design for behavioral change (by david pas)

51
4.4 Design for behavioral change CONFIDENTIAL 1 Template presentation Innovation Day 2016 CONFIDENTIAL DESIGN FOR BEHAVIORAL CHANGE David Pas Coordinator DesignLab [email protected] TRACK 4: HUMAN TOUCH, YOUR TEAM & THE CUSTOMER

Upload: verhaert

Post on 15-Apr-2017

98 views

Category:

Design


0 download

TRANSCRIPT

Page 1: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL1

Template presentation Innovation Day 2016 CONFIDENTIAL

DESIGN FOR BEHAVIORAL CHANGE

David PasCoordinator [email protected]

TRACK 4: HUMAN TOUCH, YOUR TEAM & THE CUSTOMER

Page 2: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL2

DAVID PAS

A senior design manager with a strong focus on value driven design, to create remarkable offerings for strong brands.

I’m driven by design thinking to generate ideas for new products & services, but I do not like to end up with ideas that don't work.

“to be leading in innovation is also about changing expectations & perception of a concept. That's why I’m also looking for meaningful tweaks, and not only for technological leaps”

coordinator DESIGNLAB

Page 3: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL3

BEHAVIOR = f(P,E)

FOR THE RIGHT PERSON ?

TOYS FOR BOYS …..BUT DO BOYS USE PARK-ASSIST?”

KAREL

KAREL’S NEW CAR

PARK ASSIST

Page 4: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL4

EXAMPLES OF BEHAVIORAL CHANGE

UNINTENDED

Page 5: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL5

DEFINITION

DESIGN FOR BEHAVIORAL CHANGEUSING PERCEPTUAL AND COGNITIVE BIASES TO DESIGN ENVIRONMENTS THAT WILL INTENTIONALLY AFFECT SPECIFIC BEHAVIOR

FORMULALEWIN’S EQUATION

PERSONENVIRONMENT

BEHAVIOR = ƒ(P,E)

Page 6: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL6

INTENTIONALLY DESIGNED TO AFFECT BEHAVIOR

Page 7: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL7

INTENTIONALLY….

Page 8: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL8

NOT INTENTIONALLY BEHAVIOR

Page 9: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL9

DIFFERENT LEVELS

UNFAMILIAR

PERMANENTONE TIME

FAMILIAR

Page 10: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL10

STUDY LOGIC

DESIGN

RESEARCH

UNDERSTANDING

BEHAVIOR

DESIGN

FOR BEHAVIOR

INFLUENCING

BEHAVIOR

INTERACTION

DESIGN

ENABLING

BEHAVIOR

IMPACT

Page 11: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL11

INTENDED ≠ WANTED

BEHAVIOR = f(P,E)E for EMBARASSING ?

Page 12: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL12

CONFIDENTIAL12

WHYALTHOUGH IT’S NOT EASY

Page 13: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL13

TO CROSS THE CHASMMIND THE GAPS BETWEEN DIFFERENT TYPES OF BUYERS

Innovators

2,5 %

Early Adopters

13,5 %

Early Majority

34 %

Late Majority

34 %

Laggards

16 %

Gaps : each group differs significantly from the previous one

THE CHASM

(Geoffrey Moore)

Page 14: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL14

INCREASE CUSTOMER LIFE TIME VALUE

INCREASING THE RETENTION RATE

DECREASING RETENTION COST

Page 15: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL15

THE ‘RESISTANCE’ IS THE CHALLENGE

USAGE

RESISTANCE

NOT COMPATIBLE WITH EXISTING HABITS

RISK

RESISTANCE

FEELING OF UNCERTAINTY

VALUE

RESISTANCE

PRICE/PERFORMANCEIS DOUBTED

SOCIAL

RESISTANCE

PSYCHOLOGICAL OR INDIVIDUAL

Page 16: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL16

DEALING WITH MENTAL MODELS AND HABITS

Vegetarian meat replacers often looks the same as regular meat so that consumers can recognize it and feel confident with it

REAL MEAT

LOOK-ALIKE

Page 17: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL17

MORE EMOTIONAL ENGAGEMENT = THE ULTIMATE BRAND LOYALTY

NEW BEHAVIOR CAN ENABLE AN ‘EMOTIONAL LOCK-IN’

FROM A BUSINESS PERSPECTIVE

MORE EMOTIONAL ENGAGEMENT ENABLES YOUR ECOSYSTEM, AND MAKES IT SUSTAINABLE : NOT ONLY DEVICES BUT ALSO CONTEXT AND VICE VERSA….

Page 18: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL18

CONFIDENTIAL18

HOWTHE RECIPES TO CHANGE BEHAVIOR

Page 19: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL19

CONFIDENTIAL19

THE LAW OF BEHAVIORTHE VALUE OF ACTION

Page 20: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL20

SOME RULES

• ACTIONS WITH HIGHER VALUE ARE PREFERRED

• VALUES CHANGE OVER TIME AND CONTEXT

• IMMEDIATE REWARDS DOMINATE

THE LAW OF BEHAVIOR

VALUE of ACTION = (R-C)REWARDCOST

KAREL :

“I HAVE A FEELING OF DISCOMFORT.

AND IT’S RISKY TOO, SO THAT’S WHY I TRY THIS ONLY DURING LUNCH AT THE VERHAERT PARKING LOT…”

Page 21: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL21

REWARDS

RECOGNITION

PLEASURE

COMFORT

GOOD EMOTIONS

THE LAW OF BEHAVIOR

COSTS

EFFORT

PAIN

DISCOMFORT

BAD EMOTIONS

EMBARRASSMENT

VALUE of ACTION = (R-C)

FOR KAREL :

TO TRY THE PARKASSIST FOR THE FIRST TIME IN A FAMILIAR ENVIRONMENT MAKES THE ACTION LESS EMBARRASSING

Page 22: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL22

WHAT DRIVES BEHAVIOR

MOTIVATIONABILITYTRIGGER

BEHAVIOR = ƒ(MAT)

FOR KAREL :

IT’S EASY TO DO, BUT THE MOTIVATION IS LOW BECAUSE OF FEELINGS OF DISCOMFORT.

CURIOSITY AND GROUP PRESSURE TRIGGERS HIM TO GO TO ACTION

KAREL TAKES ACTION

ABILITY

MOT

IVAT

ION

LOW HIGH

LOW

HIGH

ACTION LINE

TRIGGERS succeed here

TRIGGERS fail here

BEHAVIOR MODEL (B.J. Fogg)

Page 23: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL23

DESIGN TO INCREASE REWARD

DESIGN TO CHANGE BEHAVIOR

DESIGN TO DECREASE COSTS

MORE RECOGNITION

MORE PLEASURE

MORE COMFORT

BETTER EMOTIONS

LESS EFFORT

LESS PAIN

LESS DISCOMFORT

BAD EMOTIONS

LESS EMBARRASSMENT

∆VALUE of ACTION =∆(R-C)

Page 24: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL24

CONFIDENTIAL24

1. THE MOTIVATION

Page 25: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL25

INCREASING MOTIVATION

MOTIVATIONABILITYTRIGGER

BEHAVIOR = ƒ(MAT)

ABILITY

MOT

IVAT

ION

LOW HIGH

LOW

HIGH

ACTION LINE

TRIGGERS succeed here

TRIGGERS fail here

BEHAVIOR MODEL (B.J. Fogg)

Page 26: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL26

MOTIVATORS #1 : HIERARCHY IN NEEDS

PHYSIOLOGICAL NEEDSHUNGER, THIRST, SLEEP, ENERGY, WARMTH, REFRESHMENT, FULFILLED, …

SAFETY NEEDSHEALTH, STABILITY, CERTAINTY, NO SURPRISES, …

BELONGING NEEDS SOCIAL CONTACT, COMMUNITY-FEELING, FRIENDSHIP, AFFECTION….

ESTEEM NEEDS STATUS, DOMINANCE, SELF-RESPECT, RECOGNITION, ADMIRATION…

SELF - ACTUALIZATIONSELF-DEVELOPMENT, SELF-IMPROVING, CURIOSITY…

Maslow

Page 27: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL27

THE PYRAMID IS NOT STRAIGHT FORWARD

AGE AND SOCIAL CLASS

REGION/CULTURE

Page 28: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL28

MOTIVATORS #2 : THE COMPASS OF MOTIVATIONS

ENJOYMENTdesiretomaximizethepleasureIgetoutoflife

CONVIVIALITYdesiretoconnectwithothers

BELONGINGdesiretofeelacceptedandsupportedbylovedones

SECURITYdesiretofeelprotected,safe,secureandcaredfor

VITALITYdesiretobealiveandkicking

andfullofenergy

POWERdesireforstatusandrespect

andtofeelimportant

RECOGNITIONdesiretostandoutfromthe

crowd

CONTROLdesiretocontrolemotionsandfeelings,tobecooland

calm

Page 29: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL29

MOTIVATION IN FUNCTION OF THE DURATION

Classified - Confidential

PERMANENTONE TIME

SPECIFIC DURATION

OCCASIONALY DAILY

Page 30: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL30

CONFIDENTIAL30

2. THE ABILITY

Page 31: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL31

INCREASING ABILITY

MOTIVATIONABILITYTRIGGER

BEHAVIOR = ƒ(MAT)

PRINCIPLE

INCREASE SIMPLICITY

DECREASE LEARNING CURVE

ABILITY

MOT

IVAT

ION

LOW HIGH

LOW

HIGH

ACTION LINE

TRIGGERS succeed here

TRIGGERS fail here

BEHAVIOR MODEL (B.J. Fogg)

Page 32: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL32

ABILITY

BASICALLY

TRAIN PEOPLE VERSUS SIMPLICITY

KEY INSIGHTSIMPLICITY IS A FUNCTION OF YOUR SCARCEST RESOURCE AT THAT MOMENT.

E.g. time as a resource : If you don’t have 10 minutes to spend, and the target behavior requires 10 minutes, then it’s not simple.

SIMPLICITY= ƒ(SCARCE RESOURCE)

Page 33: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL33

ABILITY

Page 34: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL34

COCA-COLA GLACIERNEW DELIVERY CONCEPT TRIGGERS NEW SHOPPING BEHAVIOR

DESIGN CHALLENGE

MAKING THE CONCEPT OF THE CHILLED BUFFER SELF-EXPLAINABLE BY THE COOL LED’S AND THE ‘JUKE-BOX’ LOOK-ALIKE DESIGN

Page 35: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL35

CONFIDENTIAL35

3. THE TRIGGERSCROSS THE ACTION LINE

Page 36: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL36

TRIGGERS : ACT NOW

MOTIVATIONABILITYTRIGGER

BEHAVIOR = ƒ(MAT)

PRINCIPLE

A TRIGGER CAN BE EXTERNAL OR CAN COME FROM A ROUTINE

ABILITY

MOT

IVAT

ION

LOW HIGH

LOW

HIGH

ACTION LINE

TRIGGERS succeed here

TRIGGERS fail here

BEHAVIOR MODEL (B.J. Fogg)

Page 37: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL37

TRIGGERS LEAD TO A CHAIN OF BEHAVIORS

TYPESEXTERNAL : BY SURPRISE

ROUTINE : DAILY HABIT

• CALL TO ACTION• PROMPT• REQUEST• SOUND• LIGHT• TACTILE• OFFER• ALARM• ….

ABILITY

MOT

IVAT

ION

LOW HIGH

LOW

HIGH

FACILITATORHigh motivation

Low ability

SPARKHigh ability

Low motivation

SIGNALHigh motivation

High ability

Page 38: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL38

TRIGGERS : DESIGN APPROACH

BEHAVIOR CHAIN - CHAIN OF TRIGGERSMap out the behavior chains you need -- the user flow you want to

happen. Then figure out how to get people to do the first behavior in

a chain. If people don’t naturally take the next step in the chain, then

figure out how to get the next step to happen. Step by step. Continue

this process, until the chain works.

SIMPLICITY CHANGES BEHAVIORMany designers make the mistake of asking people to perform a

complicated behavior. A corresponding mistake is packing too much

into a Trigger. Neither path works well.

Page 39: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL39

MYJINITHE APP TO CHANGE DRIVERS BEHAVIOR

Page 40: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL40

MYJINI

Page 41: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL41

CONFIDENTIAL41

IN PRACTICEYOU HAVE THIS GREAT IDEA !!

Page 42: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL42

THINK IN PERSONA’S

IMAGINE THEIR• Activities

• Concerns

• Goals

• Motivation

• Attributes

YOUR PERSONA IS LIKE

1. An innovator

2. An early Adopters.

3. The early Majority.

4. The late Majority. .

5. The laggards.

Page 43: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL43

CREATE CUSTOMER JOURNEY’S

FOR THE # PERSONA’S AND HIGHLIGHT :• The motivation(s)

• The ability

• Potential trigger(s)

• Potential drawback(s)

Page 44: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL44

IMAGINE USE SCENARIO’S

BRAINSTORM FOR A ‘CHAIN’ OF BEHAVIOR CHANGES Different levels : Behavior evolves over the time

• Change Duration : one-time, period or permanent

• Change Depth : Familiar or not-familiar

MOTIVATIONABILITYTRIGGER

BEHAVIOR = ƒ(MAT)U NFAM ILIAR

PER M AN EN TO NE TIM E

FAM ILIAR ABILITY

MOT

IVAT

ION

LOW HIGH

LOW

HIGH

ACTION LINE

TRIGGERS succeed here

TRIGGERS fail here

BEHAVIOR MODEL (B.J. Fogg)

Page 45: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL45

SPLIT UP AND VALIDATE

SPLIT UP # MOTIVATORS, # DRAWBACKS, # TRIGGERS….• Make a profound questionnaire with the adequate protocol

• Launch a rapid qualitative (online or face-to-face) survey

• Analyze the data and shortlist the most promising

GET OBJECTIVE DATA OUT OF SUBJECTIVE FEELINGS

Page 46: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL46

MAKE THE DESIGN BRIEF/ROADMAP

ABILITY

MOT

IVAT

ION

LOW HIGH

LOW

HIGH

FACILITATORHigh motivation

Low ability

SPARKHigh ability

Low motivation

SIGNALHigh motivation

High ability

PER M AN EN TO NE TIM E

SPEC IF IC D U R ATIO N

OC C ASION ALY D AILY

Page 47: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL47

CONFIDENTIAL47

AND WHAT HAPPENED WITH KAREL

Page 48: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL48

GUESS WHAT…..

Page 49: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL49

CONFIDENTIAL49

PEOPLE IGNORE DESIGN THAT IGNORES PEOPLE

FRANK CHIMERO

Page 50: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL50

CONFIDENTIAL50

THANK YOU

Page 51: Design for behavioral change (by David Pas)

4.4 Design for behavioral change

CONFIDENTIAL51

Innovation Day is an initiative of Masters in Innovation, the umbrella brand of the Verhaert Group which aims to connect, train and accelerate professional innovators.

KruibekeBelgiumHogenakkerhoekstraat 21B-9150 KruibekeT +32 3 250 19 00E [email protected]

www.verhaert.com

NivellesBelgium

NoordwijkNetherlands

Av. Robert Schuman 102B-1400 NivellesT +32 67 47 57 10E [email protected]

www.lambda-x.com

Kapteynstraat 12201 BB NoordwijkT +31 71 760 05 50E [email protected]

connect.verhaert.com

INDUSTRY

TECHXFER

MEDICAL

AEROSPACE

TECHXFER

FMCGCONNECT

TECHXFER

FMCGCONNECT

MEDICAL

AveiroPortugalAv. Dr. LourençoPeixinho 96D 4o3800-159 AveiroT +351 234 604 088E [email protected]

www.load-interactive.com

CONNECT

GentbruggeBelgiumBruiloftstraat 55-57B-9050 GentbruggeT +32 9 330 27 90E [email protected]

www.moebiusdesign.com

ON SITE CONSULTANCY