dead space 3

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Dead Space 3 (start 3:45 stop 9:22) https://www.youtube.com/watch?v=nUgrIBqFHY4 Lewis Brierley Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting Maybe a Snowy planet as there are sounds like a snow storm and people walking in snow. People in panic, shouting. 2 Gunshots, maybe a battle, intensifying music after death. Futuristic sounds could mean a Sci-Fi futuristic setting. Gun shots could imply that the game is set in times of war or in a warzone also because there is death. Footsteps in the snow could have been created by Foley artistry or and Audio field recording, The futuristic sounds could have been created by VST or VSTI. Mood Emotional music plays in intense parts of the game such as after a gunshot as it could imply that a death has taken place and the music is showing emotion for the death. Also in the scene we hear arguments this could imply that there could be conflict, hate and violence in the game, maybe the sound of people disagreeing and arguing could be the enemy that the player has to battle in the game. Gunshots that have been created could have been recorded through Audio field recording or Foley artistry. The intensifying music in the game could have been created through classic instruments and could have been edited through VST. Lewis Brierley

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Page 1: Dead space 3

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title Dead Space 3 (start 3:45 stop 9:22)https://www.youtube.com/watch?v=nUgrIBqFHY4

Lewis Brierley Provide detailed descriptions from chosen examples of sounds that establish…

Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting Maybe a Snowy planet as there are sounds like a snow storm and people walking in snow.People in panic, shouting. 2 Gunshots, maybe a battle, intensifying music after death. Futuristic sounds could mean a Sci-Fi futuristic setting.Gun shots could imply that the game is set in times of war or in a warzone also because there is death.

Footsteps in the snow could have been created by Foley artistry or and Audio field recording, The futuristic sounds could have been created by VST or VSTI.

Mood Emotional music plays in intense parts of the game such as after a gunshot as it could imply that a death has taken place and the music is showing emotion for the death.

Also in the scene we hear arguments this could imply that there could be conflict, hate and violence in the game, maybe the sound of people disagreeing and arguing could be the enemy that the player has to battle in the game. There is talk of an attempt to save earth against some kind of monsters but the person who said that sounded horrified, this could mean that the game is a horror Sci-Fi.

Also near the end of the scene we hear the sound of documents flying of a desk indicating anger and frustration and also we hear something being thrown across a room.

Gunshots that have been created could have been recorded through Audio field recording or Foley artistry.

The intensifying music in the game could have been created through classic instruments and could have been edited through VST.

Dialogue for the character could have been created by voice actors in a Studio recording.

The sound of something being thrown across the room and files being pushed of a desk could have been created through and audio field recording of Foley artistry.

Lewis Brierley

Page 2: Dead space 3

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game genre Dead Space 3 could be a horror and adventure game as the music especially after the death in the game has horror elements maybe to make the player fear the game to which creates strong emotion.

I also think that this game could be an adventure due to the game starting from quite a snowy area and then transitioning to maybe a futuristic planet as we hear flying vehicles.

I believe that the music may have been created by using classic instruments such as drums and then altering the sound to make it more unique and horrifying.

The sound of the footsteps in the snow could have been made in an audio field recording.

The futuristic sounds that we can hear may have been created by using VST.

Narrative The dialogue in the game could imply that the game is set just before the apocalypse as there is talk in the dialogue of someone saying that they know how to save the earth and there is also talk of terrifying monsters but he is then shot by a character known as the general. The game cuts to sounds of another planer but futuristic, where you hear an audio recording of a girl known as Ellie telling her ex-boyfriend something as we hear documents flying off a desk in anger. We then hear to soldiers burst into the man’s apartment asking him if he is Isaac Clarke and then they ask him if he can fix this, which they then started talking about something known as the Markers, telling Isaac that he had created a Marker.

The Dialogue of the characters could have been created by voice actors in a studio recording which were then put into the game.

The sound of when the player hears documents flying from a desk could have been created via an audio field recording or even Foley artistry.

Music in Dead Space 3 could have been created through a violin drums and maybe even a piano, as they can create emotional and horrifying scenes, this could have been created in a studio recording with an orchestra.

Lewis Brierley