decal application workflow

of 6 /6
© 2015 Autodesk Autodesk ® VRED TM Decal application workflow Samarth Gupta

Upload: samarthdesigner

Post on 31-Jan-2016




0 download

Embed Size (px)


Detailed decal application workflow in VRED explained


Page 1: Decal Application Workflow

© 2015 Autodesk

Autodesk® VREDTM

Decal application workflow

Samarth Gupta

Page 2: Decal Application Workflow

The Decal Application Workflow –

1) Drag and drop a texture from the windows explorer on a geometry.2) The "wizard window" pops up to ask, on which material property you want to assign the texture (diffuse, specular, glossy,.....decal).t3) Choose decal from the list.4) A Plastic material with planar projection and a multiPass material will be created, so that the decal material will be the top layer of the multipass material on the geometry. If there is already a multipassmaterial on the geometry, this multipass material is used.5) VRED will switch to Texturing Mode automatically.6) The Gizmo will be visible and the texture can be positioned.7) Press T or ESC or the Texture Mode Icon in the Quick Access Bar.

Page 3: Decal Application Workflow


With any available picture editing tool, make the background as transparent. Preferably save as .PNG or .TIFF format.

Page 4: Decal Application Workflow

Once you drag a .png or .tif ( not JPG ) to the VRED object , the ‘ Add Decal ‘ has 2 options

Page 5: Decal Application Workflow

With Edit Material option, the texture can be mapped across objects with the same multipass material

Page 6: Decal Application Workflow

With Edit Object option, the texture will remain within the selected objects only.