default characteristics optional modifiers basic …...witch hunter vs d 5 deal 1d10 + 5 damage vs...

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D C Basic Attack Basic Attack B A Move 5 Sqs Name Type Range Effect BASIC ACTIONS [Storyteller only] Actions per Turn: 2 Slice VS Melee 1 Deal 1d10 + 10 Damage VS . SPECIAL ABILITIES Hamstring VS A 1 Deal 1d10 + 10 Damage VS . Hero cannot make Move Actions next Turn VS . Riftward B 3 Trig. Cond.: If a Hero rolls a CAP Check within 3 Squares of Riftkeeper Glassguard Trig. Effect: -10 A to that CAP Check. Disarming Strike VS C 1 Deal 1d10 + 10 Damage VS . Hero suffers 3 Stacks of WEAKNESS VS . Witch Hunter VS D 5 Deal 1d10 + 5 Damage VS and Hero suffers SILENCE. HP: Toughness: 6 Resistance: 4 Rank: Grunt Type: Human Size: 1x1 /45 DEFAULT CHARACTERISTICS Tunnel Vision: Moves toward nearest Hero. Immediacy: Targets nearest Hero. Territorial: Does not move unless a Hero is within 5 Squares. OPTIONAL MODIFIERS Coordinated Assault: Targets the last Hero another Foe Targeted. Blink: Move Actions are Teleports (Note: Teleport Movement cannot be obstructed and is not affected by Elevation). Riftkeeper Glassguard ARCHIVE TURN BLOCK: 1. Read the Default Characteristics. Optional Modifiers may also be used. 2. Roll 1d6. 3. Perform the Action in the central Action Hex, followed by each Action in every subsequent Action Hex.

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Page 1: DEFAULT CHARACTERISTICS OPTIONAL MODIFIERS BASIC …...Witch Hunter VS D 5 Deal 1d10 + 5 Damage VS and Hero suffers SILENCE. HP: /45 Toughness: 6 Resistance: 4 Rank: Grunt Type: Human

D

CBasic Attack

Basic Attack

BA

Move5 Sqs

Name Type Range Effect

BASIC ACTIONS [Storyteller only] Actions per Turn: 2

Slice VS Melee 1 Deal 1d10 + 10 Damage VS .

SPECIAL ABILITIES

Hamstring VS

A 1 Deal 1d10 + 10 Damage VS . Hero cannot make Move Actions next Turn VS .

Riftward B 3Trig. Cond.: If a Hero rolls a CAP Check within 3 Squares of Riftkeeper Glassguard Trig. Effect: -10 A to that CAP Check.

DisarmingStrike VS

C 1 Deal 1d10 + 10 Damage VS . Hero suffers 3 Stacks of WEAKNESS VS .

Witch Hunter VS

D 5 Deal 1d10 + 5 Damage VS and Hero suffers SILENCE.

HP: Toughness: 6 Resistance: 4 Rank: Grunt Type: Human Size: 1x1/45

DEFAULT CHARACTERISTICS

Tunnel Vision: Moves toward nearest Hero.

Immediacy: Targets nearest Hero.

Territorial: Does not move unless a Hero is within 5 Squares.

OPTIONAL MODIFIERS

Coordinated Assault: Targets the last Hero another Foe Targeted.

Blink: Move Actions are Teleports (Note: Teleport Movement cannot be obstructed and is not affected by Elevation).

Riftkeeper Glassguard

A R C H I V E

TURN BLOCK:1. Read the Default Characteristics. Optional Modifiers may also be used.

2. Roll 1d6.

3. Perform the Action in the central Action Hex, followed by each Action in every subsequent Action Hex.