delight 2013 | secrets of the ux team of one

83
Secrets of THE UX TEAM OF ONE Leah Buley Delight 2013 Portland, OR

Upload: delight-conference

Post on 27-Jul-2015

407 views

Category:

Business


0 download

TRANSCRIPT

Page 1: Delight 2013 | Secrets of the UX Team of One

Secrets of�THE UX TEAM OF ONE Leah Buley ∙ Delight 2013 ∙ Portland, OR

Page 2: Delight 2013 | Secrets of the UX Team of One

This is me.

Page 3: Delight 2013 | Secrets of the UX Team of One

Lots of “team of one”

jobs

Page 4: Delight 2013 | Secrets of the UX Team of One

So many secrets to learn.  

Page 5: Delight 2013 | Secrets of the UX Team of One

This is where I started doing UX work, pushing pixels

Page 6: Delight 2013 | Secrets of the UX Team of One

Design a UI Convince an organization to change how it

works

Page 7: Delight 2013 | Secrets of the UX Team of One

SECRET #1

Invite people in.  

Page 8: Delight 2013 | Secrets of the UX Team of One

METHODS FOR

Inviting People In�

Page 9: Delight 2013 | Secrets of the UX Team of One

Project Brief What are expected outcomes for this user-centered design project? Method 5 from The User Experience Team of One

Page 10: Delight 2013 | Secrets of the UX Team of One

Vision (Why)We live in a fast-changing world. Modern technology encourages an always-on lifestyle that makes it hard to switch off and experi-ence true rest and rejuventation. Partial attention and perpetual busyness have become the norm, and work/life balance seemingly a thing of the past.

But it doesn’t have to be.

Equilibrium is a new offering that uses technology to your advan-tage to help you make better choices about how you use your time, and to maximize quality time in your life. For people who want to work less and play more, the Good Life Labs Consumer Product helps you become master of your own time.

Unlike to-do lists, complicated productivity systems, or ambitious bucket lists, Equilibrium takes the burden of maintenance off your plate and gives you options that lead to long-term happiness.

Requirements (What)Socially networked. Integrates with other social networks. Easy for users to import data from other social networks, and easy for them to share what they’ve been doing in the consumer product with outside networks.

Device interoperable and mobile enabled. Designed for mobile first. Smartphone and SMS capabilities create a daily dialog with the user. PC and tablet experiences invite configuration and deeper integration with content.

Supports formal and informal goal setting. System suggests and detects possible goals, and also enables users to manually create their own goals.

Brings in data from a variety of places. This is the heart of the system. Integrates with tools like Outlook, iCal, Google Calendar, and other productivity software.

Rich information visualizations. Data is repackaged and displayed in suprising and engaging ways.

Design Principles (How)

It does the work for you(minimal maintenance required)

It reflects your passions(mirroring you and what you love)

It’s the opposite of overwhelming(calming and rejuvenating)

Page 11: Delight 2013 | Secrets of the UX Team of One

Opportunity Workshop What areas of the product can be improved from a UX perspective? Method 4 from The User Experience Team of One

Page 12: Delight 2013 | Secrets of the UX Team of One

Opportunity Workshop

Page 13: Delight 2013 | Secrets of the UX Team of One

Brainstorm Weaknesses of the User Experience

Page 14: Delight 2013 | Secrets of the UX Team of One

Brainstorm Strengths of the User Experience

Page 15: Delight 2013 | Secrets of the UX Team of One

UX Questionnaire How much do you know about your product and the user experience that it is intended to provide? What else do you need to know? Method 1 from The User Experience Team of One

Page 16: Delight 2013 | Secrets of the UX Team of One

UX Questionnaire

Page 17: Delight 2013 | Secrets of the UX Team of One

UX Questionnaire

Page 18: Delight 2013 | Secrets of the UX Team of One

UX Questionnaire

Page 19: Delight 2013 | Secrets of the UX Team of One

UX Questionnaire

Page 20: Delight 2013 | Secrets of the UX Team of One

UX Questionnaire

Page 21: Delight 2013 | Secrets of the UX Team of One

UX Questionnaire

Page 22: Delight 2013 | Secrets of the UX Team of One

I used to question my design decisions—a lot

?

Page 23: Delight 2013 | Secrets of the UX Team of One

Layout a screen Reconcile needs and constraints

Page 24: Delight 2013 | Secrets of the UX Team of One

SECRET #2

Truly listen.  

Page 25: Delight 2013 | Secrets of the UX Team of One

METHODS FOR

Truly Listening�

Page 26: Delight 2013 | Secrets of the UX Team of One

Listening Tour What are the team’s priorities, and how much awareness and support for UX currently exists?

Method 3 from The User Experience Team of One

Page 27: Delight 2013 | Secrets of the UX Team of One

One-on-One Interviews

Page 28: Delight 2013 | Secrets of the UX Team of One

Internal Survey

Page 29: Delight 2013 | Secrets of the UX Team of One

Guerilla Research How do users behave? What do they need, want, and value? How are people using your products today?

Method 8 from The User Experience Team of One

Page 30: Delight 2013 | Secrets of the UX Team of One

Brainstorm Research Questions

Page 31: Delight 2013 | Secrets of the UX Team of One

Contextual Research

Page 32: Delight 2013 | Secrets of the UX Team of One

Journey Line

Page 33: Delight 2013 | Secrets of the UX Team of One

Journey Line

Page 34: Delight 2013 | Secrets of the UX Team of One

Design a Superhero

Page 35: Delight 2013 | Secrets of the UX Team of One

Proto Personas How can you get your team to think empathetically about your customers? Method 9 from The User Experience Team of One

Page 36: Delight 2013 | Secrets of the UX Team of One

Proto Persona

Page 37: Delight 2013 | Secrets of the UX Team of One

Super Sketchy Proto Persona

Page 38: Delight 2013 | Secrets of the UX Team of One

I used to get lost in the pleasure of pushing pixels

Page 39: Delight 2013 | Secrets of the UX Team of One

Designing Synthesizing, iterating,

combining, re-combining,

refining, simplifying

Page 40: Delight 2013 | Secrets of the UX Team of One

SECRET #3

Make things �together.  

Page 41: Delight 2013 | Secrets of the UX Team of One

METHODS FOR

Making Things Together�

Page 42: Delight 2013 | Secrets of the UX Team of One

Sketching What are some different forms the user experience could take? Method 15 from The User Experience Team of One

Page 43: Delight 2013 | Secrets of the UX Team of One

WARM GRAY CHISEL TIP MARKER

FAT TIP BLACK MARKER

FINE TIP BLACK MARKER

FINE TIP RED MARKER

NON-PHOTO BLUE PENCIL

Sketching Toolkit

Page 44: Delight 2013 | Secrets of the UX Team of One

Generative Sketching

Page 45: Delight 2013 | Secrets of the UX Team of One

Detailed UI Sketches

Page 46: Delight 2013 | Secrets of the UX Team of One

Storyboard Sketches

Page 47: Delight 2013 | Secrets of the UX Team of One

Task Flow Sketches

Page 48: Delight 2013 | Secrets of the UX Team of One

Sharing Sketches

Page 49: Delight 2013 | Secrets of the UX Team of One

Sketchboards What might the overall system or process look like, and what range of ideas is possible at each point in the process?

Method 16 from The User Experience Team of One

Page 50: Delight 2013 | Secrets of the UX Team of One

The Sketchboard Canvas (Kraft Paper)

Page 51: Delight 2013 | Secrets of the UX Team of One

Sketchboard Supplies

Page 52: Delight 2013 | Secrets of the UX Team of One

Post Up Sketches

Page 53: Delight 2013 | Secrets of the UX Team of One

A Completed Sketchboard

Page 54: Delight 2013 | Secrets of the UX Team of One

Sketchboards Are Portable

Page 55: Delight 2013 | Secrets of the UX Team of One

Annotating the Sketchboard

Page 56: Delight 2013 | Secrets of the UX Team of One

Courtesy of Brandon Schauer

A One-Week Sketchboard Sprint

Page 57: Delight 2013 | Secrets of the UX Team of One

I used to try to fit it all in

Page 58: Delight 2013 | Secrets of the UX Team of One

Placing features Prioritizing the essential

components of an experience

Page 59: Delight 2013 | Secrets of the UX Team of One

SECRET #4

Recognize ‘good enough’  

Page 60: Delight 2013 | Secrets of the UX Team of One

METHODS FOR

Recognizing ‘good enough’�

Page 61: Delight 2013 | Secrets of the UX Team of One

Quick & Dirty Testing How can you get your team to think empathetically about your customers? Part of the Strategy Workshop Method, Method 6 from The User Experience Team of One

Page 62: Delight 2013 | Secrets of the UX Team of One

Paper Prototype

Page 63: Delight 2013 | Secrets of the UX Team of One

Which remote research tool should I use? From Clearleft http://www.flickr.com/photos/clearleft/4931570875/

Page 64: Delight 2013 | Secrets of the UX Team of One

UX Health Check Measure baseline quality of a user experience and assess changes over time. Method 23 from The User Experience Team of One

Page 65: Delight 2013 | Secrets of the UX Team of One

UX Health Check: Divide UX Into Sections

Page 66: Delight 2013 | Secrets of the UX Team of One

UX Health Check: For Each Section, Pick a Benchmark

Page 67: Delight 2013 | Secrets of the UX Team of One

UX Health Check: How Good Do You Need to Be?

Page 68: Delight 2013 | Secrets of the UX Team of One

UX Health Check: Rate Yourself Against Each Benchmark

Page 69: Delight 2013 | Secrets of the UX Team of One

UX Health Check: Capture the Discussion

Page 70: Delight 2013 | Secrets of the UX Team of One

But you’re not a �UX team of one anymore�

Page 71: Delight 2013 | Secrets of the UX Team of One

mission improve people’s financial lives

annual revenue $4.15 billion

size 8500 employees

Page 72: Delight 2013 | Secrets of the UX Team of One

innovation at Intuit

IAT

Page 73: Delight 2013 | Secrets of the UX Team of One

innovation at Intuit

10% time

Page 74: Delight 2013 | Secrets of the UX Team of One

innovation at Intuit

horizon planning

H1 H2 H3

Page 75: Delight 2013 | Secrets of the UX Team of One

innovation at Intuit

design for delight

Page 76: Delight 2013 | Secrets of the UX Team of One
Page 77: Delight 2013 | Secrets of the UX Team of One

3. Make things together

4. Recognize ‘good enough’

2. Truly listen

1. Invite people in

Page 78: Delight 2013 | Secrets of the UX Team of One

The Secrets of the UX Team of One�

Invite people in Truly listen

Make things together

Recognize ‘good enough’

Page 79: Delight 2013 | Secrets of the UX Team of One

SECRET #5

Everything you need is already in you.  

Page 80: Delight 2013 | Secrets of the UX Team of One
Page 81: Delight 2013 | Secrets of the UX Team of One

Image Credits Mohawk Sort of Thing from CarbonNYC on Flickr

Computer from The Noun Project

Team designed Luis Prado from The Noun Project

Person designed by Herbert Spencer from The Noun Project

Person designed by Tara from The Noun Project

Strengths and Opportunities from Bart Everson on Flickr

Hands designed by factor[e] design initiative from the Noun Project

Hand designed by Ugur Akdemir from The Noun Project

Ear designed by Søren Michelsen from The Noun Project

Check List designed by Michael Zenaty from The Noun Project

Pen designed by P.J. Onori from The Noun Project

Paper Roll designed by Dan Hetteix from The Noun Project

Warrior designed by NAMIRUS from The Noun Project

Which remote research tool should I use? from Clearleft on Flickr

Page 82: Delight 2013 | Secrets of the UX Team of One

Thanks! [email protected]

leahbuley.com

@ugleah

Page 83: Delight 2013 | Secrets of the UX Team of One

Questions�?