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    THEDEADSEASCROLLSONLINE

    TAKINGONA[SECOND]LIFEOFTHEIROWN

    Dr.SusanHazan

    TheNewMediaUnit,TheIsraelMuseum,Jerusalem

    Introduction

    The Israel Museums 2008 conference on the Dead Sea Scrolls and ContemporaryCultureservedtoupdatethescholarlycommunityonthemostrecentdevelopmentsin

    Scrolls research, underlining the reconceptualization and recontextualization of the

    scrolls inacontemporaryworld.Thispaper focuseson thescrollsandtheirelectronic

    message,andthedifferentwaysinwhichtheirsignificancecannowbecommunicated

    toschoolchildren,universitystudents,andthepublicinmeaningfulways.Thisisatime

    whenpeoplenolongerdwellonancientmanuscripts,butgrazeinsteadonsoundbytes

    andfleetingvisualsinanerathatisnowreferredtoasaninformationage.Howcanthe

    scrollsmessagetraveltheseelectronicbyways,andhowreadilycantheirmessagebe

    heard amongst all the white noise of information that is generated by the Internet,

    mobile telephony and other electronic media? At the New Media Unit at the Israel

    Museum,we see itasour remit to findmeaningfulways todisseminate the religious

    andculturalmessageoftheQumrancommunityoftheSecondTempleperiod,andto

    extend thewrittenwordof the2,000 yearoldmanuscripts to thepublicbeyond the

    glassshowcase,andthemuseumwalls.

    The international scholarlycommunitywhohavemade theDeadSeaScrolls their life

    workhavededicatedthemselvestothishighlyspecialisedfield;endeavouringtocreate

    asharedvocabulary inordertodefine theirownparameters foracademicdiscussion.

    Thesediscussionscontinuetoevolvearoundthescrolls,theirgraphicquality,thescribal

    features,andtheirhistoricalmessage,butthelinguafrancasoartfullyarticulatedattheconference was not actually expressed in a language easily shared by outsiders.

    Referringtospecifictextsbytheiridentificationnumberscurtly,as11QPsa,4Q179,CD,

    1Q5961, 2Q18 and the like, this was a language that was not truly transparent to

    outsiders. While the dynamic group of scholars was freely able to engage in intense

    discussion with one anothera discussion anchored in cryptic endnotes and savant

    referencesthiswasnotaconversationthatmademuchsensetothoseoutsideofthe

    guild.

    At the same time the knowledge inscribed in the scrolls is highly attractive to those

    outsideof the cabal,and it is critical tomake thisknowledgeavailable to thepublic,

    withoutdumbingdownthecontent.PeoplemaywellhaveheardabouttheScrolls

    perhaps fromaDanBrownnovel,or inabrief,popularencounterwith theScrollson

    cable TVbut once they have looked up the Dead Sea Scrolls on Google, or on

    Wikipedia, it is critical that they find theirway to information froma competentand

    trustworthy source; such as the Israel Museum. In this case, the very notion of a

    museuminspiresasenseoftrust,andthefactthatthisknowledgeislocatedunderthe

    umbrella of the museum assures the visitor/user that the information is, in fact,

    accurate,uptodate,andreliable.Atthesametimethemuseumisobligedtomakeits

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    collectionsnotonlyavailabletoitspublic,butalsointellectuallyaccessible.Thismeans

    that resources must be presented with the right level of interpretation; so that the

    laymancanmakesenseofthematerialinawaythatispertinenttohimorher.

    Towards this goal we use the tools available to us in an information age; our

    institutionalwebsite,web2.0tools,webcastingandwearenowmovingintonewvirtual

    worlds.Inordertorelaythesignificantprimarysourcesandthesecondaryinformationthat serves to contextualize and interpret the scrolls, we have to rearticulate the

    content that is to be uploaded online or inworld in meaningful ways. When our

    [physical] visitors come into The Dorot Foundation Dead Sea Scrolls Information and

    StudyCenter inmemoryof JoyGottesmanUngeleider theywilldiscoveranumberof

    differentplatforms:films,documentaries,databases,animationsand installations.Our

    goal isnotonlytobeabletopresenttherichnessofcontent innewways,butalsoto

    inspireourpublicandtofindnewcompellingwaystopresenttherelevanceoftheDead

    SeaScrollstotheminanAgeofInformation.

    ThispapermarkssomeoftheScrollsdigitalfootprints,andinvitesyoutogobehindthe

    scenesoftheNewMediaUnittoseethekindsofsolutionswehavedeveloped inthe

    museum.We find thatweareona constantly changing rollercoaster learning curve,

    because in contrast to Dead Sea Scrolls scholarship, a field that moves forward with

    greatcaution,thefieldofnewmediaflashesbyatthecrackofasoundbyteandevolves

    ataspeedthatnotonlydemands innovativeresponses,butalso leavesussometimes

    quitebreathless.

    TheDeadSeaScrollsdigitalfootprints

    Sincetheirdiscoveryin1947,theDeadSeaScrollshavestimulatedmuchpublicinterest

    all over the world. The worldwide distribution of digital images, scholarly research,

    translations and transliterations has now become available not only through the

    thousandsofbooksandprintpublications,onmicrofiche,aswellasonCDROMs,on

    line,andacrossdigitalnetworks;andnowover3Dplatforms.Thetaleoftheirdiscovery

    hasfiredtheimaginationofscholarandlaymanalike.Whilethediscoveryignitedpublic

    imagination,itwasalsoshroudedinanauraofmystery.Therecognitionthatthescrolls

    reflected a time during the Second Temple period, the time when Jesus of Nazareth

    lived,notonlygeneratedcriticalscholarlyresearchbutalso intrigues the laymanwho

    now,perhapsforthefirsttime,isabletoseekinformationfromprimaryresourcesover

    theInternetinwaysthatwereunthinkableevenfiveyearsago.

    Sincetheirinitialdiscovery,theScrollsandtheidentityofthecommunitythatguarded

    themhasgeneratedmuchscholarlyandpublicinterest.TheScrollsandscrollfragments

    discoverednear theDeadSearepresentacapaciouscorpusofancient textsemerging

    fragmentby fragment fromaprototypearchiveandperhaps thegreatestmanuscript

    findofthetwentiethcentury.TheDeadSeaScrollsdiscoveryreflectsanimpressivelink

    to the past. The thousands of fragments, manuscripts and scrolls represent a rich

    literarycollectionreproducedbyhandinanumberofcopies,writteninthreedifferent

    languages:Hebrew,Aramaic,andGreek.

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    The linkfromthepasttothepresentstillrunsstrongviathenumerouswebsitesthat

    continuetorefertotheScrolls.AGooglesearchforDeadSeaScrollswillreturnover

    onemillionresults;reflectingtheunwavering interest intheScrollsandtheirenduring

    mystique. With the early CDROMs and databases that emerged from the Dead Sea

    Scrollresearch,cametherealizationthatthedistributionofthehistorical,culturaland

    religiousmessagecontainedwithinmanuscriptscouldbedisseminatedmoreefficiently

    via electronic publications. This, in turn, both stimulated popular interest in themanuscripts,and functionedasamoreefficient tool for sharing scholarly research in

    researchcentersallovertheworld.ThefirstCDRomdeveloped,TheDeadSeaScrolls

    Revealed, was produced in 1994, by Pixel Multimedia, Tel Aviv, and Aaron Witkin

    Associates,London.1

    Figure1:TheDeadSeaScrollsRevealedPixelMultimedia,

    TelAvivandAaronWitkinAssociates,London,1994

    This was perhaps the first electronic tool that brought the secrets of the mysterious

    manuscriptsontothecomputerscreen.Thepopularmultimedia interfacepresentsthe

    critical historical texts and sources from the Second Temple Period, and a

    comprehensive section on the excavations at Khirbet Qumran. This is illustrated by

    photorealisticwalkthroughs,and flyovers,across theancient settlementas itmight

    haveappearedtwothousandyearsago;asectiononScrollsresearch,withdetailsabout

    howthescrollswerewrittenandthe laboriousprocessesofdecipheringandanalyzing

    thetexts;andextensivebackgroundmaterialonthedebatesthataroseduringthemanyexcavations of the Essene Compound. The intuitive navigation tool guided the user

    throughthetexts,images,CADsimulations,andvideoclipsandprovidedastimulating,

    andinformedintroductiontotheDeadSeaScrolls.

    1 The Dead Sea Scrolls Revealed. Produced by Pixel Multimedia, Tel Aviv, and Aaron Witkin Associates,

    London, 1994.

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    TheJerusalembased,academicinstitution,TheOrionCenterfortheStudyoftheDead

    SeaScrollswasestablished in 1995as part of the Institute for Jewish Studiesat the

    HebrewUniversityofJerusalem.Theirscholarlywebsite(orion.mscc.huji.ac.il)provides

    manyresourcesforthestudyoftheScrolls,andstimulatesandfostersresearchonthe

    Scrolls, integratingsuchareassuchasbiblicalstudies,Jewish literatureandthoughtof

    theSecondTemplePeriod,earliestChristianityandtheNewTestament,andthestudy

    ofearlyrabbinicalJudaism.Theresourcespageoffersameticulousbibliographicallistingofpublications innineteen languages;Afrikaans,Arabic,Czech,Danish,Dutch,Finnish,

    French, German, Hebrew, Hungarian, Italian, Japanese, Korean, Norwegian, Polish,

    Portuguese,Russian,Spanish,andSwedish.

    TheDeadSeaScrolls,ElectronicReferenceLibrarymakesavailablethecomplete

    set of digitized images, (2,700 photographs) and full texts from the eleven caves of

    KhirbetQumran.2

    Figure2:TheDeadSeaScrolls,ElectronicreferenceLibrary,

    VolumeI,OxfordUniversityPressandBrillAcademicPublishers,1997

    The launchoftheCDROMcamesoonafterthe IsraelAntiquitiesAuthoritycelebrated

    the releaseof theDead SeaScrolls to theworldat large in1991and soon to follow

    wouldbethepublicationofextensiveMicroficheCollectionandaFacsimileEditionof

    theDeadSea Scrolls (1991) inbook format, in two folio volumes.Soonafter that, in

    1991theHuntingtonLibrarymadeitscollectionavailabletothepubliconmicrofilm.3

    The images in the Electronic Reference Library Volume 1 are annotated with cave

    number, text title, inventory number, and links to other images containing the same

    scrollorfragment,withcrossreferencestothemicroficheeditionpublishedbyE.J.Brill

    andthefacsimileEditionoftheBiblicalArchaeologySociety.Asearchablelistofbiblical

    2The Dead Sea Scrolls, Electronic Reference Library, Volume I (Oxford/Leiden: Oxford University Press

    and Brill). Images are reproduced by permission of the Israel Antiquities Authority OptiMedia Ltd, 1997.3 Huntington Library Collection on Microfilm. Los Angeles: The Microfilm Company of California, Inc.,

    1991.

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    passagesattested to theQumrancorpus isalso included.All imageswere scannedat

    300dpi.andmaybemanipulatedonscreenwithzoom,brightnessandcontrastbuttons

    embedded in the interface. As well as the panning and zooming tools built into the

    program, individual imagescanbe flipped90degreesclockwiseorcounterclockwise.

    Thisintuitivemanipulationfacilitatesthecomparisonoftheimageswithintheprogram

    whichthenmaybecopiedoutsideoftheprogramorprinted.Thearchivedindexisfully

    searchable using specific terms, wildcards and/or Boolean operators. The Dead SeaScrolls Electronic Reference Library provides researchers with a comprehensive

    collectionof referencematerial,extensive searchoptionsandpliantdigitized images,

    makingindividualscholarlyresearchawayfromtheoriginalmanuscriptsfeasibleallover

    theworld.

    TheDeadSeaScrollsElectronicReferenceLibrary,2 isaCDROMproduced in1999.4

    TheCDROMiscomposedofacomprehensive,fullyindexed,andcrosslinkedcollection

    ofnonbiblical texts,both inHebrewandEnglish translation,aswellasa selectionof

    highresolutiondigitizedimagesofDeadSeaScrollsfragments.

    Figure3:TheDeadSeaScrolls,ElectronicReferenceLibrary,2

    EditedbyEmanualTov,KonininkijkeBrillNV,Leiden,TheNetherlands,1999,

    Inaddition,theCDROMcontainsrelevantreferencematerialforscholarlyworkonthe

    Scrolls and related literature. The search capabilities of the WordCruncher software

    allowuserstofindanyoralloccurrencesofwordsandphrases inanyoralltexts.This

    practicalreferencetoolcontainseditedHebrewandAramaictranscriptionsandEnglish

    translationsofallthenonbiblicalscrolls.Presentedonfacingpages,themanuscriptsor

    fragments are arranged by serial number from Cave 1 to 11. The Databases

    approximately900 imageswerescannedat400dpionanAgfaArcusscanner.Eachof

    the images is tagged to,and correspondswith,aparticular transcriptional text,which

    allows theuser toviewmore thanone image simultaneouslyandmaybeenlarged to

    500%within the interface.There isanunlimiteddistributionof thedatabase,allowing

    4The Dead Sea Scrolls, Electronic Reference Library, Vol. 2 (Ed. Emanuel Tov; Leiden/Provo, Utah: the

    Foundation for Ancient Research and Mormon Studies and its Center for the Preservation of Ancient

    Religious Texts at Brigham Young University; Brill: 1999).

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    images and transcriptions to be made available to an individual or institution at a

    relativelylowcost.

    TheDeadSeaScrollsattheIsraelMuseum

    AsthepermanentlocationofthejewelsoftheDeadSeaScrolls,theIsraelMuseumhas

    a special responsibility to conserve, display, and interpret the manuscripts for thehundredsofthousandsofvisitorswhoflocktotheShrineoftheBookeveryyeartosee

    theScrollsforthemselves.Theinstitutionalwebsitehasthereforeacriticalroletoplay

    bothinpreparingthevisitorbeforethevisitorenhancingtheexperienceafterthevisit

    by filling in the gaps or strengthening the understanding of the Scrolls and their

    meaning. At the same time, the museum acknowledges that many of the web visits

    come from people who will probably not actually come into the museum in their

    lifetime,but they tooare curiousabout the scrollsandmayalsowish to learnabout

    themfromafar.

    Thewebsite,thereforeneedstocatertodifferentcommunities,and incontrasttothe

    more academic nature of the Orion Centre, the museum has to present a far more

    experiential approach in keeping with the museum as a social space of informal

    learning.

    Figure4:HomepageoftheShrineoftheBookattheIsraelMuseumwebsite

    Oneofthewaysofgettingasenseofbeingtherewithoutleavingyourseatisthrough

    the virtual tour; a photorealistic walkthrough of the museum campus. The various

    hotspots throughout the tour lead visitors toboth theupperand lower levelsof the

    ShrineoftheBookcomplexandinviteyouintotheexhibitionspacesthemselveslocated

    underneaththewhitedomeandblackbasaltwall.

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    Figure5:OnlinevirtualtouroftheShrineoftheBook upperlevel

    Theinteractivemapalsoguidesvisitorsalongtheirrouteandservestocontextualizethe

    experience for the visitor, while preserving a sense of the location of the actual

    manuscriptsinthephysicalgallery.

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    Figure8:TheGreatIsaiahScroll,envisionedandfundedbyGeorgeBlumenthal

    withdigitalphotographybyArdonBarHama

    ThescrollshavebeencreatedasaFlashapplication,enablingvisitorsfromalloverthe

    worldtoopenupthescrollsandviewthemforthemselveswiththeaidofamagnifying

    glassforaloserlookatthescholarlydetails.Ourweeklystatisticsinformusthatthisan

    extremely popular part of our website and from the impressive number of hits we

    receive from all parts of the world we are confident that this service is greatly

    appreciatedbyourvisitors.

    Displayingthescrolls inthiswaynotonlymakesthemaccessibleonline, italsoextends

    the experience of the physical display in the museum where, due to conservation

    limitationsofdisplayingthescrollsinthegalleries,onlysinglesectionsofthescrollscan

    beexhibitedatanygiventime.Tothisend,boththeGreatIsaiahScrollandtheTemple

    Scrollarepresentedona largescreen in theDorotFoundation InformationandStudy

    Center,whichwillsoonofferourvisitorsanopportunitytobeabletoperusetheentire

    scrollsforthemselvesusingatouchscreen.

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    Figure9:TheGreatIsaiahScrollonalargetouchscreen,envisionedandfundedby

    GeorgeBlumenthalwithdigitalphotographybyArdonBarHama

    Figure10:ViewingtheTempleScrollonlinewithmagnifyingglass

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    AlsolocatedintheDorotFoundationInformationandStudyCenteronthemainwallis

    the beguiling installation created by the digital artist, Ariel Malka. The narratives are

    representedas tiny, textualvignettesand interpret the storyof Isaiah in theirunique

    way..Accordingtotheartist,ArielMalkathegenerationsofwanderingsfromEgyptian

    oppression are depicted as emerging from chaotic waters to freedom in the Sinai

    wilderness; from theBabylonianexile to restoration in theLandof Israel;where theyculminate in Ezekiels vision of the Water of Life flowing into the Sea of Death. The

    JavaScriptorium5chartsthejourneyofthePeopleoftheBookinaneverendingloopof

    dynamic, microcalligraphy inspired by medieval Jewish scribal art. The electronic

    renditionofthebiblicaldecreeAndletthemmakemeasanctuary,thatImaydwellin

    theirmidst(Exodus25:8)appearsasacloudbydayandacolumnoffirebynight.ThedivinecolumnlinksHeavenandEarthasanaxismundi,representingboththecenterofthe world, and the sanctuary that resides within the Qumran Sect the collective

    SpiritualTempleintheJudeandesert.

    ZoomoutontheSeaofChaos...Adivinecolumn,linkbetweenHeavenandEarthis

    representedatthecenteroftheworld.

    Thesanctuaryisrepresentedatthecenterof

    FromAxisMunditoTerraIncognita...TheSinaiwilderness.

    LookingthroughtheIshtarGateatBabylon,5See the screen shots of the work reflecting a new kind of scriptorium; this time written in the computer

    language of Java; The 3D animation on the theme of desert wandering, and the concept of sanctuary alludes

    both to the programing language of the software in which it was compiled Java, created by Sun,

    Microsystems as well as to the ancient tradition of scribal work that took place in a scriptorium.

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    theDesertEncampment,amongthepeopleofIsrael.

    freshlyconqueredbyKingCyrusofPersia...Emancipationoftheoppressed.

    Beginningofthesecondexodus...

    Ezekiel'svisionoftheWaterofLifeflowingintotheSeaofDeath.

    Figure11:JavaScriptoriumArielMalka,isbasedonaJavaapplicationthatmakesuse

    ofOpenGLtogeneraterealtime3Danimation,

    Walkingin3Dworldsatrulysocialexperience

    While the interfacesdescribedabovearedesigned for the individualvisitor sittingon

    theirown in frontof thescreen, the followingexamplesof3Dworldsallows for real

    time interaction and a more social kind of experience. The Shrine Educational

    Experience (SEE)wasaprojectconceived in2001,andwasdevelopedover2years

    togetherbyShrineoftheBookattheIsraelMuseum,Jerusalem,andthePolitecnicodi

    Milano, Italy, with the support of the Dorot Foundation. This project brought young

    adultstogetherfromallovertheworldsynchronously,wheretheymetintheonline,inthe virtual Shrine of the Book to meet, learn, play, and discuss issues related to the

    famousDead Sea Scrollsand the livesof thepeopleof theQumran communitywho

    oncelivedbytheDeadSea.

    Theworldtheymetinwasaspeciallydeveloped3Denvironment,whereseveralusers,

    representedbyavatars, (graphicanimations)entered,and interacted together in real

    time. The students cooperated through interaction with the environment, and with

    eachother,manipulatingobjectsandchattingastheywent.Ourchallengein2002was

    to find a way to engage students, where the key to the success or failure of these

    environmentswasmeasuredinitsabilitytoholdacriticalmassofusersinrealtime;notonly in the technical sense,butalso intellectually.At this time, themuseumand the

    Polytecnicoweredesigninganenvironmentthatwouldbefamiliartoourstudentsfrom

    onlinecomputergamesthatwerepopularatthetime,DungeonsandDragonsandtheSims,forexample.But,whatwewereactuallyseekingwaswhatwefelttobeakindof'socialglue';thekindofexperiencethatcausedtheplayertobecometotallyengagedin

    theenvironment.Unlikethebattlescenesthatstudentswere familiarwith fromtheir

    onlinegamingandhadkept thempreviouslyglued to their screens, thisengagement

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    http://www.chronotext.org/http://www.chronotext.org/
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    stimulated intense discussion about issues that we realized that really touched their

    livesinmeaningfulways.

    Figure12:TheShrineEducationalExperience(SEE),2001,developedtogetherbythe

    IsraelMuseum,Jerusalem,andthePolitecnicodiMilano,Italy

    The highly structured, educational program that was geared to schools, took place

    duringschooltimeandinaccordancewiththedifferentnationalcurriculainIsrael,Italy,

    GermanyandSwitzerland.The fourweekly sessions tookplace inaneducationaland

    highly structuredenvironment where students introduced themselveswith theirown

    PowerPointpresentationsshownintheonlineinterfaceandwentontolearnaboutthe

    Essenes and what it might have meant to leave their homes, to move down to the

    desert,anddedicatethemselvestotheQumrancommunity.

    The series of challenges and quizzes brought these discussions right into their

    classroom,andthetestsessionsbrought25classroomsfromthedifferentcountriesinto

    theonlineVirtualShrineandQumransimulatedenvironment.Wewereamazedtosee

    howengagedthestudentsbecameandhowmuchtheywerepreparedtodiveintothe

    resources and prepare their own contributions that were consequently shared with

    their peers in the final session. We presented our project at conferences and in

    academicpublications,andtheSEEprojecthassincebecomethebenchmarkforvirtual

    worldsformuseums.6

    6Susan Hazan, From the First Millennium to the Third, the Content is the Message! in

    Museums and the Web 2001: Selected Papers from an International Conference, ICHIM

    2001, Politecnico di Milano, Milano, Italy (ed. David Bearman and Jennifer Trant,

    Archives & Museum Informatics, Pittsburgh, USA, 2001)

    http://www.archimuse.com/publishing/ichim01_vol1/hazan.pdf;

    S. Hazan, Paolo Paolini, and Nicoletta Di Blas, The SEE Experience: Edutainment in3D Virtual Worlds, inMuseums and the Web 2003: Conference Proceedings (ed. David

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    http://www.archimuse.com/publishing/ichim01_vol1/hazan.pdfhttp://conference.archimuse.com/biblio/author/Paolinihttp://conference.archimuse.com/biblio/author/Paolinihttp://www.archimuse.com/publishing/ichim01_vol1/hazan.pdf
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    Thiswasacriticallearningexperienceforus.ThePolitecnicoandmuseumteams

    learneda lotaboutthetechnologyand interactionaswedevelopedthe interfaceand

    whentheprogramwentintothetestphase,wefoundthatwealsolearnedagreatdeal

    fromthestudentsthemselves.Theyoungadultsweretotallysavvyonlineshortcutting

    theirway to theanswersby reading thewebaddressat the topof thepage (toour

    dismay) and simply moving on to the next number instead of running around in the

    treasure hunt. However, they did discoverto their delighta bug in the program,whenanavatarflewup intotheocularonthewhitedomethatcausedthestudentto

    getstuckinthehole.Inspiteofthebugsandshortcuts,wedidrealizethatthiswasan

    excellent method of bringing quality content into the classroom, and we were

    encouragedby theenthusiasmofthestudentsand their teacherswhoparticipated in

    thefourweeklysessions.

    As3Dworldsdeveloped,themuseumrebuilttheShrineoftheBookasavirtualspace;a

    spacewhichcouldbetakenupbyvisitorsonlineasvirtualavatars,thistimeusingthe

    proprietary environment of Linden Labs7 Second Life. Faithfully modeled on the

    blueprint of the Shrine of the Book complex, the 3D world reproduced the physical

    space invirtualminiature.Muchas thephotorealisticvirtual toursenabledvisitors to

    movearoundthemirroroftheShrinecomplex,the3Dworldofferedasimilarsenseof

    beingtherebutwithonemajordifferencethisspacewasnotsimplyaprojectionon

    the local computer, but a fully social space where visitors traveled the campus with

    fellowavatars.Thisenablednewkindsof social interactionsand,critically,a senseof

    sharingthevisitwithothersinrealtime.

    Bearman and Jennifer Trant; Charlotte, North Carolina, USA , Archives & Museum

    Informatics,

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    Figure13:MappingouttheShrineoftheBookinSecondLife

    Figure14:TheshrineoftheBookasseenfromthepathleadingupfromtheArt

    Garden

    Figure15:Thewhitedomeandblackwallatvirtualsunset

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