but only if there is no obstruction visible within +88p inthe new direction.

• Fleeing elements can wheel, pivot, or turn again by up to 68M uponcontacting a new obstruction and if another +88p clear path is available.

• The +88p distance is measured along the path of the furthestmoving

corner of the Jeeing element.•  7fter the other options have been eliminated the Jeeing element willburst through friends making the iniu necessar,  wheels, pivots,or turns to allow this to happen.

• If it is not possible to complete a full Jee move the element is destroyed.

• Fleeing elements cannot turn about at the end of their move, so endfacing the direction #ust moved and cannot deviate to avoid leaving theirbase or arrival table edge. They become a group if they nish in corner tocorner and edge to edge contact.

• Fleeing elements that have deviated to avoid an obstruction "o not turnagain @e-cept as aboveA during that bound in an attempt to resume theiroriginal direction of Jeeing.

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+'.+ When lements are burst through or forced to Jee by Jeeing elements thefollowing must be adhered to

• <kirmishers who Jee due to being within a base depth of any elementforced to Jee from close combat, move rst. If they are caught by theinitial Jeeing element they are either interpenetrated or burst through,this does not cause them to Jee again.

• 4ther elements move after the Jeeing element has burst through andthen move in any order determined by the player. They turn aboutparallel to the Jeeing element, but not necessarily in cornertocornercontact and follow behind them, stopping when their move is completedor when they touch the rear edge of the originally Jeeing element.

• In both cases they only end as a group if they were perfectly aligned atthe start of their move and nish in corner to corner and edge to edgecontact.

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2. +-)I* &%&M&#) (.2

+.( Where normally permitted to do so, elements in a demoralised command canpursue if they win in close combat.

+.+ -pendables who commence a pursuit move whilst already in di5icult terrain

are immediately destroyed.

2. $-M5 %I)#) (. 1 $r, %ist Boo>s

+0.( When noncompulsory troops are allowed as part of an allied contingent theyare limited to a P of minimums and (/' of ma-imums unless the list e-plicitlysays otherwise. :pgrades of troops in allied contingents are dealt with asfollows

• Those listed as L8QL are limited to (/' of the ma-imum.

• Those listed as L7llL is applied to all relevant troops in the contingent.

• Those listed as L7ll/8L is applied to all or none of the relevant troops inthe contingent

• Those listed as L7nyL can be applied to any of the relevant troops with norestrictions

• Those listed as LQ7llL must be applied to at least the relevant fraction, orup to all of the troop type that is chosen @rounded up where relevantfraction is not a whole numberA.

+0.+ Where a list states that allies nee" not inclu"e coulsor, oot  theoptions are to take no foot, or if selected the relevant minima and ma-ima must

be adhered to.

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+0.' 7n allied commander of the same nationality must command a minimum of Pof the compulsory troop types, but may additionally command other troopsfrom that list @unless specically prevented from doing so by the notes to thelistA.

+0. :ndersied 7llied contingents If the ma-imum sie of an allied contingentspecied by a list is less than the minimum compulsory number of elementsrequired by the allied list, then no more than the minimum of any troop typemay be taken, and a general must also be taken.

+0.0 7 player whose army has alternative terrain options when defending mustdeclare which of the compulsory options he has chosen prior to any dicing.

+0.1 7 Tro#an player must pay for the compulsory 9F.

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=:I$>I?< F4; F7I; 9>7R 

The Following are =:I$>I?< for fair play rather than ;ule *larications. They areintended to assist organisers and players in ensuring that tournaments are en#oyedby all in a fair and friendly manner.

1. *-'D )C$%& (. 3

(.( It is important that players measure distances using the same convention,either imperial or metric. This must be agreed at the start of the game orcompetition.

2. M$-I* &%&M&#)

+.( 9layers must not e-pect :mpires to rule on matters of measurement, or tomake rulings if elements have been moved, without marking. It is theresponsibility of the moving player to resolve such issues before movingelements. The benet of any doubt will be given to the static player.

+.+ If you are about to move an element where it is di5icult to measure distancesor the move may prove to be controversial, it is good practise to mark theposition before moving. The benet of any doubt will be given to the staticplayer.

3. C'C&D DIC&

'.( nsure agreement is reached at the start of the game as to what constitutes acocked dice. If not stated it will be assumed that any die that lands evenpartially on terrain, rules, notes etcA counts as cocked. Therefore all dice mustland Jat on the playing surface with nothing intervening to be valid.

. F'-#IFIC$#I') (.9

.( Fortication models occupy !dead space" on the table. In order to minimisethis and to avoid potential for abuse, the physical depth of a forticationbetween outside edge and defended edge should be as small as possibleconsistent with the requirements of modelling. Ideally, this should be no more

than one base width although some commercially available fortication modelsmay e-ceed this. Fortication models other than corners should be one basewidth wide or whole multiples thereof. The outside edge and defended edge of the model must be parallel. *orner pieces should not e-tend further forwardthan the outside edge of the neighbouring fortications. *orners of continuous

fortications cannot be less than 68°.

. #&--$I (. 12

0.( ach 9layer must supply his / her own terrain. ?ote that any terrain deemed to

be unsuitable or unsportsmanlike will be removed from play at the discretion of the umpire. When such pieces are removed by the umpire they may not bereplaced.

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0.+ Deight of Dills For the purposes of visibility and 9I9 e-penditure for halts allhills are to be regarded as of equal height.

6. D&+%'5M&# (. 1

1.( The rules on deployment require reasonable interpretation by all players.Therefore the positions of commands at deployment must be describedunambiguously showing their relative positions, one to another, from left to right an"from front to rear. It is unacceptable to dene commands as front, middle and/or rearbut not their relative left to right positions. It is acceptable to use a sketch map. Thepractise of leaving deployment orders deliberately vague or of e-tending acommandBs deployment across the battleeld @!The Floating *ommand"A in order togain advantageous match ups is not allowed, and the benet of any doubt will begiven to the opposing player. The penalty in such cases will always be in the absolute

discretion of the umpire but may, for e-ample, include repositioning individualelements or groups. 7ny changes made by the :mpire will follow the guidance onpage +2 of the rules in the !*ompetition :mpiring and ;ule Interpretations" sectioni.e. the minimum necessary changes will be made. ?ote that each individual case willbe #udged by the umpire based on that specic situation.

1.+ 9layers are e-pected to e-change deployment maps/wording at the end of thedeployment phase and must do so if requested. &aps showing the deploymentof ambushers need not be e-changed at this point, as ambushes are stillunknown.

1.' 7 deployment map showing ambushes and Jank marches, with e-act positionsand facings clearly marked must be made. 9layers are e-pected to show this totheir opponent at the end of the game and must do so if requested.

1. 9layers must fully dene their troops as they are placed on table. :nlessotherwise decided by tournament organisers, players must declare troops,including troops referred to in their army lists as disguised as something else,by their actual trooptype. ?aval elements must have their embarked elementdeclared.

4. $MB)&) (. 1

2.( When an ambush is revealed at the request of any player the ambushing playershould show their opponent the ambush details. 7lternatively they may requestthat an umpire check the ambush deployment.

2.+ Immediately it is discovered that elements have either been, improperly placedon table at deployment or in ambush @all misplaced ambushing elements arerevealedA, the opposing player has the choice of leaving them in position oralternatively having them removed and replaced, touching the o5enderBs baseedge as close to the centre as possible in the formation shown on the ambush

map with the rear edge of the group touching the base edge. They do not countas lost.