department of information and learning technology national university of tainan, taiwan

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Crowdsourcing Game Development for Collecting Benchmark Data of Facial Expression Recognition Systems Department of Information and Learning Technology National University of Tainan, Taiwan Hsin-Chih Lin, Zi-Jie Li and Wan- Ling Chu

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Crowdsourcing Game Development for Collecting Benchmark Data of Facial Expression Recognition Systems. Department of Information and Learning Technology National University of Tainan, Taiwan. Hsin-Chih Lin, Zi-Jie Li and Wan-Ling Chu . Outline. Introduction. 01. - PowerPoint PPT Presentation

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Page 1: Department  of Information and  Learning Technology  National  University of Tainan,  Taiwan

Crowdsourcing Game Developmentfor Collecting Benchmark Data of Facial Expression Recognition Systems

Department of Information and Learning Technology National University of Tainan, Taiwan

Hsin-Chih Lin, Zi-Jie Li and Wan-Ling Chu

Page 2: Department  of Information and  Learning Technology  National  University of Tainan,  Taiwan

Pacific Neighborhood Consortium Annual Conference and Joint Meetings 2013 2

Outline

Introduction

Literature review

Crowdsourcing Game Development

Experimental Design and Results

0102

0304

Conclusions and Future Works05

Page 3: Department  of Information and  Learning Technology  National  University of Tainan,  Taiwan

Pacific Neighborhood Consortium Annual Conference and Joint Meetings 2013 3

Introduction• Developing an automatic expression

recognition system– always use benchmarks

• Most of facial pictures in benchmarks – not be accepted by the public or other teams

• Manually classifying facial expression pictures – labor-expensive– time-consuming– difficult to standardize

Page 4: Department  of Information and  Learning Technology  National  University of Tainan,  Taiwan

Pacific Neighborhood Consortium Annual Conference and Joint Meetings 2013 4

Literature review• Crowdsourcing was first proposed by Howe

(2006).• The concept of crowdsourcing– to rely on manpower to complete the work – difficult to be replaced by computer programs

• Microtask & National Library of Finland– Mole Bridge– Mole Hunt

Page 5: Department  of Information and  Learning Technology  National  University of Tainan,  Taiwan

Pacific Neighborhood Consortium Annual Conference and Joint Meetings 2013 5

Literature review

• Von Ahn (2006) proposed the concept of “Games with a Purpose”– attract online players through interactive games

• “Gamification” can make boring becomes interesting (Krause & Smeddinck, 2011).

• Listen Game(Turnbull et al., 2007)– improve the results of music search

Page 6: Department  of Information and  Learning Technology  National  University of Tainan,  Taiwan

Pacific Neighborhood Consortium Annual Conference and Joint Meetings 2013 6

Crowdsourcing Game Development

LowValidity

Database

HighValidity

Database

Benchmark

FaceDetection

Crowdsourcing Game

FeatureExtraction

Classification

Face pictures

Social classification system

social = automatic

Automatic recognition system

social ≠ automatic

expression pictures of low validity

expression pictures of high validity

Page 7: Department  of Information and  Learning Technology  National  University of Tainan,  Taiwan

Pacific Neighborhood Consortium Annual Conference and Joint Meetings 2013 7

Crowdsourcing Game Development

• 3 by 3 grid– seven pictures– expression hint – two options

• Game-play rules– two minutes– randomly prompt

an expression hint

– none of the above

– skip

Page 8: Department  of Information and  Learning Technology  National  University of Tainan,  Taiwan

Pacific Neighborhood Consortium Annual Conference and Joint Meetings 2013 8

Experimental Design and Results

• This study enables crowds to classify facial expressions in the game during four-week experiments period– 100 participants – 1,416 times

• Training and testing method of the automatic expression recognition system : – 80/20– Incremental training

Page 9: Department  of Information and  Learning Technology  National  University of Tainan,  Taiwan

Pacific Neighborhood Consortium Annual Conference and Joint Meetings 2013 9

Experimental Design and Results

Page 10: Department  of Information and  Learning Technology  National  University of Tainan,  Taiwan

Pacific Neighborhood Consortium Annual Conference and Joint Meetings 2013 10

Experimental Design and Results

Page 11: Department  of Information and  Learning Technology  National  University of Tainan,  Taiwan

Pacific Neighborhood Consortium Annual Conference and Joint Meetings 2013 11

Experimental Design and Results

• Our study can effectively train automatic recognition system that allows the precision rate of system raised to extremely high in four-week testing.

• The dual system is able to develop an automatic recognition system in this study.

Page 12: Department  of Information and  Learning Technology  National  University of Tainan,  Taiwan

Pacific Neighborhood Consortium Annual Conference and Joint Meetings 2013 12

Experimental Design and Results

• Our benchmark– 84 happiness – 51 sadness – 34 surprise – 30 anger

Page 13: Department  of Information and  Learning Technology  National  University of Tainan,  Taiwan

Pacific Neighborhood Consortium Annual Conference and Joint Meetings 2013 13

Conclusions and Future Works• An innovative dual system mechanism – an organism– enhanced the extremely high precision rate of

an automatic expression recognition system– efficiency and automation to classification that

no matter how many facial expression data needs to be classified

– resolve image classification or other issues must through human computation

Page 14: Department  of Information and  Learning Technology  National  University of Tainan,  Taiwan

Pacific Neighborhood Consortium Annual Conference and Joint Meetings 2013 14

Conclusions and Future Works• Crowdsourcing Game– boring become interesting– save more time and cost– get the classification results agree with crowds

• Future Works– increase facial pictures– increase expressions categories(disgust, fear,

nature)

Page 15: Department  of Information and  Learning Technology  National  University of Tainan,  Taiwan

Pacific Neighborhood Consortium Annual Conference and Joint Meetings 2013 15

Thank you for your attention.

[email protected]