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  • 8/6/2019 Ddgcon Rulebook En

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  • 8/6/2019 Ddgcon Rulebook En

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    G G vcy c

    S 13 vcy p m

    20 vcy p m

    Cl ll Cpl cllc 8 T

    Tableof ConTenTsG c 2 3

    T W Rlm 3w W 3

    Wy Ply 4Allc 4

    S 5 P 8

    S 9Sp 1: Dw 9Sp 2: Mv 9Sp 3: F Bl 12Sp 4: Rp 17Sp 5: Rc 17Sp 6: Cllc Icm 18

    x: P 19G 22

    CrediTs

    Rc Bk Rc Bk, P L,

    M J

    J Clk Wlk

    & S c J Sc

    Kv Sm

    c Wllm OC

    G B Am Gllp

    Wy El

    G Kv Sm, Em Tj

    P P Vc Vl

    Ry McCy

    Ry Sv

    P Nck Bl, Ncl Ic

    P J Dlp

    Tv Am

    P G G

    P: Jm Al, Rc Bk, D B, Am Cl,J Clk Wlk, C b Clly, Cm C, Ry Dcky,Kl Fc, Dv Glk, M J , Tby L-Sm, PL, Dv N, Bll Slvck, Dwy Spck, D Spck,Ry Tmp, Cl Wl, Sv W, Mk Wym,W Wym

    Game Components

    1 m b

    1 lbk

    1 y

    5 c c(1 c lm, pl Qck Rc c)

    252 plc (63 c lm):

    80 Fl

    24 S E

    24 F

    24 W

    32 M

    12 Cl

    16 Sm Elml

    16 D

    24 Wp

    50 plc cp (40 y, 10 )

    80 cl mk (20 c lm)

    2 m mk (Vl/N, Kk/I Ccl)

    30 D G k

    80 Ev c (20 c lm)

    30 T c

    80 Gl k (50 1 Gl, 30 5 Gl)

    16 c:

    6 6- c

    4 8- c

    3 10- c

    2 12- c

    1 20-

    inTroduCTionW h cm t th Dungeons & Dragons wld. H d d chmpi vil t iv it ch th cmti, , t, d pli, dtmid t cq di. Tibl mt mp c th ld, dtyivythi i thi pth. Mihty d dmit th ki,lyi wt t ti mi with thi ddly bth. Bldxpl d d lld with m di dt t.

    F t lm ctd dmiti th kw wld:mihty mpi, l ti, pwl llic.Th Dark Empire of Karkoth dm lki th iitChid Gd with th bld dz ld, bt th hiclv d hm th Vailin Alliance dtmid txtipt thi cit vil c d ll. Th Iron Circlek t bjt th kw wld bth it clt li,bt th ppl th Nerathan League bttl ily tmh th vt th il.

    Up t ply c ply th Conquest of Nerath m.Y m th l wld, ii v th lm. Y dcid wht c y d t lll y l d

    wh t bild thm. Y ht bttl t dd y ld iz th y , d d bv h t cv thcit ct bid i m d. Th m ti-ty y hld, th m tp y c it d y b.

    Y chic dtmi whth y ch lm will vivd timph, ll it dk t th hd d tl

    y mi.

    HowTowinTh wi i th ply wh chiv th m victorycondition t. Victy cditi dpd th lth thm. B tti, dcid whth y wt t ply ht,mdim, l m.

    Alliances: I y ply llic m, th victy cditi bit dit. S th Allic idb p 4.

    the WarrinG realms

    H qck vvw lm, cl b c wk. Y cc wc lm ply, ll c l pck mly by plc cl mk c lm cp, w bl.

    k P kk (kkT wlck w l Kk wl pw cmcy w. T m l l c m b ccp. Kk jy v p b wk Evc. I y jy w l w lm y.

    v c (v)Elv l ll w mcl mcy-, lm b m pp lml cl, v

    b vy wl. I y w l , c ply Vl Allc.

    ccGbl km, mc, wlkc I Ccl c wl m. T I Ccw l cmm l c, lm p Ev ck. Tlm b m w w pblc c.

    Gu ()T l vv mly mwv ll m ll Emp N. T L v cllp, c bw vc Kk I Ccl. Hw Ev c, pbv w ck N bI y jy l, cp c ck m, c N L.QuesTions?

    u.S., c, Pf, & www.w.cm/cmvcW C LLCP.O. Bx 707R WA 98057-0707U.S.A.

    Tl: 1-800-324-6496 (w U.S.)1-425-204-8069 ( U.S.)

    u.k., , & S [email protected] C LLCc/ Hb UK L.Cwll Wy, Rvl Il E,Nwp NP19 4YHUK

    Tl: +44(0)8457 12 55 99

    [email protected] C p/ Hb Blm NV/SAIl 11702 G-BjBELGIUM

    Tl: +32.70.233.277

    P .

    2011 W C LLC, P.O. Bx 707, R, WA 98057-07 07, U.S.A.Mc by: Hb SA, R Cx 6, 2800 Dlm, CH. Rp by: HbEp, 2 Rw Av, Sckly Pk, Uxb, Mlx, UB11 1AZ. UK. Dungeons &Dragons, DD, Wizards o the Coast, Conquesto Nerath, ll W C pcm pcv l mk W C LLC U.S.A. c. All W cc cv lk ppy W C LLC. Hb l mk Hb, Ic. w pm. R. U.S. P. TM Ofc. All v. c.

    Short and Medium GameF ht mdim-lth m, ply kp tck

    victory points (l clld VP) th Victy Pit tck.

    At th d ch game round (t ch lm hcmpltd it t), chck t i y ply h chd thdd VP ttl. I y hv t lt th qid VP ttl dhv th mt victy pit, y wi. I tw m ply

    VP ttl tid, ply th m d d chck th ttli t th d th d. Cti til ply h thmt victy pit t th d m d.

    30033806000001 EN

    F xmpl, i ht m, th Kkth ply ch

    13 VP h t. Th Vili, I Cicl, d Nth plll t chc t c victy pit thi t, tI th Nth ply d p with 13 VP t, wiply ply th t, d chck thi VP ttl t th th m d.

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    vP c

    1 Cq my l pc

    13 Ply T c

    5 Cq my Cpl

    vcy cG G

    S 20 vcy p m

    30 vcy p m

    All cl ll Cpl cllc12 T

    cc

    k Blck

    v Gl

    c R

    Bl

    S th Allic idb mmy th llic l.

    I --ll m, ch ply ctl lm d cttck y th ply t y tim. Ply t tik ykid mt m thmlv, bt th bid-i mt, y c bk dl t y tim. T mv pic it pc ctlld by th ply, v y idly with, y mt ttck tht pc.

    2 PlayersPlayer 1: Kkth d I CiclPlayer 2:Vili d Nth

    Ech ply ctl tw lm, which llid withch th.

    3 PlayersPlayer 1: Vili d NthPlayer 2: KkthPlayer 3: I Cicl

    O ply ctl th lli Vili d Nth. Th Kkth

    d I Cicl ply llid it thm.

    4 Players (Alliances)Player 1: Kkth d Player 3: I CiclPlayer 2: Vili d Player 4: Nth

    Ech ply ctl lm, bt Kkth d th ICicl llid it Vili d Nth, wh llid withch th.

    v PVicty pit m cci cmplti vi cti, mmizd i th llwi tbl.S Victy Pit p 16 m imti.

    Y civ victy pit y cmplt th pcidcti. Hwv, ll ply chckthi lm VP ttl t th d ch m d t i th wi.

    allianCes

    w .

    S v: I llc m, ll cvm m vcy, mm blw.

    : Y c mv pc ypc cll by y y lly. I y lly pc pc, y pc c pc w. S Sp 2: Mv p 9.

    B: Y y lly c ck m m,c c ply c mv pc ly w. Hwv, y pc lly pc m pc, y ll pc . S Sp 3:F Bl p 12.

    c : Sc y ck ly y ,y c cq pc w y ll y. I yck my l pc y lly y w, y b y lly. S Cq Spc p 15.

    Free-For-allaGreements

    I y ply --ll m, y mlly l lw y ply, llc l pply.

    Y c mk m w ply cp ply ck c , b yll c mv c y m pc w . I y mv y pc pc c pl y pc, y bl, y cq pc ( l pc) y w.

    Y c cly mk ml m --llm. Sc l, , cy pc:All ply wc llc, bk l, bckb -cll ll y m. Exmpl cm cl llw.

    F C ck ply.

    F Swpp l pc by lv m .

    FDc mv, pc, pcplcm w ply.

    FU Ev c m w ck ply y v m w.

    seTupOc yv dcidd wh will ply which lm, t p tm ply.

    Game BoardTh m bd hw pt th Dungeons & DragonIt i dividd it mb land spaces, sea spaces, dungeon entrances (pc mkd with d ymb

    Uld d plc th m bd i th ct th pl withi y ch ll ply. It bt ch plt it th c ctii th Cpitl hi htti lm.

    Ech lm tti ld pc hv cld bd,mtchi th cl tht lm ymbl d pic.

    Long GameEch lm h Cpitl: Kkthi

    Thhld (Kkth), Vilid(Vili), Citdl I Gp(I Cicl), d Mithlt(Nth). I l m, yply til y ctl ll Cpitl,dl hw my victypit y ccmlt. I yctl ch my ply Cpitlt th d y t d ytill ctl y w Cpitl,y immditly wi.

    Y c l wi l m bypldi d t cllctT cd. I y hv tlt iht T cd (bth iply d i y hd) d hvm T cd th yth ply t th d th md, y immditly wi. Oth-wi, ply th m d dchck i t th d th d.Cti til ply h thmt T cd t th d m d.

    waysTo play

    F ppl c ply th Conquestof Nerath m --llcmptiti pitti llicit th. With wth , m plyctl llic.

    I llic m, llid lmcpt with ch th. Nithlly c ttck th th cqit tity. O lly pic cmv ly it thh thth pc.

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    v c BckS

    Su c Bck

    cS

    Bck

    v

    k 5

    c

    Event and Treasure CardsTh m icld tw dit typ cd: Evt T.

    Event Cards: Ech lm tti Evt dck cti cd. Sh ch dck ptly d plc it c dw

    wh idictd th lm c cd.

    At the start of the game, draw two Event cards for your realmTh cd m y hd. Fm th , ch plydw Evt cd t th tt hi h t.S Stp 1: Dw p 9.

    Treasure Cards: Thi dck cti thity cd. Shdck d plc it c dw wh idictd th QiRc cd. Whv y H pld d

    y dw T cd. S Pld D p

    Reference CardsEch lm h it w c cd, tti th lm m,it Cpitl, it b icm, d it tti ty. Th cdl icld tp cht tht lit th lm tti picd thi tti pc th m bd.

    Plc ll th lm tti pic th m bd hwi th tp cht.

    P: T mk y v p y lm ccly,cck l l pc c ylm pc mc cl. N lm w pc

    l pc bl lm, c. T cck y pc pc ccly plc (m pc v

    ml m). Spc b l cl l c lp y cck y p.

    Summary of Play: Th v th c cd hw tht d, th qc tp i m t, d th ph

    i bttl d. It l pvid th lm Evtdck d dicd.

    Quick Reference Card: Thi cd mmiz th vipic, victy cditi, d th l xpli d.It l pvid pc t tck th D Gdi til(d dicd) d Gld tk, wll pc thT cd dck.

    S pc hv pcil cl, v th tht hv pictti i thm. Th t d tc t ctlld

    by y lm.Piece Silhouettes: My th pc th m bd hvilhtt pitd thm i th ctlli lm cl(blck, ld, d, bl) t hw wh tht lm ttipic plcd. S Pic, blw.

    PiecesPieces pltic tht pt y lm tp.Ech lm pic cpd t tht lm cl.

    Plastic Chips: Y c chip t v pc i cwdd d m ily tlly p y pic. Ech y chippt 1 pic; ch d chip pt 5 pic.F xmpl, i y hv 6 Ftldi i il pc,y c plc 1 Ftldi pic tp il d chip tck 5 y chip.

    Th tth y c it limitd by th mix pltic d chip vilbl i th m. I y dt hv ht mk ll y tck, i y ht chip, y c mthi l t idtiy y pic, ch lip ppwith th m witt it.

    pieCe summary

    T k p c m,wc ll lm c . F m m, Pc Dcp ppx p 19.

    :T cp pc, Fl pllb wk.

    S : T w mc pv , cpcmb pw. Ty lw b xmly pwl .

    : F -, pc c bk l c vc my y.

    : T H mv wll. Ty lc xpl .

    W: T H c ly m bl by c v k bck. Lk F, y c xpl .

    c: Cl clly vl. Ty v p w pc.

    S : A m b l w, -mv c cmm pwl w.

    : T m pwl pc m, D kll, y qckly, c ck l .Hwv, y vy xpv.

    W:T bckb y vl c, Wpp p my .

    Dungeon Guardian TilesTh thity cdbd Dungeon Guardian til, chi th hp d d. Sh th til d plc 1D Gdi ch d tc th mbd. Plc th t th t il c dw i th idictdpc th Qick Rc cd.

    S S

    S

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    SG Suy

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    v 11 l

    c 12 Gl

    13 Gl

    uB SS SyB ScP

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    P

    x

    v c c

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    P

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    v c c

    1 G5 G

    6-S D!1

    10-S D#3

    8-S D@2

    12-S D$4

    20-S D%5

    Turn seQuenCeEch lm t cit ix steps, which tk plcxd qc.

    1. Draw (page 9)

    2. Move (page 9)

    3. Fight Battles (page 12)

    4. Reposition (page 17)

    5. Reinforce (page 17)

    6. Collect Income (page 18)

    Y mt dw Evt cd d cllct icm i y cll th pt th t qc vlty. Whih y Cllct Icm tp, y t i v. Ply tht th xt lm i th t d.

    Wh vy lm h cmpltd t, th m d. I bdy h w, w m d bi.

    Step 1: DrawY bi ch t by dwi Event card m ylm Evt dck. Evt cd c ifc th m i

    vity wy, ch pvidi pi bt i bllwi y t mv pic i l wy plc pic th bd, hidi my dtyi pic, tli Gld. Ech lm dck i dit, it iq t d tth.

    Ech Evt cd ply itcti tt wh it c b pUl thi txt y PLAY IMMEDIATELY, y dt hply th cd iht wy; y c kp it i y hd dcid th tim i iht. Y c hv y mb c

    y hd.

    Oc y ply cd, llw it l txt, th dicd itp bid th Evt dck i th idictd pc y c cd. I y dck v t, imply hdicdd Evt cd t m w dck d cti mlly.

    Th fv txt t th bttm Evt cd pvid bckd imti th wld pvid i-cmmty. It h ct m ply.

    Step 2: MoveI thi tp, y c mv y ll y pic m tpc thy ccpy t th pc. Ech pic c mv

    mb pc p t it Mv mb. Ech pc it mit h t b adjacent t th pc it mv t ; tht pc mt h cmm bd. F xmpl, Fh Mv 1, it c mv m th ld pc it cccpi it ld pc djct t it.

    A pic c mv l th it Mv mb. F xmp D h Mv 3, it c mv 0, 1, 2, 3 pdi thi tp. Y dt hv t mv y pic i y

    wt t.

    orderofplayConquest of Nerath i plyd i game rounds. Di md, ch lm tk turn. At th d ch m d,chck t i y ply h w th m.

    Rlm tk thi t i th llwi d.

    1. Dark Empire of Karkoth

    2. Vailin Alliance

    3. Iron Circle

    4. Nerathan League

    I y plyi tw llid lm xmpl, i tw-ply my imply tk ch lm t i th mld. F xmpl, i y plyi bth Kkth d th ICicl, Kkth t y mv tht lm pic, ht itbttl, d by w pic, whil th I Cicl d thi.Th, wh th I Cicl t cm d, y d thm th I Cicl whil Kkth d thi.

    Control MarkersTh mll cdbd cicl pitd with ch lmcl d ymbl. Y ctl mk t hw tht yhv conquered ld pc tht mly bld tmi. Ctl mk l idict ply ct VPttl th Victy Pit tck.

    St id ch lm ctl mk wh it ply cily ch thm. N i ply t th tt th m.

    TreasuryRi lm it chp. Y d t py w picby pdi Gold m y treasury. Th tk, i thhp ld b, cm i dmiti 1 Gldd 5 Gld.

    Ech lm h tti ty, hw i th llwitbl. Th lm c cd l lit thi imti.

    Th tti ty ch lm i bd t d.F xmpl, Kkth t t t ( Od Ply, blw)d plc it wly pchd pic th bd by l, tht lm tt with th mllt ty.Nth lt d i likly t l lt pic d tity, it tti ty i th lt.

    Ech lm cllct income t th d tht ply t.Th lm tti icm dpd th mb ldpc it ctl d i litd th lm c cd.Thi mb p d dw th lm cq ltity. S Stp 6: Cllct Icm p 18.

    DiCe

    Conquest o Nerath cl yp c. Plyll bl, wc c p14. Kp c m b, w y c ll ply.

    Wv c ll y ll ck c, l mb c b ymbl. F xmpl, 4!1m y ll 4 6- c.

    Y c m ml- (plyl) c mbby .

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    T Wp Mv 2. I c mv y pc w 2 pc Spp By.

    T D Mv 3. I c mv yl pc w 3 pc Wbl F.

    (I c mv c.)

    1

    1

    2

    2

    22

    T Fl Mv 1. I c mv mAml F Z, Spy Nm,

    D Mc.

    T F Mv 2, c mv mAml F y l pc l. I c l

    mv Tmb H c H.

    2

    2

    21

    1

    1 1

    1

    1 1

    1

    2

    2

    22

    33

    3

    3

    3

    3

    Flying Pieces: D d Stm Elmtl fyi pic.Thy c mv thh d d thi mvmt i ld pcd pc.

    Flyi pic c mv thh my pc witht tppi.A fyi pic tht d it mvmt i my pcmt ttck tht pc. D d Stm Elmtl ctmv it d tcthy c fy v thm btt ld th.

    Sea Pieces:Whip pic. Thy c t ly pc d mt d thi mvmt i pc.

    Whv y mv pic it my pc dtc, y attack tht pc. Mv th pic y wt ttk pt i th bttl it tht pc. Yll ht th bttl ith xt tp.

    Pic c mv m m th pc t ttck ilmy pc, l thy bl t ch it. Likwi, yc plit y pic tht thy mv m pc t ttckvl pc.

    P: B y y bl, mk y mv ll y pc p. Sy, b y

    w bl b cw y pc wll .

    Movement BasicsPic mv i dit wy, dpdi thi typ. Smpic c pm pcil cti whil mvi.

    Land pieces d sea pieces c mv ly it thhcti kid pc. Flying pieces c t d d thimvmt i y kid pc. S th Pic Dcipti p-pdix p 19 m imti.

    Land Pieces: Ftldi, Si Ei, Fiht, Wizd,d Mt ll ld pic. Thy c t ly ldpc d mt d thi mvmt i ld pc (bt S Tpt p 11). Ctl l ld pic, btthy ct mv.

    Dungeon Entrances: Oly Heroes c mv it dtc t c th t withi. Fiht d Wizd H. H mt tp mvi thy t d tc, d thy mt ht th D Gdii th Fiht Bttl tp ( Expli D, p 14).

    P: I y v m mmb w ymv pc , y mpl ck. Wv

    y mv pc, ly p w.Oc y mv ll pc y w ,

    ll y pc p c x p.

    Th m bd d t wp. F xmpl, pic ctmv dictly m Khv t th Fbidd City, m thDw Mti t th Sclt Picipliti.

    Transferring Pieces: Sm Evt d T cd llw yt transfer pic btw pc by mvi th pic m tti pc d plci thm i dtiti pc. (Thcd tt whth th dtiti pc h t b djct t.) Sch t d t ct mvmt.

    SF th pp mvi, th m bd i cmpd th kid pc: friendly pc, enemy pc, ddungeon entrances.

    Pic c mv ly it thh idly pc, bt thymt tp wh thy t my pc (v mpty ) d tc. Di ti bttl. S Stp 3:Fiht Bttl p 12.

    Th i limit t th mb pic tht c ccpy pc.

    Impassable Territory: Ech pc th bd h m.Tw impbl tity (i th tht d th-wt c th bd) d t ct pc. Thy dt hv cld bd d d t ct pt th mbd. Pic ct t mv thh th .

    cS vY c mv y pc y pc

    cll by y y lly. I y lly pc pc, y pc c pc w .

    Y ll v mv y w pc y w , y c mv lly pc.

    Land Spaces: Whth ld pc i idly my d-pd wh controls it. A ld pc ctll i th lmwh pic ccpy th pc wh h ctl mk iit, i it cti pic. I my ctl lm ttild pc, th pc i ctlld by tht lm.

    Afriendly ld pc i ctlld by y, by lly i

    llic m.A enemy ld pc i ctlld by my lm.

    Sea Spaces: A pc i my pc i it cti mypic. Othwi, it i idly pc.

    Dungeon Entrances: Th pcil pc, mkd with thymbl d, pt im i d t.Thy htd by tibl di, d mt pic ctt thm.

    Hostile to All: D tc t idly t y lm.Hwv, cd d ct tht t my pc d tpply t d tc.

    Sea TransportLd pic ct mv it pc. Hwv, Whld ld pic, cy thm thh idly pcld thm i my idly coastal spaces.

    Coastal Spaces: A ld pc i ctl pc i it i dt pc.

    Flyi pic c mv ly btw pc d cpc. Ci th bdy btw pc d ctl pc ct mvi 1 pc.

    Islands: A ild i ld pc tht i tily iid m pc, ch th Witkll Ld. Ildct ctl pc.

    A ld pic ct mv t ild l itcid by Whip. Hwv, fyi pic c mv pc d d thi mvmt ild.

    A Whip c cy p t 2 ld pic. Th ld picembark t th Whip m ctl pc d debit th ctl pc.

    A Whip mt tp mvi wh it t my pc, tii bttl. Pic tht dbk it ctl pc mk sea landing it tht ld pcS Ldi p 13.

    Whip ct cy Ctl, D, Stm Elmtth Whip.

    cS S SPY Wp c p l pc bl

    lly, c c ply mv ck w lm pc ly ply .

    Loading: Whip c mv b d t ldi. Ahip c mv 0, 1, 2 pc b ldi ld pIt c v ld thm m dit ctl pc lpth. Ay ditc th Whip mv b picki pct it it mvmt th t; xmpl, i mv 2 pc b picki p ld pic, it cmv y th tht t.

    Transporting:Ld pic ct mv b thy mt Whip. Thy mt bi th Mv tp i th cpc m which thy will mbk. Oc th Whip t th dtiti, ch ld it it i cyi c dbit ctl pc djct t th pc it i i. T

    ld pic ct mv y th t dbki.Tptd pic dt hv t dbk. Thy mt m Whip tht d t d it mvmt djct tctl pc. Hwv, i th Whip i dtyd, y it i cyi dtyd wll.

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    T Wp Mv 2. I c mv y pc w 2 pc Gl K,l Fl M M Kl R L Tmb l wy.I c l c pc y lpc jc Gl K, DG, Fb S, Aml S, Kk Rc, Tm C.

    1

    22

    1. S Sk:F Rll Fit Stik ttck.F Tk Fit Stik dm.

    2. ckS.

    3. k G.

    4. PSS ck : Ack c.

    5. B SuS:FCq pc, R Amk, pld d.

    P: W y v D bl, y l m c k 1 m . I y vv b

    y wll b cmplly m .W y w l, D l y cv m y pp c

    y pc, y c l.

    cTh pic pt l bildi th th pct. Wh Ctl tk dm, it it dtydtd, it bcm ictiv d ply m pt i th bttl: It ct ll ttck dic tk dm. Mk iCtl by ti it pid dw.

    At th d th bttl, th Ctl c b d i. Tpiht i t hw thi. Hwv, it miht b cptdttcki ply. S Dtmi Bttl Rlt p

    Sea BattlesS bttl tk plc i pc. Oly fyi pic,

    pic, d H cid Whip c ht i Carried Pieces in Sea Battles: H c ht i

    whil cid by Whip. Oth ld pic (FtldMt, d Si Ei) imply c; thy ci bttl.

    Ld pic tht ct ht i th bttl ct tkdm. I Whip tk dm, it i dtyd lll ld pic it ci (icldi H). F thi d t kp tck which Whip i cyi which p

    S A Whip c ld cid ld it it djcmy ctl pc. Th dbki pic ti w ji bttl tht i ldy cci th. Di thiclld mki sea landing.

    I m y Whip mv it idly y mt dcl wht ctl pc y ttcki dth Mv tp, jt y wld y th ttck. I tmv it my pc, y mt t ht b y c ld y pic t ttck th ctl p

    Sea Battles: I y hv t ht bttl with th ti Whip, y dt hv t dcl th ldi

    y wi th bttl. I y dty ll my pic i th pc, y vivi cid ld pic c dbk itctl pc thy i t ttck.

    I y y Whip cyi pic dtyd i tbttl, th cid pic dtyd d ct ht ild bttl tht llw.

    Embarked Heroes: Fiht d Wizd cid by yWhip c t ht i bttl, th mk d ht i i th ld bttl. Thy c v dbkd tc.

    cS BY y lly c ck m m, c

    c ply c mv pc ly w .Hwv, y pc lly pc m

    pc, y ll pc .

    Y y lly c m ylv w km bl. I y c c, v l

    mb c pc l, ck l m y c. I mb

    , lly w m pc pc k lv m; y c v m mb

    pc pc, c mly wc lly k m. I m c lly

    pc l, lly k ll m m.

    Battle SequenceBttl tk plc v mb battle rounds. Ech bttld cit vl phases.

    B BY ht bttl by lli attack dice. (Rlli ttck dic il clld ttcki tiki.) Dit pic ll di-t kid ttck dic, bt thy ll ht th m wy. Picll ttck dic whth thy ttcki ( th ttck id) ddi ( th dd id).

    Attack Dice: Ech pic ll th pppit ttck di ibttl. F xmpl, Ftldi ll ix-idd ttck di!1,

    whil Mt ll twlv-idd ttck di$4. Pic ttckdic hw i th Pic Dcipti ppdix (tti p 19) i th Pic Smmy th bck thi bk.

    Scoring Hits: Y c hit i y ll 6 hih with pic ttck di.

    Attacking and defending pieces roll at the same time. F ply, th ttck ll d c hit t, d th thdd d th m. At t ht, bth ply pic takedamage tht bttl ph.

    Taking Damage: Whv y pic c hit, thppi ply dcid which pic tk th dm. Bthply ch th d i which pic tk dm. Mtpic dtyd wh thy tk 1 dm.

    Y ct hv th m pic tk ll th dm; y hv tch w pic ch hit cd.

    At tki dm, bth ply mv y dtyd pic,th cti with th bttl. Pic dtyd i bttl tt thi w ppli.

    Unloading: Oc Whip ld pic it i cyi, itmvmt i v th t. It ct dp pic dth kp mvi t ld th pic th m t.

    A Whip c ld it cid pic it il ld pc tw dit tht djct t it pc. It ctld cid pic t th Whip.

    Bridging: I Whip mvd 2 pc b it lddld pic, it c ld th pic ly it thctl pc djct t th pc it i i. A Whip cl ld d ld pic witht mvi t ll. Mvild pic c pc i thi wy i mtim clldbidi. Bidi i qick wy t mv ld pic c w p jt 1 pc wid, ch th Si Stit Skll Rch, v Lk Sth (th ldlckd pc withi Kkth tity).

    Step 3: Fight BattlesI thi tp, y ht t th bttl y tid by timy pc d d tc di y t. N wpic c ji y bttl c thi tp h b, l Evt cd llw it.

    All bttl tk plc t th m tim, bt th attacker ,y lv ch ptly i whtv d y wih.Th defender (th ply wh pc y ttcki) ctch th d ttck.

    Sea Battles First: I y hv bttl i pc d i ldpc, y mt ht ll th bttl t. At ll t h bttl d, y ht th ld bttl (icldi ld-i; S Ldi p 13).

    SSm pic hv th First Strike pcil bility. All Wizdhv Fit Stik, bt T d Evt cd miht iv thpic tht bility.

    Pic with Fit Stik ll thi ttck dic b th pic,bth wh ttcki d wh ddi. I thy c hit, thppi pic tk dm immditly, b thy hv thpptity t tik bck.

    Simultaneous First Strike: I bth th ttck d th dd- hv pic with Fit Stik, th Fit Stik ttck hppt th m tim. Bth id c hit d tk dm bctii with th t th bttl. F xmpl, i ICicl Wizd i m th pic tht ttck pc cti-i Vili Wizd, bth Wizd ll thi Fit Stik ttckdic b th th pic ll.

    bD hv th Dbl pcil bility. A D c tk thdm m il hit witht bi dtyd. T dEvt cd miht llw th pic t viv mltipl hit.

    I ch pic tk dm bt it dtyd, dt mvit m ply. Y c idict tht it tk th dm by lyith pic it id ti it pid dw. I th pic tk m dm, it cv t th d th bttl d c bd i. T it piht i t hw thi.

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    S b( )

    w ( )

    c SI ll th ddi pic dtyd d t lt ttcki pic viv, th ttck ccd. Th ttckconquers th pc i it i ld pc. All th ttcktht vivd th bttl mv it th cqd pc.

    Conquering Capitals: I y cq ld pc thtmy Cpitl (Kkthi Thhld, Vilid, Citdl Gp, Mithlt), y c 5 victy pit itd

    I y Cpitl i cqd, y till i th m. Hth llwi plti pply til y tk y Cpit

    FY miht b limitd i hw my w pic yc plc ( Stp 5: Ric p 17).

    FY cllct ly hl th Gld y mlly wldb titld t ( Stp 6: Cllct Icm p 18).

    Capturing Castles: Ulik th pic, Ctl tmvd m th bd wh thy tk dm. Thy i th pc bt bcm ictiv th t th bttlI y cq ld pc ctii Ctl, y cap

    Y ct Ctl t plc w pic th t ycptd itv i y cptd y wbt y cbqt t.

    Exception: I y cptd y Cpitl thi t, y cplc w pic th.

    cS cquSSc y ck ly y , y c cq pc w y lly. W y cq

    my l pc, y k cl y c vcp cllc cm . I y bq

    l pc my ck, y llycq , c VP

    cllc cm cll .

    I y ck my l pc y lly y ( w by pc b) w, y cq y c VP. I, y

    b y lly. Y pc m pb pc mmly v y lly cC c cq pc ll

    w y lb lly pc.

    I y lb lly Cpl, vlbl plc w pc lly x

    ( Sp 5: Rc p 17).

    Press Attack or RetreatOc y tt bttl, y hv t ht t lt bttld. A bttl d d t ll pic hv lld ttckdic d bth id hv tk dm d mvd dtydpic.

    I pic mi bth id t th d bttl d,th ttck dcid whth t cti th bttl (press theattack) iv p (retreat).

    I y p th ttck, tt th bttl d. I y dcidt tt, llw th l dcibd blw.

    Rtti d th bttl. Oly th ttck c dcid ttt. Ddi pic mt ty i th ttckd pc, v i

    yd lik t t thm wy m vwhlmi ttck.

    All ttcki pic tt. Y ct hv m pic with-dw whil th ty.

    Retreat to Adjacent Space: Th tti pic mv mth ttckd pc t y idly ld pc djct t it. Itdt hv t b th m pc thy cm m. I m th djct ld pc qli, y c plit th ttipic btw thm y ch.

    Flying Pieces: Flyi pic c tt t idly pcdjct t th ttckd pc. Thy will b bl t mv ii th Rpiti tp (p 17).

    Retreat to Warships: I th idly, djct ldpc t tt t, bt y hv m Whip i djct pc, y pic c tt by mbki tth Whip. Ully, thi itti hpp ly i yttckd by mki ldi.

    Th tti pic ct mv dbk twdthimvmt i v th t.

    I th Whip ct cy ll th tti pic, y pictht ct mbk dtyd.

    Retreating from Sea Battles: Th l tti m bttl th m th ld bttl, xcpt tht pic mt tt t idly, djct pc.

    Ld pic cid tti Whip ct tt t djct ctl pc th Whip.

    Determine Battle ResultsI ll pic ( D Gdi) bth idhv b dtyd, th ttck tt, th bttl d.

    It pibl bth th ttck d th dd t l llthi pic t th m tim!

    I ll th ttcki pic dtyd, i th ttckch t tt, th ttck l th bttl. Th ddti ctl th pc, v i ll th ddi pic dtyd.

    Ech D Gdi tk hw wht ttck dic itll. F xmpl, th Md tk hw %5, it ll 120-idd ttck di. Jt with y th ttck, it c hit ll 6 hih.

    I D Gdi h ly ttck di, 1 dm ih t dty it.

    Multiple Attack Dice: A D Gdi til hwimltipl ttck dic pt pcilly th ct l p ct. F xmpl, th Tll tk hw@2@2, it ll 2 8-idd ttck dic; th Bhld tkhw !1 d %5, it ll 1 6-idd ttck di d 120-idd ttck di.

    Ech tim y c hit it ch D Gdi,it l it ttck dic (th ppt ctlli itch which). I y l th bttl tt, ll th viviD Gdi t t ll tth, dy t c thxt H xpli th d.

    S bSm D Gdi hv pcil biliti tht hlp thmi bttl. I D Gdi h pcil bility, it ppblw th ttck dic it tk.

    First Strike: Th Md i xmpl DGdi with Fit Stik. It ll it ttck dic b yth pic i th bttl d, jt lik pic with Fit Stik.I th mltipl D Gdi, ll th with FitStik ttck t th m tim. Y Wizd ttck thm tth m tim, wll y th H tht c mk FitStik ttck (lly by i Evt T cd).

    Heroes Need 7+/8+ to Hit: Th D Gdi i xtth it with th H i m wy, tht thyht t didvt. F xmpl, th Tll h thi pcilbility. A H c hit it it ly ttck ll thpcid mb hih (7 8). I th d tccti mltipl D Gdi, th didvt ctll th H ttck ll di tht bttlv itD Gdi tht wld thwi b y t hit.

    Exception: I Evt cd t H b t ttck ll,th cd b tmp thi pcil bility. F xmpl, th

    Vt Wld cd llw ch Nth pic t c hit ttck ll 5 hih. I th Nth ply i xplith d d ply thi Evt cd, hi h H tillc hit ll 5 hih, v it Tll.

    Reward: Sm D Gdi hv thi w hd.At th d th bttl, i y w, y lm t xtwd i Gld. Thi wd i i dditi t th Tid m pldi th d ( PldD p 16).

    Combined Sea Landings and Land Battles: Y c mk cmbid ttck it my ctl pc, i pictht mvd th m th ld pc wll th thtmk ldi. I tht c, ll y pic m it il ttcki c, d y ht ly bttl. Hwv, iy l y Whip cyi ld pic i th djct pc, th pic thy cid ct hlp with th ld bttl(thy w dtyd b th bttl ttd).

    Exploring DungeonsWh y H mv it d tc, thyexplore th d. Di thi ti bttl with thhibl ct tht ptct th t hidd withi.Flip v ll th c-dw Dungeon Guardian tk tht d tc.

    Expli d llw ll th l l bttl. Sicy H mvd it th d tc, y th ttck d th D Gdi i th dd.Th ppt itti t y lt ll ttck dic thD Gdi.

    I th d tc cti mltipl DGdi, y ht thm ll imltly. Thppt ctlli thm dcid hw t tk dm.

    I y H tt m th d ( P Attck Rtt p 15), th D Gdi tk mic p th d tcll th ply kw whtth w.

    Not Pieces: D Gdi d t ct pic.F xmpl, i Evt T cd llw y t mv my pic m ply, y ct tht cd it D Gdi.

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    T M j b p ccl ck G WlW. I c w mmly mv Cll, Cm Rmp,Z Jl, v By Bl pc cllby my c pc.

    P

    Pw

    P

    v P

    Su c cWhiCh pieCesshoulD i Buy

    Dc wc w pc y m cllp m. H m lp ymk c.

    W W ? C wc my lm yw ck x ( ) wpc y w . T c w pc b jb my pc pc

    W W B ? Lk plc w m y. T c w pc c mb w my c.

    S W: D pc v , p y l. F l m Pc Dcp ppx p 19.

    I y ll w by, y : 2 3 F-l, 1 S E Wp, 1 F W 1 M D. T l c bw 9

    Gl, v y lc pc.

    P w PAt byi y w pic, plc thm i y idlypc tht cti y Ctl. Y c plc yw pic ly t Ctl y hv ctlld ic th y t.

    Placement Limit: Y c plc y mb pic iCpitl pc. At y y th Ctl, y limitplci ly 4 w pic.

    Exception:I y ctl ly Ctl di thi tpplcmt limit d t pply.

    Captured Castles: Y ct plc w pic t y tht y cptd di thi t, icldi th y td m my ctl.

    Exception:I y tk y Cpitl m my thiy c plc y w pic th.

    New Castles: I y by w Ctl, y mt plc itidly ld pc tht cti th Ctl d thctlld ic th tt y t.

    O th t y plc w Ctl, y ct plc tpic i it pc.

    P:Ty plc y w Cl l pc y

    c ly my ck. L C b bck ly c y plc w pc, b y my c bl my m

    y y!

    Step 4: RepositionDi thi tp, m y pic miht b bl t mvi. Spcil l pply t thi cd mvmt.

    No New Battles:Y ct tt w bttl by mvi picit my pc di thi tp. I th i liiblidly pc withi , th pic i dtyd.

    x H tht cclly xpld d mt xitt pldi thm. Di thi tp, mv ch yvivi H t idly ld pc djct t thd tc, t Whip i idly pcdjct t th d tc. Mltipl H cmv t vl pc i y wih.

    Restocking: D hv wy ttcti ct.At y dt ll th d ihbitt, th mv im th dpth th Uddk. Plc 2 D Gditk th vct d tc. I H m tdt bth, thy c pld th d i (dwi

    th T cd).

    wDi thi tp, y fyi pic c mv t y idlyld pc thy c ch with thi Mv. Jt with thiml mvmt, thy c mv v my pc l th dtiti pc i idly.

    I y cqd my ld pc thi t, th pc iw idly di thi tp, y fyi pic c ldth ly.

    Stm Elmtl c d th Rpiti tp i idly pc. Oth fyi pic mt d i idly ld pc thy dtyd.

    Step 5: ReinforceI thi tp, y by w pic with th Gld i y tyd plc thm th m bd.

    B w PY c by my pic y c d y typ.S th Pic Dcipti ppdix th Pic Smmyt th bck thi bk.

    Pic ct m 1 t 5 Gld ch. Wh y by w pic,t th ttl Gld y pd m y ty t thl pply.

    Power: Th Pw ty pt il- bility thttk plc y ply th T cd. F xmpl,th H Vlhll llw y t dd 3 w Ftldi t il idly ld pc.

    Property: Th Ppty ty pt bility tht i ict th t th m. F xmpl, th H

    Vlhll lt y dd 1 w Ftldi t idly ld pcc t th tt ch y t. Mt T cdhv Ppty.

    v PY cvictory points (VP) cqi my ldpc d climi T. Immditly dvc ylm ctl mk th pppit mb pc th

    Victy Pit tck.

    Conquest: I y cq ld pc i my ttitity ( hw by th pc bd), y c 1 VP( 5 VP i it i Cpitl). I th my tk tht pc bt

    y cq it i lt t, y c th VP i.Hwv, y d t c victy pit tki ldpc tht iilly bld t y t th tt th m.

    BG yS SPcSI y lb pc lly y, y y lly c vcy p

    cq pc.

    Treasure: Whv y ply T cd, y c th VPlitd th cd.

    Mt hv th Run Amok pcil bility, which lt thmmp c th ctyid.

    I y wi bttl i ld pc y t, y y Mt tht vivd th bttl c R Amk.Th Mt immditly mv t my ld pc,djct t th ttckd pc, tht cti my pic.Th Mt cq tht pc.

    Y Mt ct R Amk t dvc it idlyld pc.

    P I y wi bttl it ll th D Gdi i d tc, y H t t plunder th d.Dw th tp cd m th T dck. Y dw jt cd dl hw my H vivd th bttl hw my D Gdi thy ht.

    Y kp T cd i y hd til y dcid tply thm.

    Playing Treasure Cards:Wh y dcid t ply Tcd, plc it th tbl c-p i t y. Ulik Evtcd, T cd mi i ply th t th m. Yc hv my y T cd i ply y wih.

    Ech T cd txt tt wh it c b plyd. Ocy ply th cd, y immditly c th mb victypit litd th bttm th cd ( Victy Pit,blw).

    My T cd hv pcil ct tht t btwh y ply thm.

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    yP cS v SPc BSck

    L 1 !1 1 S L 2 @2 1 Pwl Ack L 2 #3 2 Expl D,

    Bl S

    W L 3 #3 2 F Sk,

    Expl D,Bl S

    L 3 $4 2 R Amkc L 4 %5 Plc Pc,

    C B Cp

    S Fly 3 @2 2 Cp, Hv Fly 5 %5 3 Dbl

    W S 2 @2 2 S Tp

    pieCesummary

    BS c

    k 15 Gl

    v 13 Gl

    c 13 Gl

    14 Gl

    vEl Ac

    Ml

    appendix: pieCe desCripTionsTh Conquest of Nerath m cti i dit typ pic, which mmizd h.

    Ech ty icld th pic m, it ilhtt, bidcipti, d bic ttitic th pic: it ct, th ttckdi it , d it Mv mb. Filly, ch ty dcibi dtil y pcil bility th pic h.

    Ech lm h it w lcti pltic t ptit Ftldi, H, Mt, d D. Althhth pic lk dit m ch th, thy ll llw thm l.

    Step 6: Collect IncomeTh lt thi y d i y t i cllct icm ylm. Ech ld pc tht y ctl pdc 1 Gld.

    Add th ttl Gld y cllct t y lm ty.

    Ech lm h base income ql t th mb ittti ld pc, mmizd i th llwi tbl.

    Y icm ch m t t t, dpdi yd th ply cti.

    No Castles: I y ctl Ctl, y c till by dplc w pic. All th w pic mt pp i th idlyld pc tht i clt t y Cpitl. I mltipl ld pc th m ditc wy, y c ditibt y w picm thm y wih.

    Warships and Storm Elementals: Whip ct t ldpc, y mt plc w i y idly pctht i djct t ld pc ctii liibl Ctl. Iy wih, y c l plc w Stm Elmtl i idly pc djct t y Ctl. Ev thh thy dt p-p i th ld pc, th pic till ct it Ctlplcmt limit.

    I y by w Whip, y c plc it cyi w ldpic tht y by th m t.

    I y by w ld pic t Ctl i ctl pc, y cplc thm xiti Whip i djct pc.

    Moving New Pieces: Oc y hv plcd y w pic,thy c immditly mv m th pc wh y plcdthm t y idly pc thy c ch with thi Mv.Di thi lt y piti w tp t dd it myctttck.

    Nw Whip cyi w ld pic c immditly mv,cyi th pic, d ld thm i idly ld pc.Hwv, y ct mv xiti Whip tht y plcdw ld pic .

    Enemy Sea Spaces: Y ct plc y w Whip dStm Elmtl i my pc, v thh thy cmv t y plc thm.

    No New Battles:Y ct ti y bttl with w pic bymvi thm it my pc. Nw fyi pic c mvthh my pc l ch ih thi mvmti idly pc.

    land pieCesFtldi, H, Mt, Si Ei, d Ctl ld pic.

    All ld pic th th H c ht ly i ld pc.All ld pic th th Ctl c mv thh pcly whil cid by Whip.

    ootsoldierFl bckb y my. Ty cp,l y bl. Fl l yy wk my ck.

    kSkl W

    vEl Ac

    cHbbl Sl

    Hm Iy

    c: 1 Gl

    :!1: 1

    Fl v pcl bl.

    Ct p th ld pc y ctl tht t i y lmtti tity. Sbtct m tht th ttl y ytti pc y l ctl. Add th lt t ylm b icm t t th ttl Gld y cllct thi t.

    B SPcS cY cllc cm m l pc y lb lly. I lly ll cl pc p 6

    , cllc cm .

    No Capital: I y d t ctl y Cpitl pc dithi tp, y cllct ly hl th Gld y mlly wld btitld t (d p). F xmpl, i y ctl 9 ld pc,

    y wld cllct ly 5 Gld.

    A cptd my Cpitl pdc ly 1 Gld it ctll.

    Siege ngineT - pc mk p lw p wcmb pw, pclly w ck.

    S

    c: 2 Gl

    :@2: 1

    Pw : Ec y S E ll 2@2c w ck c c 2 b ll 6 . S E c Pwl Ackw .

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    cR D

    seapieCesS pic c mv thh d ht ly i pcc v mv it ttck ld pc.

    WarshipAm w m vl mll cpl, Wp bly cv bl. Hwv, bly p p c b w lc b v my y.

    W

    c: 2 Gl

    :@2: 2

    S : A Wp c cy p 2 l pc. p c cy Cl, D, Elml, p. S S Tp p 11.

    flying pieCesFlyi pic c mv thh d ht i bth ld pcd pc. Thy c mv thh my pc withttppi t ht, bt fyi pic tht d it mvmt i my pc mt ttck tht pc.

    D d Stm Elmtl ct mv it dtcthy c fy v thm bt t ld th.

    Flyi pic c mv twic p t, t i th Mv tpd th i th Rpiti tp. Flyi pic witht Hv( blw) mt d thi Rpiti tp i idly ldpc. I thy ct d , thy dtyd. S Stp 4:Rpiti p 17.

    Storm lementalT mlm lv lml y l b m p .

    S

    c: 3 Gl

    :@2: 2

    c:A Sm Elml bl ll 2@2 ck c,b w ck w .

    :A Sm Elml c Rp p ly l pc.

    ragonD m c wl. A l D m pwl bl l.

    kBlck D

    vGl D

    cR D

    Slv D

    c: 5 Gl :%5: 3

    b: A D k 2 m y. A D k j 1 m ll c; c bl , ll l.

    onsterM b, pwl b. A M c y q l w l w.

    KkZmb Hlk

    VlT

    I CclI Glm

    NS G

    c: 3 Gl

    :$4: 2

    : A M c mv mmly

    w l bl.I y w bl l pc y , y yM vv bl c R Amk.T M c mmly mv my l pcjc ck pc c my pc.T M cq pc. S R Amk p 16.

    castleT c l pc w b bll k c. Nwly m p mbl Cl.

    c

    c: 4 Gl

    :%5:

    Cl c mv c ly bl. Oc yv bl Cl l pc, m m.

    Oly 1 Cl c b bl y l pc.

    P P:Y c plc y wly b pc Cly v cll c y . Y c plc my w pc y w y Cpl, b m

    4 w pc y Cl, l ly cl yv l. S Plc Nw Pc p 17.

    c B c: I Cl k m bl, y. Hwv, bcm cv c ll ckc bl.

    I pc c y Cl cp, ppw cp w cl y Cl c plc pc pc. S Cp Cl p 15.

    HeroGt chmpi d dvt, H c tk whlmi ly th mt tibl mt. Fiht dWizd bth H.

    H c xpl d d ht whil t .

    Explore Dungeons: A H c mv it d tcd ht th D Gdi withi. I y H vivth bttl, thi ctll dw T cd. S ExpliD p 14.

    Battle at Sea:A H wh i cid Whip c llttck dic i bttl, bth wh ttcki d whddi. Hwv, i tht Whip i dtyd, th H(d y th cid pic) i immditly dtyd.S S Bttl p 13.

    ighterT H c m bl, blly cml m.

    kW Wl

    vEl Nbl

    cBb Cmp

    Hm K

    c: 2 Gl

    :#3:2

    WizardWlck, m, bl m, c Hwl pwl cv mc.

    W

    c: 3 Gl

    :#3: 2

    S: W v F Sk, y ll ck cb pc, b w ck w .I y c , pp pc k m mmly,b y v ppy ck. T pp cw k m ml. S F Sk p 13.

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    S : Wp v S Tp pcl blyp c l p 2 l pc m y jc cl pcy m p 2 pc, l m jcl pc. S S Tp p 11.

    :T m b v mb pc. Ec m.

    land space:A l pc cl b. Impbl cl b c l pc.

    sea space:S pc k bl pc p l

    coastal space:A l pc cl pc jc pc. Il c cl pc.

    dungeon entrance:T pcl pc, mk w y . Oly c c.S Expl D p 14.

    : W y l Gl m lm, y k G y.

    : Ec lm c x p, wc k plc

    qc: Dw, Mv, F Bl, Rp, Rc, Icm. S T Sqc p 9.

    : Sm Ev T c llw y pbw pcmm v jc pc. Rmvpc m pc plc m Sc c mvm.

    : W y H pl , y wT c. Y kp T c y l y ply m. Y c v y mb T c y ply. Ec T c x w y c ply y ply T c, y mmly c mb p l c. S Ply T C p

    Power:A T c Pw y p l- k plc y ply c.

    Property:A T c Ppy y p bl c m c y ply c.

    : Ec lm w y Gl w pc. W y cllc cm y lm, y k m pply y lm y.

    : D m , c lm k . Elm c x p, wc k plc x qS T Sqc p 9.

    v (v ): O lm (ply p).

    T Vl Allc c lv l mcm cy-.

    : Y w by cv vcy c l m y ply. T vcy c mm m v c mb vcy p m . F l m, vcy c cCpl cllc c mb T c.S Hw W p 3.

    (vP): Y c vcy p cp mpc ply T c. S Vcy P p

    c: O lm (ply p). T I Ccl -v cllc bl km, mc, wlk c.

    : A l l pc cmplly by w, c Wkll L. I l c cl pc.

    k ( k): O lm (ply p-). Pw-m cmc cmm vm y Dk Emp Kk.

    b: I y ck my l pc w p lly y, y cq w y w y c VP pc. I, y lb pc y lly,w k cl pc cllc cm . C c cq pc ll w y lb llypc. S Allc Cq p 15.

    : W pc mv, lv pc jcpc. Ec y pc c mv mb pc p Mvmb y Mv p.

    ( ): O lm (ply p).T N L l c l vv ll Emp N.

    : Ec bl c vl p: F Sk ck m, ck, m, p ck/, m bl l. S Bl Sqc p 13.

    : A pc plc p lm mly c.

    land pieces: Fl, S E, F, W, M, Cl l pc. L pc c pc (b S , blw).

    sea pieces: Wp pc. S pc c l pc.

    fying pieces: D Sm Elml y pc.A y pc c mv b l pc c b l bl. A y pc c mvv c my pc w pp.All y pc c mv Rp p.S Fly Pc p 11.

    : I y H cclly xpl , y pl. Dw T c. Y w j c p cl w my H vv, w my D G- y . S , blw.

    Pw : S E v Pwl Ack pcl bly.

    W ck, S E ll 2@2 ck c 1.

    :T lm ply p: Dk Emp K-k, Vl Allc, I Ccl, N L. Ecply cl lm (mm w, llc m).

    : M v R Amk pcl bly. A w bl l pc, M c mmly mv j-c my pc c pc. S R Amk p 16.

    : L pc c bk m Wp my lpc, mk l. T pc bl l pc. S S L p 13.

    : Wv ply ck pc c ypc, y pc by ll ck c.

    : Y y bl m l. T ply ck. D G lwy.

    G: D G k plc c. H xpl c m D G b y c pl .

    b: D v Dbl pcl bly. A D k 2m y.

    b: L pc mbk m cl pc Wp wll cy m. S S Tp p 11.

    : A my pc l pc cl my lm pc c my pc. I lpc cl my lm b c ypc, ll c my pc.

    : Y b c by w Ev c m ylm Ev ck. Ev c c c m vy wy. Ec Ev c ply c w c b ply.Y c v y mb Ev c y . S Sp 1:Dw p 9.

    x: W H mv c, y xpl . Ty m D G , ccl, cpl .

    S: W v F Sk pcl bly, Ty ll ck c b pc, b w ck w. T pp pc k y m m F S k mmly, b y v ppy ck. S FSk p 13.

    : A ly pc l pc cll by y( by lly llc m) pc c pc y ( lly) pc.

    : D m , c lm k : Dk Emp Kk, Vl Allc, I Ccl, N L. A N , m w b.

    G: Y lm cm m Gl, y p Gl by w pc.

    : Y c y Ev T c yv ply y. T lm mb c y cv y .

    : W F b H. H c xpl bl wl c by Wp.

    : A pc c bl w ll 6 ck. Emy pc k m ql mb y c.S , bv.

    : Sm Elml v Hv pcl bly. Ty c ly y Rp p pc.

    : I l p y , y cllc cm ylm b mb pc y cl. S Sp 6: CllcIcm p 18.

    glossaryj: Spc jc y cmm b.

    : I m w w ply, -ply llcm, c lm m llc. T l llc ply b --ll ply. S Allc b p 4.Rm b llc ply l pp cll- x l.

    : A lm y v llc w.

    : Wv y mv pc my pc c, y ck pc. Ack pc bl.

    : Pc vlv bl ll ck c, w y ck . Ec k pc ll

    pcl ck :!1@2#3$4%5. D G l ll ck c w k.

    : Y ck wv y bl by mvpc my pc c y .

    b: Y bl w y ck pc. S Sp 3: FBl p 12.

    B S: H v Bl S pcl bly. A H c bl wl c by Wp.

    b : Bl k plc v mb bl .Ec bl c vl p. S Bl Sqc p 13.

    b: T m w Wp p l pc m cl w mv. S l S ,blw.

    c: Ec lm Cpl pc, wc l c Cl.Cpl w m vcy p w cp. T Cplpc : Kk Tl (Kk), Vl (Vl), Cl I Gp (I Ccl), Ml (N). S CqCpl p 15.

    c: Sm Elml v Cp pcl bly. A Sm

    Elml ll 2@2 ck c bl.

    : W y cq my l pc c Cl, Cl y. I, y cp c plc w pc llw . S Cp Cl p 15.

    :W y ck my l pc w, y cq c vcy p. Y cl pc cllc cm . S l b, blw.

    : Y cl l pc l c y pc y cl mk . N cl pc.

    : Wv y pc c , pp plyc wc pc k m. B ply c wc pc k m. S l , blw.

    b: L pc bk m Wp cy m clpc. S S Tp p 11.

  • 8/6/2019 Ddgcon Rulebook En

    13/13

    rulessummary

    sToringgamepieCes

    ViCToryCondiTions

    -- G

    S 13 VP m

    20 VP m

    All Cpl 8 T

    c G

    S 20 VP m

    30 VP m

    All Cpl 12 T

    ViCTorypoinTs

    vP c

    1 Cq my l pc

    13 Ply T c

    5 Cq my Cpl

    seQuenCeofplay

    1. W: Dw Evt cd m y dck.

    2. v: Ay ll y pic c mv.

    3. G BS: Fiht ll th bttl y tid thi t d c VP.

    4. PS: Y fyi pic c mv i. H xit d.

    5. c: By, plc, d mv w pic.

    6. cc c: Tk Gld ql t th ld pc y ctl. Y t w d.

    baTTleseQuenCe

    1. S Sk: Rll Fit Stik ttck. Tk Fit Stik dm.

    2. ckS.

    3. k G.

    4. PSS ck : Ack c.

    5. B SuS: Cq pc, R Amk, pld d.

    Turnorder:

    yP cS v SPc BSck

    L 1 !1 1 S L 2 @2 1 Pwl Ack L 2 #3 2 Expl D, Bl SW L 3 #3 2 F Sk, Expl D,Bl S L 3 $4 2 R Amkc L 4 %5 Plc Pc, C B CpS Fly 3 @2 2 Cp, Hv Fly 5 %5 3 DblW S 2 @2 2 S Tp

    pieCesummary 1. ck uG cFMv H it th d tc.

    F Flip v D Gdi tk.

    2. B uG GuS ( Bttl Sqc)

    3. Pu uG (ly i y wi) FDw th tp cd m th T dck.

    4. Sck uG (ly i y wi) F Add 2 w c-dw D Gdi tk t

    th d tc.

    exploringdungeons

    1. 2. 3. 4.

    Sck ll 5 c c

    Plc ck m b

    Plc lbk m b

    All c

    All c

    l p m b plc y

    All Vlm pc

    All Kkm pc

    All I Cclm pc

    All Nm pc