d&d 5th edition: the witcher class · • alchemical tools witcher senses you have low light...

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1 D&D 5th Edition: THE WITCHER CLASS “Indeed, naught is more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. Unscrupulous scoundrels without conscience and virtue, they are veritable creatures from hell, capable only of taking lives . . .” — Monstrum - A Portrayal of Witchers, Anonymous Taken in as children, witchers are subjected to intense alchemical processes, consumption of mutagenic compounds, and relentless physical and magical training. The end result is a monster slayer for hire. Permanent results of mutations shared by all witchers include: Sterility Cat-like eyes granting acute night vision - witchers can constrict their pupils to see in blinding light or open them to see in near pitch darkness. Resistance to disease (which functions in most cases as complete immunity) and a boosted immune system, allowing them to consume large quantities of potions that could prove deadly if consumed by others. Heightened “witcher senses,” allowing them to feel their environment, and to track and hunt enemies. Accelerated healing granting quick recovery from injuries. Long lifespans and prolonged youth. Witchers are proficient in the use of most weapons, but are never seen without their two swords. A steel greatsword is maintained for use against common foes, whereas a silver longsword is reserved for beasts resistant to all but magical attacks. Witchers are also trained in the mixing and brewing of potions, having developed a tolerance to alchemical toxicity. Lastly, witchers are attuned to the use of Signs, a special form of battle magic. A medallion, formed in the likeness of a wolf, cat or griffin, indicates the school where the witcher was trained.

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D&D5thEdition:THEWITCHERCLASS“Indeed,naughtismorerepulsivethanthesemonstersthatdefynatureandareknownbythenameofwitcher,astheyaretheoffspringoffoulsorceryandwitchcraft.Unscrupulousscoundrelswithoutconscienceandvirtue,theyareveritablecreaturesfromhell,capableonlyoftakinglives...”

—Monstrum-APortrayalofWitchers,Anonymous

Takeninaschildren,witchersaresubjectedtointensealchemicalprocesses,consumptionofmutageniccompounds,and

relentlessphysicalandmagicaltraining.Theendresultisamonsterslayerforhire.Permanentresultsofmutationssharedbyallwitchersinclude:• Sterility• Cat-likeeyesgrantingacutenightvision-witcherscanconstricttheirpupilstoseein

blindinglightoropenthemtoseeinnearpitchdarkness.• Resistancetodisease(whichfunctionsinmostcasesascompleteimmunity)anda

boostedimmunesystem,allowingthemtoconsumelargequantitiesofpotionsthatcouldprovedeadlyifconsumedbyothers.

• Heightened“witchersenses,”allowingthemtofeeltheirenvironment,andtotrackandhuntenemies.

• Acceleratedhealinggrantingquickrecoveryfrominjuries.• Longlifespansandprolongedyouth.Witchersareproficientintheuseofmostweapons,butareneverseenwithouttheirtwoswords.Asteelgreatswordismaintainedforuseagainstcommonfoes,whereasasilverlongswordisreservedforbeastsresistanttoallbutmagicalattacks.Witchersarealsotrainedinthemixingandbrewingofpotions,havingdevelopedatolerancetoalchemicaltoxicity.Lastly,witchersareattunedtotheuseofSigns,aspecialformofbattlemagic.

Amedallion,formedinthelikenessofawolf,catorgriffin,indicatestheschoolwherethewitcherwastrained.

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Itisacommonbeliefthatwitchershavenocapacityforemotion.Thisperceptionisduelargely,inpart,totherigoroustrainingandseclusionfromsociety,whichhasbeenknowntoresultinbluntedemotionalexpression.

THEWITCHERLevel ProficiencyBonus Features_______________________________________________________________________________1st +2 WitcherSenses2nd +2 BattleMeditation3rd +2 Alchemy,CombatCasting 4th +2 AbilityScoreImprovement5th +3 ExtraAttack6th +3 AbilityScoreImprovement7th +3 AardandIgniUpgrades8th +3 AbilityScoreImprovement9th +4 AdvancedAlchemy10th +4 YrdenandIgniUpgrades11th +4 ExtraAttack(2)12th +4 AbilityScoreImprovement13th +5 AardandIgniUpgrades14th +5 AbilityScoreImprovement15th +5 IgniUpgrade16th +5 AbilityScoreImprovement17th +6 AxiiUpgrade18th +6 SuperiorAlchemy19th +6 AbilityScoreImprovement20th +6 ExtraAttack(3)

CLASSFEATURESHITPOINTSHitDice:1d10perlevelHitPointsat1stLevel:10+yourConstitutionmodifierHitPointsatHigherLevels:1d10(or6)+yourConstitutionmodifierperlevelafter1stProficienciesArmor:AllarmorWeapons:Simpleweapons,martialweaponsTools:NoneSavingThrows:Constitution,WisdomSkills:Insight,Intimidation,InvestigationandPerceptionSpecial:Resistancetodisease,witchersenses,battlemeditation

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Youstartwiththefollowingequipment:• Suitofchainorleatherarmor• Silverlongsword(1d8+1)• Steelgreatsword(2d6)• Lightcrossbowand20bolts• BestiaryofMonsters• Alchemicaltools

WitcherSensesYouhavelowlightvisionandyourproficiencybonusisdoubledforInvestigationandPerception.

BattleMeditationStartingat2ndlevel,youtreatshortrestsasyouwouldalongrest.

AlchemyStartingat3rdlevel,yougaintheabilitytocreatealchemicalconcoctionsforyoursword,givingyouadvantageonyourattackrollsagainstaspecificcreature.Tocreatethesolution,youmustfirstharvestthecreature’sorgans,andthenspend1goldpieceperthecreature’shitdicetogatherthenecessaryingredients.Newsolutionsrequireadaytoprepare,afterwhichtimeyoumayenhanceyourweaponsafterashortrest.Youmayonlyenhanceyourweaponswithonesolutionatatime.Thesolutiondissipatesafteraday.AdvancedAlchemy:At9thlevel,chooseanycreaturewith9hitdiceorlessthatyouhaveharvested.Againstthecreature,youhaveadvantageonyourattackrolls.SuperiorAlchemy:At18thlevel,chooseonecreaturetype.Againstcreaturesofthattypewith18hitdiceorlessthatyouhaveharvested,youhaveadvantageonyourattackrolls.

SIGNSStartingat3rdlevel,youlearntouseSigns,orglyphs,tocreateavarietyofmagicaleffects.SignsworklikeCantrips,inthatthereisnolimittohowmanyyoucancastperday.

CombatCastingIncombat,youmustfocusontheSignyouwishtouseforthetimerequired.Youmaynotattackortakeanyotheractionsduringthisperiod.Ifyoutakedamageorsufferanyadverseeffectwhileyouarefocusing,youloseyourfocusandmustbeginagainatthestartofthefollowinground.YouuseyourWisdommodifierwhensettingthesavingthrowDCforawitchersign.SignsaveDC=8+yourproficiencybonus+yourWisdommodifier.

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QUENFocusTime:2roundsRange:SelfDuration:1minuteoruntilbrokenTheSigilofProtection.Createsaforcefieldaroundyou,absorbingincomingenergy,kineticorotherwise,equalindamagepointstoyourlevel+yourWisdommodifier.Forinstance,at3rdlevelandwitha+2bonusforWisdom,Quenabsorbs5pointsofdamage.Soifanattackagainstyouwouldnormallydeal8pointsofdamage,youwouldtakeonly3.Oncetheprotectivebarriertakesdamage,itisbrokenandmustberecast.IGNIFocusTime:1roundRange:Self(15-footcone)Duration:InstantaneousTheSigilofCombustion.WorksasthespellBurningHands.Asyouholdyourhandout,athinsheetofflamesshootsforthfromyouroutstretchedfingertips.Eachcreatureina15-footconemustmakeaDexteritysavingthrow.Acreaturetakes3d6firedamageonafailedsave,orhalfasmuchdamageonasuccessfulone.Thefireignitesanyflammableobjectsintheareathataren’tbeingwornorcarried.At7thlevel,Ignideals4d6firedamage,at10thlevel5d6damage,at13thlevel6d6damageandat15thlevel8d6damage.AARDFocusTime:1roundRange:Self(10-footcone)Duration:InstantaneousTheSigilofForce.Youpushopponentsawayfromyouwithmagicalforce.Enemiesmustmakeasavingthrowvs.yourspellcastingabilityorbestunnedforoneround.TheAardsigncanalsobeusedtotoppleobjects,breakthroughbarriers,orknockflyingenemiestotheground.Startingat7thlevel,enemiesfailingtheirsavingthrowsagainstAardfallprone.At13thlevel,enemiesareknockedproneandstunned.

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YRDENFocusTime:1roundRange:Self(15-footradius)Duration:1minuteTheSigilofContainment.Yrdencreatesacircleofmagicalglowingglyphsonthegroundina15’radius.Enemieswalkingintothecirclemustmakeasuccessfulsavingthrowvs.yourspellcastingabilityorbecomeslowedforoneminute.Startingat10thlevel,Yrdencanalsoturninvisiblecreaturesvisibleandmakenon-corporealenemiesvulnerabletonon-magicalweaponswhenstandingwithintheglyphcircle.Movinginandoutofthecircletakesoneaction.AXIICastingTime:1action(charm)1round(confusion/dominateperson)Range:30ft(charm/dominateperson)10-footradiussphere(confusion)Duration:1hour(charm)1minute(confusion)10minutes(dominateperson)TheSigilofPersuasion.IdenticaltothespellCharmPerson.Youattempttocharmahumanoidyoucanseewithinrange.ItmustmakeaWisdomsavingthrow,anddoessowithadvantageifyouoryourcompanionsarefightingit.Ifitfailsitischarmedbyyouuntilthespellendsoruntilyouoryourcompanionsdosomethingharmfultoit.Thecharmedcreatureregardsyouasafriendlyacquaintance.Whenthespellendsitknowsithasbeencharmed.At7thlevel,theAxiisigncanbeusedasthespellConfusion.Thisspellassaultsandtwistscreatures’minds,spawningdelusionsandprovokinguncontrolledactions.Eachcreatureina10-foot-radiusspherecenteredonapointyouchoosewithinrangemustsucceedonaWisdomsavingthrowwhenyoucastthisspellorbeaffectedbyit.Anaffectedtargetcan’ttakereactionsandmustrollad10atthestartofeachofitsturnstodetermineitsbehaviorforthatturn.d10Behavior1.Thecreatureusesallitsmovementtomoveinarandomdirection.Todeterminethedirection,rollad8andassignadirectiontoeachdieface.Thecreaturedoesn’ttakeanactionthisturn.2-6.Thecreaturedoesn’tmoveortakeactionsthisturn.7-8.Thecreatureusesitsactiontomakeameleeattackagainstarandomlydeterminedcreaturewithinitsreach.Ifthereisnocreaturewithinitsreach,thecreaturedoesnothingthsturn.9-10.Thecreaturecanactandmovenormally.Attheendofitsturns,anaffectedtargetcanmakeaWisdomsavingthrow.Ifitsucceeds,thiseffectendsforthattarget.

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At17thlevel,theAxiisigncanbeusedasthespellDominatePerson.Youattempttobeguileahumanoidthatyoucanseewithinrange.ItmustsucceedonaWisdomsavingthroworbecharmedbyyoufortheduration.Ifyouorcreaturesthatarefriendlytoyouarefightingit,ithasadvantageonthesavingthrow.Whilethetargetischarmed,youhaveatelepathiclinkwithitaslongasthetwoofyouareonthesameplaneofexistence.Youcanusethistelepathiclinktoissuecommandstothecreaturewhileyouareconscious(noactionrequired),whichitdoesitsbesttoobey.Youcanspecifyasimpleandgeneralcourseofaction,suchas“Attackthatcreature,”“Runoverthere,”or“Fetchthatobject.”Ifthecreaturecompletestheorderanddoesn’treceivefurtherdirectionfromyou,itdefendsandpreservesitselftothebestofitsability.Youcanuseyouractiontotaketotalandprecisecontrolofthetarget.Untiltheendofyournextturn,thecreaturetakesonlytheactionsyouchoose,anddoesn’tdoanythingthatyoudon’tallowittodo.Duringthistimeyoucanalsocausethecreaturetouseareaction,butthisrequiresyoutouseyourownreactionaswell.Eachtimethetargettakesdamage,itmakesanewWisdomsavingthrowagainstthespell.Ifthesavingthrowsucceeds,thespellends.