design fictions week 2
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Design Fictions Week 2. Remember to use: Writing / Editing Guidelines posted on the Design Fictions blog: http://syelavich.wordpress.com/. Avoid “absolutes”. Everyone knows that all fats are harmful to your health. Children always like to play in the sand. - PowerPoint PPT PresentationTRANSCRIPT
Design Fictions Week 2
Remember to use:
Writing / Editing Guidelines
posted on the Design Fictions blog:
http://syelavich.wordpress.com/
Avoid “absolutes”
• Everyone knows that all fats are harmful to your health.
• Children always like to play in the sand.
• This street never has any traffic.
Metaphor• An implied comparison between two unlike
things that actually have something in common. A metaphor can expresses the unfamiliar in terms of the familiar.
• “Shoes are the first adult machines we are given to master.” (Nicholson Baker)
• “All the world’s a stage.” (Shakespeare)
•
Simile
• Uses “like” or “as” to make a comparison.
• "Life is like an onion: You peel it off one
layer at a time, and sometimes you weep."(Carl Sandburg)
• • "He looked about as inconspicuous as a
tarantula on a slice of angel food cake."(Raymond Chandler)
Talking Objects:
The Role of Narrative in Design
KEY IDEAS:agency, intentionality, aesthetics, product
semantics, mediation, multi-stability of objects,
co-creation
Orhan Pamuk
Hansje van Halem
Type Jockey, 2008/09
Andrea Tinnes
Speechless, 1996
Shirin Neshat
Hans Christian Andersen
What Things DoPeter-Paul Verbeek
• KEY IDEAS:• agency• intentionality• aesthetics• product semantics• mediation • multi-stability of objects• co-creation
• TOWARD a theory of the moral agency of things
Post-Phenomenology
• “…a way to probe and analyze the role of technologies in social, personal, and cultural life … [undertaken] by concrete—empirical—studies of technologies in the plural.”
• Don Ihde, Phenomology and Technoscience, 23.
• When things are used, people take up a relation to the world that these things, thanks to their “handiness,” co-shape.
• In this sense…human-world relations [are] … mediated by … products.
Verbeek, What Things Do, 211.
• on hybrid Intentionality: “These mediated experiences are not entirely human.” Verbeek,
Moralizing Technology, 50.
N.B. italics are mine.
• Moralizing objects by design
• Objections?
• Verbeek’s critique of the objections?
• How does the multi-stability of objects factor into his critique?
• “The postphenomenological perspective allow[s] designers to approach human habits concerning product disposal as something wherein the products themselves play an active role –and therefore changeable—role.”
• Verbeek, What Things Do, 218.
Critical DesignDunne & Raby
Human Poo Energy Future, 2004
This project is a Critical Design experiment commissioned by the [London] Science Museum exploring different energy futures. We chose to design a collection of hypothetical products to explore the ethical, cultural and social impact of different energy futures. The scenarios include: domestic hydrogen production and child labour with specially designed family uniforms and corporate logos; bio-fuel created from the [blood of pets] and human waste. Each scenario is based on a real technology and asks what would happen if this became the main form of energy in the not too distant future.
Utility Pets: Smoke EaterElio Caccavale, 2004-05
Why do I exist?What’s different about me?